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Red Chasm: Difference between revisions

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(→‎Sublevel 1: Leaving and exiting through the menu takes lesser time than just simply resetting the game because this cave has only one sublevel and is in Challenge Mode.)
(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.)
Line 12: Line 12:


==Sublevel 1==
==Sublevel 1==
*'''Theme''': Soil
* '''Theme''': Soil
*'''Music''': ''[[Music in Pikmin 2#Electricity|Electricity]]''
* '''Music''': ''[[Music in Pikmin 2#Electricity|Electricity]]''
*'''Time''': 130 (260 seconds)
* '''Time''': 130 (260 seconds)
*'''Starting Pikmin''':
* '''Starting Pikmin''':
**{{icon|Red Pikmin|y}} × 40 (flower)
** {{icon|Red Pikmin|y}} × 40 (flower)
*'''Treasures''':
* '''Treasures''':
**{{icon|Omniscient Sphere|y}} × 15 (inside the Dwarf Red Bulborbs)
** {{icon|Omniscient Sphere|y}} × 15 (inside Dwarf Red Bulborbs)
**{{icon|Petrified Heart|y}} × 4 (inside 4 Red Bulborbs)
** {{icon|Petrified Heart|y}} × 4 (inside Red Bulborbs)
**{{icon|The Key|y}} × 1 (inside a Red Bulborb)
** {{icon|The Key|y}} × 1 (inside Red Bulborb)
*'''Enemies''':
* '''Enemies''':
**{{icon|Dwarf Red Bulborb|y}} × 15
** {{icon|Dwarf Red Bulborb|y}} × 15
**{{icon|Red Bulborb|y}} × 5
** {{icon|Red Bulborb|y}} × 5
*'''Obstacles''':
* '''Obstacles''':
**None
** None
*'''Plants and fungi''':
* '''Vegetation''':
**{{icon|Common Glowcap|y}} × 12
** {{icon|Common Glowcap|y}} × 12
*'''Others''':
* '''Others''':
**None
** None
 
Try finding the Bulborb that has The Key. Leaving the course and returning to change the layout will be helpful here. Take out all Bulborbs in the path back to the Research Pod, making it easier by simply luring the Dwarf Red Bulborbs away. It may also be a good idea to carry the bodies of enemies back to the pod, so that they don't get in your way during future fights. Although there is no need to do so for a Pink Flower, you can collect other treasures if you have time by defeating the Bulborbs.
 
Using [[ultra-spicy spray|ultra-spicy]] or [[ultra-bitter spray]] can help a lot in defeating the Red Bulborbs, particularly if you can hit two at once with ultra-bitter spray. Also, always make sure you can hit them from behind. The Dwarf Red Bulborbs shouldn't give you much trouble, but try to keep track of your Pikmin while they are around, especially if your aim is a pink flower.


{{sublevel technical
{{sublevel technical
Line 62: Line 66:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
Try finding the Bulborb that has The Key. Leaving the course and returning to change the layout will be helpful here. Take out all Bulborbs in the path back to the Research Pod, making it easier by simply luring the Dwarf Red Bulborbs away. It may also be a good idea to carry the bodies of enemies back to the pod, so that they don't get in your way during future fights. Although there is no need to do so for a Pink Flower, you can collect other treasures if you have time by defeating the Bulborbs.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
Using [[ultra-spicy spray|ultra-spicy]] or [[ultra-bitter spray]] can help a lot in defeating the Red Bulborbs, particularly if you can hit two at once with ultra-bitter spray. Also, always make sure you can hit them from behind. The Dwarf Red Bulborbs shouldn't give you much trouble, but try to keep track of your Pikmin while they are around, especially if your aim is a pink flower.
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Red Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Red Bulborb|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Dwarf Red Bulborb|y}}
| 4
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Dwarf Red Bulborb|y}}
| 4
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Dwarf Red Bulborb|y}}
| 4
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Red Bulborb|y}}
| 2
| None
| Cave unit seams
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 6
|-
! colspan="5" | Alongside it spawns 3 "main" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 3
| {{icon|Dwarf Red Bulborb|y}}
| 100%
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 3
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Common Glowcap|y}}
| 12
| None
| Plant spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Names in other languages==
==Names in other languages==

Revision as of 15:07, February 3, 2022

Red Chasm
Red Chasm.png
Sublevels 1 Ultra-bitter sprays 3
Red Pikmin 40 Ultra-spicy sprays 4
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

Red Chasm is the eighth level in Pikmin 2's Challenge Mode. Its name is in reference to the huge population of Dwarf Bulborbs, Red Bulborbs, and Red Pikmin on its only sublevel, as well as the red treasures dropped by the enemies.

Sublevel 1

Try finding the Bulborb that has The Key. Leaving the course and returning to change the layout will be helpful here. Take out all Bulborbs in the path back to the Research Pod, making it easier by simply luring the Dwarf Red Bulborbs away. It may also be a good idea to carry the bodies of enemies back to the pod, so that they don't get in your way during future fights. Although there is no need to do so for a Pink Flower, you can collect other treasures if you have time by defeating the Bulborbs.

Using ultra-spicy or ultra-bitter spray can help a lot in defeating the Red Bulborbs, particularly if you can hit two at once with ultra-bitter spray. Also, always make sure you can hit them from behind. The Dwarf Red Bulborbs shouldn't give you much trouble, but try to keep track of your Pikmin while they are around, especially if your aim is a pink flower.

Technical sublevel information
Internal cave name ch_MAT_limited_time
"Main" object maximum (?) 20
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 4
Corridor-to-room ratio (?) 0.1
Escape geyser (?) No (despite having one, in reality)
Clogged hole (?) No
Cave units file (?) 4_NARI_all_hitode.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
cap_tsuchi
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_tsuchi
room_hitode1_5_tsuchi
room_hitode2_5_tsuchi
room_hitode3_4_tsuchi
room_hitode4_4_tsuchi
Long corridor Room with 5 exits Room with 5 exits Room with 4 exits Room with 4 exits
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Red Bulborb icon.png Red Bulborb 1 None "Hard" enemy spots
- The Key icon.png The Key Carried inside entry with ID 1
2 Red Bulborb icon.png Red Bulborb 2 None "Hard" enemy spots
- Petrified Heart icon.png Petrified Heart Carried inside entry with ID 2
3 [icon] Dwarf Red Bulborb 4 None "Easy" enemy spots
- Omniscient Sphere icon.png Omniscient Sphere Carried inside entry with ID 3
4 [icon] Dwarf Red Bulborb 4 None "Easy" enemy spots
- Omniscient Sphere icon.png Omniscient Sphere Carried inside entry with ID 4
5 [icon] Dwarf Red Bulborb 4 None "Easy" enemy spots
- Omniscient Sphere icon.png Omniscient Sphere Carried inside entry with ID 5
6 Red Bulborb icon.png Red Bulborb 2 None Cave unit seams
- Petrified Heart icon.png Petrified Heart Carried inside entry with ID 6
Alongside it spawns 3 "main" objects. Chances:
ID Object Chance Fall method Spawn location
3 [icon] Dwarf Red Bulborb 100% None "Easy" enemy spots
- Omniscient Sphere icon.png Omniscient Sphere Carried inside entry with ID 3
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
7 Common Glowcap icon.png Common Glowcap 12 None Plant spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages

Language Name Meaning
Flag of Japan Japanese 赤の洞窟? Red Cave
Flag of Québec French (NoA) Abîme rouge Red abyss
Flag of France French (NoE) Abîme Rouge Red Abyss
Flag of Mexico Spanish (NoA) Sima Roja Red Chasm