Super Smash Bros. Brawl: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
m (Renamed "sequel" parameter to "successor")
 
(110 intermediate revisions by 22 users not shown)
Line 1: Line 1:
[[File:Brawlylogo.jpg|270px|thumb]][[File:Pikmin_stuff_in_SSBB.jpg|thumb|''Pikmin'' in Brawl.]]
{{page title|''Super Smash Bros. Brawl''}}
'''''Super Smash Bros. Brawl''''' is the third installment in Nintendo's cross-series 3D fighting game. It is the first series where Pikmin elements have exceeded a couple of trophies, most notably for the inclusion of [[Olimar]] as a playable character.  
{{Infobox game
__TOC__
|name        = Super Smash Bros. Brawl
{{clear}}
|image      = Brawl Boxart.jpg
==Olimar & Pikmin==
|size        = 250px
[[Image:Pikmin 080109b-l.jpg|thumb|left|250px|Olimar and the 5 kinds of Pikmin in Brawl.]]
|caption    = North American boxart
Olimar is featured as one of the playable characters in the third game of the series, and is on the starting roster (as opposed to being a secret character that needs to be unlocked). Nearly all of his moves involve the [[Pikmin family|Pikmin]], making him dependent on them. Even the simple "grab", in which the player holds an opponent, requires Pikmin. Up to six of these can be plucked from the ground, the color is randomly determined. The range of Pikmin covers all of those that are found in ''[[Pikmin 2]]'' except [[Bulbmin]]. The Pikmin are immune to attacks when they are with Olimar but if they are away from him they can be killed rather easily. Olimar does not take damage when this happens, and each dead one allows one more to be pulled from the ground.
|jname      = {{j|大乱闘スマッシュブラザーズX|Dai rantō sumasshuburazāzu X}}
|esrb        = T
|pegi        = 12
|console    = Wii
|developer  = [[smashwiki:Sora|Sora]] and [[smashwiki:HAL Laboratory|HAL Laboratory]]
|publisher  = [[Nintendo]]
|genre      = Fighting
|players    = 1 to 4 players (depends on the mode)
|savesize    = 128 blocks
|predecessor = [[smashwiki:Super Smash Bros. Melee|Super Smash Bros. Melee]]
|successor  = [[Super Smash Bros. for Nintendo 3DS and Wii U]]
|jp          = {{date|31|January|2008}}
|na          = {{date|9|March|2008}}
|eu          = {{date|27|June|2008}}
|au          = {{date|26|June|2008}}
}}
{{external|''Super Smash Bros. Brawl''|[[smashwiki:Super Smash Bros. Brawl|SmashWiki]]|SmashWiki.png}}


Olimar's Pikmin are immune to the same elemental [[hazard]]s as in the [[Pikmin games|''Pikmin'' games]]. For example, [[Blue Pikmin]] will not drown like other Pikmin when Olimar falls in water (they can also swim if thrown in), [[Yellow Pikmin]] can survive going through electrical currents created by Pikachu and various enemies in story mode (even though the electrocution noise is still made), and [[Red Pikmin]] are immune to the flames of Bowser or Charizard. White pikmin, however, are not immune to Wario's Fart attack, or any other move which might be considered poison-based. Purple Pikmin have more stamina when attacked (sometimes taking several hits before being killed). 
'''''Super Smash Bros. Brawl''''' ({{j|大乱闘スマッシュブラザーズX|Dai rantō sumasshuburazāzu X}}) is the third installment in Nintendo's cross-series 3D fighting game. It is the first game in the series where ''[[Pikmin series|Pikmin]]'' elements have exceeded a couple of trophies, most notably for the inclusion of [[Olimar]] as a playable character.


[[File:OlimarColors.jpg|thumb|400px|Olimar's possible color schemes.]]
==Olimar & Pikmin==
[[File:Olimar and five Pikmin Brawl.jpg|thumb|left|250px|Olimar and the 5 kinds of Pikmin in ''Brawl''.]]
Olimar is featured as one of the playable characters in this game, and is on the starting roster (as opposed to being a secret character that needs to be unlocked). Nearly all of his moves involve the [[Pikmin family|Pikmin]], making him dependent on them. Even the simple "grab", in which the player holds an opponent, requires Pikmin. Up to six of these can be [[pluck]]ed from the ground, their type [[Randomness|random]]ly determined. The range of Pikmin covers all of those that are found in ''[[Pikmin 2]]'' except [[Bulbmin]]. The Pikmin are not affected by attacks when they are with Olimar, but if they are away from him they can be killed rather easily. Olimar does not take damage when this happens, and each dead one allows one more to be pulled from the ground.


An odd thing to note about Olimar's Pikmin is that they move awfully on ice. Turning around, gaining speed, and slowing down is difficult for them. Olimar is also playable in the latest ''Super Smash Bros.'' series, SSB Wii U/3DS.
Olimar's Pikmin are immune to the same elemental [[hazard]]s as in the [[Pikmin series|''Pikmin'' games]]. For example, [[Blue Pikmin]] will not drown like other Pikmin when Olimar falls in water (they can also swim if thrown in), [[Yellow Pikmin]] can survive going through electrical currents, like those created by Pikachu and various enemies in story mode (even though the electrocution noise is still made), and [[Red Pikmin]] are immune to fire attacks, like the flames of Bowser or Charizard. White Pikmin, however, are not immune to Wario's down special attack (which is a heavy flatulence) or any other move which might be considered poison-based. Purple Pikmin have more stamina when attacked (sometimes taking several hits before being killed).


==Olimar's moves==
Statistically, Olimar holds the spot as the 3rd best character (behind Meta Knight and Ice Climbers) in the game and the best character in the A+ tier. He is placed there because of his fast and powerful attacks, great match-ups, damage racking abilities, and a good camping game. Many of his moves are unpunishable, and with his variety of Pikmin, unpredictable.


{{clear|left}}


[[File:Symbol-pikmin.gif|thumb|Olimar's Battle Icon.]]
===Palette swaps===
Captain Olimar is among the most specialized characters within the cast of ''Super Smash Bros. Brawl''.
[[File:Olimar SSBB palette swaps.png|center]]


In order to really unleash Olimar’s full potential, you’ve got to have a good knowledge of his helpful cohorts, the Pikmin!
===Olimar's moves===
[[File:Pikmin SSB symbol.svg|thumb|''Pikmin'''s [[smashwiki:Series symbol|series symbol]].]]


===Standard Special Move: Pikmin Pluck===
Olimar's moves differ in damage, knockback and range depending on the type and number of Pikmin he has following him.
;Neutral special attack – [[smashwiki:Pikmin Pluck|Pikmin Pluck]]
:This move allows Olimar to [[pluck]] a Pikmin, of which there can exist up to six for one player. The type of Pikmin plucked is random (though based on the terrain Olimar's standing on), with the only exception being in the Home Run Contest, in which case Purple Pikmin can only be plucked. This move can only be performed on the ground, and using it while running with five or fewer Pikmin stops Olimar instantly. It is one of the fastest special moves in the game.
;Side special attack – [[smashwiki:Pikmin Throw|Pikmin Throw]]
:Olimar [[throw]]s the next Pikmin in the line, which sticks to the opponent and does damage, much as it would to enemies in the ''Pikmin'' games. [[Purple Pikmin]], however deliver knockback to the foe ''instead'' of clinging to the opponent. [[White Pikmin]] are particularly effective in this attack because they do three times the damage of any other Pikmin. It should be noted that the high-angled throw of [[Yellow Pikmin]] is preserved from the Pikmin games, but that their motion is also slow. White Pikmin move quickly and horizontally when thrown, and Purple Pikmin land short. If hit by a reflector, the confused Pikmin will begin attacking Olimar.
;Down special attack – [[smashwiki:Pikmin Order|Pikmin Order]]
:Olimar calls any idle Pikmin to him with his [[whistle]], which are then organized by type. If this is already the case, the move cycles through the Pikmin, and the order is the same as in ''Pikmin 2''. During the few frames before blowing his whistle, Olimar is invulnerable to knockback, though he can still take damage and be grabbed. The benefit, then, is that a counter attack can be made more quickly than if Olimar had shielded.
;Up special attack – [[smashwiki:Pikmin Chain|Pikmin Chain]]
:Olimar throws his Pikmin all together upward, in a chain, at an angle that can be somewhat varied. The move has a high range, proportional to the number of Pikmin at Olimar's side, and fair knockback. Its speed suits the purpose of a surprise attack. Its main purpose is as a form of recovery from off the stage, but it cannot grab an edge that an opponent is hanging onto (unless a Purple is at the tip). This special move is the 2nd longest tether recovery in the game. If this attack hits an enemy, it will shock them, causing around 10-15% of damage.
;Final Smash – [[smashwiki:End Of Day|End of Day]]
:Olimar takes off in his spaceship (which traps and hurts enemies if they are next to Olimar, doing about 27% damage from entering to take-off), leaving his opponents alone for [[Bulborb]]s to attack them during the [[sunset]]. The opponents receive about 47% damage from the Bulborbs' attacks. Afterwards, the ship crash lands back onto the stage, hurting (34%) anyone in its path. Despite being left behind, Olimar's Pikmin are unharmed.


First uproot a few Pikmin from the ground. You can have up to six Pikmin at one time. As long as there is ground beneath your feet, you can reach down and pull up a Pikmin, but be aware that certain Pikmin are more likely to appear in specific types of flooring.
==Distant Planet==
[[File:Distant Planet stage Brawl.png|thumb|left|200px|The "Distant Planet", a stage in ''Super Smash Bros. Brawl''.]]
There is a stage based on the [[Planet of the Pikmin]] (mostly the [[Awakening Wood]]), named the '''[[smashwiki:Distant Planet|Distant Planet]]'''. A [[Bulborb|Red Bulborb]] appears on occasion, which can eat players, and some human-made objects are visible, such as an [[Utter Scrap|empty drink can]]. [[Pellet Posy|Pellet Posies]] are seen too, and can produce [[pellet]]s that, when thrown into [[Onion]]s, produce items. There is another Bulborb and a [[Cloaking Burrow-nit]] in the background, but neither of these two do anything. The [[music]] in this stage is taken from several points in the first two games, either directly ripped or remixed. The exceptions are a track consisted entirely of ambience noises, the only one of its kind in the game, and the title theme for ''{{w|Big Brain Academy}}''.


[[File:B.jpg|thumb|Pluck, pluck, pluck pikmin!]]
Some parts of the stage are very out of proportion compared to their appearance in the ''Pikmin ''series. For example, The Bulborb is way more massive than it is the games. The Onions are also really small and their legs are at a steeper angle than they are in the games.


There are 5 types of Pikmin to use:
{{clear}}


- Red Pikmin -
==The Subspace Emissary==
*High attack power
{{Nocanon}}
*Attacks imbued with incendiary properties
{{spoiler section|
*Immune to fire
[[File:Olimar Subspace Emissary Brawl.png|thumb|Olimar looks at a [[Red Pikmin]] in ''Brawl'''s [[smashwiki:Adventure Mode: The Subspace Emissary|Subspace Emissary]].]]
- Yellow Pikmin -
In the [[smashwiki:Subspace Emissary|Subspace Emissary]], Olimar is first found fighting a giant R.O.B. without success, from which he is saved by Captain Falcon (who massacres more Pikmin than the R.O.B. on his landing). The game pairs him with Olimar in his following playable sections. Upon reaching the edge of the Island of the Ancients, they witness Diddy Kong attacking Primids and rescuing Donkey Kong; Falcon and Olimar then join forces with the Kongs.
*Range of attack slightly larger than usual;easy to hit enemies with
*Travel in slight arcs when thrown
*Attacks imbued with electrical properties
- Blue Pikmin -
*Strong when thrown
*Slightly more durable than average
*Can swim
- Purple Pikmin -
*Doesn’t fly far when thrown
*Slow
*High attack power
*Slams into enemies instead of<br />latching on when thrown
- White Pikmin -
*Quick and light
*When latched onto opponent,<br />poison does additional damage
*Easier for a foe to kill
[[File:Pikmin 080111g.jpg|thumb|left|You'll use a red pikmin in your next attack.]][[File:Pikmin 080111h.jpg|thumb|Be careful with your Pikmin!]]


You can figure out which Pikmin you will attack with next by looking at the order they are lined up in.
Following, Olimar and his crew are taken inside the Subspace Bomb Factory. They eventually find the Ancient Minister, along with Pikachu and Samus Aran. Ganondorf suddenly appears and commands the R.O.B.s in the room to detonate the Subspace Bombs nearby, so he can create a large enough hole in space to fit a Subspace Gunship through. The Ancient Minister reveals himself to be the leader of the R.O.B.s and, along with Olimar and the rest, escapes from the island before it is sucked into Subspace. All characters then enter the Subspace, with Olimar flying the [[Hocotate ship]] alongside other characters' aircraft.
|the Subspace Emissary}}


In order to perform a Smash Attack, certain midair attacks, and even throws, you’re going to need Pikmin!
{{clear}}


Anyhow, just do your best to not kill off your platoon. Olimar does not stand much of a chance by himself.
==List of ''Pikmin'' elements==


===Music===
{{external|the ''Pikmin''-related songs|[[smashwiki:List of SSBB Music (Pikmin series)|SmashWiki]]|SmashWiki.png}}
A number of [[music]] tracks from ''Pikmin'' and ''Pikmin 2'' are included and are played in various levels, stages and cutscenes. Some tracks come straight from the ''Pikmin'' games, while others are remixes made for ''Super Smash Bros. Brawl''.


[[File:B Side.jpg|thumb|left|Throw pikmin at your enemies for massive damage!]]
{| class="wikitable"
! Name || Origin || Availability || Link || Description
|-
| ''Main Theme (Pikmin)'' || Original from ''Pikmin'' || Starter || [[File:YouTube icon.png|link=https://www.youtube.com/watch?v=iIpwGprjAEk|24px]] || The theme that plays on the [[Menu#Title|title screen]] in {{p1}}.
|-
| ''World Map (Pikmin 2)'' || Remix created for ''Brawl'' || Starter || [[File:YouTube icon.png|link=https://www.youtube.com/watch?v=x-soCAGCbkI|24px]] || A remix of the theme that plays on the [[Menu#Area selection|area selection menu]] in ''Pikmin'' and {{p2}}.
|-
| ''Stage Clear / Title'' (Pikmin) || Remix created for ''Brawl'' || Starter || [[File:YouTube icon.png|link=https://www.youtube.com/watch?v=qkBSXMxCc-4|24px]] || A remix with the [[sunset]] fanfare and the [[Menu#Title|title screen]] in ''Pikmin''.
|-
| ''Forest of Hope'' || Original from ''Pikmin'' || Starter || [[File:YouTube icon.png|link=https://www.youtube.com/watch?v=oys1vSugflA|24px]] || The theme that plays on [[The Forest of Hope]]. Plays the standard version first, and then the combat variant.
|-
| ''Ai no Uta'' || Original from the single || Starter || [[File:YouTube icon.png|link=https://www.youtube.com/watch?v=pWcoXddueOs|24px]] || The single ''[[Ai no Uta]]''.
|-
| ''Ai no Uta (French Version)'' || Original from the adverts || Unlockable || [[File:YouTube icon.png|link=https://www.youtube.com/watch?v=pq8IiicRDY4|24px]] || Version of ''Ai no Uta'' used in French TV advertisements. It only has one verse, a different vocalist, and is in French.
|-
| ''Tane no Uta'' || Original from the single || Unlockable || [[File:YouTube icon.png|link=https://www.youtube.com/watch?v=BKphl5HDgAU|24px]] || The single ''[[Tane no Uta]]''.
|-
| ''Environmental Noises'' || Created for ''Brawl'' || Starter || [[File:YouTube icon.png|link=https://www.youtube.com/watch?v=vdAlrUrkCxc|24px]] || Generic wild-life noises, based on the background wildlife sounds heard in ''[[Pikmin 2]]''s overworld [[area]]s.
|}


In addition, this stage can also play the song ''Title (Big Brain Academy)'', which is a remix of the title screen themes of ''Big Brain Academy'' and ''Big Brain Academy: Wii Degree''.


===Side Special Move: Pikmin Throw===
===Trophies===
[[File:Pikmin stuff in SSBB.jpg|thumb|Some Pikmin trophies in ''Brawl'''s [[smashwiki:Collection|Collection mode]].]]
{{spoiler|miscellaneous parts of the first two ''Pikmin'' games}}
''Brawl'' features a number of trophies to collect, some of which are ''Pikmin''-related, including various [[Enemy|beasts]]; each has a description or information about the ''Pikmin'' series in general.


Throw Pikmin that latch on to your opponent and repeatedly inflict damage until they fall off, Olimar calls them back, or the victim uses an attack that'll either knock them off or kill them!
;[[Pikmin family|Pikmin]] & [[Olimar]]
{{smash trophy
|image  = Olimar trophy SSBB.png
|desc  = {{Notes:Captain Olimar/ssbb}}
|type  = Fighter
|obtain = Complete Classic mode with Olimar.
}}


Purple Pikmin are unique in that they don't latch on (like [[Rock Pikmin]] in ''[[Pikmin 3]]''), and instead just deal impact damage, and then causes knockback to the hit opponent.
;[[Sunset|End of Day]]:
{{smash trophy
|image  = End of Day trophy SSBB.png
|desc  = {{Notes:End of Day/ssbb}}
|type  = Final Smash
|obtain = Complete All-Star mode with Olimar.
}}


[[File:B Up.jpg|thumb|Just imagine what would happen if you were short one pikmin!]]
;[[Red Pikmin]]:
{{smash trophy
|image  = Red Pikmin trophy SSBB.png
|desc  = {{Notes:Red Pikmin/ssbb}}
|type  = Figther
|obtain = Clear the "Sproutage of the Flower Pikmin" event.
}}


;[[Blue Pikmin]]:
{{smash trophy
|image  = Blue Pikmin trophy SSBB.png
|desc  = {{Notes:Blue Pikmin/ssbb}}
|type  = Fighter
|obtain = Random appearance.
}}


;[[Yellow Pikmin]]:
{{smash trophy
|image  = Yellow Pikmin trophy SSBB.png
|desc  = {{Notes:Yellow Pikmin/ssbb}}
|type  = Fighter
|obtain = Random appearance.
}}


===Up Special Move: Pikmin Chain===
;[[White Pikmin]]:
{{smash trophy
|image  = White Pikmin trophy SSBB.png
|desc  = {{Notes:White Pikmin/ssbb}}
|type  = Fighter
|obtain = Random appearance.
}}


If you think you’re about to plunge to your doom, this right here is your best chance for survival. Olimar uses his current Pikmin to recover by making somewhat of a rope out of them. The top Pikmin, if it reaches a ledge, will latch on, enabling Olimar to live. If it misses, the rope breaks about and Olimar falls head first to the abyss or platform below. The recovery distance for this technique is dependent upon the number of Pikmin currently in your troop! 
;[[Purple Pikmin]]:
{{smash trophy
|image  = Purple Pikmin trophy SSBB.png
|desc  = {{Notes:Purple Pikmin/ssbb}}
|type  = Fighter
|obtain = Random appearance.
}}


Note that this recovery does not grapple onto every type of platform. Thin ones that you can go through while on top will not support Olimar's recovery, nor will ice, making it impossible for Olimar to use this attack successfully on the stage Summit.  
;[[Louie]]:
{{smash trophy
|image  = Louie trophy SSBB.png
|desc  = {{Notes:Louie/ssbb}}
|type   = Fighter Related
|obtain = Random appearance.
}}


;[[The President]]:
{{smash trophy
|image  = The President trophy SSBB.png
|desc  = {{Notes:The President/ssbb}}
|type  = Fighter Related
|obtain = Random appearance.
}}


;[[Hocotate ship]]:
{{smash trophy
|image  = Hocotate Ship trophy SSBB.png
|desc  = {{Notes:Hocotate ship/ssbb}}
|type  = Fighter Related
|obtain = Found in a cube in the level "[[smashwiki:Outside the Ancient Ruins|Outside the Ancient Ruins]]".
}}


[[File:B Down.jpg|thumb|left|TWEEET! Everyone line up!]]
;[[Onion]]s:
{{smash trophy
|image  = Onion trophy SSBB.png
|desc  = {{Notes:Onion/ssbb}}
|type  = Stage
|obtain = Random appearance.
}}


===Down Special Move: Pikmin Order===
;[[Creeping Chrysanthemum]]:
{{smash trophy
|image  = Creeping Chrysanthemum trophy SSBB.png
|desc  = {{Notes:Creeping Chrysanthemum/ssbb}}
|type  = Fighter Related
|obtain = Collect all fighter-related trophies.
}}


Call back Pikmin who have managed to separate from you. You can also use this technique to shift a new Pikmin to the front of the line. This attack also has [http://super-smash-bros.wikia.com/wiki/Launch_resistance Super Armor], meaning that during the first few frames of this attack, he's resistant to all launching a foe could potentially deal.
;[[Bulborb|Red Bulborb]]:
{{smash trophy
|image  = Bulborb trophy SSBB.png
|desc  = {{Notes:Bulborb/ssbb}}
|type  = Stage
|obtain = Random appearance.
}}


;[[Empress Bulblax]]:
{{smash trophy
|image  = Empress Bulblax trophy SSBB.png
|desc  = {{Notes:Empress Bulblax/ssbb}}
|type  = Fighter Related
|obtain = Random appearance.
}}


;[[Careening Dirigibug]]:
{{smash trophy
|image  = Careening Dirigibug trophy SSBB.png
|desc  = {{Notes:Careening Dirigibug/ssbb}}
|type  = Fighter Related
|obtain = Random appearance.
}}


;[[Fiery Blowhog]]:
{{smash trophy
|image  = Fiery Blowhog trophy SSBB.png
|desc  = {{Notes:Fiery Blowhog/ssbb}}
|type  = Fighter Related
|obtain = Random appearance.
}}


===='''Final Smash: End of Day'''====
;[[Burrowing Snagret]]:
[[File:Byebye.jpg|thumb|The Hocotate Ship lifts off, leaving the other players to the mercy of the creatures.]]If Olimar gets ahold of the Smash Ball or gets it by "pity," he will be able to use his Final Smash, End of Day. In this Final Smash, Olimar hops into the [[Hocotate Ship]] and lifts off into space, leaving his opponents and Pikmin behind. Now that it's night, the nocturnal creatures, Red Bulborbs in this case, come out and wreak havoc, giving a lot of damage to the left behind opponents.
{{smash trophy
|image  = Burrowing Snagret trophy SSBB.png
|desc  = {{Notes:Burrowing Snagret/ssbb}}
|type  = Fighter Related
|obtain = Random appearance.
}}


Olimar, after a little while, will come back down and crash back onto land. Any fighters near the blash will be launched with high knockback, commonly causing a K.O. 
;[[Iridescent Flint Beetle]]:
{{smash trophy
|image  = Iridescent Flint Beetle trophy SSBB.png
|desc  = {{Notes:Iridescent Flint Beetle/ssbb}}
|type  = Fighter Related
|obtain = Random appearance.
}}


If you use the Final Smash while an opponent is really close, you will inflict a hefty amount of damage to them, as well as implant them in the ground when the ship lifts off.
;[[Wollywog]]:
{{smash trophy
|image  = Wollywog trophy SSBB.png
|desc  = {{Notes:Wollywog/ssbb}}
|type  = Fighter Related
|obtain = Random appearance.
}}


[[File:End_of_Day_Trophy.jpg|thumb|left|115px]]
;[[Swooping Snitchbug]]:
{{smash trophy
|image  = Swooping Snitchbug trophy SSBB.png
|desc  = {{Notes:Swooping Snitchbug/ssbb}}
|type  = Fighter Related
|obtain = Random appearance.
}}


Olimar's Pikmin will be okay if no other fighters hurt them, so you don't have to worry about the Bulborbs getting to them like in the ''Pikmin ''series. 
;[[Pellet]]s:
{{smash trophy
|image  = Pellets trophy SSBB.png
|desc  = {{Notes:Pellet/ssbb}}
|type  = Stage
|obtain = Complete Target Smash level 2 with 10 characters.
}}


====Trophy Description====
===Stickers===
''"Olimar's Final Smash. Dusk falls, and his spaceship makes a landing. Olimar takes the Onion, with all his Pikmin aboard, and blasts off for the stars. In Pikmin, native life-forms grew active and violent at night, making it lethal to remain on the surface--this is why Olimar would take his Onions and leave at night. This technique breaks the framework of the game."''
Stickers are further collectible items in Brawl; the following are the Pikmin-themed ones:
 
{| border="2" cellpadding="1" cellspacing="1" class="wikitable" style="width: 500;"
==Distant Planet==
[[File:Distantplanet1.PNG|thumb|250px|The "Distant Planet", a stage in Super Smash Bros. Brawl.]]
There is a stage based on the [[Awakening Wood]], named the ''Distant Planet''. Like Olimar, you start the game with the option to play on this stage.
 
The stage is made up of 5 platforms, with the addition of being able to walk on top of a [[Red Bulborb]] when it's visible. There's in inclined ledge to the left, a platform made up of tangled vines, and three leaves that will lower themselves when a player is standing on them. 
 
Some parts of the stage are very out of proportion compared to their appearance in the ''Pikmin ''series. For example, The Bulborb is way more massive than it is the games. The Onions are also really small and their legs are at a more steeper angle than they are in the games.
 
A large Red Bulborb will appear at the right of the screen every now and then, which can eat players (K.O.ing them) if they fall into it's mouth or if they stand on top of it for too long. However, unlike the ''Pikmin ''series, they won't eat Olimar's Pikmin if they're thrown in.
 
[[File:Distant_Planet_screenshots.jpg|thumb|324px|The hazards in the Distant Planet.]]
 
Some human-made objects are visible, such as an [[Utter Scrap]] before its crushed state. It also sports the ''Super Smash Bros. ''symbol on the side.
 
[[Pellet Posy|Pellet Posies]] can also grow in the stage, and can produce [[Pellet]]s that, when thrown into [[onion|Pikmin Onions]], produce items. Pellets of the same color as the onion they're thrown into produce more items. The onions will land will fly down and land on one of the three leaves. Only one onion will be on the stage at a time.
 
It may also rain, causing a water slide on the inclined platform. This becomes a hazard since it will fling players off the ledge, causing them to fall out of bounds if they don't recover.
 
There is a sleeping Bulborb, a [[Cloaking Burrow-nit]], and a [[Burgeoning Spiderwort]] appear in the background, but they don't serve any purpose besides background decoration. 
 
<span style="line-height:20px;">These tunes can play during the stage (Ones in bold need to be unlocked):</span>
*Main Theme (''Pikmin'')
*World Map (''Pikmin 2'')
*Stage Clear / Title (''Pikmin'')
*Forest of Hope
*'''Ai no Uta'''
*'''Ai no Uta (French)'''
*'''Tane no Uta'''
*Environmental Noises
*Title (''Big Brain Academy'')
 
 
 
 
<gallery position="center" orientation="none" columns="2" spacing="medium" widths="186">
Stage22 080115c.jpg|Thars be a mighty storm a brewin'!
Stage22 080115e.jpg|Of course it's the safest part of the battlefield!
Stage22 080115b.jpg|If you feed a pellet to an Onion, you get items in exchange!
Stage22 080115d.jpg|The better to see with, king!
</gallery>
 
==The Subspace Emissary==
{{spoiler}}
In the Subspace Emissary, Olimar is first found fighting a giant [[R.O.B.]] without success, from which he is saved by Captain Falcon. The game pairs them together in the next few playable sections. Upon reaching the edge of the Island of the Ancients, they witness Diddy Kong attacking Primids and rescuing Donkey Kong; Falcon and Olimar then join forces with the Kongs.
 
Following, Olimar and his crew are taken inside the Subspace Bomb Factory. They eventually find the Ancient Minister, along with Pikachu and Samus Aran. A holograph of Ganondorf suddenly appears and commands the R.O.B.s in the room to detonate the Subspace Bombs so he can create a large enough hole in space to fit a Subspace Gunship through. The Ancient Minister reveals himself to be the leader of the R.O.B.s and, along with Olimar and the rest, escapes from the island before it is sucked into Subspace. All characters then enter Subspace, with Olimar flying [[the Ship]] alongside other characters' aircraft.   
{{endspoiler}}
{{clear}}
 
==List of Pikmin elements==
[[File:Cute_pikmin_productions.jpg|thumb|A Red Pikmin in SSBB about to point to something.]]
[[File:Lol_at_his_face.jpg|thumb|Olimar looks at a Red Pikmin in SSBB.]]
===Music===
A number of music tracks from both Pikmin games are included and are played in various levels, stages and cutscenes.
*''Main Theme''
*''World Map (Pikmin 2)''
*''Stage Clear (Pikmin)''
*''Title Theme''
*''[[Forest of Hope]]''
*''[[Ai no Uta]]''
*''[[Ai no Uta#Lyrics (French)|Ai no Uta (French)]]''
*''[[Tane no Uta]]''
*''Environmental Noises''
 
===Trophies===
Brawl features a number of trophies to collect, some of which are Pikmin-related, the majority being various [[Piklopedia|beasts]]; each has a description or information about the Pikmin series in general. 
{{spoiler}}
{|class="wikitable"
!Name
!Description
|-
|-
|Pikmin & Olimar
! scope="col"|Name and Game
|
! scope="col"|Picture
''Veteran spacefarers in the employ of Hocotate Freight. After crash- landing on an enigmatic planet, Olimar met the mysterious beings known as Pikmin. He enlisted their aid to find his spaceship parts and help him escape. Once home, he found his employer on the verge of bankruptcy. He was sent back to the Pikmin world with his partner, Louie, to repay the company debt.''
! scope="col"|Effect
 
! scope="col"|Characters
 
''Pikmin'' (GC) ''Pikmin 2'' (GC)
|-
|-
|End of Day
|
|
''Olimar's Final Smash. Dusk falls, and his spaceship makes a landing. Olimar takes the Onion, with all his Pikmin aboard, and blasts off for the stars. In Pikmin, native life-forms grew active and violent at night, making it lethal to remain on the surface—this is why Olimar would take his Onions and leave at night. This technique breaks the framework of the game.''
Blue Pellet ''(Pikmin 2)''
 
|[[File:SSBBBluePellet.png|65px|center]]
 
|Pikmin Attack +6
''Super Smash Bros. Brawl'' (Wii)
|Olimar
|-
|-
|[[Red Pikmin]]
|Blue Pikmin ''(Pikmin)''
|
|[[File:SSBBBluePik.png|65px|center]]
''A type of Pikmin—which are odd beings who grow like plants yet are as mobile as animals. Red ones are heat and fire resistant and are strong attackers, which makes them valuable when facing dangerous foes. Purple Pikmin are also tough fighters, but since it's difficult to increase their numbers, red Pikmin are easier to manage. Red Pikmin have distinct pointed noses.''
|Pikmin Attack +16
 
|Olimar
 
''Pikmin'' (GC) ''Pikmin 2 ''(GC)
|-
|-
|[[Blue Pikmin]]
|Bulborb ''(Pikmin 2)''
|
|[[File:BulborbSSBB.png|65px|center]]
''A type of Pikmin, which are curious creatures that follow and obey the person who picks them. If you take advantage of this trait, you can get them to help Capt. Olimar and Louie. The blue Pikmin are at home in water and cannot drown. Need to retrieve an object underwater or cross a water hazard to disarm a trap? Blue Pikmin are just the allies you need.''
|Pikmin Attack +34
 
|Olimar
 
''Pikmin'' (GC) ''Pikmin 2'' (GC)
|-
|-
|[[Yellow Pikmin]]
|Crimson Candypop Bud
|
''(Pikmin 2)''
''A type of Pikmin. Take a nutrient- rich pellet to a flying saucer known as an Onion, and it will produce the mysterious beings known as Pikmin. Yellow ones fly higher than other Pikmin when tossed by Olimar or Louie. Unlike other Pikmin, they're also highly resistant to electricity, which makes them invaluable when battling enemies like anode dweevils.''
|[[File:CrimsonCBStickerSSBB.png|65px|center]]
 
|Pikmin Attack +12
 
|Olimar
''Pikmin'' (GC) ''Pikmin 2'' (GC)
|-
|-
|[[White Pikmin]]
|Louie ''(Pikmin 2)''
|
|[[File:SSBB Louie Sticker.png|65px|center]]
''A type of Pikmin. White Pikmin are resistant to poisons and are themselves toxic to creatures that eat them. Their low weight makes them very speedy, and they can also dig up buried items. White and purple Pikmin do not live inside Onions, so you must change other Pikmin into them by tossing them into ivory candypop buds and violet candypop buds.''
|Explosive Attack +10
 
|All
 
''Pikmin 2'' (GC)
|-
|-
|[[Purple Pikmin]]
|Olimar and Louie's Ship
|
''(Pikmin 2)''
''A type of Pikmin, much heavier and slower than other Pikmin. When thrown, they impact with such force that they may kill or stun enemies. They're also incredibly strong—one of them can carry an item that normally would require ten Pikmin. While they're more powerful fighters than their red cousins, their slow speed hampers their effectiveness.''
|[[File:HocotateShipSSBB.png|65px|center]]
 
|Pikmin Attack +40
 
|Olimar
''Pikmin 2'' (GC)
|-
|-
|[[Louie]]
|Olimar's Daughter
|
''(Pikmin 2)''
''A new Hocotate Freight employee. Louie is responsible for Captain Olimar having to venture back to the Pikmin planet. On his first delivery, Louie was supposedly attacked by a space bunny that devoured his whole lot of pikpik carrots. Pushed to the verge of bankruptcy, Hocotate Freight takes out an enormous loan that Louie and Olimar set out to pay back.''
|[[File:OlimarDaughterSSBB.png|65px|center]]
''
|Pikmin Attack +7
 
|Olimar
Pikmin 2 ''(GC)
|-
|-
|[[The President]]
|Onion ''(Pikmin 2)''
|
|[[File:OnionSSBB.png|65px|center]]
''The president of Hocotate Freight. After venturing into space in his youth, he made a shipping company. When it almost collapses after Louie's incident, and Olimar comes back from the Pikmin planet, the president discovers the outstanding value of Olimar's souvenir. He then sends his employees back to collect valuable treasures. His treatment of employees is questionable.''
|Launch Resistance +15
''
|All
 
Pikmin 2 ''(GC)
|-
|-
|[[The Ship|Hocotate Ship]]
|Purple Pikmin
|
''(Pikmin 2)''
''A battered old spaceship used when Hocotate Freight first opened. Its appraisal gauge analyzed garbage Olimar brought home and found it to be valuable. With his new ship sold off to pay company debts, Louie and Olimar flew this one back to the Pikmin world to find more treasure. The ship's removable research pod accompanied the adventurers when they ventured underground.''
|[[File:PurplePikSSBB.png|65px|center]]
''
|Flinch Resistance +35
 
|All
Pikmin 2'' (GC)
|-
|-
|[[Onion]]s
|Reclining Red Pikmin
|
''(Pikmin 2)''
''Items considered to be the places where Pikmin are born. As to the actual biology of the process, much is still unclear. Onions absorb the prey that Pikmin capture and use it to produce new Pikmin. In addition, Onions can take in Pikmin and later release them. These organisms are crowned with distinctive propeller- like sets of leaves that spin around, enabling them to fly.''
|[[File:SSBBRRedPikmin.png|65px|center]]
''
|Fire Attack +6
 
|All
Pikmin'' (GC) ''Pikmin 2'' (GC)
|-
|-
|[[Creeping Chrysanthemum]]
|Red Pellet Flower
|
''(Pikmin 2)''
''An enemy flower and a member of the chrysanthemum family that closely resembles the Margaret flower. This flower feeds on prey and, despite being a plant, performs no photosynthesis and exposes no leaves—just flowers on top. It usually stays underground with only its flowers exposed, waiting to jump out and attack. It also uses rootlike legs to walk around.''
|[[File:PelletPosySSBB.png|65px|center]]
''
|Pikmin Attack +5
 
|Olimar
Pikmin 2'' (GC)
|-
|-
|[[Red Bulborb]]
|Red Pikmin ''(Pikmin)''
|
|[[File:RedPikSSBB.png|65px|center]]
''A creature whose Japanese name translates as "spotted crimson bug-eye." These bulky nocturnal animals have white-and-red-flecked rumps that resemble strawberries. Red bulborbs sleep in the day and wake in the evening to feed on small animals. Several colors of bulborb subspecies have been discovered—their classification is a hot subject for scholers''
|Pikmin Attack +11
''
|Olimar
 
Pikmin'' (GC) ''Pikmin 2'' (GC)
|-
|-
|[[Empress Bulblax]]
|The President
|
''(Pikmin 2)''
''A member of the grub-dog family, transformed by environmental factors. Due to her ridiculous size, the empress bulblax can no longer walk on her tiny legs. She just wiggles around, rolling from left to right. Although the female continues spawning bulborb larvae, she unfortunately rolls over them with her massive body.''
|[[File:SSBBPresident.png|65px|center]]
''
|Trophy Stand Drops +7
 
|All
Pikmin 2'' (GC)
|-
|-
|[[Careening Dirigibug]]
|White Pikmin ''(Pikmin 2)''
|
|[[File:SSBBWhitePik.png|65px|center]]
''A dangerous, offensive-minded creature. It uses balloons to keep it afloat as it flies through the air and drops bomb-rocks on ground-bound prey. These Bomb-rocks sometimes turn out to be duds, but since the slightest stimulus can set these things off, the ultimate care should be taken with them.''
|Pikmin Attack +10
''
|Olimar
 
Pikmin 2'' (GC)
|-
|-
|[[Fiery Blowhog]]
|Yellow Pellet ''(Pikmin 2)''
|
|[[File:SSBBYellowPellet.png|65px|center]]
''A member of the blowhog family characterized by its bottle-shaped body and slow lumbering movement. Skillful in the use of its red snout and able to violently shake off Pikmin, the fiery blowhog is also capable of spitting a volatile phosphorous compound that combusts on contact with air, threatening nearby enemies''
|Pikmin Attack +22
''
|Olimar
 
Pikmin'' (GC) ''Pikmin 2'' (GC)
|-
|-
|[[Burrowing Snagret]]
|Yellow Pikmin ''(Pikmin)''
|
|[[File:SSBBYellowPik.png|65px|center]]
''A member of the snavian family with a birdlike head and a snakelike neck and body. An underground dweller, the snagret makes sudden strikes aboveground to capture surface-dwelling prey. It uses its beak to sccop up daily nutrition and can snatch up three Pikmin at once—a relatively small amount made deadly by its strike speed. No one has ever seen its tail.''
|Slash Resistance +10
''
|All
 
Pikmin'' (GC) ''Pikmin 2'' (GC)
|-
|[[Iridescent Flint Beetle]]
|
''A member of the flint beetle family featuring an iridescent, shining shell that is also prized for its strength. These beetles are packed with nectar and pellets, which they drop when attacked. These can be collected, although the reason for doing so is unknown. Apparently, Pikmin are quite attracted to these beetles—the sight of one will send them running after it.''
''
 
Pikmin'' (GC) ''Pikmin 2'' (GC)
|-
|[[Wollywog]]
|
''A member of the amphituber family known to be quite quick witted upon spotting enemies, despite its slow- moving, easygoing nature. Be aware that wollywogs will make aggressive attempts to smash Pikmin. It is believed that the wollywog's whitish coloration is a result of a lack of sunlight over its generations spent in caves.''
''
 
Pikmin'' (GC) ''Pikmin 2'' (GC)
|-
|[[Swooping Snitchbug]]
|
''A member of the scarpanid family. Although originally a ground dweller, its oversized antennae developed into wings, allowing it to fly around freely. the snitchbug doesn't eat Pikmin, but rather picks them up, carries them away, and firmly replants them in another location.''
''
 
Pikmin'' (GC) ''Pikmin 2 ''(GC)
|-
|[[Pellet]]s
|
''Items that contain concentrated essence of the Pikmin's home world. This essence is the keystone to all life on the planet. Harvested from pellet grass or flowers, Pikmin can take pellets back to Onions to produce more Pikmin. If the Onion and the pellet are the same color, it produces more Pikmin. The number on the top of a pellet tells how many Pikmin must carry it.''
''
 
Pikmin'' (GC) ''Pikmin 2'' (GC)
|}
|}


===Stickers===
== Glitch ==
{|align="right" class="collapsible collapsed"
There is a [[Glitches|glitch]] that can be done with Pikmin & Olimar. The more Olimars there are on the battlefield, the bigger the glitch will be. The "Green Greens" stage is necessary, and each of the Olimars may only have Red, White, or Blue Pikmin. These need to be thrown against the yellow blocks on either side. The Pikmin will continue to circle in mid-air, and large amounts of damage can be dealt by moving an opponent into it. This glitch could result in a crash if too many Pikmin are thrown.
!Click [show] for an image of Pikmin stickers.
|-
|[[Image:Pikmin Stickers.jpeg|thumb|600px|This is an image of the stickers from Brawl concerning the [[Pikmin series]]. The text for each gives its name, then effect, with characters that can use the sticker in parentheses.]]
|}
Stickers are further collectible items in Brawl; the following are the Pikmin-themed ones:
*[[Crimson Candypop Bud]]
*Red [[Pellet Posy]]
*Blue Pellet
*Yellow Pellet
*Reclining Red Pikmin
*Red Pikmin
*Blue Pikmin
*Yellow Pikmin
*Purple Pikmin
*White Pikmin
*Onion
*Louie
*President
*[[Bulborb]]
*The Ship
*[[Olimar's Daughter]]
*[[Olimar's Son]]
{{endspoiler}}


== Glitch ==
==Gallery==
There is a [[:Category:Glitches|glitch]] that can be done with Pikmin & Olimar on Green Greens. Using only red, white, and blue Pikmin, throw them against the yellow star blocks on the left and right sides of the stage. The Pikmin will continue to spin in midair, and any player that makes contact with them will take large amounts of damage. The effects of this glitch can be mulitiplied depending on how many players using Olimar are present.
<gallery>
Super Smash Bros. Brawl logo.png|Logo.
Pikmin4.jpg|Olimar and Mario in the Lylat Cruise stage.
Distant Planet Brawl rain.png|Rainy weather in the Distant Planet.
Pikmin following Olimar Brawl.png|Some Pikmin follow Olimar.
Pikmin Pluck Brawl move.png|Captain Olimar uses the Pikmin Pluck move.
Pikmin Throw Brawl move.png|Captain Olimar uses the Pikmin Throw move.
Pikmin Order Brawl move.png|Captain Olimar uses the Pikmin Order move.
Pikmin Chain Brawl move.png|Pikmin Chain, the recovery move of Captain Olimar.
End of Day Brawl move.png|The Final Smash of Captain Olimar, [[End of Day]].
</gallery>


'''''Warning''''': This glitch will most likely result in a crash if too many Pikmin are thrown. The Wii may refuse to read the disk after resetting. 
==Trivia==
==Trivia==
*One of [[Olimar|Olimar's]] color schemes resembles [[Louie|Louie's]] [[spacesuit]] .
*One of [[Olimar]]'s color schemes resembles [[Louie]]'s [[spacesuit]]. Another color scheme represents a real-world astronaut's suit.
*[[Olimar]] is tier 2 in this game, only below Meta Knight.
*''Pikmin'' stickers are the only stickers (aside from the Mach Rider sticker) to use a colored background instead of a white, gray, or black background.


==External Links==
==External links==
*[http://www.brawlsnapshots.com/snapshots/tag?order=score&tag=olimar Snapshots of Captain Olimar from Super Smash Bros. Brawl]
*{{w|Super Smash Bros. Brawl|Wikipedia's article on ''Super Smash Bros. Brawl''}}
*[[NWiki:Super Smash Bros. Brawl|NintendoWiki's article on ''Super Smash Bros. Brawl'']]
*[[Bulbapedia:Super Smash Bros. Brawl|Bulbapedia's article on ''Super Smash Bros. Brawl'']]
*[[MarioWiki:Super Smash Bros. Brawl|Super Mario Wiki's article on ''Super Smash Bros. Brawl'']]
*[[ZeldaWiki:Super Smash Bros. Brawl|Zelda Wiki's article on ''Super Smash Bros. Brawl'']]
*[http://www.smashbros.com The ''Smash Bros. DOJO!!'']
*[http://www.smashbros.com The ''Smash Bros. DOJO!!'']
*[[w:c:ssb|SmashWiki, a ''Super Smash Bros.'' wiki]]


{{featured|{{date|13|May}}|{{date|10|June|2008}}}}
{{Games}}


{{featured|13th May|10th June 2008}}
[[Category:Super Smash Bros. series| ]]
[[Category:Games]]
[[Category:Other Media]]
[[Category:Super Smash Bros Brawl]]

Latest revision as of 04:46, January 18, 2024

Super Smash Bros. Brawl
Brawl Boxart.jpg
North American boxart
Japanese name 大乱闘スマッシュブラザーズX?
Rating ESRB rating: T PEGI rating: 12
Console Wii
Developer Sora and HAL Laboratory
Publisher Nintendo
Genre Fighting
Players 1 to 4 players (depends on the mode)
Saved game size 128 blocks
Release date
Japan January 31st, 2008
North America March 9th, 2008
Europe June 27th, 2008
Australia June 26th, 2008
South Korea N/A
Related games
Predecessor Super Smash Bros. Melee
Successor Super Smash Bros. for Nintendo 3DS and Wii U
SmashWiki.png

This article or section is a short summary on Super Smash Bros. Brawl.
SmashWiki features more in-depth content.

Super Smash Bros. Brawl (大乱闘スマッシュブラザーズX?) is the third installment in Nintendo's cross-series 3D fighting game. It is the first game in the series where Pikmin elements have exceeded a couple of trophies, most notably for the inclusion of Olimar as a playable character.

Olimar & Pikmin[edit]

Olimar and the 5 kinds of Pikmin in Brawl.

Olimar is featured as one of the playable characters in this game, and is on the starting roster (as opposed to being a secret character that needs to be unlocked). Nearly all of his moves involve the Pikmin, making him dependent on them. Even the simple "grab", in which the player holds an opponent, requires Pikmin. Up to six of these can be plucked from the ground, their type randomly determined. The range of Pikmin covers all of those that are found in Pikmin 2 except Bulbmin. The Pikmin are not affected by attacks when they are with Olimar, but if they are away from him they can be killed rather easily. Olimar does not take damage when this happens, and each dead one allows one more to be pulled from the ground.

Olimar's Pikmin are immune to the same elemental hazards as in the Pikmin games. For example, Blue Pikmin will not drown like other Pikmin when Olimar falls in water (they can also swim if thrown in), Yellow Pikmin can survive going through electrical currents, like those created by Pikachu and various enemies in story mode (even though the electrocution noise is still made), and Red Pikmin are immune to fire attacks, like the flames of Bowser or Charizard. White Pikmin, however, are not immune to Wario's down special attack (which is a heavy flatulence) or any other move which might be considered poison-based. Purple Pikmin have more stamina when attacked (sometimes taking several hits before being killed).

Statistically, Olimar holds the spot as the 3rd best character (behind Meta Knight and Ice Climbers) in the game and the best character in the A+ tier. He is placed there because of his fast and powerful attacks, great match-ups, damage racking abilities, and a good camping game. Many of his moves are unpunishable, and with his variety of Pikmin, unpredictable.

Palette swaps[edit]

The different palettes for Captain Olimar in Super Smash Bros. Brawl.

Olimar's moves[edit]

The symbol representing the Pikmin series in Super Smash Bros. series games.
Pikmin's series symbol.

Olimar's moves differ in damage, knockback and range depending on the type and number of Pikmin he has following him.

Neutral special attack – Pikmin Pluck
This move allows Olimar to pluck a Pikmin, of which there can exist up to six for one player. The type of Pikmin plucked is random (though based on the terrain Olimar's standing on), with the only exception being in the Home Run Contest, in which case Purple Pikmin can only be plucked. This move can only be performed on the ground, and using it while running with five or fewer Pikmin stops Olimar instantly. It is one of the fastest special moves in the game.
Side special attack – Pikmin Throw
Olimar throws the next Pikmin in the line, which sticks to the opponent and does damage, much as it would to enemies in the Pikmin games. Purple Pikmin, however deliver knockback to the foe instead of clinging to the opponent. White Pikmin are particularly effective in this attack because they do three times the damage of any other Pikmin. It should be noted that the high-angled throw of Yellow Pikmin is preserved from the Pikmin games, but that their motion is also slow. White Pikmin move quickly and horizontally when thrown, and Purple Pikmin land short. If hit by a reflector, the confused Pikmin will begin attacking Olimar.
Down special attack – Pikmin Order
Olimar calls any idle Pikmin to him with his whistle, which are then organized by type. If this is already the case, the move cycles through the Pikmin, and the order is the same as in Pikmin 2. During the few frames before blowing his whistle, Olimar is invulnerable to knockback, though he can still take damage and be grabbed. The benefit, then, is that a counter attack can be made more quickly than if Olimar had shielded.
Up special attack – Pikmin Chain
Olimar throws his Pikmin all together upward, in a chain, at an angle that can be somewhat varied. The move has a high range, proportional to the number of Pikmin at Olimar's side, and fair knockback. Its speed suits the purpose of a surprise attack. Its main purpose is as a form of recovery from off the stage, but it cannot grab an edge that an opponent is hanging onto (unless a Purple is at the tip). This special move is the 2nd longest tether recovery in the game. If this attack hits an enemy, it will shock them, causing around 10-15% of damage.
Final Smash – End of Day
Olimar takes off in his spaceship (which traps and hurts enemies if they are next to Olimar, doing about 27% damage from entering to take-off), leaving his opponents alone for Bulborbs to attack them during the sunset. The opponents receive about 47% damage from the Bulborbs' attacks. Afterwards, the ship crash lands back onto the stage, hurting (34%) anyone in its path. Despite being left behind, Olimar's Pikmin are unharmed.

Distant Planet[edit]

The Distant Planet stage from Super Smash Bros. Brawl.
The "Distant Planet", a stage in Super Smash Bros. Brawl.

There is a stage based on the Planet of the Pikmin (mostly the Awakening Wood), named the Distant Planet. A Red Bulborb appears on occasion, which can eat players, and some human-made objects are visible, such as an empty drink can. Pellet Posies are seen too, and can produce pellets that, when thrown into Onions, produce items. There is another Bulborb and a Cloaking Burrow-nit in the background, but neither of these two do anything. The music in this stage is taken from several points in the first two games, either directly ripped or remixed. The exceptions are a track consisted entirely of ambience noises, the only one of its kind in the game, and the title theme for Big Brain Academy.

Some parts of the stage are very out of proportion compared to their appearance in the Pikmin series. For example, The Bulborb is way more massive than it is the games. The Onions are also really small and their legs are at a steeper angle than they are in the games.

The Subspace Emissary[edit]

This article or section features non-canonical information.

Warning: the following text contains major spoilers about the Subspace Emissary.
Olimar and a Red Pikmin in the Subspace Emissary of Super Smash Bros. Brawl.
Olimar looks at a Red Pikmin in Brawl's Subspace Emissary.

In the Subspace Emissary, Olimar is first found fighting a giant R.O.B. without success, from which he is saved by Captain Falcon (who massacres more Pikmin than the R.O.B. on his landing). The game pairs him with Olimar in his following playable sections. Upon reaching the edge of the Island of the Ancients, they witness Diddy Kong attacking Primids and rescuing Donkey Kong; Falcon and Olimar then join forces with the Kongs.

Following, Olimar and his crew are taken inside the Subspace Bomb Factory. They eventually find the Ancient Minister, along with Pikachu and Samus Aran. Ganondorf suddenly appears and commands the R.O.B.s in the room to detonate the Subspace Bombs nearby, so he can create a large enough hole in space to fit a Subspace Gunship through. The Ancient Minister reveals himself to be the leader of the R.O.B.s and, along with Olimar and the rest, escapes from the island before it is sucked into Subspace. All characters then enter the Subspace, with Olimar flying the Hocotate ship alongside other characters' aircraft.

List of Pikmin elements[edit]

Music[edit]

SmashWiki.png

This article or section is a short summary on the Pikmin-related songs.
SmashWiki features more in-depth content.

A number of music tracks from Pikmin and Pikmin 2 are included and are played in various levels, stages and cutscenes. Some tracks come straight from the Pikmin games, while others are remixes made for Super Smash Bros. Brawl.

Name Origin Availability Link Description
Main Theme (Pikmin) Original from Pikmin Starter YouTube icon.png The theme that plays on the title screen in Pikmin.
World Map (Pikmin 2) Remix created for Brawl Starter YouTube icon.png A remix of the theme that plays on the area selection menu in Pikmin and Pikmin 2.
Stage Clear / Title (Pikmin) Remix created for Brawl Starter YouTube icon.png A remix with the sunset fanfare and the title screen in Pikmin.
Forest of Hope Original from Pikmin Starter YouTube icon.png The theme that plays on The Forest of Hope. Plays the standard version first, and then the combat variant.
Ai no Uta Original from the single Starter YouTube icon.png The single Ai no Uta.
Ai no Uta (French Version) Original from the adverts Unlockable YouTube icon.png Version of Ai no Uta used in French TV advertisements. It only has one verse, a different vocalist, and is in French.
Tane no Uta Original from the single Unlockable YouTube icon.png The single Tane no Uta.
Environmental Noises Created for Brawl Starter YouTube icon.png Generic wild-life noises, based on the background wildlife sounds heard in Pikmin 2s overworld areas.

In addition, this stage can also play the song Title (Big Brain Academy), which is a remix of the title screen themes of Big Brain Academy and Big Brain Academy: Wii Degree.

Trophies[edit]

Some Pikmin trophies in Brawl's Collection mode.

Brawl features a number of trophies to collect, some of which are Pikmin-related, including various beasts; each has a description or information about the Pikmin series in general.

Pikmin & Olimar
Trophy of Captain Olimar and a Red Pikmin from Super Smash Bros. Brawl. Description:

Veteran spacefarers in the employ of Hocotate Freight. After crash-landing on an enigmatic planet, Olimar met the mysterious beings known as Pikmin. He enlisted their aid to find his spaceship parts and help him escape. Once home, he found his employer on the verge of bankruptcy. He was sent back to the Pikmin world with his partner, Louie, to repay the company debt.

GameCube icon.png Pikmin
GameCube icon.png Pikmin 2
How to obtain: Complete Classic mode with Olimar. Type: Fighter
End of Day
The End of Day trophy from Super Smash Bros. Brawl. Description:

Olimar's Final Smash. Dusk falls, and his spaceship makes a landing. Olimar takes the Onion, with all his Pikmin aboard, and blasts off for the stars. In Pikmin, native life-forms grew active and violent at night, making it lethal to remain on the surface—this is why Olimar would take his Onions and leave at night. This technique breaks the framework of the game.

Wii icon.png Super Smash Bros. Brawl
How to obtain: Complete All-Star mode with Olimar. Type: Final Smash
Red Pikmin
The Red Pikmin trophy from Super Smash Bros. Brawl. Description:

A type of Pikmin—which are odd beings who grow like plants yet are as mobile as animals. Red ones are heat and fire resistant and are strong attackers, which makes them valuable when facing dangerous foes. Purple Pikmin are also tough fighters, but since it's difficult to increase their numbers, red Pikmin are easier to manage. Red Pikmin have distinct pointed noses.

GameCube icon.png Pikmin
GameCube icon.png Pikmin 2
How to obtain: Clear the "Sproutage of the Flower Pikmin" event. Type: Figther
Blue Pikmin
The Blue Pikmin trophy from Super Smash Bros. Brawl. Description:

A type of Pikmin, which are curious creatures that follow and obey the person who picks them. If you take advantage of this trait, you can get them to help Capt. Olimar and Louie. The blue Pikmin are at home in water and cannot drown. Need to retrieve an object underwater or cross a water hazard to disarm a trap? Blue Pikmin are just the allies you need.

GameCube icon.png Pikmin
GameCube icon.png Pikmin 2
How to obtain: Random appearance. Type: Fighter
Yellow Pikmin
The Yellow Pikmin trophy from Super Smash Bros. Brawl. Description:

A type of Pikmin. Take a nutrient-rich pellet to a flying saucer known as an Onion, and it will produce the mysterious beings known as Pikmin. Yellow ones fly higher than other Pikmin when tossed by Olimar or Louie. Unlike other Pikmin, they're also highly resistant to electricity, which makes them invaluable when battling enemies like anode dweevils.

GameCube icon.png Pikmin
GameCube icon.png Pikmin 2
How to obtain: Random appearance. Type: Fighter
White Pikmin
The White Pikmin trophy from Super Smash Bros. Brawl. Description:

A type of Pikmin. White Pikmin are resistant to poisons and are themselves toxic to creatures that eat them. Their low weight makes them very speedy, and they can also dig up buried items. White and purple Pikmin do not live inside Onions, so you must change other Pikmin into them by tossing them into ivory candypop buds and violet candypop buds.

GameCube icon.png Pikmin 2
How to obtain: Random appearance. Type: Fighter
Purple Pikmin
The Purple Pikmin trophy from Super Smash Bros. Brawl. Description:

A type of Pikmin, much heavier and slower than other Pikmin. When thrown, they impact with such force that they may kill or stun enemies. They're also incredibly strong—one of them can carry an item that normally would require ten Pikmin. While they're more powerful fighters than their red cousins, their slow speed hampers their effectiveness.

GameCube icon.png Pikmin 2
How to obtain: Random appearance. Type: Fighter
Louie
The Louie trophy from Super Smash Bros. Brawl. Description:

A new Hocotate Freight employee. Louie is responsible for Captain Olimar having to venture back to the Pikmin planet. On his first delivery, Louie was supposedly attacked by a space bunny that devoured his whole lot of pikpik carrots. Pushed to the verge of bankruptcy, Hocotate Freight takes out an enormous loan that Louie and Olimar set out to pay back.

GameCube icon.png Pikmin 2
How to obtain: Random appearance. Type: Fighter Related
The President
The President trophy from Super Smash Bros. Brawl. Description:

The president of Hocotate Freight. After venturing into space in his youth, he made a shipping company. When it almost collapses after Louie's incident, and Olimar comes back from the Pikmin planet, the president discovers the outstanding value of Olimar's souvenir. He then sends his employees back to collect valuable treasures. His treatment of employees is questionable.

GameCube icon.png Pikmin 2
How to obtain: Random appearance. Type: Fighter Related
Hocotate ship
The Hocotate ship trophy from Super Smash Bros. Brawl. Description:

A battered old spaceship used when Hocotate Freight first opened. Its appraisal gauge analyzed garbage Olimar brought home and found it to be valuable. With his new ship sold off to pay company debts, Louie and Olimar flew this one back to the Pikmin world to find more treasure. The ship's removable research pod accompanied the adventurers when they ventured underground.

GameCube icon.png Pikmin 2
How to obtain: Found in a cube in the level "Outside the Ancient Ruins". Type: Fighter Related
Onions
The Onions trophy from Super Smash Bros. Brawl. Description:

Items considered to be the places where Pikmin are born. As to the actual biology of the process, much is still unclear. Onions absorb the prey that Pikmin capture and use it to produce new Pikmin. In addition, Onions can take in Pikmin and later release them. These organisms are crowned with distinctive propeller-like sets of leaves that spin around, enabling them to fly.

GameCube icon.png Pikmin
GameCube icon.png Pikmin 2
How to obtain: Random appearance. Type: Stage
Creeping Chrysanthemum
The Creeping Chrysanthemum trophy from Super Smash Bros. Brawl Description:

An enemy flower and a member of the chrysanthemum family that closely resembles the Margaret flower. This flower feeds on prey and, despite being a plant, performs no photosynthesis and exposes no leaves—just flowers on top. It usually stays underground with only its flowers exposed, waiting to jump out and attack. It also uses rootlike legs to walk around.

GameCube icon.png Pikmin 2
How to obtain: Collect all fighter-related trophies. Type: Fighter Related
Red Bulborb
The Bulborb trophy from Super Smash Bros. Brawl. Description:

A creature whose Japanese name translates as "spotted crimson bug-eye." These bulky nocturnal animals have white-and-red-flecked rumps that resemble strawberries. Red bulborbs sleep in the day and wake in the evening to feed on small animals. Several colors of bulborb subspecies have been discovered—their classification is a hot subject for scholars.

GameCube icon.png Pikmin 2
How to obtain: Random appearance. Type: Stage
Empress Bulblax
The Empress Bulblax trophy from Super Smash Bros. Brawl. Description:

A member of the grub-dog family, transformed by environmental factors. Due to her ridiculous size, the empress bulblax can no longer walk on her tiny legs. She just wiggles around, rolling from left to right. Although the female continues spawning bulborb larvae, she unfortunately rolls over them with her massive body.

GameCube icon.png Pikmin 2
How to obtain: Random appearance. Type: Fighter Related
Careening Dirigibug
The Careening Dirigibug trophy from Super Smash Bros. Brawl. Description:

A dangerous, offensive-minded creature. It uses balloons to keep it afloat as it flies through the air and drops bomb-rocks on ground-bound prey. These bomb-rocks sometimes turn out to be duds, but since the slightest stimulus can set these things off, the ultimate care should be taken with them.

GameCube icon.png Pikmin 2
How to obtain: Random appearance. Type: Fighter Related
Fiery Blowhog
The Fiery Blowhog trophy from Super Smash Bros. Brawl. Description:

A member of the blowhog family characterized by its bottle-shaped body and slow lumbering movement. Skillful in the use of its red snout and able to violently shake off Pikmin, the fiery blowhog is also capable of spitting a volatile phosphorous compound that combusts on contact with air, threatening nearby enemies.

GameCube icon.png Pikmin
GameCube icon.png Pikmin 2
How to obtain: Random appearance. Type: Fighter Related
Burrowing Snagret
The Burrowing Snagret trophy from Super Smash Bros. Brawl. Description:

A member of the snavian family with a birdlike head and a snakelike neck and body. An underground dweller, the snagret makes sudden strikes aboveground to capture surface-dwelling prey. It uses its beak to scoop up daily nutrition and can snatch up three Pikmin at once—a relatively small amount made deadly by its strike speed. No one has ever seen its tail.

GameCube icon.png Pikmin
GameCube icon.png Pikmin 2
How to obtain: Random appearance. Type: Fighter Related
Iridescent Flint Beetle
The Iridescent Flint Beetle trophy from Super Smash Bros. Brawl. Description:

A member of the flint beetle family featuring an iridescent, shining shell that is also prized for its strength. These beetles are packed with nectar and pellets, which they drop when attacked. These can be collected, although the reason for doing so is unknown. Apparently, Pikmin are quite attracted to these beetles—the sight of one will send them running after it.

GameCube icon.png Pikmin
GameCube icon.png Pikmin 2
How to obtain: Random appearance. Type: Fighter Related
Wollywog
The Wollywog trophy from Super Smash Bros. Brawl. Description:

A member of the amphituber family known to be quite quick witted upon spotting enemies, despite its slow-moving, easygoing nature. Be aware that wollywogs will make aggressive attempts to smash Pikmin. It is believed that the wollywog's whitish coloration is a result of a lack of sunlight over its generations spent in caves.

GameCube icon.png Pikmin
GameCube icon.png Pikmin 2
How to obtain: Random appearance. Type: Fighter Related
Swooping Snitchbug
The Swooping Snitchbug trophy from Super Smash Bros. Brawl. Description:

A member of the scarpanid family. Although originally a ground dweller, its oversized antennae developed into wings, allowing it to fly around freely. The snitchbug doesn't eat Pikmin, but rather picks them up, carries them away, and firmly replants them in another location.

GameCube icon.png Pikmin
GameCube icon.png Pikmin 2
How to obtain: Random appearance. Type: Fighter Related
Pellets
The Pellets trophy from Super Smash Bros. Brawl. Description:

Items that contain concentrated essence of the Pikmin's home world. This essence is the keystone to all life on the planet. Harvested from pellet grass or flowers, Pikmin can take pellets back to Onions to produce more Pikmin. If the Onion and the pellet are the same color, it produces more Pikmin. The number on the top of a pellet tells how many Pikmin must carry it.

GameCube icon.png Pikmin
GameCube icon.png Pikmin 2
How to obtain: Complete Target Smash level 2 with 10 characters. Type: Stage

Stickers[edit]

Stickers are further collectible items in Brawl; the following are the Pikmin-themed ones:

Name and Game Picture Effect Characters

Blue Pellet (Pikmin 2)

The Blue Pikmin sticker in Super Smash Bros. Brawl.
Pikmin Attack +6 Olimar
Blue Pikmin (Pikmin)
The Blue Pikmin sticker in Super Smash Bros. Brawl.
Pikmin Attack +16 Olimar
Bulborb (Pikmin 2)
A sticker of a Red Bulborb and Pikmin in Super Smash Bros. Brawl.
Pikmin Attack +34 Olimar
Crimson Candypop Bud

(Pikmin 2)

The Crimson Candypop Bud sticker in Super Smash Bros. Brawl.
Pikmin Attack +12 Olimar
Louie (Pikmin 2)
Sticker of Louie.
Explosive Attack +10 All
Olimar and Louie's Ship

(Pikmin 2)

Sticker of the Hocotate ship.
Pikmin Attack +40 Olimar
Olimar's Daughter

(Pikmin 2)

Sticker of Olimar's daughter.
Pikmin Attack +7 Olimar
Onion (Pikmin 2)
Sticker of the Onion.
Launch Resistance +15 All
Purple Pikmin

(Pikmin 2)

The sticker of a Purple Pikmin.
Flinch Resistance +35 All
Reclining Red Pikmin

(Pikmin 2)

The Red Pikmin sticker in Super Smash Bros. Brawl.
Fire Attack +6 All
Red Pellet Flower

(Pikmin 2)

Sticker of a Pellet Posy in Super Smash Bros. Brawl.
Pikmin Attack +5 Olimar
Red Pikmin (Pikmin)
Sticker of a Red Pikmin.
Pikmin Attack +11 Olimar
The President

(Pikmin 2)

Sticker of The President.
Trophy Stand Drops +7 All
White Pikmin (Pikmin 2)
Sticker of a White Pikmin.
Pikmin Attack +10 Olimar
Yellow Pellet (Pikmin 2)
Sticker of a Yellow Pikmin sitting on a yellow Pellet.
Pikmin Attack +22 Olimar
Yellow Pikmin (Pikmin)
Sticker of a Yellow Pikmin.
Slash Resistance +10 All

Glitch[edit]

There is a glitch that can be done with Pikmin & Olimar. The more Olimars there are on the battlefield, the bigger the glitch will be. The "Green Greens" stage is necessary, and each of the Olimars may only have Red, White, or Blue Pikmin. These need to be thrown against the yellow blocks on either side. The Pikmin will continue to circle in mid-air, and large amounts of damage can be dealt by moving an opponent into it. This glitch could result in a crash if too many Pikmin are thrown.

Gallery[edit]

Trivia[edit]

  • One of Olimar's color schemes resembles Louie's spacesuit. Another color scheme represents a real-world astronaut's suit.
  • Pikmin stickers are the only stickers (aside from the Mach Rider sticker) to use a colored background instead of a white, gray, or black background.

External links[edit]


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from May 13th to June 10th, 2008.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.