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Three Color Training: Difference between revisions

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(Fixed time info and elaborated Pikmin maturity, as per the in-game files.)
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{{infobox challenge
{{infobox challenge
|image=Three Color Training.jpg
|image=Three Color Training.jpg
|size=280px
|size=250px
|sublevels=1
|sublevels=1
|yellow=30
|yellow=30
|yellowm=l
|white=15
|white=15
|whitem=l
|purple=15
|purple=15
|purplem=l
|spicy=2
|spicy=2
|gridcol=2
|gridrow=4
}}
}}
'''Three Color Training''' is the seventeenth level of Challenge Mode in ''[[Pikmin 2]]''. This challenge cavern has only one sublevel, but stay on guard, as this cavern can still cause trouble even for experienced players.


==Strategy==
The seventeenth level in ''[[Pikmin 2]]'''s [[Challenge Mode (Pikmin 2)|Challenge Mode]]. There are [[Hazards|Poison pipes]], [[Anode Beetle]]s, and one [[Gatling Groink]] atop a tower.
The Gatling Groink has The Key, and it is at the top of a tower. You should try to place one of your captains as close to the tower as possible; the Gatling Groink will try to fire at that captain, but the shot will be stopped by the tower. There are a few wooden blocks on one side of the tower that you can use to throw your Yellow Pikmin onto the platform of the Gatling Groink. Take caution when calling your Pikmin back; if you whistle for too long, the captain you left as bait will come back to your side, which will waste time. After defeating the Groink, collect The Key it drops (and the corpse, if you want to collect the other treasures), and either collect more treasures, then escape, or just escape.
 
==Sublevel 1==
==Sublevel 1==
*'''Time''': 230
*'''Time''': 230
*'''Enemies''':
*'''Treasures'''
**[[Anode Beetle]] x8
**[[Flame Tiller]] (buried)
**[[Gatling Groink]]
**[[Unknown Merit]] (inside Anode Beetles)
*'''Treasure''':
**[[Sulking Antenna]]
**[[Fossilized Ursidae]]
**[[Regal Diamond]] (buried)
**[[The Key]]
**[[The Key]]
**[[Unknown Merit]] x8
**[[Fossilized Ursidae]]
**[[Sulking Antenna]]
**[[Flame Tiller]]
**[[Regal Diamond]]


If you are just going for the Pink Flower, use this strategy: send one [[captain]] without any [[Pikmin Family|Pikmin]] to the Gatling Groink and find a spot where it can fire at you without hitting you. Now, take the other captain with all the Yellow Pikmin and attack the Gatling Groink until it dies. Now, quickly carry back the Gatling Groink (before it comes back to life) and the Key. Hopefully the exit will appear somewhere easy.


{{CM}}
{{CM}}
[[Category:Pikmin 2]]
[[Category:Pikmin 2 Challenge Mode]]

Revision as of 14:08, November 26, 2013

Three Color Training
Three Color Training.jpg
Sublevels 1 Ultra-bitter sprays 0
Red Pikmin 0 Ultra-spicy sprays 2
Yellow Pikmin 30
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 15
Purple Pikmin 15
Bulbmin 0

The seventeenth level in Pikmin 2's Challenge Mode. There are Poison pipes, Anode Beetles, and one Gatling Groink atop a tower.

Sublevel 1

If you are just going for the Pink Flower, use this strategy: send one captain without any Pikmin to the Gatling Groink and find a spot where it can fire at you without hitting you. Now, take the other captain with all the Yellow Pikmin and attack the Gatling Groink until it dies. Now, quickly carry back the Gatling Groink (before it comes back to life) and the Key. Hopefully the exit will appear somewhere easy.