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[[Image:Cave entrance.jpg|thumb|The hole used to go down to the next sublevel. These look the same as entrances to caves above ground.]]
[[Image:Cave entrance.jpg|thumb|The hole used to go down to the next sublevel. These look the same as entrances to caves above ground.]]
'''Caves''' are areas in the game, [[Pikmin 2]]. In Pikmin 2, although there is a large overworld, most [[Treasure Hoard|treasures]] are found in these caves, so you will be spending most of your playing time in caves. All enemies including bosses respawn if you return to a cave. The only exception to this seen so far is the 3 purple candypop flowers in [[Emergence Cave]], this is to stop the player from easily gathering large numbers of Purple Pikmin.
'''Caves''' are areas in the game, [[Pikmin 2]]. In Pikmin 2, although there is a large overworld, most [[Treasure Hoard|treasures]] are found in these caves, so you will be spending most of your playing time in caves. All enemies including bosses respawn if you return to a cave. The only exception to this seen so far is the [[Candypop Bud]], this is to stop the player from easily gathering large numbers of Purple Pikmin.The only [[cave]] that has an exception to this rule is the [[Submerged Castle]] .Since [[purple Pikmin]] cannot be brought into the cave and are required to defeat the boss, [[Waterwraith]] , 2 [[Violet Candypop Buds]] will '''always''' be present on the last sub-level in this cave, no matter how many time the player leaves and comes back , making this cave ideal for purple pikmin expandability.  


{{listen|title=A sample of common underground music|filename=Sublevel (1).ogg}}
{{listen|title=A sample of common underground music|filename=Sublevel (1).ogg}}

Revision as of 21:16, July 5, 2008

File:Cave entrance.jpg
The hole used to go down to the next sublevel. These look the same as entrances to caves above ground.

Caves are areas in the game, Pikmin 2. In Pikmin 2, although there is a large overworld, most treasures are found in these caves, so you will be spending most of your playing time in caves. All enemies including bosses respawn if you return to a cave. The only exception to this seen so far is the Candypop Bud, this is to stop the player from easily gathering large numbers of Purple Pikmin.The only cave that has an exception to this rule is the Submerged Castle .Since purple Pikmin cannot be brought into the cave and are required to defeat the boss, Waterwraith , 2 Violet Candypop Buds will always be present on the last sub-level in this cave, no matter how many time the player leaves and comes back , making this cave ideal for purple pikmin expandability.

Entering caves

The holes through which you enter the caves are round, rocky mounds, with a small hole in them with wisps of smoke coming out. Simply press (A) to enter it. Any Pikmin under your control will jump down with you, and any that are idle or working will return safely to their Onions.

Sublevels

The caves are split into several sublevels. The shortest cave has two sublevels; the longest has fifteen! Each sublevel usually has at least one treasure for you to find, and almost always one or more enemies. There are three types of sublevels. Every time you enter a sublevel, the game will save. So if you turn the game off then back on, you'll start over in the current sublevel you are on.The cave will always look slightly different when you restart the game.

Normal levels usually have a few harmful enemies, and sometimes don't have any treasure.

Rest levels either lack enemies or only have harmless enemies. A somewhat common exception to the "harmless enemy" rule is Doodlebugs or, in one case, Bulbmin. Rest levels have Pikmin-supporting items, such as nectar, Ultra-Bitter Spray, Ultra-spicy spray, or Candypop Buds.

Boss levels are usually the final level of a cave. The only cave without a boss level is Emergence Cave, and the one with the most is Hole of Heroes. They hold one large boss enemy, and maybe a few normal enemies, and this enemy, when defeated, often drops an item which upgrades Olimar/Louie's space suit or ship.


Cave Designs

There are a number of different cave designs.

Common cave design
The most commonly seen type of cave design that vary in size. Has plants, dirt floors and walls, and sometimes small pools of water. Rocks, Eggs, and Bomb-rocks will occasionally fall from the cave ceiling.
Tile design
Another semi-common type of design. Tiles cover nearly the whole sub-level and many hazards are found on these types of design. Wogpoles will sometimes fall from the cave ceiling.
Swamp design
The rarest type of cave design. Only 2 sublevels have this design in the whole game. There is one in the Hole of Heroes and one in theDream Den. There are many Shoots here. Both times you come to sublevels with this type of design, you will land on a giant tree stump with a root that, when you walk down it, leads to a small piece of land, since these types of levels are mostly water. Even though these level consist almost entirely of water, there are other hazardous enemies such as Fiery Blowhogs (keep in mind that there is not much where you can run and there is a Gatling Groink in the Dream Den swamp level). You may encounter Wogpoles, Water Dumples, Wollywogs, and Jellyfloats here.
Boss design
These cave designs are the designs that appear on sub-levels where you fight bosses. Each one is different.
Outside design
This type of design appears as if you are outside. These type of design always has harmful enemies in them, save Mitites. These types can be found in cave such as the Snagret Hole and in Challenge Mode (Pikmin 2). (Note:The 2nd to last level in Challenge mode, the Sniper Room , is the only nighttime outdoor level.
Garden design
Slightly rare. These are rest areas with water not deep enough for pikmin to drown in, and enemies such as Mamutas, Skitter Leafs , and Unmarked Spectralids.
Toybox design
These cave designs are in caves such as Glutton's Kitchen and the Dream Den. These levels are often filled with giant toys and treasures that are used for food, entertainment, and office supplies.

List of caves

Valley of Repose

Awakening Wood

Perplexing Pool

Wistful Wild