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{{infobox challenge
{{infobox challenge
|image={{PAGENAME}}.jpg
|image={{PAGENAME}}.jpg
|size=250px
|sublevels=1
|sublevels=1
|purple=25
|time=sublevel 1 - 300
|purplem=f
|purpleS=25
|bitter=2
|bitter=2
|spicy=2
|spicy=2
|gridcol=3
|gridrow=6
}}
}}
The '''Bully Den''' is the twenty-eighth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. You start in the stage with twenty-five [[Purple Pikmin]], but the absence of [[Candypop Bud|Candy pop Bud]]s means they cannot be converted into other types. One [[Waterwraith|Water wraith]] drops [[The Key]] when defeated; the other drops the [[Silencer]].
===Music===
*"Shower Room"


'''Bully Den''' is the twenty-eighth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]'', featuring two [[Waterwraith]]s.
==Strategy==
For this cavern, you may want to restart the challenge a few times to get the prime map, since the design is random.


==Sublevel 1==
At the start of the challenge, there are two [[Volatile Dweevil]]s and one [[Anode Dweevil]]. Throwing [[Purple Pikmin]] in the open areas and in the tunnel will cause a shock wave, causing more creatures to fall from the ceiling, those creatures being a [[Wollywog]], a [[Yellow Wollywog]], and 6 [[Anode Beetle]]s. You may want to take them out as fast as you can (before the Waterwraiths) appear since they can be irritating when trying to defeat a Waterwraith. You can also risk not trying to meet any of them at all and hope none of them fall while battling the [[Waterwraith]]s.
*'''Theme''': Tiles
*'''Time''': 300
*'''Enemies''':
**2 [[Waterwraith]]s
**2 [[Anode Dweevil]]s
**2 [[Volatile Dweevil]]s
**1 [[Wollywog]] (drops from the sky)
**1 [[Yellow Wollywog]] (drops from the sky)
**6 [[Anode Beetle]]s (drop from the sky)
*'''Hazards''':
**None
*'''Treasures''':
**[[The Key]] (inside a Waterwraith)
**[[Silencer]] (inside a Waterwraith)
**2 [[Crystallized Telekinesis]] (inside the Anode Dweevils)
**[[Tear Stone]] (inside the Wollywog)
**[[Petrified Heart]] (inside the Yellow Wollywog)
**2 [[Omniscient Sphere]]s (inside 2 Anode Beetles)
**2 [[Love Sphere]]s (inside 2 Anode Beetles)
**2 [[Mirth Sphere]]s (inside 2 Anode Beetles)
**[[Lustrous Element]]
**[[Mirrored Element]]
**[[Unknown Merit]]
*'''Plants''':
**None
*'''Others''':
**5 [[egg]]s (drop from the sky, 3 in dead ends)
**1 type of [[gate]], with 1000 [[Health|HP]]


{{sublevel technical
It is recommended that you do not break down any [[Obstacles#Walls|gate]] as they can be a tool in separating the [[Waterwraith]]s.
|cave        = ch_MIYA_trap
|enemymax    = 12
|itemmax    = 3
|gatemax    = 5
|capmax      = 50
|rooms      = 5
|geyser      = Yes
|unitfile    = 2_units_tak22_yuko_tile.txt
|lightfile  = muraon_light_lv1.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_pipe|Dead end with item
|cap_conc|Dead end
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
}}
{{sublevel units
|way2x2_conc|Long corridor
|room_tako2x2_8_tekiF_tile|'''Square room with 4 exits'''
|room_yukoana1_5x3_2_tile|'''Corridor with 6 pipes'''
}}
}}
 
When the countdown timer reaches 270, the Waterwraiths fall and begin rolling around the cavern. They can easily be subdued by [[Ultra-bitter spray|petrifying]] both and assaulting their backsides once they break free. An alternate strategy employs hiding in one of the tunnels found in the Den and launching an attack from the limited safety they provide. It is recommended that gates should not be destroyed, as they help separate the Waterwraiths.
 
Other creatures make an appearance in the Den as well. At the start, there are two [[Volatile Dweevil]]s and one [[Anode Dweevil]]. More creatures will fall from the ceiling as the timer counts down, those creatures being a [[Wollywog]], a [[Yellow Wollywog]], and an [[Anode Beetle]].  


The stage begins with 25 [[Purple Pikmin]], but the absence of [[Candypop Bud]]s means they cannot be converted into other types. One Waterwraith drops [[The Key]] when defeated; the other drops the [[Silencer]].
When the countdown timer reaches 270, the two Water wraiths fall and begin rolling around the cavern. In the optimal sublevel layout, the wraiths would be completely separated by the gates so you only have to deal with on at a time (or only one at all if the first one you fight drops The Key).


However, They can easily be subdued by [[Ultra-Bitter Spray|petrifying]] both and assaulting their backsides once they break free. An alternate strategy employs hiding in one of the tunnels found in the Den and launching an attack from the limited safety they provide.


==Names in other languages==
{{Foreignname
|Jap=どっすん迷路
|JapM=Dossun Maze<ref>Dossun is the name used for Thwomps in many Mario games.</ref><!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|SpaA=Guarida del Matón
|SpaAM=Bully's Lair
}}


==References==
<references />


{{CM}}
{{CM}}
[[Category:Pikmin 2]]
[[Category:Pikmin 2 Challenge Mode]]

Revision as of 18:40, June 25, 2014

Bully Den
Bully Den.jpg
Sublevels 1 Ultra-bitter sprays 2
Red Pikmin 0 Ultra-spicy sprays 2
Yellow Pikmin 0
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Blue Pikmin 0
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The Bully Den is the twenty-eighth level in Challenge Mode in Pikmin 2. You start in the stage with twenty-five Purple Pikmin, but the absence of Candy pop Buds means they cannot be converted into other types. One Water wraith drops The Key when defeated; the other drops the Silencer.

Music

  • "Shower Room"

Strategy

For this cavern, you may want to restart the challenge a few times to get the prime map, since the design is random.

At the start of the challenge, there are two Volatile Dweevils and one Anode Dweevil. Throwing Purple Pikmin in the open areas and in the tunnel will cause a shock wave, causing more creatures to fall from the ceiling, those creatures being a Wollywog, a Yellow Wollywog, and 6 Anode Beetles. You may want to take them out as fast as you can (before the Waterwraiths) appear since they can be irritating when trying to defeat a Waterwraith. You can also risk not trying to meet any of them at all and hope none of them fall while battling the Waterwraiths.

It is recommended that you do not break down any gate as they can be a tool in separating the Waterwraiths.

When the countdown timer reaches 270, the two Water wraiths fall and begin rolling around the cavern. In the optimal sublevel layout, the wraiths would be completely separated by the gates so you only have to deal with on at a time (or only one at all if the first one you fight drops The Key).

However, They can easily be subdued by petrifying both and assaulting their backsides once they break free. An alternate strategy employs hiding in one of the tunnels found in the Den and launching an attack from the limited safety they provide.