The Giant's Bath

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Pikmin 2 icon.png
The Giant's Bath
The Giant's Bath.jpg
Sublevels 2 Ultra-bitter sprays 0
Red Pikmin 0 Ultra-spicy sprays 5
Yellow Pikmin 0
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode flower.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
Blue Pikmin 50
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies presented may not be the only ones or the best ones.


The Giant's Bath is the twentieth level within Challenge Mode in Pikmin 2. You are exclusively given Blue Pikmin. It has many enemies and features the rare Toady Bloyster. You should watch your Pikmin as you collect treasures.

Sublevel 1[edit]

Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name ch_NARI_02tile
(?) Enemy maximum 3
(?) Item maximum 5
(?) Gate maximum 0
(?) Dead end unit maximum 50
(?) Number of rooms 3
(?) Corridor-to-room ratio 0
(?) Escape geyser No
(?) Clogged hole No
(?) Unit file 2_units_northF_pool_tile.txt
(?) Light file normal_light_cha.ini
(?) Background None
Cave units (?)
wayl_conc
way2_conc
way3_conc
way4_conc
way2x2_conc
cap_pipe
Turning corridor Corridor Three-way crossing Four-way crossing Long corridor Dead end
item_cap_pipe
room_north2x2_1_tekiF_tile
room_pool5x5_5_tile
Dead end with item Square room with 1 exit Room with pool


As you start, go for the Toady Bloyster. Don't go in the water, as you'll waste more time. Before leaving, avoid the Bumbling Snitchbugs, since they are able to grab you. Afterwards, go deeper into the cave. Remember: if you want a pink flower, you don't have to collect any treasure other than The Key dropped by the Toady Bloyster.

Sublevel 2[edit]

  1. The number of Ivory Candypop Buds appearing here is either 1 or 2 (random).
Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name ch_NARI_02tile
(?) Enemy maximum 0
(?) Item maximum 3
(?) Gate maximum 0
(?) Dead end unit maximum 0
(?) Number of rooms 1
(?) Corridor-to-room ratio 0
(?) Escape geyser Yes
(?) Clogged hole No
(?) Unit file 1_MIYA_bunki_tile.txt
(?) Light file normal_light_cha.ini
(?) Background None
Cave units (?)
item_cap_conc
item_cap_pipe
way3_pipe
way4_pipe
wayl_pipe
way2_pipe
Dead end with item Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_pipe
room_bunki7x7_8_tile
Long corridor Ranging Bloyster arena


The Ranging Bloyster awaits in the arena. To battle it effectively, split your leaders and ambush it. When moving, be fast and continue switching or it'll start to eat your Pikmin squad. Run until you are under its bulb-like gill and use the same strategy as you did for the Toady Bloyster. Get the key and leave the challenge level.

Names in other languages[edit]

Language Name Meaning
Japanese 巨人のトイレ?
French (NoA) Bain géant Giant bath
Spanish (NoA) El Baño del Gigante The Giant's Bath