Cave unit

From Pikipedia, the Pikmin wiki
Revision as of 17:07, December 19, 2013 by Espyo (talk | contribs) (Created page with "{{game icons|2=y}} Caves in ''Pikmin 2'' are made out of randomly placed '''units'''. There are units that represent dead ends, corridors, crossings, and rooms. Every...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Caves in Pikmin 2 are made out of randomly placed units. There are units that represent dead ends, corridors, crossings, and rooms. Every cave's sublevel has a list of units that can be used by the game to create it; the latter is then responsible to randomly align the units in order to create a level with no unconnected exits.

List of units

The following is a list of all existing units in Pikmin 2, used and unused.

Concrete

Dirt

Garden

Metal

Snow

Toybox

Tiles

Others

Pathways with items

The following units are copies of the regular pathway units, but presumed to have items (normally eggs) in them, judging by the names. All of these are unused.

Near duplicates

These units are near duplicates of existing units, differing only on certain internal files. These duplicates could exist for a variety of reasons, but most of the time, it's to change the general layout of an existing unit, for the purposes of the cave or the objects within.

2-Player variants

As with the previous section, these units are near duplicates of existing units, but with layout.txt changed to fit the 2-Player Battle arenas.