Treasures are items scattered across the areas and caves of Pikmin 2 that must be retrieved in order to repay Hocotate Freight's debt. Each one is worth a certain amount of Pokos. The concept of a treasure also exists in Pikmin 3, but only in Mission Mode, where fruits and other valuable collectibles are all referred to as "treasure".
Being the main source of Pokos in the game, and their full collection being necessary to complete the adventure, they are very important items in the game. As such, treasures above ground can be commonly found behind some challenge that must be overcome in order to collect it. Underground treasures are usually easier to reach, but because of the caves' cramped nature, it might be hard to retrieve some treasures without first killing enemies that are in the way. A cave must first be exited successfully before the Poko amount of the collected treasures within is counted and they are considered "collected".
In total, there are 201 unique treasures to collect, with some returning in Pikmin 3 as fruits, bearing the same name. Treasures are normally objects found in the real world, but given ridiculous names and descriptions by the clueless Captain Olimar and his ship. Because some items are directly taken from the real world, culture differences are bound to happen. Because of this, some treasures change in appearance, name, value or index number between versions of the game. That said, there is a total of × 26,985 worth in treasures in the US version, × 26,885 in the European version, and × 26,181 in the Japanese version.
Most treasures are out in the open, but some can be found inside of enemies, and others are underground. Whether a treasure is underground or not depends on the treasure itself, meaning that if the same buried treasure appears in a different game mode or the game files are changed to make it appear elsewhere, then those appearances will be underground as well.
List of treasures
The following article or section is in need of assistance from someone who plays Pikmin 2.
The locations of the treasures listed are those in the North American version. Some treasures, such as the Mysterious Remains, are present in multiple versions, but found in different areas.
The Treasure Hoard is an in-game menu in Pikmin 2 that lists all collected treasures. In this screen, the player is able to learn a treasure's value in Pokos, Olimar and the ship's notes and sales pitch, and a dynamic view around the object using a free camera mode.
The Treasure Gauge is an Exploration Kit upgrade. With it, a needle appears on-screen, and the closer the current leader gets close to a treasure, buried or not, the more to the right the needle turns, and the louder it beeps. When there are no more treasures in a sublevel, the icon on the screen will become grayscale.
There is a mechanic in Pikmin 2 that can change the weight of some treasures. All of these treasures are inside strong enemies. If after defeating the beast, the player does not have enough Pikmin to carry the treasure, its weight will decrease to match the number of Pikmin, to a minimum of 1. This mechanic prevents the scenario where the player fights against a tough enemy until the end, but can't claim the reward because they are short on Pikmin. This can be triggered either if the player brings too few Pikmin with them to the sublevel, or if too many Pikmin die in battle. The following list contains every treasure possessing this property:
- For Nintendo brand references, see reference.
Some treasures are branded objects that exist in the real world.
Some treasures change in name, location and appearance in the different versions of the game, but are all defined by specific internal icon names. There are 201 icons shared across the three versions, though many change which treasure they are assigned to. This table was created in order to help compare the different icons for each treasure, by its internal name.
- Out of all treasures, the following are also fruits in Pikmin 3: Citrus Lump, Cupid's Grenade, Disguised Delicacy, Insect Condo and Sunseed Berry.
- All treasures in the overworld areas emit a faint oscillating sound, not unlike the ambient noises heard in caves. They only emit this sound while they are not being carried by Pikmin.
- When all the treasures in a sublevel are collected, those ambient noises will not play when the sublevel is visited again.
- It could be said that the Rubber Ugly is what represents treasures in Pikmin 2, since it appears as the icon whenever the game needs to refer to treasures: it is the icon used on the saved game selection menu for the number of treasures, and the icon for the Treasure Hoard button while on the area selection screen. It is also the first treasure when listed alphabetically by the treasures' internal names (
- During a treasure collection cutscene, all other treasures will be invisible. This also happens in Pikmin with ship parts.
Names in other languages
- YouTube video showing how other treasures become invisible during the collection cutscene (at 09:18)