Pikmin 3

Pikmin 3 Deluxe

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Pikmin 3 Deluxe
US boxart of Pikmin 3 Deluxe.
North American game cover.
Japanese name ピクミン3 デラックス?
Rating ESRB rating: E 10+ PEGI rating: 3
Console Nintendo Switch
Developer Nintendo EAD
Publisher Nintendo
Genre Real-time strategy
Players 1 or 2 players (Story Mode and Mission Mode)
2 players (Bingo Battle)
Release date
Japan October 30th, 2020
North America October 30th, 2020
Europe October 30th, 2020
Australia October 30th, 2020
South Korea October 30th, 2020
Related games
Predecessor Pikmin 2
Re-release of Pikmin 3

This article or section is about an upcoming or recently released game.
The content here is subject to change as more information is discovered.
All information added here must be verifiable and not speculative.

Pikmin 3 Deluxe is the title of the newest entry in the Pikmin series. It is an enhanced port of Pikmin 3, set to release for the Nintendo Switch on October 30th, 2020.

Changes from Pikmin 3

The following differences between Pikmin 3 and the Deluxe version are known:

Gameplay

Promotional screenshot of Pikmin 3 Deluxe. 2-player gameplay in Story Mode. Source: nintendo.com
2-player gameplay in Story Mode.
  • There are multiple difficulty modes to choose from.[1]
    • The modes are normal, hard, and ultra-spicy. The latter can only be obtained by completing the demo or by completing Story Mode on hard, and limits the number of Pikmin on the field to 60 at one time.
  • Players can play through story mode cooperatively.[2]
    • The screen is split vertically, with the first player on the left, and the second on the right. If one of the players activates a cutscene, that player's view will fill up the screen. The split returns to normal when the cutscene is over.[3]
    • If two players are close, one can use the the Y Button on the Switch menu to get the other player's leader into their group, which will make the game temporarily single-player again. Throwing the trailing leader will return to normal co-op mode.
    • If there is only one leader available, the second player will control a copy of that same leader. On each player's screen, the other leader will appear as transparent solid-color version. In this way, it is impossible for one leader to throw the other.
  • The lock-on system has been substantially changed.[4]
    • Arrow icons appear above objects that can be locked-on to, and the cursor can go to them by pressing the ZR Button on the Switch.[5] If the player does not lock-on after a while, a prompt will appear above said icon, indicating what button they can press to lock-on.
    • When locked-on to an object that can be carried, the carrying number displays as "0" if there are no carriers.[6]
    • The player can lock-on to more things than before, like the point at which Brittany must be thrown in the two-leader tutorial.
  • Charging has been changed.
    • It is now possible to order only Pikmin from a certain type in the group to charge.[7]
    • It is possible to charge ahead in the direction of the cursor without being locked-on.[8]
  • Some controls have been moved into a mini menu that takes the shape of a D-pad. With this, the player can swap to the previous or next leader, use a spray, dismiss, or use a Bingo Battle roulette wheel power. It appears that the leaders available in this menu are sorted by priority left to right – Alph will always take the left spot, Captain Charlie will always take the right one, and Brittany will always be in the remaining spot.[7]
  • The player can change the standby Pikmin type both to the previous one and to the next one. The HUD is also changed to reflect this: the three Pikmin standby type bubbles now have a focus on the central one as opposed to the leftmost one.[7]
  • If the player swaps to an inactive leader that's surrounded by idle Pikmin, all of those idle Pikmin will be added to that leader's group right away.[7]
  • The whistle expands quicker, can reach farther, and can cover a much larger area.[8]
  • Plucking is slightly faster in certain scenes.[9]
  • Enemies have been re-balanced.[4]
  • Hints can be enabled.[10]
    • When the hint button is pressed, a screenshot and some text will explain to the player what to do at the current point of the story. There can be multiple pages of hints, which can be cycled through. After the hints are closed, arrows will appear on the ground to guide the player to the next destination.
  • The title screen shows the logo for Pikmin 3 Deluxe rather than Pikmin 3, naturally, but to open the main menu, the player must press two shoulder buttons on the controller together instead of pressing a face button.
    • It also contains a new button, for the Side Stories, as well as a box of text explaining the currently highlighted mode.
  • The KopPad's camera now has different focus levels, instead of allowing the player to tap the GamePad to indicate what part they want in focus.[11] An "auto focus" mode also exists, that simply focuses on whatever is at the center of the scene. The name of the current mode will also appear on the center-point reticle, and opening the app or switching modes will show a quick description of the mode.
    • Taking a photo will also take a Switch system capture, without the camera HUD.
  • Radar changes:
    • The radar can be zoomed in and out, and at the top, the current objective will be shown.
    • The entire area is visible, though darkened; visited portions become normal.
  • If Pikmin that are performing a task get whistled, but only by the border of the whistle, they will stop in place momentarily, and if they are carrying something solo, will turn to the leader that whistled. If they are not called after a few seconds, they will resume their task.
  • The pause menu contains the following new buttons: "Play Co-op" (or "Play Solo"), "Hints", "Basic Info", Control Guide", "Other Settings", and "Badges".
    • The "Other Settings" menu contains three tabs: "Radar", "Gyro", and "More".
      • The "Radar" tab contains an option to toggle the mini radar display between "On" and "Off", an option to toggle its orientation between "Travel Direction" and "Fix North", and an option to toggle the main radar's orientation between "Travel Direction" and "Fix North".
      • The "Gyro" tab contains an option to toggle gyro controls between "Off" and "On". When set to off, the other three options become unavailable. The other options include a toggle of the cursor control between "Stick" and "Pointer", a toggle for the up and down orientation between "Normal" and "Reverse", and a toggle for the left and right orientation, also between "Normal" and "Reverse". If the cursor is set to "Pointer", the other three options become unavailable.
      • The "More" tab contains an option to toggle the horizontal manual camera movement between "Normal" and "Reverse", and an option to toggle the hint display "On" and "Off".
  • The S.S. Drake can be interacted with to command all Pikmin in the field to travel back to the Onion.
  • Minor details:
    • When a leader collects a data file, they almost never jump and spin in place before reading the data file.
    • When an inactive leader plucks Pikmin by their own accord, they will now do so at the same speed as active leaders, instead of using the long animation for every single pluck.[3]
    • Selecting the camera app in the KopPad will show the player a screen prompting them to press the A Button on the Switch in order to enter the camera mode, instead of entering the mode outright. Quitting out of the mode will return the player to that same prompt.
    • The Bingo Battle battle preparation menu has an unknown button that reads "Pikmin Types".
    • In Bingo Battle, either player can open up the radar on their side of the screen; doing this does not pause the game.
  • Different cursor control modes:
    • With stick-only controls, moving the Left Stick on the Switch (dual Joy-Con) lightly controls the cursor, and moving fully controls both the leader and cursor. By tilting the stick lightly, the cursor can go past its standard range; when it does, it turns cyan. Pikmin can be thrown farther than normal this way, but only roughly until the midway point between the maximum standard range and the maximum "light tilt" range. The whistle always comes from where the cursor is. Moving the stick fully if the cursor was past the standard range will return it to standard range.
    • With stick and gyro controls, the Left Stick on the Switch (dual Joy-Con) controls the cursor, regardless of how much it is tilted, and tilting the controller will also move the cursor. In reality, there is an imaginary "anchor" that is controlled by the Left Stick on the Switch (dual Joy-Con), and tilting the controller allows the cursor to offset around this point, up to a fixed radius around the point. For unknown reasons, the cursor may behave erratically – if the gyro offset is at a given angle, and the anchor moves to that same side compared to the leader, the offset will cursor will very quickly jump to the leader.
    • Gyro-only controls.

Content

  • There are new Side Stories to play through.[1]
    • The first side story is set before the main story and is called "Olimar's Assignment", while the second is set after the main story. They star Captain Olimar and Louie, who are both playable in Olimar's Assignment. Like the main story, these can be played in single-player or cooperatively with two players.
    • Olimar's Assignment consists of small missions, each one taking place in a day. Much like Mission Mode, some involve getting the highest number of Pokos in the area, and the high score is recorded, rank medal included. When a day is started, a Secret File video plays.
    • The mini radar is not available during these side modes.
    • Both the Onion and the SPERO are present; the Onion allows the player to grow more Pikmin, while the SPERO takes in recovered fruit and treasures.
  • The Piklopedia originating from Pikmin 2 has been added.[1] It can be found in the KopPad menu.
    • Each entry contains a comment by each of the five leaders, a small looping video clip of the creature, a general list of habitats, and the amount killed throughout the adventure.
    • A menu contains all viewable entries for the player to choose from, and also indicates how many creatures have been analyzed, as well as the total. However, this total can appear as an interrogation mark.
    • Alph's comment for the Dwarf Bulborb reads: Structural flaw: back / Weight: 3 / Despite its compact form, it has a Brittany-sized appetite. You can avoid getting swarmed by drawing them out one by one to be dealt with.
    • Brittany's comment for the Dwarf Bulborb reads: It's big enough to ride, if only we could tame one. Imagine exploring an alien world from atop its native fauna! Sure beats having to walk everywhere.
  • All the downloadable content from Pikmin 3 is included in the base game.[1]
  • Players can collect badges by meeting certain conditions. The following badges are known:
    • Story badges:
      • "New Horizons": obtained by finishing day 1.
      • "Bearing Fruit": obtained by collecting a fruit.
      • "Fruitful Endeavour": obtained by collecting 10 fruits.
      • "Fruit Force": obtained by collecting 30 fruits.
      • "Fruit Ballad": obtained by collecting 66 fruits.
      • "Efficiency Expert": obtained by collecting 30 days' worth of juice.
      • "Animal Annotator": obtained by logging 10 Piklopedia entries.[1]
      • "Shutterbug": obtained by taking a photo with the KopPad's camera.
      • "Intelligent Life?": obtained by collecting 15 data files.
      • "Flaw in the Armour": obtained by defeating the Armored Mawdad.
      • "Evasive Action": obtained by retrieving the Dodge Whistle.
      • "Strong on the Inside": obtained by retrieving the Metal Suit Z, Anti-Electrifier, or Scorch Guard.
      • "Pikmin Challenger": obtained by clearing Story Mode on normal difficulty or higher.
      • "Pikmin Professional": obtained by clearing Story mode on hard difficulty or higher.
      • "Pikmin Master": obtained by clearing Story mode on ultra-spicy difficulty or higher.
      • "Hocotatian Hound": obtained by retrieving all exploration notes.
      • "Xenobiologist": obtained by unlocking all entries in the Piklopedia.
    • Side Story badges:
      • "Clocking In": obtained by earning a bronze medal or better in a Side Story mission.
      • "President's Favour": obtained by earning 5 platinum medals in Side Story missions.
    • Mission badges:
      • "Dreams of Adventure": obtained by playing a mission.
      • "Greenhorn": obtained by earning a bronze medal or better in a mission.
      • "Getting Closer": obtained by earning a silver medal or better in a mission.
      • "Good as Gold": obtained by earning a gold medal or better in a mission.
      • "Dedicated Adventurer": obtained by earning platinum medal in 10 missions.
      • "Game Hunter": obtained by getting a medal in all Battle enemies! missions.
      • "Treasure Hunter": obtained by getting a medal in all Collect treasure! missions.
      • "Big Game Hunter": obtained by getting a medal in all Defeat bosses! missions.
    • Bingo Battle badges:
      • "Gadget Master": obtained by using 10 types of items in Bingo Battle.
      • "Game Changer": obtained by playing a match with the Victory Macaroon rule.
      • "Line 'Em Up": obtained by playing a Bingo Battle match.
      • "Bingo Buff": obtained by playing 10 matches.
      • "Bingo Fiend": obtained by playing at least once on all stages.
      • "Pincer Attack": obtained by being one away from victory twice during a single Bingo Battle.
    • Dedicated badges:
      • "Power Surge": obtained by using ultra-spicy spray.
      • "Archeology Hobbyist": obtained by taking photos of five murals.
      • "Blast Radius": obtained by defeating three enemies with a single explosion.
      • "Legendary Archeologist": obtained by taking photos of all murals.
      • "Buddy System": obtained by playing in co-op in Story Mode.
      • "Mission Partner": obtained by playing in co-op in Mission Mode.
      • "Sidekick": obtained by playing in co-op in Side Stories.
      • "Bare-Knuckled": obtained by killing an enemy with punches only.
      • "Flower Grinder": obtained by giving 500 Pikmin flowers in Story Mode. The number is global.
      • "Gardener": obtained by sprouting 1000 Pikmin in Story Mode. The number is global.
  • There is new music:
    • An unknown theme.[12][13]
    • A theme for the Side Stories selection screen.
    • A theme for Distant Tundra in Olimar's Assignment.
    • A musical cue for miniboss battles in Olimar's Assignment.[3]
  • Several help and assistance features exist.
    • From the pause menu, players can access basic info, an extensive manual on the way the game works, and control guide, a series of diagrams showing the control schemes.
  • Story Mode has three saved game slots to choose from.
  • There is a mini-map on-screen.[14]
    • The style of the mini-map differs from the Wii U game's radar, in that it uses solid colors instead of textures -- terrain is dark blue, water is a lighter blue, out of bounds locations are black, and walls are cyan. Leaders and the S.S. Drake also have stylized icons with minimalist drawings, instead of smaller versions of their portraits.

Aesthetics

A promotional image for Pikmin 3 Deluxe, showing the player fighting a Bulborb. The dirt wall in the background has 3 white stripes. From https://www.nintendolife.com/news/2020/08/pikmin_3_deluxe_19_glorious_screenshots_box_art_file_size_and_more_details
A new HUD and stripes on the dirt wall.
  • The introduction cutscene displays Pikmin 3 Deluxe instead of Pikmin 3.[15]
  • The day counter is gone from the HUD, and the juice counter takes its place.
  • Two on-screen prompts exist, informing the player that the - Button on the Switch toggles the KopPad, and "up" on the Directional Buttons on the Switch (dual Joy-Con) activates hints. The hint button is not always present. If a new hint is available, the button will sparkle and glow, and receive a pulsating exclamation mark icon.
  • Text in dialog boxes in cutscenes is aligned to the center of the box instead of the left.[16]
  • Lighting and shading have been changed, with sharper shadows and clearer water.
  • Locking onto an object adds a blue overlay, similar to prerelease versions of Pikmin 3.
  • Choosing a level in Mission Mode displays its name and time limit at the bottom of the screen.[10]
  • The borders of Mission Mode levels are gray before they're played, and all stages are available from the start.[10]
  • The Puffy Blowhog's wind particles are much more dense.[17]
  • Different gates in an area have different appearances, so players can distinguish between them.
    • Dirt walls have different variants of stripes on their pillars, including horizontal[1], vertical, wave-shaped, X-shaped[7], diagonal, and none at all.[18]
    • Crystal walls have different variants of metal, including normal[7], rusted, and silver.[5]
    • Electric gates have different variants of stripes on their pillars, including no stripes[7], two stripes[9], and stripes on top.[5]
  • When there are two players playing, the HUD icon for player one's leader will have the text "P1" near it, and the icon for player 2's will have "P2".
  • The cave that houses the Rock Onion in Garden of Hope has improved audio reverb.[3]

Area differences

A map of the Twilight River from an announcement screenshot of Pikmin 3 Deluxe, showing highlights on piles of fragments. Image from https://topics.nintendo.co.jp/article/cf7a50af-03e5-4b49-bff4-0db5fbc3b3cc
This map shows new grass in the Twilight River, as well as giving the player tips on the locations of fragments.
  • The ground of the shore to the north of the landing site in Twilight River has grass, instead of decayed leaves and dirt.[10]
  • The area around the Swooping Snitchbug in the Distant Tundra has been made wider, an ice trail was added, and the nearby ramp was changed from a snow texture to a dirt one.[14]
  • The two data files in the Armored Mawdad arena are out in the open, rather than inside mushrooms.[16]
  • The ground texture under the water in the pond where Alph lands is simpler.[19]
  • Some decal textures, like pebbles or petals on the floor, have been slightly readjusted.[19]
  • The ground near the dirt wall next to the landing site in the Tropical Wilds is grass, instead of sand.[18]
  • Nectar eggs can be found behind the cinder block that blocks the Blue Onion in the Garden of Hope.[7]
  • The southern half of Garden of Hope is comprised of dark mud and wet dirt, rather than the dry, lighter surface of the original.[8][18]

Other information

  • Game size: 6.5 GB.
  • Supported play modes: TV (1 or 2 players), tabletop (1 or 2 players), and handheld (1 player).[20]
  • Supported controllers: two Joy-Cons, one sideways Joy-Con (only in multiplayer modes), and Nintendo Switch Pro Controller.
  • Supports cloud save data.
  • A Nintendo Switch Online subscription is necessary in order to submit high scores in Story Mode, Mission Mode, and the Side Stories.[20]

Demo

On October 8th, 2020, a demo for the game was released. In it, players can play part of Story Mode, as well the Collect treasure! version of Tropical Forest. Either mode can be played with one or two players, and badges can be unlocked like normal. When the player reaches the limit of the current game mode, they are shown a notification telling them of the end of the demo, and then taken to a screen advertising the final game, with a button to return to the title screen, and another to access the eShop. This happens when any of the following happens:

  • The Armored Mawdad is defeated and the day ends.
  • The player attempts to enter the area on the day after the Armored Mawdad's defeat.
  • The player attempts to enter the area on day 6.
  • The mission is finished and the results screen is closed.

The title screen naturally includes the word "Demo" under the logo, and has an extra button, "Nintendo eShop", that when pressed, prompts the player to open the eShop's page for Pikmin 3 Deluxe, or to cancel. The button for Story Mode has a small "Recommended" banner next to it. The Side Stories and Bingo Battle buttons exist, but choosing them will simply inform the player of their availability in the full version. Likewise, the Battle enemies! and Defeat bosses! options exist in the Mission Mode menu, but are equally inaccessible.

Any progress made in the demo can carry over to the final game. Defeating the Armored Mawdad in this demo gives the player some bonuses: some of the missions and ultra-spicy difficulty will be unlocked right away.

Glitches

Some glitches can be performed in this demo.

  • With stick-only cursor controls, the player can enter Alph's throwing tutorial, aim down and to the right, whistle, and obtain the fourth Pikmin hiding behind the pot. By then whistling the other three Pikmin together, the tutorial will not advance to the lock-on stage, requiring the game to be reset.
  • If the player is in a section where they have no cursor, like before a throwing tutorial, and has stick and gyro cursor controls, they can change the setting to stick-only cursor controls and play the tutorial. From here on, the cursor will visibly be far away, and the line connecting to it will lead there. The real cursor will be invisible (though it can be seen if there's a prompt above it), though it will temporarily return to normal by holding a Pikmin. It will be fixed by locking on.
  • Much like the previous glitch, if the player picks stick and gyro cursor controls, resets the camera, doesn't tilt the controller, uses the Left Stick on the Switch (dual Joy-Con) to aim in any direction from the leader, and then tilts the controller such that the cursor ends in the opposite direction from the leader, they can then pause, change to stick-only cursor controls, and the same behavior will happen.

History

Pikmin 3 Deluxe was first announced in a tweet by Nintendo of America on August 5th, 2020.[1] The announcement came with a promotional trailer,[16] and a relaunch of the official website with limited information.[21] The Japanese announcement came in the form of a news article on the Nintendo website.[10] The game was also listed on the Nintendo eShop on this date, and could be pre-downloaded.

On the day of the announcement, the product page in Nintendo of America's website listed that the supported features were save data cloud and online play, in that order. Throughout the following days, this listing would get changed periodically. Around August 9th, the order was reversed, and around August 14th, online play was removed. On August 19th, it was noticed that the online play blurb had returned, but on August 22nd, it was nowhere to be seen again.[22][23]

On August 28th, 2020, the official Japanese website was launched, with subpages on backstory, basic gameplay, Pikmin types, combat, and structure.[24] These pages had several images and short videos that showed some changed mechanics. The new website also came with a trailer, which showcased the different types of Pikmin and their abilities.[18] The website at this point had 3 header and footer links with a 'coming soon' message, with titles that implied that they were about the new difficulty modes, the Side Stories and Piklopedia, and the additional game modes of Mission Mode and Bingo Battle.

Throughout September, nothing was announced directly about the game, but Nintendo's European Twitter accounts continued to promote the game with images[25] and short videos.[26] The only new thing presented by these videos was a piece of music.[12][13] The previously Japanese-only trailer was released in English on October 2nd, 2020.[27]

On October 6th, 2020, the official English website was updated with new pages on story and gameplay. A Nintendo Treehouse event featuring Pikmin 3 Deluxe and Hyrule Warriors: Age of Calamity was announced at the same time.[28] The event, which happened the next day, featured 2 presenters playing through day 2 of Story Mode in the Garden of Hope, day 4 of the Olimar's Assignment side story (the first gameplay shown of this mode), and a game of Bingo Battle.[3] Also revealed were the difficulty modes, how 2-player gameplay worked, the pause menu and control options, and various other differences. A demo of the game was announced at the end of the presentation, and was released that evening.

Gallery

Artwork

See more: Pikmin 3#Promotional artwork.

Screenshots

See also

External links

References

  1. ^ a b c d e f g Nintendo of America on Twitter, published on August 5th, 2020, retrieved on August 5th, 2020
  2. ^ Nintendo of UK on Twitter, published on August 5th, 2020, retrieved on August 5th, 2020
  3. ^ a b c d e YouTube video of a presentation of the game on Nintendo Treehouse: Live, published on October 7th, 2020, retrieved on October 7th, 2020
  4. ^ a b Pikmin 3 Deluxe on Nintendo UK's product listing, retrieved on August 5th, 2020
  5. ^ a b c YouTube video demonstrating how throwing works, published on August 18th, 2020, retrieved on August 28th, 2020
  6. ^ YouTube video demonstrating the sunset sequence, published on August 18th, 2020, retrieved on August 28th, 2020
  7. ^ a b c d e f g h YouTube video demonstrating group control, published on August 18th, 2020, retrieved on August 28th, 2020
  8. ^ a b c YouTube video demonstrating a fight against the Bug-Eyed Crawmad, published on August 18th, 2020, retrieved on August 28th, 2020
  9. ^ a b Video demonstrating plucking on the official Japanese website, retrieved on August 29th, 2020
  10. ^ a b c d e 『ピクミン3』がデラックスになってNintendo Switchに登場。新要素を収録し、10月30日発売決定。 on Nintendo of Japan, retrieved on August 5th, 2020
  11. ^ YouTube video showcasing the KopPad camera, published on October 5th, 2020, retrieved on October 5th, 2020
  12. ^ a b Nintendo of Europe on Twitter, published on September 24th, 2020, retrieved on October 2nd, 2020
  13. ^ a b Nintendo of Europe on Twitter, published on September 29th, 2020, retrieved on October 2nd, 2020
  14. ^ a b Pikmin™ 3 Deluxe for Nintendo Switch™ – Official Site on Nintendo's official website, retrieved on August 5th, 2020
  15. ^ YouTube video of the introduction cutscene, published on August 18th, 2020, retrieved on August 29th, 2020
  16. ^ a b c YouTube video of the announcement trailer, published on August 5th, 2020, retrieved on August 5th, 2020
  17. ^ YouTube video demonstrating a fight against a Puffy Blowhog, published on August 18th, 2020, retrieved on August 28th, 2020
  18. ^ a b c d YouTube video a Japanese promotional video, published on August 28th, 2020, retrieved on August 28th, 2020
  19. ^ a b YouTube video comparing Pikmin 3 and Pikmin 3 Deluxe, published on August 14th, 2020, retrieved on August 19th, 2020
  20. ^ a b ピクミン3 デラックス:商品情報 on Nintendo of Japan, retrieved on August 28th, 2020
  21. ^ Archive of the Pikmin 3 Deluxe official website, August 5th, 2020 on Nintendo, published on August 5th, 2020, retrieved on August 5th, 2020
  22. ^ Pikmin 3 Deluxe listing page on Wayback Machine
  23. ^ Twitter post on Twitter, published on August 20th, 2020, retrieved on August 22nd, 2020
  24. ^ Official Japanese website on Nintendo of Japan, published on August 28th, 2020, retrieved on August 30th, 2020
  25. ^ Nintendo Nederland on Twitter, published on September 27th, 2020, retrieved on October 2nd, 2020
  26. ^ Nintendo Portugal on Twitter, published on September 20th, 2020, retrieved on October 2nd, 2020
  27. ^ YouTube video an English translation of a Japanese promotional video, published on October 2nd, 2020, retrieved on October 2nd
  28. ^ Nintendo of America on Twitter, published on October 6th, retrieved on October 6th, 2020