Dweevil Nest: Difference between revisions
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{{infobox challenge | {{infobox challenge | ||
|image= | |image=P2 Dweevil Nest.jpg | ||
|size=250px | |size=250px | ||
|sublevels=1 | |sublevels=1 | ||
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* '''Time''': 180 (360 seconds) | * '''Time''': 180 (360 seconds) | ||
* '''Starting Pikmin''': | * '''Starting Pikmin''': | ||
** {{icon|Red Pikmin|y}} × 25 (flower) | ** {{icon|Red Pikmin|v=P2|y}} × 25 (flower) | ||
** {{icon|Yellow Pikmin|y}} × 25 (flower) | ** {{icon|Yellow Pikmin|v=P2|y}} × 25 (flower) | ||
** {{icon|Blue Pikmin|y}} × 25 (flower) | ** {{icon|Blue Pikmin|v=P2|y}} × 25 (flower) | ||
** {{icon|White Pikmin|y}} × 25 (flower) | ** {{icon|White Pikmin|v=P2|y}} × 25 (flower) | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Air Brake|y}} × 1 | ** {{icon|Air Brake|y}} × 1 | ||
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All common types of [[Dweevil]] are present here, and it's one of the few [[Challenge Mode (Pikmin 2)|Challenge Mode levels]] that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against. No sprays or [[Purple Pikmin]] can help you, and there are several treasures; each Dweevil will want to take one to carry. If you don't want to battle, take the [[The Key|key]] and use the [[geyser]], which should provide an easy pink flower. | All common types of [[Dweevil]] are present here, and it's one of the few [[Challenge Mode (Pikmin 2)|Challenge Mode levels]] that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against. No sprays or [[Purple Pikmin]] can help you, and there are several treasures; each Dweevil will want to take one to carry. If you don't want to battle, take the [[The Key|key]] and use the [[geyser]], which should provide an easy pink flower. | ||
{{cavegen|dn1}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_t_hunter_otakara | |cave = ch_MAT_t_hunter_otakara | ||
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| Treasure spots | | Treasure spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | ||
==Names in other languages== | ==Names in other languages== | ||
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|GerM=Dweevil Nest | |GerM=Dweevil Nest | ||
|GerAM={{tt|Dweevil Nest|Dweevils are called "Araks" in the German version.}} | |GerAM={{tt|Dweevil Nest|Dweevils are called "Araks" in the German version.}} | ||
|Ita=Tela di ragno | |||
|ItaM=Spider's web | |||
}} | }} | ||
{{CM}} | {{CM}} |
Latest revision as of 19:15, April 16, 2024
Dweevil Nest | |||
---|---|---|---|
![]() | |||
Sublevels | 1 | Ultra-bitter sprays | 0 |
Red Pikmin | 25 | Ultra-spicy sprays | 0 |
Yellow Pikmin | 25 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Blue Pikmin | 25 | ||
White Pikmin | 25 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The following article or section contains guides. |
The Dweevil Nest is the fourteenth level in Pikmin 2's Challenge Mode. This one-sublevel dungeon is based off of the four species of elemental Dweevils. The layout is a copy of the final floor of the Snagret Hole with the exception of plants and gates.
Sublevel 1[edit]
- Theme: Concrete
- Music: Concrete 3
- Time: 180 (360 seconds)
- Starting Pikmin:
Red Pikmin × 25 (flower)
Yellow Pikmin × 25 (flower)
Blue Pikmin × 25 (flower)
White Pikmin × 25 (flower)
- Treasures:
Air Brake × 1
Aquatic Mine × 1
Colossal Fossil × 1 (partially buried)
Combustion Berry × 1
Enamel Buster × 1
Icon of Progress × 1
Leviathan Feather × 1
Mirth Sphere × 3 (inside Hydro Dweevils)
Omniscient Sphere × 3 (inside Fiery Dweevils)
Paradoxical Enigma × 1 (partially buried)
Science Project × 3 (inside Munge Dweevils)
The Key × 1
Unknown Merit × 2 (inside Anode Dweevils)
Wiggle Noggin × 1
- Enemies:
Anode Dweevil × 2
Fiery Dweevil × 3
Hydro Dweevil × 3
Munge Dweevil × 3
- Obstacles:
- None
- Vegetation:
- None
- Others:
- None
All common types of Dweevil are present here, and it's one of the few Challenge Mode levels that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against. No sprays or Purple Pikmin can help you, and there are several treasures; each Dweevil will want to take one to carry. If you don't want to battle, take the key and use the geyser, which should provide an easy pink flower.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MAT_t_hunter_otakara | ||||
"Main" object maximum (?) | 11 | ||||
"Treasure" object maximum (?) | 10 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_MAT_manp_2_conc.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with 9 exits |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | ![]() |
1 | None | Cave unit seams |
- | ![]() |
Carried inside entry with ID 1 | ||
2 | ![]() |
1 | None | Cave unit seams |
- | ![]() |
Carried inside entry with ID 2 | ||
3 | ![]() |
1 | None | Cave unit seams |
- | ![]() |
Carried inside entry with ID 3 | ||
4 | ![]() |
2 | None | "Hard" enemy spots |
- | ![]() |
Carried inside entry with ID 4 | ||
5 | ![]() |
2 | None | "Hard" enemy spots |
- | ![]() |
Carried inside entry with ID 5 | ||
6 | ![]() |
2 | None | "Hard" enemy spots |
- | ![]() |
Carried inside entry with ID 6 | ||
7 | ![]() |
2 | None | "Hard" enemy spots |
- | ![]() |
Carried inside entry with ID 7 | ||
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
8 | ![]() |
1 | None | Treasure spots |
9 | ![]() |
1 | None | Treasure spots |
10 | ![]() |
1 | None | Treasure spots |
11 | ![]() |
1 | None | Treasure spots |
12 | ![]() |
1 | None | Treasure spots |
13 | ![]() |
1 | None | Treasure spots |
14 | ![]() |
1 | None | Treasure spots |
15 | ![]() |
1 | None | Treasure spots |
16 | ![]() |
1 | None | Treasure spots |
17 | ![]() |
1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
ショイグモの巣? | Dweevil's Nest | |
Nid arachnéen | Arachnide nest | |
Nid Arachnéen | Arachnide Nest | |
Bau der Araks | Dweevil Nest | |
Tela di ragno | Spider's web | |
Nido de Arañas | Dweevil Nest |