Pikmin 2 icon.png

Three Color Training

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Revision as of 14:08, November 26, 2013 by Espyo (talk | contribs) (Fixed time info and elaborated Pikmin maturity, as per the in-game files.)
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Three Color Training
Three Color Training.jpg
Sublevels 1 Ultra-bitter sprays 0
Red Pikmin 0 Ultra-spicy sprays 2
Yellow Pikmin 30
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 15
Purple Pikmin 15
Bulbmin 0

The seventeenth level in Pikmin 2's Challenge Mode. There are Poison pipes, Anode Beetles, and one Gatling Groink atop a tower.

Sublevel 1

If you are just going for the Pink Flower, use this strategy: send one captain without any Pikmin to the Gatling Groink and find a spot where it can fire at you without hitting you. Now, take the other captain with all the Yellow Pikmin and attack the Gatling Groink until it dies. Now, quickly carry back the Gatling Groink (before it comes back to life) and the Key. Hopefully the exit will appear somewhere easy.