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Abduction Den

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Abduction Den
Abduction Den.jpg
Sublevels 1 Ultra-bitter sprays 1
Red Pikmin 30 Ultra-spicy sprays 2
Yellow Pikmin 30
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The twenty-fourth level in Challenge mode in Pikmin 2. There is only one sublevel, but there are many enemies. These enemies include: Bumbling Snitchbugs, Careening Dirigibugs, Fiery Dweevils, a Swooping Snitchbug and a Greater Spotted Jellyfloat.

As said, there are quite a few enemies that take Pikmin and Captains in the air (abduction). It would be wise to lure the Greater Spotted Jellyfloat away from the rest to get the key it holds. If one is here for the pink flowers, then nothing else should be done. If a high score is wanted, taking out the Careening Dirigibugs with a bitter spray is advisable.

The Petrified Jellyfloat Strategy

Take both captains with no pikmin, and go over to the Greater Spotted Jellyfloat. The player should angle themselves so that the jellyfloat sucks up into its body only one of the two captains, and have the other petrify the jellyfloat with the Ultra-bitter spray . Then, using the captain that is inside the jellyfloat, the player should rapidly press the same buttons they would use if they were taken by a snitchbug. The jellyfloat will break, the captain will escape, and the key will clatter onto the floor. Take the key, collect any other treasures one might want, and escape.