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|bitter=1
|red=30
|red=30
|redm=f
|yellow=30
|yellow=30
|yellowm=f
|gridcol=4
|gridcol=4
|gridrow=5
|gridrow=5
}}
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{{guide}}
{{guide}}
The twenty-fourth level in Challenge mode in ''[[Pikmin 2]]''. There are quite a few enemies that take [[Pikmin family|Pikmin]] and [[Captain]]s in their grasp, hence the name.
'''Abduction Den''' is the twenty-fourth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. There are quite a few enemies that take [[Pikmin family|Pikmin]] and [[leader]]s in their grasp, hence the name.


==Sublevel 1==
==Sublevel 1==
*'''Theme''': Snow
* '''Theme''': Snow
*'''Time''': 180 (360 seconds)
* '''Music''': ''[[Music in Pikmin 2#Emergence Cave 2|Emergence Cave 2]]''
*'''Treasures''':
* '''Time''': 180 (360 seconds)
**{{icon|Combustion Berry|y}} × 1
* '''Starting Pikmin''':
**{{icon|Mirth Sphere|y}} × 3 (inside the Bumbling Snitchbugs)
** {{icon|Red Pikmin|v=P2|y}} × 30 (flower)
**{{icon|Omniscient Sphere|y}} × 6 (4 inside the Careening Dirigibugs, 2 inside the Fiery Dweevils)
** {{icon|Yellow Pikmin|v=P2|y}} × 30 (flower)
**{{icon|Paradoxical Enigma|y}} × 1
* '''Treasures''':
**{{icon|Rubber Ugly|y}} × 1
** {{icon|Combustion Berry|y}} × 1
**{{icon|The Key|y}} × 1 (inside the Greater Spotted Jellyfloat)
** {{icon|Mirth Sphere|y}} × 3 (inside Bumbling Snitchbugs)
**{{icon|Unknown Merit|y}} × 1 (inside the Swooping Snitchbug)
** {{icon|Omniscient Sphere|y}} × 6 (4 inside Careening Dirigibugs, 2 inside Fiery Dweevils)
*'''Enemies''':
** {{icon|Paradoxical Enigma|y}} × 1 (partially buried)
**{{icon|Bumbling Snitchbug|y}} × 3
** {{icon|Rubber Ugly|y}} × 1
**{{icon|Careening Dirigibug|y}} × 4
** {{icon|The Key|y}} × 1 (inside Greater Spotted Jellyfloat)
**{{icon|Fiery Dweevil|y}} × 2
** {{icon|Unknown Merit|y}} × 1 (inside Swooping Snitchbug)
**{{icon|Greater Spotted Jellyfloat|y}} × 1
* '''Enemies''':
**{{icon|Swooping Snitchbug|y}} × 1
** {{icon|Bumbling Snitchbug|y}} × 3
*'''Obstacles''':
** {{icon|Careening Dirigibug|y}} × 4
**{{icon|Fire geyser|y}} × 3
** {{icon|Fiery Dweevil|y}} × 2
*'''Plants''':
** {{icon|Greater Spotted Jellyfloat|y}} × 1
**{{icon|Common Glowcap|y}} × 7
** {{icon|Swooping Snitchbug|y}} × 1
*'''Others''':
* '''Obstacles''':
**None
** {{icon|Fire geyser|y}} × 3
* '''Vegetation''':
** {{icon|Common Glowcap|y}} × 7
* '''Others''':
** None


It would be wise to lure the Greater Spotted Jellyfloat away from the rest to get the key it holds. If one is here for the pink flowers, then nothing else should be done. If a high score is wanted, taking out the Careening Dirigibugs with an ultra-bitter spray is advisable.
One strategy is as follows: The player should take both leaders with no Pikmin, and go over to the [[Greater Spotted Jellyfloat]]. One leader should be angled so that the Jellyfloat sucks him up into its body; the other leader should then petrify the creature with the ultra-bitter spray. Then, using the leader that is inside the Jellyfloat, the player should rapidly press the same buttons they would use if they were taken by a [[Bumbling Snitchbug]]. The Jellyfloat will break, the leader will escape, and the key will clatter onto the floor. After taking the key, one can collect any other treasures at will, and finally escape.
{{cavegen|ad1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_NARI_09suikomi
|cave        = ch_NARI_09suikomi
Line 46: Line 53:
|capmax      = 0
|capmax      = 0
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 3_MAT_hit34_sak2_uzu1_snow.txt
|unitfile    = 3_MAT_hit34_sak2_uzu1_snow.txt
|lightfile  = tutorial_1_light.ini
|lightfile  = tutorial_1_light.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|cap_snow|Dead end
|cap_snow|Dead end
|way3_snow|Three-way crossing
|way3_snow|Three-way crossing
|way4_snow|Four-way crossing
|way4_snow|Four-way crossing
|wayl_snow|Turning corridor
|wayl_snow|Turning corridor
|way2_snow|Corridor
|way2_snow|Corridor
|way2x2_snow|Long corridor
|way2x2_snow|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_saka2_2_snow|'''Room with large trunk'''
|room_saka2_2_snow|'''Room with large trunk'''
|room_hitode3_4_snow|'''Room with 4 exits'''
|room_hitode3_4_snow|'''Room with 4 exits'''
|room_uzu1_1_snow|'''Room with spiraling trunk'''
|room_uzu1_1_snow|'''Room with spiraling trunk'''
}}
}}
}}
 
}}
It would be wise to lure the Greater Spotted Jellyfloat away from the rest to get the key it holds. If one is here for the pink flowers, then nothing else should be done. If a high score is wanted, taking out the Careening Dirigibugs with an Ultra-Bitter Spray is advisable.
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
 
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
One strategy is as follows: The player should take both captains with no Pikmin, and go over to the [[Greater Spotted Jellyfloat]]. One captain should be angled so that the Jellyfloat sucks him up into its body; the other captain should then petrify the creature with the Ultra-Bitter Spray. Then, using the captain that is inside the Jellyfloat, the player should rapidly press the same buttons they would use if they were taken by a [[Swooping Snitchbug]]. The Jellyfloat will break, the captain will escape, and the key will clatter onto the floor. After taking the key, one can collect any other treasures at will, and finally escape.
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Greater Spotted Jellyfloat|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Careening Dirigibug|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Bumbling Snitchbug|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Fiery Dweevil|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Fiery Dweevil|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Bumbling Snitchbug|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Careening Dirigibug|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 7
|-
| 8
| {{icon|Swooping Snitchbug|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 8
|-
| 9
| {{icon|Fire geyser|y}}
| 2
| None
| "Easy" enemy spots
|-
| 10
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Common Glowcap|y}}
| 7
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 12
| {{icon|Rubber Ugly|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Paradoxical Enigma|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Combustion Berry|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=さらいの洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|Jap=さらいの洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Kidnapper's Cave
|SpaA=Antro de la Abducción
|SpaA=Antro de la Abducción
|SpaAM=Abduction Hole
|SpaAM=Abduction Den
|FraA=Antre du rapt
|FraAM=Abduction den
|FraE=Antre du Rapt
|FraEM=Abduction Den
|Ger=Höhle der Entführung
|GerM=Kidnapping Cave
|Ita=Covo di sequestro
|ItaM=Abduction Lair
}}
}}
==See also==
* [[Bumbling Snitchbug]]
* [[Cave of Pain]]


{{CM}}
{{CM}}

Latest revision as of 19:25, April 16, 2024

Abduction Den
Abduction Den.jpg
Sublevels 1 Ultra-bitter sprays 1
Red Pikmin 30 Ultra-spicy sprays 2
Yellow Pikmin 30
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

Abduction Den is the twenty-fourth level in Pikmin 2's Challenge Mode. There are quite a few enemies that take Pikmin and leaders in their grasp, hence the name.

Sublevel 1[edit]

It would be wise to lure the Greater Spotted Jellyfloat away from the rest to get the key it holds. If one is here for the pink flowers, then nothing else should be done. If a high score is wanted, taking out the Careening Dirigibugs with an ultra-bitter spray is advisable.

One strategy is as follows: The player should take both leaders with no Pikmin, and go over to the Greater Spotted Jellyfloat. One leader should be angled so that the Jellyfloat sucks him up into its body; the other leader should then petrify the creature with the ultra-bitter spray. Then, using the leader that is inside the Jellyfloat, the player should rapidly press the same buttons they would use if they were taken by a Bumbling Snitchbug. The Jellyfloat will break, the leader will escape, and the key will clatter onto the floor. After taking the key, one can collect any other treasures at will, and finally escape.

Generate sample map →

Technical sublevel information
Internal cave name ch_NARI_09suikomi
"Main" object maximum (?) 14
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 3_MAT_hit34_sak2_uzu1_snow.txt
Lighting file (?) tutorial_1_light.ini
Background (?) None
Cave units (?)
cap_snow
way3_snow
way4_snow
wayl_snow
way2_snow
way2x2_snow
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_saka2_2_snow
room_hitode3_4_snow
room_uzu1_1_snow
Room with large trunk Room with 4 exits Room with spiraling trunk
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Greater Spotted Jellyfloat icon.png Greater Spotted Jellyfloat 1 None "Hard" enemy spots
- The Key icon.png The Key Carried inside entry with ID 1
2 Careening Dirigibug icon.png Careening Dirigibug 2 None "Hard" enemy spots
- Omniscient Sphere icon.png Omniscient Sphere Carried inside entry with ID 2
3 Bumbling Snitchbug icon.png Bumbling Snitchbug 2 None "Hard" enemy spots
- Mirth Sphere icon.png Mirth Sphere Carried inside entry with ID 3
4 Fiery Dweevil icon.png Fiery Dweevil 1 None "Easy" enemy spots
- Omniscient Sphere icon.png Omniscient Sphere Carried inside entry with ID 4
5 Fiery Dweevil icon.png Fiery Dweevil 1 None "Easy" enemy spots
- Omniscient Sphere icon.png Omniscient Sphere Carried inside entry with ID 5
6 Bumbling Snitchbug icon.png Bumbling Snitchbug 1 None "Easy" enemy spots
- Mirth Sphere icon.png Mirth Sphere Carried inside entry with ID 6
7 Careening Dirigibug icon.png Careening Dirigibug 2 None "Hard" enemy spots
- Omniscient Sphere icon.png Omniscient Sphere Carried inside entry with ID 7
8 Swooping Snitchbug icon.png Swooping Snitchbug 1 None "Hard" enemy spots
- Unknown Merit icon.png Unknown Merit Carried inside entry with ID 8
9 Fire geyser icon.png Fire geyser 2 None "Easy" enemy spots
10 Fire geyser icon.png Fire geyser 1 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
11 Common Glowcap icon.png Common Glowcap 7 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
12 Rubber Ugly icon.png Rubber Ugly 1 None Treasure spots
13 Paradoxical Enigma icon.png Paradoxical Enigma 1 None Treasure spots
14 Combustion Berry icon.png Combustion Berry 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese さらいの洞窟? Kidnapper's Cave
Flag of Québec French (NoA) Antre du rapt Abduction den
Flag of France French (NoE) Antre du Rapt Abduction Den
Flag of Germany German Höhle der Entführung Kidnapping Cave
Flag of Italy Italian Covo di sequestro Abduction Lair
Flag of Mexico Spanish (NoA) Antro de la Abducción Abduction Den

See also[edit]