Frontier Cavern: Difference between revisions

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(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.)
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*'''Theme''': Snow
*'''Theme''': Snow
*'''Music''': ''[[Music in Pikmin 2#Snow 3|Snow 3]]''
*'''Music''': ''[[Music in Pikmin 2#Snow 3|Snow 3]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Essence of Rage|y}} (buried)
** {{icon|Essence of Rage|y}} (fully buried)
**{{icon|Essential Furnishing|y}} (buried)
** {{icon|Essential Furnishing|y}} (fully buried)
*'''Enemies''':
* '''Enemies''':
**{{icon|Doodlebug|y}} × 3
** {{icon|Doodlebug|y}} × 3
**{{icon|Hairy Bulborb|y}} × 2
** {{icon|Hairy Bulborb|y}} × 2
**{{icon|Snow Bulborb|y}} × 6
** {{icon|Snow Bulborb|y}} × 6
*'''Obstacles''':
* '''Obstacles''':
**{{icon|Bomb-rock|y}} × 4 (drop from the sky in dead ends)
** {{icon|Bomb-rock|y}} × 4
*'''Plants and fungi''':
* '''Vegetation''':
**{{icon|Figwort|y}} (small) × 15*
** {{icon|Figwort|y}} (large brown) × 24
**{{icon|Figwort|y}} (large) × 24*
** {{icon|Figwort|y}} (small brown) × 24
**{{icon|Shoot|y}} × 1*
** {{icon|Shoot|y}} (large) × 1
**{{icon|Violet Candypop Bud|y}} × 1 (in a dead end, and only if the Purple Pikmin total is [[Candypop family#Maximum Pikmin requirement|less than 20]])
** {{icon|Violet Candypop Bud|y}} × 1 (if [[Candypop family#Maximum Pikmin requirement|max Pikmin requirement]] is met)
*'''Others''':
* '''Others''':
**None
** None
{{columns|0|
{{listen|filename=Sublevel (1).ogg|title=An excerpt from the level's music}}
|
{{listen|filename=Frontier Cavern Sub1.ogg|title=An excerpt from the level's music (enemy variant)}}
}}
 
This sublevel has many Snow Bulborbs and a couple of Hairy Bulborbs. Before engaging the Hairy Bulborbs, take out any Snow Bulborbs near it then attack the hairy monstrosities. Explore the area and have your [[White Pikmin]] [[Dig|unearth]] any buried treasures.
 
There is a Violet Candypop Bud if you have less than 20 total Purple Pikmin. When wandering about the area, you may encounter Doodlebugs. After they have emerged from their cover, they may skitter into a [[Figwort]]. If this happens you can wait until they move and release flatulence to locate them. This is a good time to stock up on [[ultra-bitter spray]]s.


{{sublevel technical
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}}
}}
}}
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{| class="wikitable mw-collapsible mw-collapsed technicaltable"
{{columns|0|
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
{{listen|filename=Sublevel (1).ogg|title=An excerpt from the level's music}}
|-
|
! colspan="5" | The game spawns these "main" objects:
{{listen|filename=Frontier Cavern Sub1.ogg|title=An excerpt from the level's music (enemy variant)}}
|-
}}
! ID !! Object !! Amount !! Fall method !! Spawn location
 
|-
This sublevel has many Snow Bulborbs and a couple of Hairy Bulborbs. Before engaging the Hairy Bulborbs, take out any Snow Bulborbs near it then attack the hairy monstrosities. Explore the area and have your [[White Pikmin]] [[Dig|unearth]] any buried treasures.
| 1
 
| {{icon|Hairy Bulborb|y}}
There is a Violet Candypop Bud if you have less than 20 total Purple Pikmin. When wandering about the area, you may encounter Doodlebugs. After they have emerged from their cover, they may skitter into a [[Figwort]]. If this happens you can wait until they move and release flatulence to locate them. This is a good time to stock up on [[ultra-bitter spray]]s.
| 2
 
| None
<nowiki>*</nowiki>On ''[[New Play Control! Pikmin 2]]'', the Figworts are absent, and there are 12 shoots instead.
| "Hard" enemy spots
|-
| 2
| {{icon|Snow Bulborb|y}}
| 3
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Snow Bulborb|y}}
| 3
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Doodlebug|y}}
| 1
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Figwort|y}} (small brown)
| 8
| None
| "Easy" enemy spots
|-
| 7
| {{icon|Figwort|y}} (large brown)
| 2
| None
| "Hard" enemy spots
|-
| 8
| {{icon|Figwort|y}} (large brown)
| 8
| None
| "Easy" enemy spots
|-
| 9
| {{icon|Figwort|y}} (small brown)
| 6
| None
| "Easy" enemy spots
|-
| 10
| {{icon|Figwort|y}} (large brown)
| 2
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Doodlebug|y}}
| 2
| None
| Plant spots
|-
| 11
| {{icon|Figwort|y}} (small brown)
| 10
| None
| Plant spots
|-
| 12
| {{icon|Figwort|y}} (large brown)
| 12
| None
| Plant spots
|-
| 13
| {{icon|Shoot|y}} (large)
| 1
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 14
| {{icon|Essential Furnishing|y}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Essence of Rage|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 16
| {{icon|Violet Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 17
| {{icon|Bomb-rock|y}}
| 4
| Falls from the sky
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 2==
==Sublevel 2==
*'''Theme''': Snow
*'''Theme''': Snow
*'''Music''': ''[[Music in Pikmin 2#Snow 3|Snow 3]]''
*'''Music''': ''[[Music in Pikmin 2#Snow 3|Snow 3]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Joy Receptacle|y}}
** {{icon|Icon of Progress|y}}
**{{icon|Icon of Progress|y}}
** {{icon|Joy Receptacle|y}}
*'''Enemies''':
* '''Enemies''':
**{{icon|Decorated Cannon Beetle|y}} &times; 2
** {{icon|Decorated Cannon Beetle|y}} &times; 2
**{{icon|Hairy Bulborb|y}} &times; 1
** {{icon|Hairy Bulborb|y}} &times; 1
**{{icon|Snow Bulborb|y}} &times; 6
** {{icon|Snow Bulborb|y}} &times; 6
*'''Obstacles''':
* '''Obstacles''':
**None
** None
*'''Plants and fungi''':
* '''Vegetation''':
**{{icon|Figwort|y}} (large) &times; 2
** {{icon|Figwort|y}} (large brown) &times; 2
**{{icon|Figwort|y}} (small) &times; 4
** {{icon|Figwort|y}} (small brown) &times; 8
*'''Others''':
* '''Others''':
**None
** None
 
You are likely to fall where there is a large stump. Shelter all of your Pikmin behind it to protect them. Venture out into the sublevel without any Pikmin and use the Decorated Cannon Beetles to clear out any enemies. Then use one of the rocky projectiles to kill the other Decorated Cannon Beetle. Then have the rock-hurling creature kill itself by having the boulder home in on itself. Afterwards, take your comrades and collect the Christmas-themed treasures.


{{sublevel technical
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}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
You are likely to fall where there is a large stump. Shelter all of your Pikmin behind it to protect them. Venture out into the sublevel without any Pikmin and use the Decorated Cannon Beetles to clear out any enemies. Then use one of the rocky projectiles to kill the other Decorated Cannon Beetle. Then have the rock-hurling creature kill itself by having the boulder home in on itself. Afterwards, take your comrades and collect the Christmas-themed treasures.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Decorated Cannon Beetle|y}}
| 2
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Hairy Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Snow Bulborb|y}}
| 3
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Snow Bulborb|y}}
| 3
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
| 6
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
| 7
| {{icon|Figwort|y}} (large brown)
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Joy Receptacle|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Icon of Progress|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 3==
==Sublevel 3==
*'''Theme''': Snow
*'''Theme''': Snow
*'''Music''': ''[[Music in Pikmin 2#Snow 2|Snow 2]]''
*'''Music''': ''[[Music in Pikmin 2#Snow 2|Snow 2]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Danger Chime|y}} (inside Spotty Bulbear)
** {{icon|Danger Chime|y}} (inside Spotty Bulbear)
**{{icon|Fleeting Art Form|y}}
** {{icon|Fleeting Art Form|y}}
**{{icon|Gemstar Husband|y}} (buried)
** {{icon|Gemstar Husband|y}} (fully buried)
*'''Enemies''':
* '''Enemies''':
**{{icon|Bulbmin|y}} &times; 1
** {{icon|Bulbmin|y}} &times; 1
**{{icon|Dwarf Bulbear|y}} &times; 6
** {{icon|Dwarf Bulbear|y}} &times; 6
**{{icon|Spotty Bulbear|y}} &times; 1
** {{icon|Spotty Bulbear|y}} &times; 1
*'''Obstacles''':
** {{icon|Mitite|y}} &times; 0 - 2 (groups of 10, from eggs or Honeywisps)
**{{icon|Bomb-rock|y}} &times; 4 (drop from the sky in dead ends)
* '''Obstacles''':
**{{icon|Electrical wire|y}} &times; 2
** {{icon|Bomb-rock|y}} &times; 4
**{{icon|Fire geyser|y}} &times; 2
** {{icon|Electrical wire|y}} &times; 2
**{{icon|Gas pipe|y}} &times; 2
** {{icon|Fire geyser|y}} &times; 2
*'''Plants and fungi''':
** {{icon|Gas pipe|y}} &times; 2
**{{icon|Figwort|y}} (small) &times; 6
* '''Vegetation''':
**{{icon|Ivory Candypop Bud|y}} &times; 1 (in a dead end)
** {{icon|Figwort|y}} (small brown) &times; 6
*'''Others''':
** {{icon|Ivory Candypop Bud|y}} &times; 1
**{{icon|Egg|y}} &times; 2 (in dead ends, 1 drops from the sky)
* '''Others''':
** {{icon|Egg|y}} &times; 2
 
When landing on this sublevel, be warned that two wandering [[Grub-dog]]s will be patrolling the area so it is advised you don't take your time. Gather all of your Pikmin and scout the level, deactivating any electrical wires and Dwarf Bulbears. If you can, locate the Bulbmin and kill it before the Spotty Bulbear as it will make things easier.
 
If there are any, gather the juvenile Bulbmin and locate the Spotty Bulbear. Use whatever killing strategy you want, just make sure you bring its corpse back if it did not disintegrate and the Danger Chime. Explore the area once all the hazards are cleared and collect and unearth any treasures.


{{sublevel technical
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}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
When landing on this sublevel, be warned that two wandering [[Grub-dog]]s will be patrolling the area so it is advised you don't take your time. Gather all of your Pikmin and scout the level, deactivating any electrical wires and Dwarf Bulbears. If you can, locate the Bulbmin and kill it before the Spotty Bulbear as it will make things easier.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
If there are any, gather the juvenile Bulbmin and locate the Spotty Bulbear. Use whatever killing strategy you want, just make sure you bring its corpse back if it did not disintegrate and the Danger Chime. Explore the area once all the hazards are cleared and collect and unearth any treasures.
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Bulbmin|y}}
| 1
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Spotty Bulbear|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Danger Chime|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Gas pipe|y}}
| 2
| None
| "Hard" enemy spots
|-
| 7
| {{icon|Fire geyser|y}}
| 2
| None
| Cave unit seams
|-
| 8
| {{icon|Electrical wire|y}}
| 2
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Figwort|y}} (small brown)
| 2
| None
| Plant spots
|-
| 10
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Gemstar Husband|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Fleeting Art Form|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 13
| {{icon|Egg|y}}
| 1
| Falls from the sky
| Dead ends
|-
| 14
| {{icon|Bomb-rock|y}}
| 4
| Falls from the sky
| Dead ends
|-
| 15
| {{icon|Ivory Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 16
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 4==
==Sublevel 4==
*'''Theme''': Snow
*'''Theme''': Snow
*'''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
*'''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Innocence Lost|y}}
** {{icon|Innocence Lost|y}}
**{{icon|Omniscient Sphere|y}}
** {{icon|Omniscient Sphere|y}}
*'''Enemies''':
* '''Enemies''':
**{{icon|Anode Beetle|y}} &times; 8
** {{icon|Anode Beetle|y}} &times; 8
**{{icon|Bumbling Snitchbug|y}} &times; 3 (1 drops from the sky when you touch the Omniscient Sphere)
** {{icon|Bumbling Snitchbug|y}} &times; 3
**{{icon|Swooping Snitchbug|y}} &times; 2
** {{icon|Swooping Snitchbug|y}} &times; 2
*'''Obstacles''':
** {{icon|Mitite|y}} &times; 0 - 3 (groups of 10, from eggs or Honeywisps)
**{{icon|Bomb-rock|y}} &times; 2 (drop from the sky in dead ends)
* '''Obstacles''':
**{{icon|Electrical wire|y}} &times; 2
** {{icon|Bomb-rock|y}} &times; 2
*'''Plants and fungi''':
** {{icon|Electrical wire|y}} &times; 2
**{{icon|Figwort|y}} (large) &times; 2
* '''Vegetation''':
**{{icon|Figwort|y}} (small) &times; 8
** {{icon|Figwort|y}} (large brown) &times; 2
**{{icon|Violet Candypop Bud|y}} &times; 1 (in a dead end)
** {{icon|Figwort|y}} (small brown) &times; 8
*'''Others''':
** {{icon|Violet Candypop Bud|y}} &times; 1
**{{icon|Egg|y}} &times; 3 (in dead ends, 2 drop from the sky)
* '''Others''':
** {{icon|Egg|y}} &times; 3
 
{{listen|filename=Frontier Cavern Sub4.ogg|title=}}
 
Gather all your Yellow Pikmin and kill all the Anode Beetles, but watch out for the Swooping Snitchbugs and Bumbling Snitchbug. After all the Anode Beetles are massacred, take out the Swooping Snitchbugs and the Bumbling Snitchbug and proceed to collect the treasures. When you attempt to collect a treasure in an alcove, however, another Bumbling Snitchbug will drop from the ceiling. Kill it then continue collecting the treasure. There is a Violet Candypop Bud here to harvest more Purple Pikmin, but note that there is a chance that it will not spawn at all, as detailed [[Cave#Generation|here]] and [[Mistake#Missing sublevel objects|here]].


{{sublevel technical
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}}
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{| class="wikitable mw-collapsible mw-collapsed technicaltable"
{{listen|filename=Frontier Cavern Sub4.ogg|title=}}
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
Gather all your Yellow Pikmin and kill all the Anode Beetles, but watch out for the Swooping Snitchbugs and Bumbling Snitchbug. After all the Anode Beetles are massacred, take out the Swooping Snitchbugs and the Bumbling Snitchbug and proceed to collect the treasures. When you attempt to collect a treasure in an alcove, however, another Bumbling Snitchbug will drop from the ceiling. Kill it then continue collecting the treasure. There is a Violet Candypop Bud here to harvest more Purple Pikmin, but note that there is a chance that it will not spawn at all, as detailed [[Cave#Generation|here]] and [[Mistake#Missing sublevel objects|here]].
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Swooping Snitchbug|y}}
| 1
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Swooping Snitchbug|y}}
| 1
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Bumbling Snitchbug|y}}
| 1
| None
| "Hard" enemy spots
|-
| 4
| {{icon|Bumbling Snitchbug|y}}
| 1
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Anode Beetle|y}}
| 3
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Anode Beetle|y}}
| 3
| None
| "Easy" enemy spots
|-
| 7
| {{icon|Anode Beetle|y}}
| 2
| None
| "Easy" enemy spots
|-
| 8
| {{icon|Electrical wire|y}}
| 2
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
| 10
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
| 11
| {{icon|Figwort|y}} (large brown)
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 12
| {{icon|Innocence Lost|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Omniscient Sphere|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 14
| {{icon|Violet Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 15
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|-
| 16
| {{icon|Bumbling Snitchbug|y}}
| 1
| Falls from the sky
| Dead ends
|-
| 17
| {{icon|Egg|y}}
| 1
| Falls from the sky
| Dead ends
|-
| 18
| {{icon|Bomb-rock|y}}
| 2
| Falls from the sky
| Dead ends
|-
| 19
| {{icon|Egg|y}}
| 1
| Falls from the sky
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 5==
==Sublevel 5==
*'''Theme''': Soil
*'''Theme''': Soil
*'''Music''': ''[[Music in Pikmin 2#Rest|Rest]]''
*'''Music''': ''[[Music in Pikmin 2#Rest|Rest]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Brute Knuckles|y}} (inside a Mamuta)
** {{icon|Brute Knuckles|y}} (inside Mamuta)
*'''Enemies''':
* '''Enemies''':
**{{icon|Caustic Dweevil|y}} &times; 2
** {{icon|Caustic Dweevil|y}} &times; 2
**{{icon|Mamuta|y}} &times; 4
** {{icon|Mamuta|y}} &times; 4
**{{icon|Unmarked Spectralids|y}} &times; 1 (number of groups)
** {{icon|Unmarked Spectralids|y}} (group of 9) &times; 1
*'''Obstacles''':
** {{icon|Mitite|y}} &times; 0 - 1 (groups of 10, from eggs or Honeywisps)
**None
* '''Obstacles''':
*'''Plants and fungi''':
** None
**{{icon|Clover|y}} &times; 8
* '''Vegetation''':
**{{icon|Figwort|y}} (large) &times; 3
** {{icon|Clover|y}} &times; 8
**{{icon|Figwort|y}} (small) &times; 12
** {{icon|Figwort|y}} (large red) &times; 3
**{{icon|Ivory Candypop Bud|y}} &times; 1 (in a dead end)
** {{icon|Figwort|y}} (small red) &times; 12
**{{icon|Lapis Lazuli Candypop Bud|y}} &times; 1 (in a dead end)
** {{icon|Ivory Candypop Bud|y}} &times; 1
**{{icon|Margaret|y}} &times; 4
** {{icon|Lapis Lazuli Candypop Bud|y}} &times; 1
**{{icon|Shoot|y}} (large) &times; 1
** {{icon|Margaret|y}} &times; 4
**{{icon|Shoot|y}} (small) &times; 1
** {{icon|Shoot|y}} (large) &times; 1
**{{icon|Violet Candypop Bud|y}} &times; 1 (in a dead end)
** {{icon|Shoot|y}} (small) &times; 1
*'''Others''':
** {{icon|Violet Candypop Bud|y}} &times; 1
**{{icon|Egg|y}} &times; 1 (in a dead end)
* '''Others''':
** {{icon|Egg|y}} &times; 1
 
A rest sublevel, but unique as it is one of the only 3 rest sublevels to possess a treasure. There are some Mamutas here, so you can take any leaf or bud Pikmin you have to the Mamuta, and let it pound all of them into the ground, so they become flower Pikmin. Now kill the Mamutas until one of them drops the Brute Knuckles. Also kill the Caustic Dweevil before you collect the treasure as the four-legged nuisance will attempt to carry the Brute Knuckles on its back.
 
The Brute Knuckles allows you to use the [[Rocket Fist]] when collected. There are some Lapis Lazuli Candypop Buds and a Violet Candypop Bud here if you are low on [[Blue Pikmin]] and [[Purple Pikmin]], or you can use the Violet Candypop Bud to harvest 5 more Purple Pikmin. Killing the Unmarked Spectralids will cause them to drop nectar to power up your [[Maturity|leaf]] Pikmin and occasionally sprays.


{{sublevel technical
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}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
A rest sublevel, but unique as it is one of the only 3 rest sublevels to possess a treasure. There are some Mamutas here, so you can take any leaf or bud Pikmin you have to the Mamuta, and let it pound all of them into the ground, so they become flower Pikmin. Now kill the Mamutas until one of them drops the Brute Knuckles. Also kill the Caustic Dweevil before you collect the treasure as the four-legged nuisance will attempt to carry the Brute Knuckles on its back.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
The Brute Knuckles allows you to use the [[Rocket Fist]] when collected. There are some Lapis Lazuli Candypop Buds and a Violet Candypop Bud here if you are low on [[Blue Pikmin]] and [[Purple Pikmin]], or you can use the Violet Candypop Bud to harvest 5 more Purple Pikmin. Killing the Unmarked Spectralids will cause them to drop nectar to power up your [[Maturity|leaf]] Pikmin and occasionally sprays.
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Mamuta|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Brute Knuckles|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Unmarked Spectralids|y}} (group of 9)
| 1
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Mamuta|y}}
| 3
| None
| "Hard" enemy spots
|-
| 4
| {{icon|Caustic Dweevil|y}}
| 1
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Caustic Dweevil|y}}
| 1
| None
| "Hard" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Clover|y}}
| 8
| None
| Plant spots
|-
| 7
| {{icon|Shoot|y}} (small)
| 1
| None
| Plant spots
|-
| 8
| {{icon|Shoot|y}} (large)
| 1
| None
| Plant spots
|-
| 9
| {{icon|Figwort|y}} (large red)
| 3
| None
| Plant spots
|-
| 10
| {{icon|Margaret|y}}
| 4
| None
| Plant spots
|-
| 11
| {{icon|Figwort|y}} (small red)
| 12
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 12
| {{icon|Ivory Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 13
| {{icon|Violet Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 14
| {{icon|Lapis Lazuli Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 15
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 6==
==Sublevel 6==
*'''Theme''': Soil
*'''Theme''': Soil
*'''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]''
*'''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Priceless Statue|y}}
** {{icon|Priceless Statue|y}}
**{{icon|Worthless Statue|y}}
** {{icon|Worthless Statue|y}}
*'''Enemies''':
* '''Enemies''':
**{{icon|Bulbmin|y}} &times; 1
** {{icon|Bulbmin|y}} &times; 1
**{{icon|Decorated Cannon Beetle|y}} &times; 3
** {{icon|Decorated Cannon Beetle|y}} &times; 3
**{{icon|Water Dumple|y}} &times; 4
** {{icon|Water Dumple|y}} &times; 4
*'''Obstacles''':
** {{icon|Mitite|y}} &times; 0 - 1 (groups of 10, from eggs or Honeywisps)
**{{icon|Fire geyser|y}} &times; 5
* '''Obstacles''':
*'''Plants and fungi''':
** {{icon|Fire geyser|y}} &times; 5
**{{icon|Common Glowcap|y}} &times; 8
* '''Vegetation''':
*'''Others''':
** {{icon|Common Glowcap|y}} &times; 8
**{{icon|Egg|y}} &times; 1 (in a dead end)
* '''Others''':
** {{icon|Egg|y}} &times; 1
 
The reason why there was a Lapis Lazuli Candypop Bud on the previous sublevel is this sublevel. Before taking your Blue Pikmin to collect treasure, have the Decorated Cannon Beetles kill the enemies, flame geysers, and each other then collected the two chess pieces with your Blue Pikmin and Bulbmin.
 
It is possible, although uncommon, for this sublevel to generate a layout with a second circular room with lumber and without the watery room with a ramp, and thus, require no Blue Pikmin to collect the treasures.


{{sublevel technical
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}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
The reason why there was a Lapis Lazuli Candypop Bud on the previous sublevel is this sublevel. Before taking your Blue Pikmin to collect treasure, have the Decorated Cannon Beetles kill the enemies, flame geysers, and each other then collected the two chess pieces with your Blue Pikmin and Bulbmin.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
It is possible, although uncommon, for this sublevel to generate a layout with a second circular room with lumber and without the watery room with a ramp, and thus, require no Blue Pikmin to collect the treasures.
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Decorated Cannon Beetle|y}}
| 3
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Bulbmin|y}}
| 1
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Water Dumple|y}}
| 1
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Water Dumple|y}}
| 1
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Water Dumple|y}}
| 2
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Fire geyser|y}}
| 5
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Common Glowcap|y}}
| 4
| None
| Plant spots
|-
| 8
| {{icon|Common Glowcap|y}}
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Worthless Statue|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Priceless Statue|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 7==
==Sublevel 7==
*'''Theme''': Soil
*'''Theme''': Soil
*'''Music''': ''[[Music in Pikmin 2#Soil 1|Soil 1]]''
*'''Music''': ''[[Music in Pikmin 2#Soil 1|Soil 1]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Flame Tiller|y}} (buried)
** {{icon|Flame Tiller|y}} (fully buried)
**{{icon|Spouse Alert|y}}
** {{icon|Spouse Alert|y}}
*'''Enemies''':
* '''Enemies''':
**{{icon|Dwarf Orange Bulborb|y}} &times; 10
** {{icon|Dwarf Orange Bulborb|y}} &times; 10
**{{icon|Iridescent Glint Beetle|y}} &times; 1 (in a dead end)
** {{icon|Iridescent Glint Beetle|y}} &times; 1
**{{icon|Orange Bulborb|y}} &times; 3
** {{icon|Orange Bulborb|y}} &times; 3
*'''Obstacles''':
* '''Obstacles''':
**{{icon|Boulder|y}} &times; 13 (drop from the sky)
** {{icon|Boulder|y}} &times; 13
*'''Plants and fungi''':
* '''Vegetation''':
**{{icon|Common Glowcap|y}} &times; 8
** {{icon|Common Glowcap|y}} &times; 8
**{{icon|Ivory Candypop Bud|y}} &times; 1 (in a dead end)
** {{icon|Ivory Candypop Bud|y}} &times; 1
*'''Others''':
* '''Others''':
**None
** None
 
This sublevel has boulders falling from the ceiling, so when going from place to place, be cautious. Have a single leader cause the boulders to fall, preferably on the Dwarf Orange Bulborbs and Orange Bulborbs to kill or severely damage them. After they all have fallen, take your Pikmin and kill any stragglers and collect the treasures. Then have your White Pikmin [[Dig|dig up]] the Flame Tiller and collect it. There is also an Iridescent Glint Beetle on this sublevel that can be used to harness [[ultra-spicy spray]]s for the boss.


{{sublevel technical
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}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
This sublevel has boulders falling from the ceiling, so when going from place to place, be cautious. Have a single leader cause the boulders to fall, preferably on the Dwarf Orange Bulborbs and Orange Bulborbs to kill or severely damage them. After they all have fallen, take your Pikmin and kill any stragglers and collect the treasures. Then have your White Pikmin [[Dig|dig up]] the Flame Tiller and collect it. There is also an Iridescent Glint Beetle on this sublevel that can be used to harness [[ultra-spicy spray]]s for the boss.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Orange Bulborb|y}}
| 3
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Boulder|y}}
| 4
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Boulder|y}}
| 6
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Boulder|y}}
| 3
| None
| Cave unit seams
|-
| 5
| {{icon|Dwarf Orange Bulborb|y}}
| 4
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Dwarf Orange Bulborb|y}}
| 3
| None
| "Easy" enemy spots
|-
| 7
| {{icon|Dwarf Orange Bulborb|y}}
| 3
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Common Glowcap|y}}
| 4
| None
| Plant spots
|-
| 9
| {{icon|Common Glowcap|y}}
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 10
| {{icon|Flame Tiller|y}}
| 1
| None
| Treasure spots
|-
| 11
| {{icon|Spouse Alert|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 12
| {{icon|Ivory Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 13
| {{icon|Iridescent Glint Beetle|y}}
| 1
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 8==
==Sublevel 8==
*'''Theme''': Soil
*'''Theme''': Soil
*'''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating)
*'''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating)
*'''Treasures''':
* '''Treasures''':
**{{icon|Repugnant Appendage|y}} (inside the Empress Bulblax)
** {{icon|Repugnant Appendage|y}} (inside Empress Bulblax)
*'''Enemies''':
* '''Enemies''':
**{{icon|Bulborb Larva|y}} (18 spawned at start)
** {{icon|Bulborb Larva|y}} &times; 9
**{{icon|Empress Bulblax|y}} &times; 1
** {{icon|Empress Bulblax|y}} &times; 1
*'''Obstacles''':
* '''Obstacles''':
**None
** None
*'''Plants and fungi''':
* '''Vegetation''':
**None
** None
*'''Others''':
* '''Others''':
**None
** None
{{see also|Empress Bulblax#Strategy|t1=Empress Bulblax strategy}}
 
Time to have a rematch with the Empress Bulblax, only this time, it produces Bulborb Larva, always ravenous Grub-dogs. Have one leader clear out all or most of the larvae and have the other toss all the Pikmin up on the ledge behind the landing point. Have the leader you sent out call all the Pikmin and fight the huge Grub-dog. The Empress Bulblax also has more [[health]] than it did in the Hole of Beasts.
 
Don't worry about the larva after engaging the empress in combat as it will squish them when it does its rolling attack. After the battle, collect the Repugnant Appendage and kill any remaining Bulborb Larva. The Repugnant Appendage will grant the leaders a massive speed boost and the resistance to a [[Puffy Blowhog]]'s exhaling attack. Exit the geyser and continue your treasure hunt.


{{sublevel technical
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}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
{{see also|Empress Bulblax#Strategy|t1=Empress Bulblax strategy}}
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
Time to have a rematch with the Empress Bulblax, only this time, it produces Bulborb Larva, always ravenous Grub-dogs. Have one leader clear out all or most of the larvae and have the other toss all the Pikmin up on the ledge behind the landing point. Have the leader you sent out call all the Pikmin and fight the huge Grub-dog. The Empress Bulblax also has more [[health]] than it did in the Hole of Beasts.
! colspan="5" | The game spawns these "main" objects:
 
|-
Don't worry about the larva after engaging the empress in combat as it will squish them when it does its rolling attack. After the battle, collect the Repugnant Appendage and kill any remaining Bulborb Larva. The Repugnant Appendage will grant the leaders a massive speed boost and the resistance to a [[Puffy Blowhog]]'s exhaling attack. Exit the geyser and continue your treasure hunt.
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Empress Bulblax|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Repugnant Appendage|y}}
| colspan="3" | Carried inside entry with ID 1
|-
! colspan="5" | Alongside it spawns 9 "main" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 2
| {{icon|Bulborb Larva|y}}
| 50%
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Bulborb Larva|y}}
| 50%
| None
| "Easy" enemy spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Gallery==
==Gallery==

Revision as of 18:32, January 29, 2022

Frontier Cavern
An overview of sublevel 5 of the Frontier Cavern, a rest level.
Location Valley of Repose
Sublevels 8
Treasures 15
Hazards Fire icon.png Water icon.png Electricity icon.png Poison icon.png Explosion icon.png

The following article or section contains guides.
The strategies shown are just suggestions.

The Frontier Cavern (辺境の洞窟?, lit.: "Cave of Frontier") is the farthest cave found in the Valley of Repose area. It is of above-average difficulty, featuring most major types of grub-dog and rocks of both the falling and lithopod kind. The cave features a distinct "festive" theme, with Christmas-themed treasures, sublevels with snow hallways that have red brick walls (as if the player were inside a chimney), and unique music featuring idiophone instruments for two sublevels. The cave's final boss is the Empress Bulblax, which is slightly different than the one in Hole of Beasts in that it gives birth to Bulborb Larva every few seconds. In this cave, there are Poko icon.png × 1395 worth of treasures.

How to reach

VoR texture.png
Cave icon.png
Location of the cave.

Like the Subterranean Complex, it is impossible to reach the cave before getting Blue Pikmin. Use Blue Pikmin to remove the clog in the first pond and build a bridge over the second. Once this is done, Pikmin of all types can be brought across. Traveling in a straight line from the bridge will lead to the snowman with the Unspeakable Wonder on its head. Nearby is a slanted bridge that can be built to reach the cave. Defeating the Decorated Cannon Beetles, the various Blowhogs and the Cloaking Burrow-Nit is recommended, but not strictly necessary.

The cave features all hazards, so a Pikmin squad featuring all types of Pikmin is recommended. The Worthless Statue and the Priceless Statue have a high chance of spawning in water, so bringing at least ten Blue Pikmin, or leaving enough room in your squad to obtain the cave's Bulbmin, is highly recommended. Many treasures are underground, so White Pikmin are a must.

Notes

Ship's dialogs

Yet another cave discovered! Venturing to the farthest reaches has proven rewarding!

You may be tired of walking, but now just one last leap remains! Now, go get that treasure!

Sublevel 1

Sublevel 1.

This sublevel has many Snow Bulborbs and a couple of Hairy Bulborbs. Before engaging the Hairy Bulborbs, take out any Snow Bulborbs near it then attack the hairy monstrosities. Explore the area and have your White Pikmin unearth any buried treasures.

There is a Violet Candypop Bud if you have less than 20 total Purple Pikmin. When wandering about the area, you may encounter Doodlebugs. After they have emerged from their cover, they may skitter into a Figwort. If this happens you can wait until they move and release flatulence to locate them. This is a good time to stock up on ultra-bitter sprays.

Technical sublevel information
Internal cave name tutorial_3
"Main" object maximum (?) 35
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_MAT_nor4_hit2_blk1_snow.txt
Lighting file (?) normal_light_lv1.ini
Background (?) None
Cave units (?)
item_cap_snow
way3_snow
way4_snow
wayl_snow
way2_snow
way2x2_snow
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_north4_1_snow
room_hitode2_5_snow
room_block1_3_snow
Circular room with lumber Room with 5 exits Room with hole in wall
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Hairy Bulborb icon.png Hairy Bulborb 2 None "Hard" enemy spots
2 Snow Bulborb icon.png Snow Bulborb 3 None "Easy" enemy spots
3 Snow Bulborb icon.png Snow Bulborb 3 None "Easy" enemy spots
4 Doodlebug icon.png Doodlebug 1 None "Hard" enemy spots
6 Figwort icon.png Figwort (small brown) 8 None "Easy" enemy spots
7 Figwort icon.png Figwort (large brown) 2 None "Hard" enemy spots
8 Figwort icon.png Figwort (large brown) 8 None "Easy" enemy spots
9 Figwort icon.png Figwort (small brown) 6 None "Easy" enemy spots
10 Figwort icon.png Figwort (large brown) 2 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
5 Doodlebug icon.png Doodlebug 2 None Plant spots
11 Figwort icon.png Figwort (small brown) 10 None Plant spots
12 Figwort icon.png Figwort (large brown) 12 None Plant spots
13 Shoot icon.png Shoot (large) 1 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
14 Essential Furnishing icon.png Essential Furnishing 1 None Treasure spots
15 Essence of Rage icon.png Essence of Rage 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
16 Violet Candypop Bud icon.png Violet Candypop Bud 1 None Dead ends
17 Bomb-rock icon.png Bomb-rock 4 Falls from the sky Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2

You are likely to fall where there is a large stump. Shelter all of your Pikmin behind it to protect them. Venture out into the sublevel without any Pikmin and use the Decorated Cannon Beetles to clear out any enemies. Then use one of the rocky projectiles to kill the other Decorated Cannon Beetle. Then have the rock-hurling creature kill itself by having the boulder home in on itself. Afterwards, take your comrades and collect the Christmas-themed treasures.

Technical sublevel information
Internal cave name tutorial_3
"Main" object maximum (?) 9
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_MAT_ike3_mid2_sak1_snow.txt
Lighting file (?) tutorial_1_light.ini
Background (?) None
Cave units (?)
cap_snow
way3_snow
way4_snow
wayl_snow
way2_snow
way2x2_snow
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_ike3_2_snow
room_mid2_3_snow
room_saka1_1_snow
Room with ramp and thin ledge Y-shaped room Room with trunk in center
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Decorated Cannon Beetle icon.png Decorated Cannon Beetle 2 None "Hard" enemy spots
2 Hairy Bulborb icon.png Hairy Bulborb 1 None "Hard" enemy spots
3 Snow Bulborb icon.png Snow Bulborb 3 None "Easy" enemy spots
4 Snow Bulborb icon.png Snow Bulborb 3 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
5 Figwort icon.png Figwort (small brown) 4 None Plant spots
6 Figwort icon.png Figwort (small brown) 4 None Plant spots
7 Figwort icon.png Figwort (large brown) 2 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
8 Joy Receptacle icon.png Joy Receptacle 1 None Treasure spots
9 Icon of Progress icon.png Icon of Progress 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 3

When landing on this sublevel, be warned that two wandering Grub-dogs will be patrolling the area so it is advised you don't take your time. Gather all of your Pikmin and scout the level, deactivating any electrical wires and Dwarf Bulbears. If you can, locate the Bulbmin and kill it before the Spotty Bulbear as it will make things easier.

If there are any, gather the juvenile Bulbmin and locate the Spotty Bulbear. Use whatever killing strategy you want, just make sure you bring its corpse back if it did not disintegrate and the Danger Chime. Explore the area once all the hazards are cleared and collect and unearth any treasures.

Technical sublevel information
Internal cave name tutorial_3
"Main" object maximum (?) 14
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 4
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 3_MAT_d_g_m_renga.txt
Lighting file (?) tutorial_1_light.ini
Background (?) None
Cave units (?)
item_cap_snow
way3_snow
way4_snow
wayl_snow
way2_snow
way2x2_snow
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_4x4d_4_renga
room_hitode3x3m_5_renga
room_4x4g_4_renga
Room with 4 exits Room with 5 exits and 2 walls Room with 4 exits and 2 walls
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Bulbmin icon.png Bulbmin 1 None "Hard" enemy spots
2 Spotty Bulbear icon.png Spotty Bulbear 1 None "Special" enemy spots
- Danger Chime icon.png Danger Chime Carried inside entry with ID 2
3 Dwarf Bulbear icon.png Dwarf Bulbear 2 None "Easy" enemy spots
4 Dwarf Bulbear icon.png Dwarf Bulbear 2 None "Easy" enemy spots
5 Dwarf Bulbear icon.png Dwarf Bulbear 2 None "Easy" enemy spots
6 [icon] Gas pipe 2 None "Hard" enemy spots
7 Fire geyser icon.png Fire geyser 2 None Cave unit seams
8 Electrical wire icon.png Electrical wire 2 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
9 Figwort icon.png Figwort (small brown) 2 None Plant spots
10 Figwort icon.png Figwort (small brown) 4 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
11 Gemstar Husband icon.png Gemstar Husband 1 None Treasure spots
12 Fleeting Art Form icon.png Fleeting Art Form 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
13 Egg icon.png Egg 1 Falls from the sky Dead ends
14 Bomb-rock icon.png Bomb-rock 4 Falls from the sky Dead ends
15 Ivory Candypop Bud icon.png Ivory Candypop Bud 1 None Dead ends
16 Egg icon.png Egg 1 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 4

Gather all your Yellow Pikmin and kill all the Anode Beetles, but watch out for the Swooping Snitchbugs and Bumbling Snitchbug. After all the Anode Beetles are massacred, take out the Swooping Snitchbugs and the Bumbling Snitchbug and proceed to collect the treasures. When you attempt to collect a treasure in an alcove, however, another Bumbling Snitchbug will drop from the ceiling. Kill it then continue collecting the treasure. There is a Violet Candypop Bud here to harvest more Purple Pikmin, but note that there is a chance that it will not spawn at all, as detailed here and here.

Technical sublevel information
Internal cave name tutorial_3
"Main" object maximum (?) 14
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_MAT_a_h_m_renga.txt
Lighting file (?) tutorial_1_light.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_4x4a_4_renga
room_hitode3x3m_5_renga
room_dan4x4h_2_renga
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Swooping Snitchbug icon.png Swooping Snitchbug 1 None "Hard" enemy spots
2 Swooping Snitchbug icon.png Swooping Snitchbug 1 None "Hard" enemy spots
3 Bumbling Snitchbug icon.png Bumbling Snitchbug 1 None "Hard" enemy spots
4 Bumbling Snitchbug icon.png Bumbling Snitchbug 1 None "Hard" enemy spots
5 Anode Beetle icon.png Anode Beetle 3 None "Easy" enemy spots
6 Anode Beetle icon.png Anode Beetle 3 None "Easy" enemy spots
7 Anode Beetle icon.png Anode Beetle 2 None "Easy" enemy spots
8 Electrical wire icon.png Electrical wire 2 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
9 Figwort icon.png Figwort (small brown) 4 None Plant spots
10 Figwort icon.png Figwort (small brown) 4 None Plant spots
11 Figwort icon.png Figwort (large brown) 2 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
12 Innocence Lost icon.png Innocence Lost 1 None Treasure spots
13 Omniscient Sphere icon.png Omniscient Sphere 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
14 Violet Candypop Bud icon.png Violet Candypop Bud 1 None Dead ends
15 Egg icon.png Egg 1 None Dead ends
16 Bumbling Snitchbug icon.png Bumbling Snitchbug 1 Falls from the sky Dead ends
17 Egg icon.png Egg 1 Falls from the sky Dead ends
18 Bomb-rock icon.png Bomb-rock 2 Falls from the sky Dead ends
19 Egg icon.png Egg 1 Falls from the sky Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 5

A rest sublevel, but unique as it is one of the only 3 rest sublevels to possess a treasure. There are some Mamutas here, so you can take any leaf or bud Pikmin you have to the Mamuta, and let it pound all of them into the ground, so they become flower Pikmin. Now kill the Mamutas until one of them drops the Brute Knuckles. Also kill the Caustic Dweevil before you collect the treasure as the four-legged nuisance will attempt to carry the Brute Knuckles on its back.

The Brute Knuckles allows you to use the Rocket Fist when collected. There are some Lapis Lazuli Candypop Buds and a Violet Candypop Bud here if you are low on Blue Pikmin and Purple Pikmin, or you can use the Violet Candypop Bud to harvest 5 more Purple Pikmin. Killing the Unmarked Spectralids will cause them to drop nectar to power up your leaf Pikmin and occasionally sprays.

Technical sublevel information
Internal cave name tutorial_3
"Main" object maximum (?) 7
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_MAT_cent2_tsuchi.txt
Lighting file (?) normal_light_lv0.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_cent2_4_tsuchi
Four-way circular room
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Mamuta icon.png Mamuta 1 None "Hard" enemy spots
- Brute Knuckles icon.png Brute Knuckles Carried inside entry with ID 1
2 Unmarked Spectralids icon.png Unmarked Spectralids (group of 9) 1 None "Easy" enemy spots
3 Mamuta icon.png Mamuta 3 None "Hard" enemy spots
4 [icon] Caustic Dweevil 1 None "Hard" enemy spots
5 [icon] Caustic Dweevil 1 None "Hard" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
6 Clover icon.png Clover 8 None Plant spots
7 Shoot icon.png Shoot (small) 1 None Plant spots
8 Shoot icon.png Shoot (large) 1 None Plant spots
9 Figwort icon.png Figwort (large red) 3 None Plant spots
10 Margaret icon.png Margaret 4 None Plant spots
11 Figwort icon.png Figwort (small red) 12 None Plant spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
12 Ivory Candypop Bud icon.png Ivory Candypop Bud 1 None Dead ends
13 Violet Candypop Bud icon.png Violet Candypop Bud 1 None Dead ends
14 Lapis Lazuli Candypop Bud icon.png Lapis Lazuli Candypop Bud 1 None Dead ends
15 Egg icon.png Egg 1 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 6

The reason why there was a Lapis Lazuli Candypop Bud on the previous sublevel is this sublevel. Before taking your Blue Pikmin to collect treasure, have the Decorated Cannon Beetles kill the enemies, flame geysers, and each other then collected the two chess pieces with your Blue Pikmin and Bulbmin.

It is possible, although uncommon, for this sublevel to generate a layout with a second circular room with lumber and without the watery room with a ramp, and thus, require no Blue Pikmin to collect the treasures.

Technical sublevel information
Internal cave name tutorial_3
"Main" object maximum (?) 13
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 2
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_MAT_nor4_ike1_ike2_tsuchi.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None
Cave units (?)
cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_ike2_4_tsuchi
room_ike1_2_tsuchi
room_north4_1_tsuchi
Room with a pond Room with a ramp, thin ledge, and water Circular room with lumber
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Decorated Cannon Beetle icon.png Decorated Cannon Beetle 3 None "Hard" enemy spots
2 Bulbmin icon.png Bulbmin 1 None "Hard" enemy spots
3 Water Dumple icon.png Water Dumple 1 None "Easy" enemy spots
4 Water Dumple icon.png Water Dumple 1 None "Easy" enemy spots
5 Water Dumple icon.png Water Dumple 2 None "Easy" enemy spots
6 Fire geyser icon.png Fire geyser 5 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
7 Common Glowcap icon.png Common Glowcap 4 None Plant spots
8 Common Glowcap icon.png Common Glowcap 4 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
9 Worthless Statue icon.png Worthless Statue 1 None Treasure spots
10 Priceless Statue icon.png Priceless Statue 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
11 Egg icon.png Egg 1 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 7

This sublevel has boulders falling from the ceiling, so when going from place to place, be cautious. Have a single leader cause the boulders to fall, preferably on the Dwarf Orange Bulborbs and Orange Bulborbs to kill or severely damage them. After they all have fallen, take your Pikmin and kill any stragglers and collect the treasures. Then have your White Pikmin dig up the Flame Tiller and collect it. There is also an Iridescent Glint Beetle on this sublevel that can be used to harness ultra-spicy sprays for the boss.

Technical sublevel information
Internal cave name tutorial_3
"Main" object maximum (?) 26
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 3_MAT_cent_mid1_mid2_tsuchi.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_cent_4_tsuchi
room_mid1_6_tsuchi
room_mid2_3_tsuchi
Four-way circular room Room with 6 exits Y-shaped room
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Orange Bulborb icon.png Orange Bulborb 3 None "Hard" enemy spots
2 Boulder icon.png Boulder 4 None "Hard" enemy spots
3 Boulder icon.png Boulder 6 None "Easy" enemy spots
4 Boulder icon.png Boulder 3 None Cave unit seams
5 Dwarf Orange Bulborb icon.png Dwarf Orange Bulborb 4 None "Easy" enemy spots
6 Dwarf Orange Bulborb icon.png Dwarf Orange Bulborb 3 None "Easy" enemy spots
7 Dwarf Orange Bulborb icon.png Dwarf Orange Bulborb 3 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
8 Common Glowcap icon.png Common Glowcap 4 None Plant spots
9 Common Glowcap icon.png Common Glowcap 4 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
10 Flame Tiller icon.png Flame Tiller 1 None Treasure spots
11 Spouse Alert icon.png Spouse Alert 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
12 Ivory Candypop Bud icon.png Ivory Candypop Bud 1 None Dead ends
13 Iridescent Glint Beetle icon.png Iridescent Glint Beetle 1 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 8

See also: Empress Bulblax strategy.

Time to have a rematch with the Empress Bulblax, only this time, it produces Bulborb Larva, always ravenous Grub-dogs. Have one leader clear out all or most of the larvae and have the other toss all the Pikmin up on the ledge behind the landing point. Have the leader you sent out call all the Pikmin and fight the huge Grub-dog. The Empress Bulblax also has more health than it did in the Hole of Beasts.

Don't worry about the larva after engaging the empress in combat as it will squish them when it does its rolling attack. After the battle, collect the Repugnant Appendage and kill any remaining Bulborb Larva. The Repugnant Appendage will grant the leaders a massive speed boost and the resistance to a Puffy Blowhog's exhaling attack. Exit the geyser and continue your treasure hunt.

Technical sublevel information
Internal cave name tutorial_3
"Main" object maximum (?) 10
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_queen_b_tsuchi.txt
Lighting file (?) qchap_light.ini
Background (?) None
Cave units (?)
room_queen_b_tsuchi
Empress Bulblax arena
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Empress Bulblax icon.png Empress Bulblax 1 None "Hard" enemy spots
- Repugnant Appendage icon.png Repugnant Appendage Carried inside entry with ID 1
Alongside it spawns 9 "main" objects. Chances:
ID Object Chance Fall method Spawn location
2 Bulborb Larva icon.png Bulborb Larva 50% None "Easy" enemy spots
3 Bulborb Larva icon.png Bulborb Larva 50% None "Easy" enemy spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Gallery

Names in other languages

Language Name Meaning
Flag of Japan Japanese 辺境の洞窟?
Henkyō no Dōkutsu
Cave of Frontier
Flag of France French Grotte des Confins Cave of the Confines
Flag of Germany German Grenzlandhöhle Borderland Cave
Flag of Italy Italian Grotta di Confine Frontier Cave
Flag of Mexico Spanish (NoA) Caverna Fronteriza Frontier Cavern

See also

Artwork of the bomb rock.

This page is currently pending deletion. Reason:
split into P2 and P4 varieties
Discuss your opinion on the talk page.

#REDIRECT Template:P2 caves