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{{infobox challenge
{{infobox challenge
|image={{PAGENAME}}.jpg
|image={{PAGENAME}}.jpg
|size=250px
|sublevels=1
|sublevels=1
|time=sublevel 1 - 180
|spicy=2
|spicy=2
|bitter=1
|bitter=1
|reds=30
|red=30
|yellows=30
|redm=f
|yellow=30
|yellowm=f
|gridcol=4
|gridrow=5
}}
}}
The '''Abduction Den''' is the twenty-fourth level in Challenge mode in ''[[Pikmin 2]]''. There is only one sublevel, but there are many enemies. These enemies include: [[Bumbling Snitchbug]]s, [[Careening Dirigibug]]s, [[Fiery Dweevil]]s, a [[Swooping Snitchbug]], and a [[Greater Spotted Jellyfloat]].


As said, there are quite a few enemies that take [[Pikmin family|Pikmin]] and [[Leader|Captain]]s in the air (abduction). It would be wise to lure the Greater Spotted Jellyfloat away from the rest to get the key it holds. If one is here for the pink flowers, then nothing else should be done. If a high score is wanted, taking out the Careening Dirigibugs with an [[Ultra-Bitter Spray]] is advisable.
The twenty-fourth level in Challenge mode in ''[[Pikmin 2]]''.There are quite a few enemies that take [[Pikmin (species)|Pikmin]] and [[Captain]]s in their grasp, hence the name.


== Another way to beat this ==
==Sublevel 1==
Take both Captains with no Pikmin, and go over to the Greater Spotted Jellyfloat. Let it suck up '''ONLY ONE''' of the Captains, and let the other one freeze the Jellyfloat when it sucks up the Captain. Then as the Captain that is inside the Jellyfloat, rapidly press the same buttons you would as if you were taken by a Snitchbug. The Jellyfloat will break, you will escape, and the key is yours. take the key and escape as quickly as you can.
*'''Theme''': Snow
*'''Time''': 180
*'''Enemies''':
**1 [[Greater Spotted Jellyfloat]]
**4 [[Careening Dirigibug]]s
**3 [[Bumbling Snitchbug]]s
**2 [[Fiery Dweevil]]s
**1 [[Swooping Snitchbug]]
*'''Hazards''':
**3 [[Hazard#Fire|fire geysers]]
*'''Treasures''':
**[[The Key]] (inside the Greater Spotted Jellyfloat)
**6 [[Omniscient Sphere]]s (4 inside the Careening Dirigibugs, 2 inside the Fiery Dweevils)
**3 [[Mirth Sphere]]s (inside the Bumbling Snitchbugs)
**[[Unknown Merit]] (inside the Swooping Snitchbug)
**[[Rubber Ugly]]
**[[Paradoxical Enigma]]
**[[Combustion Berry]]
*'''Plants''':
**7 [[Common Glowcap]]s
*'''Others''':
**None


{{CM}}[[File:Pikmin_den.jpg|thumb]]
{{sublevel technical
[[Category:Pikmin 2]]
|cave        = ch_NARI_09suikomi
[[Category:Pikmin 2 Challenge Mode]]
|enemymax    = 14
|itemmax    = 3
|gatemax    = 0
|capmax      = 0
|rooms      = 3
|geyser      = Yes
|unitfile    = 3_MAT_hit34_sak2_uzu1_snow.txt
|lightfile  = tutorial_1_light.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_snow|Dead end
|way3_snow|Three-way crossing
|way4_snow|Four-way crossing
|wayl_snow|Turning corridor
|way2_snow|Corridor
|way2x2_snow|Long corridor
}}
{{sublevel units
|room_saka2_2_snow|'''Room with large trunk'''
|room_hitode3_4_snow|'''Room with 4 exits'''
|room_uzu1_1_snow|'''Room with spiraling trunk'''
}}
}}
 
It would be wise to lure the Greater Spotted Jellyfloat away from the rest to get the key it holds. If one is here for the pink flowers, then nothing else should be done. If a high score is wanted, taking out the Careening Dirigibugs with an Ultra-Bitter Spray is advisable.
 
One strategy is as follows: The player should take both captains with no Pikmin, and go over to the [[Greater Spotted Jellyfloat]]. One captain should be angled so that the Jellyfloat sucks him up into its body; the other captain should then petrify the creature with the Ultra-Bitter Spray. Then, using the captain that is inside the Jellyfloat, the player should rapidly press the same buttons they would use if they were taken by a [[Swooping Snitchbug]]. The Jellyfloat will break, the captain will escape, and the key will clatter onto the floor. After taking the key, one can collect any other treasures at will, and finally escape.
 
==Names in other languages==
{{Foreignname
|Jap=さらいの洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|SpaA=Antro de la Abducción
|SpaAM=Abduction Hole
}}
 
{{CM}}

Revision as of 16:06, July 8, 2014

Abduction Den
Abduction Den.jpg
Sublevels 1 Ultra-bitter sprays 1
Red Pikmin 30 Ultra-spicy sprays 2
Yellow Pikmin 30
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The twenty-fourth level in Challenge mode in Pikmin 2.There are quite a few enemies that take Pikmin and Captains in their grasp, hence the name.

Sublevel 1

Technical sublevel information
Internal cave name ch_NARI_09suikomi
"Main" object maximum (?) 14
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 3_MAT_hit34_sak2_uzu1_snow.txt
Lighting file (?) tutorial_1_light.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
cap_snow
way3_snow
way4_snow
wayl_snow
way2_snow
way2x2_snow
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_saka2_2_snow
room_hitode3_4_snow
room_uzu1_1_snow
Room with large trunk Room with 4 exits Room with spiraling trunk

It would be wise to lure the Greater Spotted Jellyfloat away from the rest to get the key it holds. If one is here for the pink flowers, then nothing else should be done. If a high score is wanted, taking out the Careening Dirigibugs with an Ultra-Bitter Spray is advisable.

One strategy is as follows: The player should take both captains with no Pikmin, and go over to the Greater Spotted Jellyfloat. One captain should be angled so that the Jellyfloat sucks him up into its body; the other captain should then petrify the creature with the Ultra-Bitter Spray. Then, using the captain that is inside the Jellyfloat, the player should rapidly press the same buttons they would use if they were taken by a Swooping Snitchbug. The Jellyfloat will break, the captain will escape, and the key will clatter onto the floor. After taking the key, one can collect any other treasures at will, and finally escape.

Names in other languages

Language Name Meaning
Flag of Japan Japanese さらいの洞窟?
Flag of Mexico Spanish (NoA) Antro de la Abducción Abduction Hole