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Secret Testing Range: Difference between revisions

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{{infobox challenge
{{infobox challenge
|image={{PAGENAME}}.jpg
|image={{PAGENAME}}.jpg
|size=250px
|reds=10
|red=10
|yellows=10
|redm=f
|blues=10
|yellow=10
|whites=10
|yellowm=f
|purples=10
|blue=10
|bluem=f
|white=10
|whitem=f
|purple=10
|purplem=f
|bitter=1
|bitter=1
|spicy=1
|spicy=1
|sublevels=2
|sublevels=2
|gridcol=5
|time=sublevel 1 - 100
|gridrow=5
 
sublevel 2 - 150
}}
}}
The '''Secret Testing Range''' is one of the thirty levels in the [[Challenge Mode (Pikmin 2)|Challenge Mode]] for ''[[Pikmin 2]]''. There are two sublevels and each level involves creatures that have weapons as appendages.


The '''Secret Testing Range''' is one of the thirty levels in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. There are two sublevels and each level involves creatures that have weapons as appendages.
==Sublevel 1==
This level is a little hard, but the secret to the easy killing of a [[Gatling Groink]] is to bring all of your [[Pikmin family|Pikmin]] and make the [[Purple Pikmin]] be up front and hit it's backside. Alternatively you can leave the Pikmin with [[Captain Olimar|Olimar]] or [[Captain Louie|Louie]], control the opposite one and make the two [[Gatling Groink]]s come close to each other; then go underneath them, running back and forth when the Gatling Groinks' life circles are yellow or red.  


==Sublevel 1==
*'''Time''': 100 seconds
*'''Theme''': Metal
*'''Time''': 100
*'''Enemies''':
*'''Enemies''':
**2 [[Gatling Groink]]s
**[[Gatling Groink]] x2
**1 [[Iridescent Glint Beetle]]
**[[Iridescent Glint Beetle]]
*'''Hazards''':
*'''Treasure'''
**None
**[[Cosmic Archive]]
*'''Treasures''':
**[[The Key]] (inside a Gatling Groink)
**[[Stone of Glory]] (inside a Gatling Groink)
**[[Lustrous Element]] (inside the Iridescent Glint Beetle)
**[[Dream Architect]]
**[[Dream Architect]]
**[[Glee Spinner]]
**[[The Key]]
**[[Lustrous Element]]
**[[Prototype Detector]]
**[[Prototype Detector]]
**[[Cosmic Archive]]
**[[Stone of Glory]]
**[[Glee Spinner]]
*'''Plants''':
**5 red [[Glowstem]]s
**5 green [[Glowstem]]s
*'''Others''':
**None


{{sublevel technical
==Sublevel 2==
|cave        = ch_MUKI_houdai
This floor is very hard. Note you can lure the Man-at-legs out of the water to make use of all of your Pikmin.
|enemymax    = 3
|itemmax    = 4
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|geyser      = No
|unitfile    = 1_units_houdai_metal.txt
|lightfile  = houdai_light.ini
|bg          = "build" (steel)
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
}}
{{sublevel units
|room_houdai_1_metal|'''[[Man-at-Legs]] dry arena'''
}}
}}


This level is a little hard, but the secret to the easy killing of a [[Gatling Groink]] is to bring all of your [[Pikmin family|Pikmin]] and make the [[purple Pikmin]] be up front and hit its backside. Or you can leave the Pikmin with [[Olimar]] or [[Louie]], be the opposite one and make the two [[Gatling Groinks]] come close to each other; then go underneath them, running back and forth when the [[Gatling Groink]]'s life circle is yellow or red.
*'''Time''': 150 seconds
 
*'''Enemy''':
==Sublevel 2==
**[[Man-at-Legs]]
*'''Theme''': Metal
*'''Treasure''':
*'''Time''': +150
**[[Favorite Gyro Block]]
*'''Enemies''':
**1 [[Man-at-Legs]]
*'''Hazards''':
**2 [[Hazard#Fire|fire geysers]]
**2 [[Hazard#Poison gas|gas pipes]]
**2 [[Hazard#Electricity|electrical wires]]
*'''Treasures''':
**[[The Key]] (inside the Man-at-Legs)
**[[Remembered Old Buddy]]
**[[Fond Gyro Block]]
**[[Fond Gyro Block]]
**[[The Key]]
**[[Lost Gyro Block]]
**[[Lost Gyro Block]]
**[[Favorite Gyro Block]]
**[[Memorable Gyro Block]]
**[[Memorable Gyro Block]]
*'''Plants''':
**[[Remembered Old Buddy]]
**3 red [[Glowstem]]s
**3 green [[Glowstem]]s
*'''Others''':
**1 [[egg]] (in a dead end)
 
{{sublevel technical
|cave        = ch_MUKI_houdai
|enemymax    = 7
|itemmax    = 5
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|geyser      = Yes
|unitfile    = 1_units_houdai2_metal.txt
|lightfile  = houdai_light.ini
|bg          = "ice" (icy cavern)
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
}}
{{sublevel units
|room_houdai2_1_metal|'''Man-at-Legs watery arena'''
}}
}}


This floor is very hard. Note you can lure the Man-at-Legs out of the water to make use of all of your Pikmin.


==Walkthrough video==
[[File:Pikmin_range.jpg|thumb|The 2nd floor of the range.]]
{{#ev:youtube|YEsVr1Nui6U|480}}


==Names in other languages==
==Walkthrough Video==
{{Foreignname
[[File:Pikmin 2 Strategies 2|425px]]
|Jap=秘密兵器実験場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|SpaA=Zona de Pruebas Secretas
|SpaAM=Secret Testing Zone
}}


{{CM}}
{{CM}}
[[Category:Pikmin 2]]
[[Category:Pikmin 2 Challenge Mode]]

Revision as of 18:33, June 25, 2014

Secret Testing Range
Secret Testing Range.jpg
Sublevels 2 Ultra-bitter sprays 1
Red Pikmin 0 Ultra-spicy sprays 1
Yellow Pikmin 0
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Blue Pikmin 0
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The Secret Testing Range is one of the thirty levels in the Challenge Mode for Pikmin 2. There are two sublevels and each level involves creatures that have weapons as appendages.

Sublevel 1

This level is a little hard, but the secret to the easy killing of a Gatling Groink is to bring all of your Pikmin and make the Purple Pikmin be up front and hit it's backside. Alternatively you can leave the Pikmin with Olimar or Louie, control the opposite one and make the two Gatling Groinks come close to each other; then go underneath them, running back and forth when the Gatling Groinks' life circles are yellow or red.

Sublevel 2

This floor is very hard. Note you can lure the Man-at-legs out of the water to make use of all of your Pikmin.


The second sublevel of the Secret Testing Range.
The 2nd floor of the range.

Walkthrough Video

File:Pikmin 2 Strategies 2