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Mamuta In-game icon.
Artwork of a Mamuta.
Appears in PikminPikmin 2
Scientific name Unknown
Family Unknown
Areas The Impact Site
Caves Frontier Cavern, Cavern of Chaos, Hole of Heroes
Challenge Mode levels The Distant Spring, Trampled Garden
2-Player Battle levels None
Attacks Pound Pikmin into the ground

The Mamuta (ミウリン?) is an enemy found in the first two Pikmin games. It is fairly large, seemingly rocky and has two small eyes with dark markings around each one. Its body is notably asymmetrical with large, muscular arms that have strange markings around the wrists, and is covered in tiny white and gray hairs. The single Mamuta in the first game is neutral, and just stands and watches when Pikmin walk by; if any harm comes to it, however, it becomes enraged and attacks. In Pikmin 2, despite being initially so gentle that Unmarked Spectralids can land on them, Mamutas become aggressive when approached.

These creatures attack by pounding Pikmin into the ground. This doesn't kill them, but replants them and turns them into flowered Pikmin by some unknown process. This can be used to one's advantage, though it can get very annoying when it comes to plucking the Pikmin if one is in a hurry. With the Pluckaphone, however, a Mamuta can do more good than bad, as the planted Pikmin can simply be called out of the ground. Leaders, as opposed to Pikmin, do take damage from Mamuta attacks.

In Pikmin, the Mamuta is found at The Impact Site on even-numbered days, starting on day 8 (on odd-numbered days, the Goolix is encountered instead), but in Pikmin 2, Mamutas are only found underground, and their health and weight is less than in Pikmin. A Mamuta inside the Frontier Cavern holds the Brute Knuckles, making it the only non-boss enemy which carries a piece of the Explorer's Friend Series, which constitutes the Exploration Kit.


Game Weight Max.
Seeds Value Health Regen.
Pikmin 8 20 15 N/A 2500 Unknown
Pikmin 2 7 15 8[note 1] Poko icon.png × 3 500 No
  1. ^ This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.


In the first Pikmin game, the creature starts off just wandering around the arena randomly. If attacked, it will start raging and will attack back, smacking both Olimar and Pikmin. This causes the creature to stop attacking and appear to relax, after emitting some odd donkey-like noises. It will only attack again if Pikmin are plucked or if it is attacked.

In Pikmin 2, they are motionless – they are so still that Unmarked Spectralids will land on them, if there are any nearby. Once a leader or Pikmin approach however, it will enter an aggressive state, and any Unmarked Spectralids on it will fly off. Unlike in Pikmin, a Mamuta in this game will not rest after attacking.


The following article or section contains guides.
The strategies presented may not be the only ones or the best ones.


There is no threat to your Pikmin, only the problem of having to pluck planted Pikmin, which can take a while without the Pluckaphone (Pikmin 2 only), although it can be troublesome if the Mamuta hits the leaders, incapacitating him for a second or more. Throwing Pikmin onto it from a distance is often more effective to avoid this than swarming, unless Olimar is accompanied by a large group of Pikmin. Attacking from behind is also advantageous. Purple Pikmin allow for an especially easy defeat. One must try to be careful; some Pikmin being planted is inevitable, but if all of your army is planted, then it is likely that you will have to either resort to throwing and calling back two or three salvaged Pikmin, as the Mamuta will attempt to attack you if you pluck any more than that; or, you could be forced to use the below strategy, which is marginally simpler and much harder.


Although very difficult, Olimar can defeat the Mamuta by attacking it from behind. However, it is recommended that Olimar uses Pikmin, as attacking the Mamuta by himself is time-consuming. In Pikmin 2, this is less of a problem due to Mamutas only appearing in caves with no time limit. Also, the Mamutas in both games cause major damage to Olimar and, at least in the first game, can land multiple hits on him while he is incapacitated. This can damage him even to the point of death. Inexperienced players, beware.


Olimar's voyage log

This seems to be a gentle, flower-loving creature, but if angered, it is fierce. Its mighty open-handed smack... It reminds me of the time back home when a mosquito landed on my head, and my wife tried to get it...

Reel notes

This creature seems fond of flowers, but only for their decorative properties.

Olimar's notes

The imbalanced, asymmetrical arms of the mamuta are among its most notable features. Feeding on seeds and fruit, the mamuta is known to actually sow and grow plant species. While other species have exhibited seed-burying behavior for the purpose of storage, the mamuta is the only species so far known to actually cultivate fields of plants.

Louie's notes

Inedible. Tastes like chicken.

Nintendo Player's Guide[edit]

A mamuta cannot defeat a Pikmin, but it can pound the trooper into the ground with its heavy arms. In fact, one rock beast can bury several Pikmin with a single blow. After you defeat the Mamuta with flying attacks, be sure to pluck your buddies from the soil-their tops will be in full bloom.

Pikmin Official Player's Guide description[edit]

Displaying a powerful body covered with short white hair, this creature seems to enjoy the presence of beautiful flowers and other decorations. The armbandlike attachment makes one think that this creature might be intelligent, but no details are known. Usually prone to peaceful behavior, this creature will go mad when attacked and retaliate with scissorlike chopping motions of its powerful arms that bury any opponent in the ground.

Technical information[edit]

Pikmin technical information (?)
Internal name miurin
HP 2500
Pikmin 2 technical information (?)
Internal name miulin
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.05
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 500
fp01 マップとの当り Unknown (related to slopes) 35
fp02 ダメージスケールXZ Horizontal damage scale 0.2
fp03 ダメージスケールY Vertical damage scale 0.25
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.5
fp06 速度 Move speed 30
fp08 回転速度率 Rotation acceleration 0.07
fp09 テリトリー Territory radius 250
fp10 ホーム範囲 "Home" radius 20
fp11 プライベート距離 "Private" radius 50
fp12 視界距離 Sight radius 150
fp13 視界角度 FOV 80
fp14 探索距離 Unknown (exploration radius?) 200
fp15 探索角度 Unknown (exploration angle?) 80
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 40
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 40
fp20 攻撃可能範囲 Unknown (shock attack max range?) 30
fp21 攻撃可能角度 Unknown (shock attack max angle?) 15
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 40
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 15
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 70
fp28 回転最大速度 Rotation speed 30
fp29 警戒時間 Unknown (warning time?) 2
fp30 警戒ライフ Unknown 0
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 30
fp33 マップとのあたりポリゴンの選定 Collision processing radius 20
fp34 ピクミンとのあたり Pikmin damage radius 15
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 1
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 1
ip03 振り払い打撃B Shake mode 2 – hit count 2
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 2
ip05 振り払い打撃C Shake mode 3 – hit count 5
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 3
ip07 振り払い打撃D Shake mode 4 – hit count 10
Specific properties
ID Japanese comment Property Value
fp01 リターンカウンタ Unknown (return counter?) 200
fp03 連続プレス角度 Unknown (if Pikmin are within this angle, keep slapping without rotating?) 20
fp04 ダッシュ速度倍率 Unknown (running speed multiplier?) 3
fp05 ダッシュアニメ倍率 Unknown (running animation speed multiplier?) 2
fp06 旋回終了角度 Unknown (turning angle end?) 10
fp07 ダッシュ可能角度 Unknown (running angle?) 30
fp08 攻撃範囲最小 Min attack range 25

Other information[edit]


Both the English and Japanese names seem to have no real meaning. Its scientific name is also unknown, and the internal name in both games is simply the Japanese name (ミウリン?), although written as miulin instead of miurin in Pikmin 2. Erroneously, its scientific name in the GameCube Interactive Multi-Game Demo Disc Version 18 is Mamuta.[1]

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese ミウリン?
Flag of France French Mamuta (Pikmin), Babuta (Pikmin 2)
Flag of Germany German Mamuta
Flag of Italy Italian Mamuta
Flag of South Korea Korean 마뮤타



  • Interestingly, the patterns on the Mamuta's wrists are the same as the patterns on the Onions.
  • In a prototype version of Pikmin 2, the Mamuta was meant to have a recipe, but it was scrapped and replaced to "inedible."
  • In Pikmin, the Mamuta appears to be resistant to bomb rocks, taking minuscule damage when struck.
  • In Pikmin 2, the Mamuta is never seen above ground, but it has an unused seed value of 8.
  • The Burrowing Snagret's recipe in the Japanese version of Louie's notes is strikingly similar to that of the Mamuta's American notes, stating it's "like grilled chicken". Because of this, the Mamuta's recipe is very different in the Japanese Version, instead saying to be quick about boiling it as it spoils quickly, but to be kept for 2-3 days when boiling.
    • Coincidentally, the early recipe for the Mamuta is exactly the same as the Japanese version, even changing it from inedible to edible.[2]

See also[edit]


  1. ^ Proto:Pikmin 2/Piklopedia Entries on The Cutting Room Floor
  2. ^ Pikmin 2/Early English Script/Louie's Notes on The Cutting Room Floor

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from August 19th, 2011 to March 16th, 2012.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.