Challenge Mode (Pikmin 2): Difference between revisions
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|GerN=GameCube version's title screen<br>GameCube and Wii versions' Challenge Mode screen | |GerN=GameCube version's title screen<br>GameCube and Wii versions' Challenge Mode screen |
Revision as of 18:52, November 10, 2021
- For the challenge mode in the first game, see Challenge Mode (Pikmin).
- Not to be confused with the Challenge Mode from Pikmin Adventure.
Challenge Mode is an alternative game mode in Pikmin 2, and it is unrelated to the first game's Challenge Mode. Challenge Mode takes place in many special caves, and the player will need to collect The Key in each sublevel in order to open the hole to the next one, or in the case of the last sublevel, the geyser that finishes the cave.
All stages have a time limit (in units; each unit represents two seconds), and players must finish the current sublevel before time runs out, or they fail the challenge. Every time a new sublevel is entered, some more units of time are added to the existing amount. Although the goal is to just complete the last sublevel, players are also given a score based on how well they performed. The game keeps track of the high scores for each stage, and on top of recording the completion of a level (which marks it with a white flower), the player can also receive a pink flower ranking for that cave if they beat it without a single Pikmin death (or Pikmin sprout left behind).
There are 30 stages in all, each with a specific amount of starting Pikmin, sprays, time limits, etc. During gameplay, the player has access to one Exploration Kit perk: the Five-man Napsack.
Levels
- Explorer's Cave
- Novice Training
- Lost Toy Box
- Creator's Garden
- Green Hole
- Hot House
- Brawny Abyss
- Red Chasm
- Trampled Garden
- Twilight Garden
- Cryptic Cavern
- Concrete Maze
- Collector's Room
- Dweevil Nest
- Cavernous Abyss
- Snack Pit
- Three Color Training
- Hazard Training
- Cave of Snarls
- The Giant's Bath
- Rumbling Grotto
- Subterranean Lair
- Hidden Garden
- Abduction Den
- Secret Testing Range
- Breeding Ground
- Cave of Pain
- Bully Den
- Sniper Room
- Emperor's Realm
Co-op
Co-op is a variation of Challenge Mode with two players, as the name implies. As with 2-Player Battle, player one controls Olimar on the top screen, and player two controls Louie on the bottom one. The spray counter on the HUD shows the same value for both screens, seeing as the sprays are shared, i.e. if one player uses a spray, it'll be depleted on the counter of both players' screens. Other than this, co-op is completely identical to regular Challenge Mode.
Because the multitasking in co-op mode increases efficiency, scores between single-player mode and co-op mode are kept separately.
Unlocking
To unlock this game mode, the player needs to collect The Key from the final floor of the Citadel of Spiders in the Perplexing Pool, in Story Mode. Doing this once and saving the game will unlock Challenge Mode permanently, even if the player deletes that story mode save file.
Challenge Mode starts with 5 levels unlocked, and for every level completed, another level is unlocked. A widely held misconception is that in order to complete Challenge Mode, one must collect all the treasures and have no Pikmin losses, but only the key on each level is required. To unlock a special cutscene with Louie, the player must complete the Challenge Mode with all pink flowers.
Scoring
The final score the player receives depends on the amount of Pokos gathered, the amount of Pikmin that survived at the end, and the amount of time left on the timer before leaving. If the run is ended because a leader lost all his health or because the timer ran out, then the number of Pikmin and time remaining will be set to 0 when tallying up the score. The final score value is obtained by summing the three factors, but the number of Pokos and number of remaining Pikmin are multiplied by 10, as detailed in the following formula:
Gallery
The Challenge Mode menu.
Trivia
- There is a minor glitch in which a leader will remain on the ground, when the player gives up.
- The game's files can be edited to change the number of starting Pikmin on any given level. There are settings for seven Pikmin types, and setting the "seventh" type's number to non-zero makes pikpik carrots join the player's party, and act as Pikmin.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
French | Mode Challenge | Challenge Mode | |
French (NoA) | Mode défi | Challenge Mode | |
German | Challenge-Mode Challenge-Modus |
Challenge Mode | GameCube version's title screen GameCube and Wii versions' Challenge Mode screen |