Primordial Thicket

The third shot of the Primordial Thicket's introduction cutscene.

Radar map of the Primordial Thicket, rotated to be north-up and with bodies of mud composited in.

Rescues 8
Treasures 89
Onions 3
Caves 3
Dandori Challenges 3
Dandori Battles 1
Suggested Pikmin Icon for Ice Pikmin in Pikmin 4's HUD. Icon for Winged Pikmin in Pikmin 4's HUD. Icon for White Pikmin in Pikmin 4's HUD.
Wild Pikmin Icon for Red Pikmin in Pikmin 4's HUD. Icon for Yellow Pikmin in Pikmin 4's HUD. Icon for Blue Pikmin in Pikmin 4's HUD. Icon for Ice Pikmin in Pikmin 4's HUD. Icon for Winged Pikmin in Pikmin 4's HUD. Icon for Purple Pikmin in Pikmin 4's HUD. Icon for White Pikmin in Pikmin 4's HUD.
Requirements Icon that represents Sparklium on the wiki, based on the icon found in Pikmin 4. × 13,000 and rescue Yorke and Don Bergman
Music Primordial Thicket

The Primordial Thicket is the sixth and final area in Pikmin 4. It is set in a large autumnal and muddy forest. It contains 15 surface treasures, 74 cave treasures, 8 rescues (5 castaways and 3 leaflings), and 3 Onions. There are 7 caves in total, with one being a Dandori Battle cave and three being Dandori Challenge caves. This area has Icon that represents Sparklium on the wiki, based on the icon found in Pikmin 4. × 7,750 worth of treasure, of which Icon that represents Sparklium on the wiki, based on the icon found in Pikmin 4. × 2,580 is above ground.

PlotEdit

After the Rescue Corps reunites Yorke and Don Bergman, Don Bergman remembers seeing a dog-like creature drag their partner Nelle deeper into a forest. Yorke upgrades the S.S. Shepherd so that it can scan this area.

Right as the player character and Oatchi set foot in the Primordial Thicket, they see Louie and Moss holding an unconscious Nelle. They follow Louie into a cave where he tries to turn Nelle into a leafling, as he had attempted with Yorke. The process fails again and Louie challenges them to a Dandori Battle. Upon defeat, Louie runs away, abandoning Nelle as well as Moss. The morning after Nelle is rescued, she informs the crew that to cure Oatchi's tail, they will need cells from a non-leafling dog.

An entry in Louie's voyage log reveals that he found a large dog called the Ancient Sirehound, whose den is in the Cavern for a King. When the Rescue Corps duo confonts Louie at the bottom of the cave, he climbs on top the dog which proceeds to attack. Defeating the Ancient Sirehound yields Louie and the dog's collar. Yonny extracts some of the Ancient Sirehound's cells from the collar and makes a cure that reverts Oatchi to normal, allowing everyone to leave PNF-404 safely.

LayoutEdit

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: Describe the layout of the area and its key sections.

 

This section is a stub. You can help Pikipedia by expanding it.

The following notable features can be found in this area.

  • As part of the playable terrain:
    • Several clumps of sticky mold
    • Mud both shallow and deep
    • Dirt and grass
    • Several ledges and cliffs in portions of rock-like textures

BasesEdit

  • The Sylvan Gate: the default landing site
  • The Autumnal Gully: guarded by a Baldy Long Legs
  • The Maple Bridge: guarded by eggs containing Mitites

CavesEdit

Dandori Challenge 1Edit

This Dandori Challenge can be accessed by building the large clay bridge near The Maple Bridge base, and jumping up to the elevated entrance with Oatchi. Building the climbing wall near the Puffstool area can help you reach the area, but Oatchi is still needed and cannot access the area through this method.

Dandori Challenge 2Edit

This Dandori Challenge is across a shallow mud puddle near The Autumnal Gully base. It can also be accessed through a tunnel on the other side of the map, if the map is instead traversed clockwise.

Dandori Challenge 3Edit

This Dandori Challenge must be accessed by pushing a Cardboard Box down in the Beckoning Mannequin area, past the dirt wall near the Autumnal Gully base. To do this, White Pikmin are needed to destroy the poison geysers. Destroying them will guide the Pikmin toward the box, and they will lock on automatically. If you do not throw enough White Pikmin (10) to push down the box, you can throw Pikmin from the other side of the wall once the poison has been eliminated. From there, Oatchi is needed to jump up the slopes to the cave's entrance across the box.

Dandori BattleEdit

The area's Dandori Battle cave, Final Battle, is located in the northeastern part of the map. It can be accessed by using Oatchi's charge to grow potted mushrooms. His jump is then needed to cross the mushrooms and access the ledge with Louie, Moss, and Nelle.

ObjectsEdit

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: List the area's enemies, collectibles, etc.

TreasuresEdit

OnionsEdit

EnemiesEdit

ObstaclesEdit

ToolsEdit

OthersEdit

Night expeditionsEdit

The Sylvan GateEdit

There is one Lumiknoll located directly at the base. This location has a danger level of 4 and starts the player off with 10 Glow Pikmin.

EnemiesEdit

ObjectsEdit

  •   Glow pellet × 420
    • Pile of 5 × 9
    • Pile of 10 × 10
    • Pile of 15 × 5
    • Pile of 20 × 3
    • Pile of 30 × 2

Autumnal GullyEdit

There are two Lumiknolls, the blue one located directly at the base and the orange one located in the southwest, on the path leading between this base and the Sylvan Gate base. This location has a danger level of 5 and starts the player off with 10 Glow Pikmin.

EnemiesEdit

ObjectsEdit

  •   Glow pellet × 375
    • Pile of 5 × 1
    • Pile of 10 × 14
    • Pile of 15 × 4
    • Pile of 20 × 1

GuideEdit

 

This section is a stub. You can help Pikipedia by expanding it.

GalleryEdit

This article or section is in need of more images.
You can help Pikipedia by uploading some images.

TriviaEdit

  • This is the only area in the game where Winged Pikmin and White Pikmin are recommended for use.
  • This is also the only area in the game where none of the three primary Pikmin types are recommended for use.
  • This is the only area in the game to have more than two Burgeoning Spiderworts.

Names in other languagesEdit

Primordial Thicket

Language Name Meaning
  Japanese 追憶の原生林?
Tsuioku no Genseirin
Primeval Forest of Recollection
  Chinese
(traditional)
追憶的原生林
Zhuīyì de Yuánshēnglín
Old-Growth Forest of Recollection
  Chinese
(simplified)
追忆的原生林
Zhuīyì de Yuánshēnglín
Old-Growth Forest of Recollection
  Dutch Vergeten woud Forgotten forest
  French Forêt primaire Primary forest
  German Urwalddickicht Primeval Thicket
  Italian Bosco primordiale Primordial forest
  Korean 추억의 원시림
Chueog-ui Wonsirim
Primeval Forest of Recollection
  Portuguese Floresta inexplorada Unexplored forest
  Spanish Territorio salvaje Wild territory

The Sylvan Gate

Language Name Meaning
  French Porte de la forêt Forest gate
  German Waldtor Forest gate
  Portuguese Entrada silvestre Sylvan entrance

The Autumnal Gully

Language Name Meaning
  French Ravin automnal Autumnal ravine
  German Herbstebene Autumnal level
  Portuguese Vale outonal Autumnal valley

The Maple Bridge

Language Name Meaning
  French Pont de l'érable Maple bridge
  German Ahornbrücke Maple bridge
  Portuguese Ponte de bordo Maple bridge

See alsoEdit