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Creator's Garden: Difference between revisions

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(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.)
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==Sublevel 1==
==Sublevel 1==
*'''Theme''': Garden
* '''Theme''': Garden
*'''Music''': ''[[Music in Pikmin 2#Yard|Yard]]''
* '''Music''': ''[[Music in Pikmin 2#Yard|Yard]]''
*'''Time''': 180 (360 seconds)
* '''Time''': 180 (360 seconds)
*'''Starting Pikmin''':
* '''Starting Pikmin''':
**{{icon|Blue Pikmin|y}} × 50 (flower)
** {{icon|Blue Pikmin|y}} × 50 (flower)
*'''Treasures''':
* '''Treasures''':
**{{icon|Aquatic Mine|y}} × 1 (inside the Wollywog)
** {{icon|Aquatic Mine|y}} × 1 (inside Yellow Wollywog)
**{{icon|Decorative Goo|y}} × 1
** {{icon|Decorative Goo|y}} × 1
**{{icon|Mirrored Element|y}} × 2 (inside the Hermit Crawmads)
** {{icon|Mirrored Element|y}} × 2 (inside Hermit Crawmads)
**{{icon|Strife Monolith|y}} × 1
** {{icon|Strife Monolith|y}} × 1
**{{icon|The Key|y}} × 1 (inside the Fiery Blowhog)
** {{icon|The Key|y}} × 1 (inside Fiery Blowhog)
**{{icon|Unknown Merit|y}} × 3 (inside the Water Dumples)
** {{icon|Unknown Merit|y}} × 3 (inside Water Dumples)
*'''Enemies''':
* '''Enemies''':
**{{icon|Fiery Blowhog|y}} × 1
** {{icon|Fiery Blowhog|y}} × 1
**{{icon|Hermit Crawmad|y}} × 2
** {{icon|Hermit Crawmad|y}} × 2
**{{icon|Water Dumple|y}} × 3
** {{icon|Water Dumple|y}} × 3
**{{icon|Yellow Wollywog|y}} × 1
** {{icon|Yellow Wollywog|y}} × 1
*'''Obstacles''':
* '''Obstacles''':
**None
** None
*'''Plants and fungi''':
* '''Vegetation''':
**{{icon|Clover|y}} × 10
** {{icon|Clover|y}} × 10
**{{icon|Fiddlehead|y}} × 5
** {{icon|Fiddlehead|y}} × 5
*'''Others''':
* '''Others''':
**1 type of [[gate]], with 4000 [[Health|HP]]
** [[Gate]] with 4000 [[Health|HP]] × 2


{{sublevel technical
{{sublevel technical
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}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Fiery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Hermit Crawmad|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Hermit Crawmad|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Yellow Wollywog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Aquatic Mine|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Water Dumple|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Water Dumple|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Water Dumple|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 7
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Clover|y}}
| 5
| None
| Plant spots
|-
| 9
| {{icon|Fiddlehead|y}}
| 5
| None
| Plant spots
|-
| 10
| {{icon|Clover|y}}
| 5
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Decorative Goo|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Strife Monolith|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns 2 "gate" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 13
| [[Gate]] (4000 [[Health|HP]])
| 100%
| None
| Gate spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Gallery==
==Gallery==

Revision as of 14:47, February 3, 2022

Creator's Garden
Creator's Garden.png
Sublevels 1 Ultra-bitter sprays 2
Red Pikmin 0 Ultra-spicy sprays 1
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 50
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Creator's Garden is the fourth level in Pikmin 2's Challenge Mode and is automatically unlocked with the mode. Olimar and Louie have 50 Blue Pikmin at their disposal. It consists of a single sublevel filled with water and many aquatic enemies. It also houses several gates that need to be broken down.

Sublevel 1

Technical sublevel information
Internal cave name ch_NARI_01kusachi
"Main" object maximum (?) 7
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 2
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_MAT_ike_kusachi.txt
Lighting file (?) kusachi_light_cha.ini
Background (?) hiroba (P2 VRBOX hiroba.png garden)
Cave units (?)
cap_kusachi
item_cap_kusachi
way3_kusachi
way4_kusachi
wayl_kusachi
way2_kusachi
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_kusachi
room_ike_kusachi
Long corridor Room with pond
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Fiery Blowhog icon.png Fiery Blowhog 1 None "Hard" enemy spots
- The Key icon.png The Key Carried inside entry with ID 1
2 Hermit Crawmad icon.png Hermit Crawmad 1 None "Hard" enemy spots
- Mirrored Element icon.png Mirrored Element Carried inside entry with ID 2
3 Hermit Crawmad icon.png Hermit Crawmad 1 None "Hard" enemy spots
- Mirrored Element icon.png Mirrored Element Carried inside entry with ID 3
4 Yellow Wollywog icon.png Yellow Wollywog 1 None "Hard" enemy spots
- Aquatic Mine icon.png Aquatic Mine Carried inside entry with ID 4
5 Water Dumple icon.png Water Dumple 1 None "Easy" enemy spots
- Unknown Merit icon.png Unknown Merit Carried inside entry with ID 5
6 Water Dumple icon.png Water Dumple 1 None "Easy" enemy spots
- Unknown Merit icon.png Unknown Merit Carried inside entry with ID 6
7 Water Dumple icon.png Water Dumple 1 None "Easy" enemy spots
- Unknown Merit icon.png Unknown Merit Carried inside entry with ID 7
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
8 Clover icon.png Clover 5 None Plant spots
9 Fiddlehead icon.png Fiddlehead 5 None Plant spots
10 Clover icon.png Clover 5 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
11 Decorative Goo icon.png Decorative Goo 1 None Treasure spots
12 Strife Monolith icon.png Strife Monolith 1 None Treasure spots
Then it spawns 2 "gate" objects. Chances:
ID Object Chance Fall method Spawn location
13 Gate (4000 HP) 100% None Gate spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Gallery

Names in other languages

Language Name Meaning
Flag of Japan Japanese あの人の庭? His garden
Flag of Québec French (NoA) Jardin originel Original garden
Flag of France French (NoE) Jardin originel Original garden
Flag of Mexico Spanish (NoA) Jardín del Creador Creator's Garden