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Brawny Abyss: Difference between revisions

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{{infobox challenge
{{infobox challenge
|image=Brawny Abyss.png
|image=Brawny Abyss.png
|size=250px
|sublevels=2
|sublevels=2
|bitter=1
|bitter=1
|spicy=1
|spicy=1
|time = sublevel 1 - 130
|blue=50
|bluem=f
|gridcol=2
|gridrow=2
}}
'''Brawny Abyss''' is the seventh level in [[Pikmin 2|''Pikmin 2'']]'s [[Challenge Mode (Pikmin 2)|Challenge Mode]].


sublevel 2 - 100
==Sublevel 1==
|blues = 50}}
*'''Theme''': Metal
'''Brawny Abyss''' is the seventh level of the [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''.
*'''Time''': 130
*'''Enemies''':
**1 stationary [[Armored Cannon Beetle Larva]]
**3 [[Snow Bulborb]]s
**1 [[Fiery Blowhog]]
*'''Hazards''':
**None
*'''Treasures''':
**[[The Key]] (inside the Armored Cannon Beetle Larva)
**3 [[Mirth Sphere]]s (inside the Snow Bulborbs)
**[[Crystallized Telepathy]] (inside the Fiery Blowhog)
**[[Spirit Flogger]]
**[[Adamantine Girdle]]
**[[Superstrong Stabilizer]]
*'''Plants''':
**5 red [[Glowstem]]s
**5 green [[Glowstem]]s
*'''Others''':
**None


==Sublevel 1==
{{sublevel technical
Use the larva to kill the other enemies. Then take out the larva itself. Your Pikmin will be safe after they are thrown off, since they will hug the wall and the boulder will fly over them. Get the treasure near the hole (should the hole pop up at the back near the Bulborbs) for some extra Pokos. Watch out when pressing "A" at the hole. Pikmin are often thrown instead and will drop down to death. However, should this happen, going down the hole before the Pikmin die will prevent them from dying at all.
|cave        = ch_MUKI_metal
|enemymax    = 5
|itemmax    = 3
|gatemax    = 0
|capmax      = 0
|rooms      = 3
|geyser      = No
|unitfile    = 2_units_nor_tekiF_metal.txt
|lightfile  = metal_light_cha.ini
|bg          = "test" (cavern)
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
}}
{{sublevel units
|room_hitode4x4_tekiF_3_metal|'''Room with raised blue edge'''
|room_north_1_metal|'''Circular room with 1 exit'''
}}
}}


===Treasures===
Use the larva to kill the other enemies. Then take out the larva itself. Your Pikmin will be safe after they are thrown off, since they will hug the wall and the boulder will fly over them. Get the treasure near the hole (should the hole pop up at the back near the Bulborbs) for some extra Pokos. Watch out when pressing {{button|gcn|A|wii|A}} at the hole. Pikmin are often thrown instead and will drop down to death.  However, should this happen, going down the hole before the Pikmin die will prevent them from dying at all.
*[[The Key]]
*[[Mirth Sphere]] x3
*[[Crystallized Telepathy]]
*[[Spirit Flogger]]
*[[Superstrong Stabilizer]]


==Sublevel 2==
==Sublevel 2==
The [[Decorated Cannon Beetle]] has [[The Key]]. Use a [[Ultra-bitter Spray]] if you like, or use the Cannon Beetle to defeat some enemies (and/or itself). As always, the treasures aren't necessary, but if desired, there is plenty of time to get them.
*'''Theme''': Metal
*'''Time''': +100
*'''Enemies''':
**1 [[Decorated Cannon Beetle]]
**3 [[Dwarf Orange Bulborb]]s
**1 [[Fiery Blowhog]]
*'''Hazards''':
**None
*'''Treasures''':
**[[The Key]] (inside the Decorated Cannon Beetle)
**3 [[Love Sphere]]s (inside the Dwarf Orange Bulborbs)
**[[Crystallized Telepathy]] (inside the Fiery Blowhog)
**[[Omega Flywheel]]
**[[Massage Girdle]]
**[[Repair Juggernaut]]
*'''Plants''':
**5 red [[Glowstem]]s
**5 green [[Glowstem]]s
*'''Others''':
**2 [[egg]]s (in dead ends)
 
{{sublevel technical
|cave        = ch_MUKI_metal
|enemymax    = 5
|itemmax    = 3
|gatemax    = 0
|capmax      = 0
|rooms      = 2
|geyser      = Yes
|unitfile    = 2_units_mid1_nor22_metal.txt
|lightfile  = metal_light_cha.ini
|bg          = "build" (steel)
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
}}
{{sublevel units
|room_mid1_6_metal|'''Long room with 6 exits'''
|room_north2x2_1_metal|'''T-shaped room'''
}}
}}
 
The [[Decorated Cannon Beetle]] has the [[The Key|key]]. Use a [[Ultra-Bitter Spray|Bitter Spray]] if you like, or use the Cannon Beetle to defeat some enemies (and/or itself). As always, the treasures aren't necessary, but if desired, there is plenty of time to get them.


===Treasures===
==Names in other languages==
*[[The Key]]
{{Foreignname
*[[Omega Flywheel]]
|Jap=鉄人の穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
*[[Massage Girdle]]
|SpaA=Abismo Corpulento
*[[Love Sphere]] x3
|SpaAM=Corpulent Abyss
*[[Crystallized Telepathy]]
}}
*[[Repair Juggernaut]]


{{CM}}
{{CM}}
[[Category:Pikmin 2]]
[[Category:Pikmin 2 Challenge Mode]]

Revision as of 15:43, July 8, 2014

Brawny Abyss
Brawny Abyss.png
Sublevels 2 Ultra-bitter sprays 1
Red Pikmin 0 Ultra-spicy sprays 1
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 50
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

Brawny Abyss is the seventh level in Pikmin 2's Challenge Mode.

Sublevel 1

Technical sublevel information
Internal cave name ch_MUKI_metal
"Main" object maximum (?) 5
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_nor_tekiF_metal.txt
Lighting file (?) metal_light_cha.ini
Background (?) "test" (cavern) (File:P2 VRBOX "test" (cavern).png)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_hitode4x4_tekiF_3_metal
room_north_1_metal
Room with raised blue edge Circular room with 1 exit

Use the larva to kill the other enemies. Then take out the larva itself. Your Pikmin will be safe after they are thrown off, since they will hug the wall and the boulder will fly over them. Get the treasure near the hole (should the hole pop up at the back near the Bulborbs) for some extra Pokos. Watch out when pressing A / A at the hole. Pikmin are often thrown instead and will drop down to death. However, should this happen, going down the hole before the Pikmin die will prevent them from dying at all.

Sublevel 2

Technical sublevel information
Internal cave name ch_MUKI_metal
"Main" object maximum (?) 5
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_units_mid1_nor22_metal.txt
Lighting file (?) metal_light_cha.ini
Background (?) "build" (steel) (File:P2 VRBOX "build" (steel).png)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_mid1_6_metal
room_north2x2_1_metal
Long room with 6 exits T-shaped room

The Decorated Cannon Beetle has the key. Use a Bitter Spray if you like, or use the Cannon Beetle to defeat some enemies (and/or itself). As always, the treasures aren't necessary, but if desired, there is plenty of time to get them.

Names in other languages

Language Name Meaning
Flag of Japan Japanese 鉄人の穴?
Flag of Mexico Spanish (NoA) Abismo Corpulento Corpulent Abyss