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* '''Time''': 150 (300 seconds)
* '''Time''': 150 (300 seconds)
* '''Starting Pikmin''':
* '''Starting Pikmin''':
** {{icon|Red Pikmin|y}} × 5 (leaf)
** {{icon|Red Pikmin|v=P2|y}} × 5 (leaf)
** {{icon|Yellow Pikmin|y}} × 5 (leaf)
** {{icon|Yellow Pikmin|v=P2|y}} × 5 (leaf)
** {{icon|Blue Pikmin|y}} × 5 (leaf)
** {{icon|Blue Pikmin|v=P2|y}} × 5 (leaf)
** {{icon|Purple Pikmin|y}} × 5 (leaf)
** {{icon|Purple Pikmin|v=P2|y}} × 5 (leaf)
** {{icon|White Pikmin|y}} × 5 (leaf)
** {{icon|White Pikmin|v=P2|y}} × 5 (leaf)
* '''Treasures''':
* '''Treasures''':
** {{icon|Bug Bait|y}} × 2
** {{icon|Bug Bait|y}} × 2
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Defeat the Giant Breadbug using the strategies linked to above. It holds the [[The Key|key]], and defeating the other Breadbugs will release all treasures they captured. It should be very easy to achieve a pink flower on the level, so long as you make sure your Pikmin don't get dragged into the den of some of the Breadbugs.
Defeat the Giant Breadbug using the strategies linked to above. It holds the [[The Key|key]], and defeating the other Breadbugs will release all treasures they captured. It should be very easy to achieve a pink flower on the level, so long as you make sure your Pikmin don't get dragged into the den of some of the Breadbugs.


{{cavegen|sp1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MIYA_oopan
|cave        = ch_MIYA_oopan
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|units      =
|units      =
{{sublevel units
{{sublevel units
|cap_pipe|Dead end with item
|cap_pipe|Dead end
|way3_conc|Three-way crossing
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way4_conc|Four-way crossing
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| Treasure spots
| Treasure spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
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|FraE=Gouffre des Délices
|FraE=Gouffre des Délices
|FraEM=Delicacies Chasm
|FraEM=Delicacies Chasm
|Ger=Stullengrube
|GerM=Bread Pit
|Ita=Pozzo dello spuntino
|ItaM=Snack Well
}}
}}


{{CM}}
{{CM}}

Latest revision as of 19:17, April 16, 2024

Snack Pit
The Snack Pit in Pikmin 2's Challenge Mode.
Sublevels 1 Ultra-bitter sprays 0
Red Pikmin 5 Ultra-spicy sprays 0
Yellow Pikmin 5
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 5
White Pikmin 5
Purple Pikmin 5
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Snack Pit is the sixteenth level in Pikmin 2's Challenge Mode. All of the treasure is food (except for The Key) and features many gluttonous Breadbugs, including the Giant Breadbug.

Sublevel 1[edit]

See also: Giant Breadbug strategy.

Defeat the Giant Breadbug using the strategies linked to above. It holds the key, and defeating the other Breadbugs will release all treasures they captured. It should be very easy to achieve a pink flower on the level, so long as you make sure your Pikmin don't get dragged into the den of some of the Breadbugs.

Generate sample map →

Technical sublevel information
Internal cave name ch_MIYA_oopan
"Main" object maximum (?) 4
"Treasure" object maximum (?) 12
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_MIYA_manh2_conc.txt
Lighting file (?) key_light_lv1.ini
Background (?) None
Cave units (?)
cap_pipe
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_manh_2_conc
Large circular room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Giant Breadbug icon.png Giant Breadbug 1 None "Easy" enemy spots
- The Key icon.png The Key Carried inside entry with ID 1
2 Breadbug icon.png Breadbug 1 None "Easy" enemy spots
- Meat of Champions icon.png Meat of Champions Carried inside entry with ID 2
3 Breadbug icon.png Breadbug 1 None "Easy" enemy spots
- Meat Satchel icon.png Meat Satchel Carried inside entry with ID 3
4 Breadbug icon.png Breadbug 1 None "Easy" enemy spots
- Hideous Victual icon.png Hideous Victual Carried inside entry with ID 4
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
5 Bug Bait icon.png Bug Bait 2 None Treasure spots
6 Imperative Cookie icon.png Imperative Cookie 2 None Treasure spots
7 Compelling Cookie icon.png Compelling Cookie 2 None Treasure spots
8 Impenetrable Cookie icon.png Impenetrable Cookie 2 None Treasure spots
9 Comfort Cookie icon.png Comfort Cookie 2 None Treasure spots
10 Succulent Mattress icon.png Succulent Mattress 2 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese 食神のかまど? Glutton's Oven
Flag of Québec French (NoA) Gouffre des délices Delicacies chasm
Flag of France French (NoE) Gouffre des Délices Delicacies Chasm
Flag of Germany German Stullengrube Bread Pit
Flag of Italy Italian Pozzo dello spuntino Snack Well
Flag of Mexico Spanish (NoA) Pozo del Aperitivo Appetizer Well