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Emperor's Realm: Difference between revisions

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(Fixed time info and elaborated Pikmin maturity, as per the in-game files.)
(Expanded.)
Line 18: Line 18:


==Sublevel 1==
==Sublevel 1==
*'''Theme''': Soil
*'''Time''': 100
*'''Time''': 100
*'''Enemies''':
*'''Enemies''':
**[[Dwarf Red Bulborb]] x2
**1 [[Hairy Bulborb]]
**[[Hairy Bulborb]]
**2 [[Snow Bulborb]]s
**[[Red Bulborb]]
**1 [[Red Bulborb]]
**[[Snow Bulborb]] x2
**2 [[Dwarf Red Bulborb]]s
*'''Treasure''':
*'''Hazards''':
**[[The Key]]
**4 [[Hazard#Fire|fire geysers]]
**[[Love Sphere]] x2
*'''Treasures''':
**[[Omniscient Sphere]] x2
**[[The Key]] (inside the Hairy Bulborb)
**[[Petrified Heart]]
**2 [[Love Sphere]]s (inside the Snow Bulborbs)
**[[Petrified Heart]] (inside the Red Bulborb)
**2 [[Omniscient Sphere]]s (inside the Dwarf Red Bulborbs)
*'''Plants''':
**6 [[Clover]]s
**6 [[Dandelion]]s
**4 [[Horsetail]]s
*'''Others''':
**None
 
{{sublevel technical
|cave        = ch_MUKI_king
|enemymax    = 10
|itemmax    = 0
|gatemax    = 0
|capmax      = 0
|rooms      = 3
|geyser      = No
|unitfile    = 2_units_blk1_nor4_tsuchi.txt
|lightfile  = normal_light_cha.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_block1_3_hiba_tsuchi|'''Room with hole in wall'''
|room_north4_1_tsuchi|'''Circular room with lumber and 1 exit'''
}}
}}


A [[Red Bulborb]] will probably be next to the starting point. If it's tucked in the wooden structure, ignore it, as it won't wake up when your Pikmin pass with treasure. The [[Hairy Bulborb]] has the key. Make your way to it, and toss your purple Pikmin onto its back. After retrieving the key, you may explore the rest of the cave for treasure. Beware of the fire geysers.
A [[Red Bulborb]] will probably be next to the starting point. If it's tucked in the wooden structure, ignore it, as it won't wake up when your Pikmin pass with treasure. The [[Hairy Bulborb]] has the key. Make your way to it, and toss your purple Pikmin onto its back. After retrieving the key, you may explore the rest of the cave for treasure. Beware of the fire geysers.


===Sublevel 2===
===Sublevel 2===
*'''Theme''': Soil
*'''Time''': +100
*'''Time''': +100
*'''Enemies''':
*'''Enemies''':
**[[Dwarf Bulbear]] x2
**1 [[Spotty Bulbear]]
**[[Dwarf Orange Bulborb]] x2
**2 [[Dwarf Bulbear]]s
**[[Orange Bulborb]]
**1 [[Orange Bulborb]]
**[[Spotty Bulbear]]
**2 [[Dwarf Orange Bulborb]]s
*'''Treasure''':
*'''Hazards''':
**[[The Key]]
**6 [[Hazard#Fire|fire geysers]]
**[[Love Sphere]] x2
*'''Treasures''':
**[[Mirth Sphere]] x2
**[[The Key]] (inside the Spotty Bulbear)
**[[Tear Stone]]
**2 [[Omniscient Sphere]]s (inside the Dwarf Bulbears)
**[[Tear Stone]] (inside the Orange Bulborb)
**2 [[Mirth Sphere]]s (inside the Dwarf Orange Bulborbs)
*'''Plants''':
**8 large dying [[Figwort]]s
**8 small dying [[Figwort]]s
*'''Others''':
**None
 
{{sublevel technical
|cave        = ch_MUKI_king
|enemymax    = 12
|itemmax    = 0
|gatemax    = 0
|capmax      = 0
|rooms      = 2
|geyser      = No
|unitfile    = 2_units_kingA_norhiba_tsuchi.txt
|lightfile  = normal_light_cha.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_kingchap_a_tsuchi|'''2 circular rooms'''
|room_north_1_hiba_tsuchi|'''Circular room with 1 exit'''
}}
}}


If you're unlucky, the [[Spotty Bulbear]] will notice you from the start. Try to lure it into the starting point, and use an [[ultra-bitter spray]]. If the [[Dwarf Bulbear]]s follow the Spotty Bulbear, you may need to throw some Pikmin onto their back before taking on the petrified Bulbear. If you're lucky, no Pikmin will die. Retrieve The Key and you can now head over to the exit.
If you're unlucky, the [[Spotty Bulbear]] will notice you from the start. Try to lure it into the starting point, and use an [[ultra-bitter spray]]. If the [[Dwarf Bulbear]]s follow the Spotty Bulbear, you may need to throw some Pikmin onto their back before taking on the petrified Bulbear. If you're lucky, no Pikmin will die. Retrieve The Key and you can now head over to the exit.


===Sublevel 3===
===Sublevel 3===
*'''Theme''': Soil
*'''Time''': +100
*'''Time''': +100
*'''Enemies''':
*'''Enemies''':
**[[Fiery Bulblax]]
**1 [[Fiery Bulblax]]
*'''Hazards''':
**7 [[Hazard#Fire|fire geysers]]
*'''Treasures''':
*'''Treasures''':
**[[The Key]]
**[[The Key]] (inside the Fiery Bulblax)
*'''Candypop Buds'''
*'''Plants''':
**[[Queen Candypop Bud]] x3
**4 [[Clover]]s
**4 small [[Figwort]]s
**4 small dying [[Figwort]]s
**2 large [[Figwort]]s
*'''Others''':
**3 [[Queen Candypop Bud]]s (in dead ends)
**2 [[egg]]s (in dead ends)
 
{{sublevel technical
|cave        = ch_MUKI_king
|enemymax    = 8
|itemmax    = 0
|gatemax    = 0
|capmax      = 100
|rooms      = 2
|geyser      = No
|unitfile    = 2_units_ike2_hit1_tsuchi.txt
|lightfile  = normal_light_cha.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_ike2_4_tsuchi|'''Swamp room'''
|room_hitode1_5_tsuchi|'''Room with 5 exits'''
}}
}}


Throw blue Pikmin onto the [[Queen Candypop Bud]]s when their color is red. The goal is to have several red Pikmin with you. Once you're ready and cleared most of the fire geysers near the starting area, dismiss everyone and wake up the [[Fiery Bulblax]] with a punch from your Captain. Be careful not to get too close when punching, as you could get burned. Attract the Bulblax to the starting area. It'll cross the water and be extinguished, but that's not the point. It'll cross land again and reignite, and when it comes to a certain point near the starting area, it'll give up and turn back. When it does, call your red Pikmin and [[ultra-bitter spray|petrify]] it. Have your red Pikmin attack it and retrieve The Key. If you want, you can use the [[egg]]s in the level or the nectars dropped by the Bulblax (if any) to flower your Pikmin.
Throw blue Pikmin onto the [[Queen Candypop Bud]]s when their color is red. The goal is to have several red Pikmin with you. Once you're ready and cleared most of the fire geysers near the starting area, dismiss everyone and wake up the [[Fiery Bulblax]] with a punch from your Captain. Be careful not to get too close when punching, as you could get burned. Attract the Bulblax to the starting area. It'll cross the water and be extinguished, but that's not the point. It'll cross land again and reignite, and when it comes to a certain point near the starting area, it'll give up and turn back. When it does, call your red Pikmin and [[ultra-bitter spray|petrify]] it. Have your red Pikmin attack it and retrieve The Key. If you want, you can use the [[egg]]s in the level or the nectars dropped by the Bulblax (if any) to flower your Pikmin.


===Sublevel 4===
===Sublevel 4===
{{ToDo|Confirm the number of fire geysers.}}
*'''Theme''': Soil
*'''Time''': +100
*'''Time''': +100
*'''Enemies''':
*'''Enemies''':
**[[Empress Bulblax]]
**1 [[Empress Bulblax]]
**[[Bulborb Larva]]
*'''Hazards''':
**7 [[Hazard#Fire|fire geysers]]
*'''Treasures''':
*'''Treasures''':
**[[The Key]]
**[[The Key]] (inside the Empress Bulblax)
*'''Plants''':
**None
*'''Others''':
**None
 
{{sublevel technical
|cave        = ch_MUKI_king
|enemymax    = 2
|itemmax    = 0
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|geyser      = No
|unitfile    = 1_units_queen_c_tsuchi.txt
|lightfile  = normal_light_cha.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_queen_c_tsuchi|'''Empress Bulblax arena'''
}}
}}


Just as the level starts, quickly gather your Pikmin and head for the [[Empress Bulblax]]. Quickly throw some Pikmin onto her head, but don't use the C-stick, or else some Pikmin will swarm her central body and most likely will get killed. After some time, the Empress will shake your Pikmin off. Be sure to call them before she does. Any [[Bulborb Larva]] she had spawned will likely be squashed. While the Empress is rolling, you may want to take down the fire geyser to your left. When she stops, repeat the same strategy. You have time, so don't rush it. Once that's done, one or two larvae might survive, so take them out with a punch from a Captain.
Just as the level starts, quickly gather your Pikmin and head for the [[Empress Bulblax]]. Quickly throw some Pikmin onto her head, but don't use the C-stick, or else some Pikmin will swarm her central body and most likely will get killed. After some time, the Empress will shake your Pikmin off. Be sure to call them before she does. Any [[Bulborb Larva]] she had spawned will likely be squashed. While the Empress is rolling, you may want to take down the fire geyser to your left. When she stops, repeat the same strategy. You have time, so don't rush it. Once that's done, one or two larvae might survive, so take them out with a punch from a Captain.


===Sublevel 5===
===Sublevel 5===
{{ToDo|Confirm the number of fire geysers.}}
*'''Theme''': Soil
*'''Time''': +100
*'''Time''': +100
*'''Enemies''':
*'''Enemies''':
**[[Emperor Bulblax]] x3
**3 [[Emperor Bulblax]]es
*'''Hazards''':
**12 [[bomb-rock]]s
**4 [[Hazard#Fire|fire geysers]]
*'''Treasures''':
*'''Treasures''':
**[[The Key]] (inside an Emperor Bulblax)
**[[Lustrous Element]] (inside an Emperor Bulblax)
**[[Mirrored Element]] (inside an Emperor Bulblax)
**[[Gyroid Bust]]
**[[Gyroid Bust]]
**[[The Key]]
*'''Plants''':
**[[Lustrous Element]]
**2 large [[Shoot]]s
**[[Mirrored Element]]
**2 small [[Shoot]]s
**1 [[Fiddlehead]]
*'''Others''':
**None
 
{{sublevel technical
|cave        = ch_MUKI_king
|enemymax    = 20
|itemmax    = 1
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|geyser      = Yes
|unitfile    = 1_units_king_tsuchi.txt
|lightfile  = normal_light_cha.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_kingchp_tsuchi|'''Swamp room'''
}}
}}


From the start, if you head forward, you'll find 3 [[bomb-rock]]s. Try to wake up the [[Emperor Bulblax]] in front of these bomb-rocks. Attract him towards them, and once he tucks in his tongue, preparing to stick it out, go gather your Pikmin. While he's dazed, throw Pikmin onto his face. Be careful when using the C-stick, as you might make some Pikmin attack the remaining bomb-rocks. When he wakes up, have him eat either one or both of the other bomb-rocks, and attack him again. This Bulblax will likely contain the key, but if not, repeat the strategy with the other Emperors.
From the start, if you head forward, you'll find 3 [[bomb-rock]]s. Try to wake up the [[Emperor Bulblax]] in front of these bomb-rocks. Attract him towards them, and once he tucks in his tongue, preparing to stick it out, go gather your Pikmin. While he's dazed, throw Pikmin onto his face. Be careful when using the C-stick, as you might make some Pikmin attack the remaining bomb-rocks. When he wakes up, have him eat either one or both of the other bomb-rocks, and attack him again. This Bulblax will likely contain the key, but if not, repeat the strategy with the other Emperors.


{{CM}}
{{CM}}

Revision as of 12:22, January 8, 2014

Emperor's Realm
Emperor's Realm.jpg
Sublevels 5 Ultra-bitter sprays 2
Red Pikmin 20 Ultra-spicy sprays 2
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 20
White Pikmin 0
Purple Pikmin 10
Bulbmin 0

The Emperor's Realm is the final cavern in Challenge Mode in Pikmin 2. The common enemies the player will fight are Grub-dogs and Breadbug mimics. The level can be hard if one doesn't watch the Pikmin and the time.

Sublevel 1

Technical sublevel information
Internal cave name ch_MUKI_king
"Main" object maximum (?) 10
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_blk1_nor4_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_block1_3_hiba_tsuchi
room_north4_1_tsuchi
Room with hole in wall Circular room with lumber and 1 exit

A Red Bulborb will probably be next to the starting point. If it's tucked in the wooden structure, ignore it, as it won't wake up when your Pikmin pass with treasure. The Hairy Bulborb has the key. Make your way to it, and toss your purple Pikmin onto its back. After retrieving the key, you may explore the rest of the cave for treasure. Beware of the fire geysers.

Sublevel 2

Technical sublevel information
Internal cave name ch_MUKI_king
"Main" object maximum (?) 12
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_kingA_norhiba_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_kingchap_a_tsuchi
room_north_1_hiba_tsuchi
2 circular rooms Circular room with 1 exit

If you're unlucky, the Spotty Bulbear will notice you from the start. Try to lure it into the starting point, and use an ultra-bitter spray. If the Dwarf Bulbears follow the Spotty Bulbear, you may need to throw some Pikmin onto their back before taking on the petrified Bulbear. If you're lucky, no Pikmin will die. Retrieve The Key and you can now head over to the exit.

Sublevel 3

Technical sublevel information
Internal cave name ch_MUKI_king
"Main" object maximum (?) 8
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_ike2_hit1_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_ike2_4_tsuchi
room_hitode1_5_tsuchi
Swamp room Room with 5 exits

Throw blue Pikmin onto the Queen Candypop Buds when their color is red. The goal is to have several red Pikmin with you. Once you're ready and cleared most of the fire geysers near the starting area, dismiss everyone and wake up the Fiery Bulblax with a punch from your Captain. Be careful not to get too close when punching, as you could get burned. Attract the Bulblax to the starting area. It'll cross the water and be extinguished, but that's not the point. It'll cross land again and reignite, and when it comes to a certain point near the starting area, it'll give up and turn back. When it does, call your red Pikmin and petrify it. Have your red Pikmin attack it and retrieve The Key. If you want, you can use the eggs in the level or the nectars dropped by the Bulblax (if any) to flower your Pikmin.

Sublevel 4

To do: Confirm the number of fire geysers.
Care to do so?

Technical sublevel information
Internal cave name ch_MUKI_king
"Main" object maximum (?) 2
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_queen_c_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_queen_c_tsuchi
Empress Bulblax arena

Just as the level starts, quickly gather your Pikmin and head for the Empress Bulblax. Quickly throw some Pikmin onto her head, but don't use the C-stick, or else some Pikmin will swarm her central body and most likely will get killed. After some time, the Empress will shake your Pikmin off. Be sure to call them before she does. Any Bulborb Larva she had spawned will likely be squashed. While the Empress is rolling, you may want to take down the fire geyser to your left. When she stops, repeat the same strategy. You have time, so don't rush it. Once that's done, one or two larvae might survive, so take them out with a punch from a Captain.

Sublevel 5

To do: Confirm the number of fire geysers.
Care to do so?

Technical sublevel information
Internal cave name ch_MUKI_king
"Main" object maximum (?) 20
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_king_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_kingchp_tsuchi
Swamp room

From the start, if you head forward, you'll find 3 bomb-rocks. Try to wake up the Emperor Bulblax in front of these bomb-rocks. Attract him towards them, and once he tucks in his tongue, preparing to stick it out, go gather your Pikmin. While he's dazed, throw Pikmin onto his face. Be careful when using the C-stick, as you might make some Pikmin attack the remaining bomb-rocks. When he wakes up, have him eat either one or both of the other bomb-rocks, and attack him again. This Bulblax will likely contain the key, but if not, repeat the strategy with the other Emperors.