Cave unit: Difference between revisions

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m (Fixed name.)
m ("Soil" is a more "official" name, and it's more fitting.)
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===Dirt===
===Soil===
<gallery>
<gallery>
File:P2CU_cap_tsuchi.jpg|'''cap_tsuchi''': Dead end.
File:P2CU_cap_tsuchi.jpg|'''cap_tsuchi''': Dead end.
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File:P2CU_room_north2x2_1_metal.jpg|'''room_north2x2_1_metal''': T-shaped room with only one exit.
File:P2CU_room_north2x2_1_metal.jpg|'''room_north2x2_1_metal''': T-shaped room with only one exit.
File:P2CU_room_north_1_metal.jpg|'''room_north_1_metal''': Circular room with only one exit.
File:P2CU_room_north_1_metal.jpg|'''room_north_1_metal''': Circular room with only one exit.
File:P2CU_room_white14x12_metal.jpg|'''room_white14x12_metal''': Dirt room with shine lighting through the ceiling, connected to a metal room and a smalll circular room by corridors. This is where [[White Pikmin]] are found, and is only used on sublevel 3 of the [[White Flower Garden]].
File:P2CU_room_white14x12_metal.jpg|'''room_white14x12_metal''': Soil room with shine lighting through the ceiling, connected to a metal room and a smalll circular room by corridors. This is where [[White Pikmin]] are found, and is only used on sublevel 3 of the [[White Flower Garden]].
File:P2CU_way2x2_metal.jpg|'''way2x2_metal''': Straight corridor, 1x2.
File:P2CU_way2x2_metal.jpg|'''way2x2_metal''': Straight corridor, 1x2.
File:P2CU_way2_metal.jpg|'''way2_metal''': Straight corridor.
File:P2CU_way2_metal.jpg|'''way2_metal''': Straight corridor.
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File:P2CU_item_way3_conc.jpg|'''item_way3_conc''': Concrete three way crossing that presumably contains an item. Unused.
File:P2CU_item_way3_conc.jpg|'''item_way3_conc''': Concrete three way crossing that presumably contains an item. Unused.
File:P2CU_item_way3_metal.jpg|'''item_way3_metal''': Metal three way crossing that presumably contains an item. Unused.
File:P2CU_item_way3_metal.jpg|'''item_way3_metal''': Metal three way crossing that presumably contains an item. Unused.
File:P2CU_item_way3_tsuchi.jpg|'''item_way3_tsuchi''': Dirt three way crossing that presumably contains an item. Unused.
File:P2CU_item_way3_tsuchi.jpg|'''item_way3_tsuchi''': Soil three way crossing that presumably contains an item. Unused.
File:P2CU_item_way4_conc.jpg|'''item_way4_conc''': Concrete four way crossing that presumably contains an item. Unused.
File:P2CU_item_way4_conc.jpg|'''item_way4_conc''': Concrete four way crossing that presumably contains an item. Unused.
File:P2CU_item_way4_metal.jpg|'''item_way4_metal''': Metal four way crossing that presumably contains an item. Unused.
File:P2CU_item_way4_metal.jpg|'''item_way4_metal''': Metal four way crossing that presumably contains an item. Unused.
File:P2CU_item_way4_tsuchi.jpg|'''item_way4_tsuchi''': Dirt four way crossing that presumably contains an item. Unused.
File:P2CU_item_way4_tsuchi.jpg|'''item_way4_tsuchi''': Soil four way crossing that presumably contains an item. Unused.
File:P2CU_item_wayl_conc.jpg|'''item_wayl_conc''': Turning concrete corridor that presumably contains an item. Unused.
File:P2CU_item_wayl_conc.jpg|'''item_wayl_conc''': Turning concrete corridor that presumably contains an item. Unused.
File:P2CU_item_wayl_metal.jpg|'''item_wayl_metal''': Turning metal corridor that presumably contains an item. Unused.
File:P2CU_item_wayl_metal.jpg|'''item_wayl_metal''': Turning metal corridor that presumably contains an item. Unused.
File:P2CU_item_wayl_tsuchi.jpg|'''item_wayl_tsuchi''': Turning dirt corridor that presumably contains an item. Unused.
File:P2CU_item_wayl_tsuchi.jpg|'''item_wayl_tsuchi''': Turning soil corridor that presumably contains an item. Unused.
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File:P2CU_room_5x5a_2_kusachi.jpg|'''room_5x5a_2_tekiF_kusachi''': Near duplicate of '''room_5x5a_2_kusachi''' (garden two way split, 2 exits), differing only on '''layout.txt'''. Used only on the [[Sniper Room]].
File:P2CU_room_5x5a_2_kusachi.jpg|'''room_5x5a_2_tekiF_kusachi''': Near duplicate of '''room_5x5a_2_kusachi''' (garden two way split, 2 exits), differing only on '''layout.txt'''. Used only on the [[Sniper Room]].
File:P2CU_room_big_kusachi.jpg|'''room_big_tekiF_kusachi''': Near duplicate of '''room_big_kusachi''' (garden room with an upside-down bucket), differing only on '''grid.bin''' and '''layout.txt'''. Used only on the Sniper Room.
File:P2CU_room_big_kusachi.jpg|'''room_big_tekiF_kusachi''': Near duplicate of '''room_big_kusachi''' (garden room with an upside-down bucket), differing only on '''grid.bin''' and '''layout.txt'''. Used only on the Sniper Room.
File:P2CU_room_block1_3_tsuchi.jpg|'''room_block1_3_hiba_tsuchi''': Near duplicate of '''room_block1_3_tsuchi''' (dirt room with a wall with a rectangular hole), differing only on '''layout.txt'''. Used only on sublevel 3 of the [[Hole of Beasts]] and sublevel 1 of the [[Emperor's Realm]].
File:P2CU_room_block1_3_tsuchi.jpg|'''room_block1_3_hiba_tsuchi''': Near duplicate of '''room_block1_3_tsuchi''' (soil room with a wall with a rectangular hole), differing only on '''layout.txt'''. Used only on sublevel 3 of the [[Hole of Beasts]] and sublevel 1 of the [[Emperor's Realm]].
File:P2CU_room_cent_4_metal.jpg|'''room_cent2_4_metal''': Near duplicate of '''room_cent_4_metal''' (large metal four way crossing with purple center), differing only on '''layout.txt'''. Used only on sublevel 1 of the [[White Flower Garden]] and sublevel 12 of the [[Hole of Heroes]].
File:P2CU_room_cent_4_metal.jpg|'''room_cent2_4_metal''': Near duplicate of '''room_cent_4_metal''' (large metal four way crossing with purple center), differing only on '''layout.txt'''. Used only on sublevel 1 of the [[White Flower Garden]] and sublevel 12 of the [[Hole of Heroes]].
File:P2CU_room_cent_4_tsuchi.jpg|'''room_cent_4_mat_tsuchi''': Near duplicate of '''room_cent_4_tsuchi''' (circular dirt room with 4 long exits), differing only on '''layout.txt'''. Unused.
File:P2CU_room_cent_4_tsuchi.jpg|'''room_cent_4_mat_tsuchi''': Near duplicate of '''room_cent_4_tsuchi''' (circular soil room with 4 long exits), differing only on '''layout.txt'''. Unused.
File:P2CU_room_hitode4x4_3_metal.jpg|'''room_hitode4x4_tekiF_3_metal''': Near duplicate of '''room_hitode4x4_3_metal''' (metal room with raised platform with [[Armored Cannon Beetle Larva]]e), differing only on '''layout.txt'''. Used only on sublevel 3 of the [[Subterranean Complex]] and sublevel 1 of the [[Brawny Abyss]].
File:P2CU_room_hitode4x4_3_metal.jpg|'''room_hitode4x4_tekiF_3_metal''': Near duplicate of '''room_hitode4x4_3_metal''' (metal room with raised platform with [[Armored Cannon Beetle Larva]]e), differing only on '''layout.txt'''. Used only on sublevel 3 of the [[Subterranean Complex]] and sublevel 1 of the [[Brawny Abyss]].
File:P2CU_room_hitode6x6_3_toy.jpg|'''room_hitode6x6_yakushima_3_toy''': Near duplicate of '''room_hitode6x6_3_toy''' (toybox room with a box containing crayons and building blocks), differing only on '''layout.txt'''. Used only on sublevel 1 of the [[Glutton's Kitchen]].
File:P2CU_room_hitode6x6_3_toy.jpg|'''room_hitode6x6_yakushima_3_toy''': Near duplicate of '''room_hitode6x6_3_toy''' (toybox room with a box containing crayons and building blocks), differing only on '''layout.txt'''. Used only on sublevel 1 of the [[Glutton's Kitchen]].
File:P2CU_room_manh7x7p_9_conc.jpg|'''room_manh7x7p_boss_conc''': Near duplicate of '''room_manh7x7p_9_conc''' (large circular room with 8 exits), differing only on '''layout.txt'''. Used only on the [[Angle Maze]] ([[Raging Long Legs]]) and sublevel 7 of the [[Snagret Hole]].
File:P2CU_room_manh7x7p_9_conc.jpg|'''room_manh7x7p_boss_conc''': Near duplicate of '''room_manh7x7p_9_conc''' (large circular room with 8 exits), differing only on '''layout.txt'''. Used only on the [[Angle Maze]] ([[Raging Long Legs]]) and sublevel 7 of the [[Snagret Hole]].
File:P2CU_room_manh_2_conc.jpg|'''room_manh_boss_conc''': Near duplicate of '''room_manh_2_conc''' (large circular concrete room with a partial stone floor), differing only on '''layout.txt''' and '''route.txt'''. Used only on sublevel 5 of the [[Submerged Castle]].
File:P2CU_room_manh_2_conc.jpg|'''room_manh_boss_conc''': Near duplicate of '''room_manh_2_conc''' (large circular concrete room with a partial stone floor), differing only on '''layout.txt''' and '''route.txt'''. Used only on sublevel 5 of the [[Submerged Castle]].
File:P2CU_room_mid1_6_tsuchi.jpg|'''room_mid1_6_boss_tsuchi''': Near duplicate of '''room_mid1_6_tsuchi''' (large dirt room with 6 exits), differing only on '''layout.txt'''. Used only on sublevel 3 of the Snagret Hole.
File:P2CU_room_mid1_6_tsuchi.jpg|'''room_mid1_6_boss_tsuchi''': Near duplicate of '''room_mid1_6_tsuchi''' (large soil room with 6 exits), differing only on '''layout.txt'''. Used only on sublevel 3 of the Snagret Hole.
File:P2CU_room_nobo1_4_metal.jpg|'''room_nobo1_4_metal''': Near duplicate of '''room_nobo2_4_metal''' (huge zigzagging and spiraling metal room), differing only on '''layout.txt'''. Unused.
File:P2CU_room_nobo1_4_metal.jpg|'''room_nobo1_4_metal''': Near duplicate of '''room_nobo2_4_metal''' (huge zigzagging and spiraling metal room), differing only on '''layout.txt'''. Unused.
File:P2CU_room_north2x2_1_tile.jpg|'''room_north2x2_1_tekiF_tile''': Near duplicate of '''room_north2x2_1_tile''' (square tile room with one exit), differing only on '''layout.txt'''. Used only on sublevel 1 of [[The Giant's Bath]] and sublevel 2 of [[Hazard Training]].
File:P2CU_room_north2x2_1_tile.jpg|'''room_north2x2_1_tekiF_tile''': Near duplicate of '''room_north2x2_1_tile''' (square tile room with one exit), differing only on '''layout.txt'''. Used only on sublevel 1 of [[The Giant's Bath]] and sublevel 2 of [[Hazard Training]].
File:P2CU_room_north_1_snow.jpg|'''room_north_tutorial_1_snow''': Near duplicate of '''room_north_1_snow''', differing only on '''layout.txt''' and '''route.txt'''. Used only on sublevel 1 of the [[Emergence Cave]].
File:P2CU_room_north_1_snow.jpg|'''room_north_tutorial_1_snow''': Near duplicate of '''room_north_1_snow''', differing only on '''layout.txt''' and '''route.txt'''. Used only on sublevel 1 of the [[Emergence Cave]].
File:P2CU_room_north_1_tsuchi.jpg|'''room_north_1_hiba_tsuchi''': Near duplicate of '''room_north_1_tsuchi''' (circular dirt room with one exit), differing only on '''layout.txt''' and '''route.txt'''. Used only on sublevel 3 of the [[Hole of Beasts]] and sublevel 2 of [[Emperor's Realm]].
File:P2CU_room_north_1_tsuchi.jpg|'''room_north_1_hiba_tsuchi''': Near duplicate of '''room_north_1_tsuchi''' (circular soil room with one exit), differing only on '''layout.txt''' and '''route.txt'''. Used only on sublevel 3 of the [[Hole of Beasts]] and sublevel 2 of [[Emperor's Realm]].
File:P2CU_room_north_1_tsuchi.jpg|'''room_north_1_mat_tsuchi''': Same as the previous one. All three of these units differ in the same files. This one is used in sublevels 1 and 5 of the [[Cryptic Cavern]].
File:P2CU_room_north_1_tsuchi.jpg|'''room_north_1_mat_tsuchi''': Same as the previous one. All three of these units differ in the same files. This one is used in sublevels 1 and 5 of the [[Cryptic Cavern]].
File:P2CU_room_Oashi8x9_conc.jpg|'''room_Oashi8x9_s_conc''': Near duplicate of '''room_Oashi8x9_conc''' (large circular room with partial stone floor and light shining in), differing only on '''layout.txt'''. Used only on the [[Cavernous Abyss]].
File:P2CU_room_Oashi8x9_conc.jpg|'''room_Oashi8x9_s_conc''': Near duplicate of '''room_Oashi8x9_conc''' (large circular room with partial stone floor and light shining in), differing only on '''layout.txt'''. Used only on the [[Cavernous Abyss]].
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File:P2CU_room_hitode6x7_4_toy.jpg|'''room_vs_hitode6x7_4_toy''': Variant of '''room_hitode6x7_4_toy''' (garden room with 4 exits).
File:P2CU_room_hitode6x7_4_toy.jpg|'''room_vs_hitode6x7_4_toy''': Variant of '''room_hitode6x7_4_toy''' (garden room with 4 exits).
File:P2CU_room_ike3_2_snow.jpg|'''room_vs_ike3_2_snow''': Variant of '''room_ike3_2_snow''' (snow room with a ramp leading to the top of a wall in the middle).
File:P2CU_room_ike3_2_snow.jpg|'''room_vs_ike3_2_snow''': Variant of '''room_ike3_2_snow''' (snow room with a ramp leading to the top of a wall in the middle).
File:P2CU_room_mid1_6_tsuchi.jpg|'''room_vs_mid1_6_tsuchi''': Variant of '''room_mid1_6_tsuchi''' (dirt room with 6 exits).
File:P2CU_room_mid1_6_tsuchi.jpg|'''room_vs_mid1_6_tsuchi''': Variant of '''room_mid1_6_tsuchi''' (soil room with 6 exits).
File:P2CU_room_mid_kusachi.jpg|'''room_vs_mid_kusachi''': Variant of '''room_mid_kusachi''' (large three way garden crossing).
File:P2CU_room_mid_kusachi.jpg|'''room_vs_mid_kusachi''': Variant of '''room_mid_kusachi''' (large three way garden crossing).
File:P2CU_room_mid_sara2_8_toy.jpg|'''room_vs_mid_sara2_8_toy''': Variant of '''room_mid_sara2_8_toy''' (garden room with 3 colored half-discs).
File:P2CU_room_mid_sara2_8_toy.jpg|'''room_vs_mid_sara2_8_toy''': Variant of '''room_mid_sara2_8_toy''' (garden room with 3 colored half-discs).

Revision as of 12:40, December 30, 2013

Caves in Pikmin 2 are made out of randomly placed units. There are units that represent dead ends, corridors, crossings, and rooms. Every cave's sublevel has a list of units that can be used by the game to create it; the latter is then responsible to randomly align the units in order to create a level with no unconnected exits.

List of units

The following is a list of all existing units in Pikmin 2, used and unused.

Concrete

Soil

Garden

Metal

Snow

Toybox

Tiles

Others

Pathways with items

The following units are copies of the regular pathway units, but presumed to have items (normally eggs) in them, judging by the names. All of these are unused.

Near duplicates

These units are near duplicates of existing units, differing only on certain internal files. These duplicates could exist for a variety of reasons, but most of the time, it's to change the general layout of an existing unit, for the purposes of the cave or the objects within.

2-Player variants

As with the previous section, these units are near duplicates of existing units, but with layout.txt changed to fit the 2-Player Battle arenas.