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{{guide}}
The '''Snack Pit''' is the sixteenth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. All of the treasure is food (except for [[The Key]]) and features many gluttonous [[Breadbugs]], including the [[Giant Breadbug]].


The Snack Pit is the sixteenth [[Challenge Mode (Pikmin 2)|Challenge Mode]] arena in ''[[Pikmin 2]]'' featuring [[Breadbugs]]; also, all of the treasure is food, except for [[The Key]]. [[The Key]] is found inside a [[Giant Breadbug]]. Every treasure in this level is, as implied by the name, food.
==Sublevel 1==
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Giant Breadbug|Giant Breadbug]]''
* '''Time''': 150 (300 seconds)
* '''Starting Pikmin''':
** {{icon|Red Pikmin|v=P2|y}} × 5 (leaf)
** {{icon|Yellow Pikmin|v=P2|y}} × 5 (leaf)
** {{icon|Blue Pikmin|v=P2|y}} × 5 (leaf)
** {{icon|Purple Pikmin|v=P2|y}} × 5 (leaf)
** {{icon|White Pikmin|v=P2|y}} × 5 (leaf)
* '''Treasures''':
** {{icon|Bug Bait|y}} × 2
** {{icon|Comfort Cookie|y}} × 2
** {{icon|Compelling Cookie|y}} × 2
** {{icon|Hideous Victual|y}} × 1 (inside Breadbug)
** {{icon|Impenetrable Cookie|y}} × 2
** {{icon|Imperative Cookie|y}} × 2
** {{icon|Meat of Champions|y}} × 1 (inside Breadbug)
** {{icon|Meat Satchel|y}} × 1 (inside Breadbug)
** {{icon|Succulent Mattress|y}} × 2
** {{icon|The Key|y}} × 1 (inside Giant Breadbug)
* '''Enemies''':
** {{icon|Breadbug|y}} × 3
** {{icon|Giant Breadbug|y}} × 1
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** None
{{see also|Giant Breadbug#Strategy|t1=Giant Breadbug strategy}}
 
Defeat the Giant Breadbug using the strategies linked to above. It holds the [[The Key|key]], and defeating the other Breadbugs will release all treasures they captured. It should be very easy to achieve a pink flower on the level, so long as you make sure your Pikmin don't get dragged into the den of some of the Breadbugs.
 
{{cavegen|sp1}}
{{sublevel technical
|cave        = ch_MIYA_oopan
|enemymax    = 4
|itemmax    = 12
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 1_MIYA_manh2_conc.txt
|lightfile  = key_light_lv1.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_pipe|Dead end
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_manh_2_conc|'''Large circular room with 1 exit'''
}}
}}


==Sublevel 1==
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
*'''Time''': 150
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
*'''Treasures'''
|-
**[[The Key]]
! colspan="5" | The game spawns these "main" objects:
**[[Bug Bait]] x2
|-
**[[Compelling Cookie]] x2
! ID !! Object !! Amount !! Fall method !! Spawn location
**[[Succulent Mattress]]
|-
**[[Comfort Cookie]]
| 1
**[[Meat Satchel]]
| {{icon|Giant Breadbug|y}}
**[[Imperative Cookie]]
| 1
**[[Hideous Victual]]
| None
**[[Meat of Champions]]
| "Easy" enemy spots
**[[Impenetrable Cookie]] x2
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Breadbug|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Meat of Champions|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Breadbug|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Meat Satchel|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Breadbug|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Hideous Victual|y}}
| colspan="3" | Carried inside entry with ID 4
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Bug Bait|y}}
| 2
| None
| Treasure spots
|-
| 6
| {{icon|Imperative Cookie|y}}
| 2
| None
| Treasure spots
|-
| 7
| {{icon|Compelling Cookie|y}}
| 2
| None
| Treasure spots
|-
| 8
| {{icon|Impenetrable Cookie|y}}
| 2
| None
| Treasure spots
|-
| 9
| {{icon|Comfort Cookie|y}}
| 2
| None
| Treasure spots
|-
| 10
| {{icon|Succulent Mattress|y}}
| 2
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


Defeat the Giant Breadbug with either of [[Giant Breadbug#How to kill|these strategies]]. It holds the [[The Key|key]], and defeating the other Breadbugs will release all treasures they captured. It should be very easy to achieve a Pink Flower on the level, so long as you make sure your Pikmin don't get dragged into the den of some of the Breadbugs.
==Names in other languages==
{{Foreignname
|Jap=食神のかまど<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Glutton's Oven
|SpaA=Pozo del Aperitivo
|SpaAM=Appetizer Well
|FraA=Gouffre des délices
|FraAM=Delicacies chasm
|FraE=Gouffre des Délices
|FraEM=Delicacies Chasm
|Ger=Stullengrube
|GerM=Bread Pit
|Ita=Pozzo dello spuntino
|ItaM=Snack Well
}}


{{CM}}
{{CM}}

Latest revision as of 19:17, April 16, 2024

Snack Pit
The Snack Pit in Pikmin 2's Challenge Mode.
Sublevels 1 Ultra-bitter sprays 0
Red Pikmin 5 Ultra-spicy sprays 0
Yellow Pikmin 5
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Blue Pikmin 5
White Pikmin 5
Purple Pikmin 5
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Snack Pit is the sixteenth level in Pikmin 2's Challenge Mode. All of the treasure is food (except for The Key) and features many gluttonous Breadbugs, including the Giant Breadbug.

Sublevel 1[edit]

See also: Giant Breadbug strategy.

Defeat the Giant Breadbug using the strategies linked to above. It holds the key, and defeating the other Breadbugs will release all treasures they captured. It should be very easy to achieve a pink flower on the level, so long as you make sure your Pikmin don't get dragged into the den of some of the Breadbugs.

Generate sample map →

Technical sublevel information
Internal cave name ch_MIYA_oopan
"Main" object maximum (?) 4
"Treasure" object maximum (?) 12
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_MIYA_manh2_conc.txt
Lighting file (?) key_light_lv1.ini
Background (?) None
Cave units (?)
cap_pipe
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_manh_2_conc
Large circular room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Giant Breadbug icon.png Giant Breadbug 1 None "Easy" enemy spots
- The Key icon.png The Key Carried inside entry with ID 1
2 Breadbug icon.png Breadbug 1 None "Easy" enemy spots
- Meat of Champions icon.png Meat of Champions Carried inside entry with ID 2
3 Breadbug icon.png Breadbug 1 None "Easy" enemy spots
- Meat Satchel icon.png Meat Satchel Carried inside entry with ID 3
4 Breadbug icon.png Breadbug 1 None "Easy" enemy spots
- Hideous Victual icon.png Hideous Victual Carried inside entry with ID 4
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
5 Bug Bait icon.png Bug Bait 2 None Treasure spots
6 Imperative Cookie icon.png Imperative Cookie 2 None Treasure spots
7 Compelling Cookie icon.png Compelling Cookie 2 None Treasure spots
8 Impenetrable Cookie icon.png Impenetrable Cookie 2 None Treasure spots
9 Comfort Cookie icon.png Comfort Cookie 2 None Treasure spots
10 Succulent Mattress icon.png Succulent Mattress 2 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese 食神のかまど? Glutton's Oven
Flag of Québec French (NoA) Gouffre des délices Delicacies chasm
Flag of France French (NoE) Gouffre des Délices Delicacies Chasm
Flag of Germany German Stullengrube Bread Pit
Flag of Italy Italian Pozzo dello spuntino Snack Well
Flag of Mexico Spanish (NoA) Pozo del Aperitivo Appetizer Well