Pikmin 2 icon.png

Cave of Snarls

Revision as of 18:43, January 7, 2014 by Espyo (talk | contribs) (Expanded.)
Cave of Snarls
The Cave of Snarls.
Sublevels 2 Ultra-bitter sprays 2
Red Pikmin 20 Ultra-spicy sprays 0
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 25
White Pikmin 0
Purple Pikmin 5
Bulbmin 0

The Cave of Snarls is the nineteenth level in Challenge Mode in Pikmin 2.

Sublevel 1

Technical sublevel information
Internal cave name ch_NARI_08tobasare
"Main" object maximum (?) 12
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_ike2_ike3_snow.txt
Lighting file (?) normal_light_cha.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Room with ramp to thin ledge Swampy room

The Withering Blowhog has The Key. Most Sheargrubs are female, so only the males that are on the path to the pod need to be killed.

Sublevel 2

Technical sublevel information
Internal cave name ch_NARI_08tobasare
"Main" object maximum (?) 12
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_units_ari1_nor2_metal.txt
Lighting file (?) metal_light_cha.ini
Background (?) "ice" (icy cavern) (File:P2 VRBOX "ice" (icy cavern).png)
Cave units (?)
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Circular room with 3 exits T-shaped room

The Withering Blowhog has The Key again. There are some mechanic parts sitting around, such as the Network Mainbrain. The Key can either be taken directly at a risk or after defeating the Blowhogs. They should spawn close together, so bitter sprays should be quite effective.