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Cave of Pain: Difference between revisions

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The '''Cave of Pain''' is one of the levels in [[Challenge Mode (Pikmin 2)]]. There are many large and mean beasts that often fall out of the sky, along with boulders and [[Bomb rock]]s. When you think you have the key however, more cruelty and punishment will fall from the sky in the form of [[Anode Dweevil]]s that scoop up the key.
The '''Cave of Pain''' is one of the levels in [[Challenge Mode (Pikmin 2)|''Pikmin 2'''s Challenge Mode]]. There are many large and mean beasts that often fall out of the sky, along with boulders and [[Bomb rock]]s. When you think you have the key however, more cruelty and punishment will fall from the sky in the form of [[Anode Dweevil]]s that scoop up the key.


You should start off by taking your captain and trigger all the falling boulders, enemies and bomb-rocks. Anode Dweevils should be killed with the captains or with Pikmin if you are very careful. Use an [[Ultra Bitter Spray]] with the [[Fiery Bulblax]] and kill the Hairy Bulborb by luring it near a Bomb-rock when it explodes.
You should start off by taking your captain and trigger all the falling boulders, enemies and bomb-rocks. Anode Dweevils should be killed with the captains or with Pikmin if you are very careful. Use an [[Ultra Bitter Spray]] with the [[Fiery Bulblax]] and kill the Hairy Bulborb by luring it near a Bomb-rock when it explodes.


==Sublevel 1==
==Sublevel 1==
*'''Theme''': Snow
*'''Time''': 160
*'''Time''': 160
*'''Enemies''':
*'''Enemies''':
**[[Anode Dweevil]] x2
**1 [[Hairy Bulborb]] (drops from the sky)
**[[Dwarf Red Bulborb]]
**1 [[Dwarf Red Bulborb]] (drops from the sky)
**[[Fiery Bulblax]]
**1 [[Fiery Bulblax]] (drops from the sky)
**[[Hairy Bulborb]]
**2 [[Anode Dweevil]]s (drop from the sky)
**[[Volatile Dweevil]] x6
**6 [[Volatile Dweevil]]s (drop from the sky)
*'''Hazards''':
**3 [[bomb-rock]]s (drop from the sky)
**8 [[Hazard#Boulders|boulders]]
*'''Treasures''':
*'''Treasures''':
**[[Arboreal Frippery]] x2
**[[Combustion Berry]] (inside the Hairy Bulborb)
**[[Combustion Berry]]
**[[Omniscient Sphere]] (inside the Dwarf Red Bulborb)
**[[Seed of Greed]] (inside the Fiery Bulblax)
**2 [[Arboreal Frippery|Arboreal Fripperies]] (inside the Anode Dweevils)
**[[The Key]]
**[[Crystallized Telepathy]]
**[[Crystallized Clairvoyance]]
**[[Crystallized Clairvoyance]]
**[[Crystallized Telepathy]]
**[[Gyroid Bust]]
**[[Gyroid Bust]]
**[[The Key]]
*'''Plants''':
**[[Omniscient Sphere]]
**None
**[[Seed of Greed]]
*'''Others''':
**None
 
{{sublevel technical
|cave        = ch_MAT_flier
|enemymax    = 22
|itemmax    = 4
|gatemax    = 0
|capmax      = 0
|rooms      = 3
|geyser      = No (despite having one, in reality)
|unitfile    = 2_MAT_sak1_sak2_snow.txt
|lightfile  = normal_light_cha.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_snow|Dead end with item
|way3_snow|Three-way crossing
|way4_snow|Four-way crossing
|wayl_snow|Turning corridor
|way2_snow|Corridor
|way2x2_snow|Long corridor
}}
{{sublevel units
|room_saka1_1_snow|'''Room with trunk in center'''
|room_saka2_2_snow|'''Room with large trunk'''
}}
}}


{{CM}}
{{CM}}

Revision as of 11:10, January 8, 2014

Cave of Pain
Cave of Pain.jpg
Sublevels 1 Ultra-bitter sprays 1
Red Pikmin 50 Ultra-spicy sprays 1
Yellow Pikmin 0
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Blue Pikmin 0
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The Cave of Pain is one of the levels in Pikmin 2's Challenge Mode. There are many large and mean beasts that often fall out of the sky, along with boulders and Bomb rocks. When you think you have the key however, more cruelty and punishment will fall from the sky in the form of Anode Dweevils that scoop up the key.

You should start off by taking your captain and trigger all the falling boulders, enemies and bomb-rocks. Anode Dweevils should be killed with the captains or with Pikmin if you are very careful. Use an Ultra Bitter Spray with the Fiery Bulblax and kill the Hairy Bulborb by luring it near a Bomb-rock when it explodes.

Sublevel 1

Technical sublevel information
Internal cave name ch_MAT_flier
"Main" object maximum (?) 22
"Treasure" object maximum (?) 4
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No (despite having one, in reality)
Clogged hole (?) No
Cave units file (?) 2_MAT_sak1_sak2_snow.txt
Lighting file (?) normal_light_cha.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_snow
way3_snow
way4_snow
wayl_snow
way2_snow
way2x2_snow
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_saka1_1_snow
room_saka2_2_snow
Room with trunk in center Room with large trunk