Hole of Heroes: Difference between revisions

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== Sublevel 7  ==
== Sublevel 7  ==


Plenty of space for a clash with the ranging bloyster and its quartet of cannon beetles. Have one pilot hide your Pikmin in the alcove behind your ship while you send the other to activate the falling rocks and have the armored cannon beetle larvae and decorated cannon beetles shoot eachother to death with their boulders. After that, the ranging bloyster is easy prey; keep switching control of your pilots to keep it confused so you can easily attack the bulb on its backside. It will give up the sublevel's treasure.
Plenty of space for a clash with the ranging bloyster and its quartet of cannon beetles. Have one pilot hide your Pikmin in the alcove behind your ship while you send the other to activate the falling rocks and have the armored cannon beetle larvae and decorated cannon beetles shoot each other to death with their boulders. After that, the ranging bloyster is easy prey; keep switching control of your pilots to keep it confused so you can easily attack the bulb on its backside. It will give up the sublevel's treasure.


== Sublevel 8  ==
== Sublevel 8  ==

Revision as of 20:07, October 14, 2008

This article or section needs to be cleaned up, either its format or general style.

Template:Solution

Hole of Heroes
The entrance to a cave.
Location Wistful Wild
Sublevels 15
Treasures 13
Hazards Fire, Electricity, Water and Poison

The Hole of Heroes is the second to last cave you'll have to complete in Pikmin 2, which is slightly harder and deeper than the Cavern of Chaos cave, it has the most sublevels in the whole game. The cave has all four hazards and many miniboss battles, but the final-floor boss is relatively easy. To get to Hole of Heroes, you have to defeat the Hermit Crawmad, a Fiery Blowhog and a Watery Blowhog, and some Shearwigs. Then, you should use your Yellows to destroy the electric gate. Defeat the Armored Cannon Beetle Larva waiting at the bridge and stock up on nectar and sprays before you go in.

Treasures

Enemies

Sublevel 1

At first glance, this appears to be a tranquil field, but take a few steps and the bugs will burrow out of the ground and attack. This place is full of sheargrubs and other burrowing enemies like a pair of cloaking burrow-nits and a pair of creeping crysanthemums. If you get occupied with too many enemies at once, a bitter spray might help you escape from the sticky situation. There's only one treasure here, and it's out in the open-just be careful of the falling dwarf orange bulborbs. Ignore the skitter leaves...

Sublevel 2

This floor is home to a large amount of "bug" enemies. Swooping and Bumbling Snitchbugs are spotted often on this floor. Anode Beetles litter the cave as well. There is one Antenna Beetle on this floor, along with 2 Careening Dirigibugs. The level's only treasure is underground, and must be dug up by white pikmin. Be careful of falling bomb-rocks in the corners.

Sublevel 3

It may be a small sublevel, but it's packed with all the blowhog varieties- two fiery, two watery, two withering, and a puffy blowhog. Almost always there will be some kind of blowhog sending out some kind of pestilence through a fence that your Pikmin are working on. If it is fire or water, use reds or blues respectively to knock down the wall. If it is some kind of wind, you'll just have to keep on battering until the wall falls. An alternate strategy is to shoot off a bitter spray through the wall- but only if you're determined to keep your Pikmin's flowers (which is understandable, considering the difficulty of the next sublevel's battle.) On this sublevel, volatile dweevils may drop from above. Keep your Pikmin away from them and see if you can get them to damage some of the blowhogs in the immediate area with their explosive attacks.

Sublevel 4

In this level, there is a Pileated Snagret and a Burrowing Snagret. A pit which drags Pikmin to its center is also present in the middle of the arena-like cave. Note that only the Pileated Snagret holds a treasure, so concentrate on it and avoid the Burrowing Snagret. It is advisable to search for the Pileated on the rim of the pit, so that it can be attacked without having to worry about getting pulled away.

Sublevel 5

The sublevel looks like a rest-stop, and it is. There are many Mamutas, Honeywisps, and Unmarked Spectralids. Two Iridescent Glint Beetles hide on this sublevel. There is also a geyser, and more than enough nectar.

Sublevel 6

A special sublevel with a layout seen only twice in the game, and music unique to the Hole of Heroes. It is aquatic and moving any non-blues through it will be a pain- explore it using your blues. First off, there is a section of land connecting to the stump that you're on in the water. If you get your Pikmin to it, they'll be safer than where they are now. Unfortunately, there may be some enemies on the beach that will cause big trouble in the small space. Consider resetting if the beach is too heavily guarded. When you set out to explore with blues to get the treasure, be careful with the water dumples. Punching them is sometimes safer than taking them on with Pikmin. There are two yellow wollywogs, two hermit crawmads and a regular wollywog here. Take them on one at a time if they get in the way of your path to the treasure, but if you don't have to fight them, don't risk it. Wogpoles are harmless. If you need to make more blue Pikmin, use lapiz lazuli candypop buds here (if your non-blues can reach them.) The hole is blocked by a stone formation that your Pikmin must destroy in order to delve deeper.

Sublevel 7

Plenty of space for a clash with the ranging bloyster and its quartet of cannon beetles. Have one pilot hide your Pikmin in the alcove behind your ship while you send the other to activate the falling rocks and have the armored cannon beetle larvae and decorated cannon beetles shoot each other to death with their boulders. After that, the ranging bloyster is easy prey; keep switching control of your pilots to keep it confused so you can easily attack the bulb on its backside. It will give up the sublevel's treasure.

Sublevel 8

Another rest-stop sublevel. On this floor, there is a large amount of Candypop buds. There is also a Bulbmin if you don't have a full party of 100. A few doodlebugs also appear on this sublevel, as well as a geyser. The doodlebugs are a valuable source of ultra-bitter sprays.

Sublevel 9

This sublevel has every grub-dog in the game (except Emperor, and Empress Bulblax, and Water Dumple), and trios of all the dwarves. You may consider using bitter sprays on the fiery bulblax (which holds the treasure) and spotty bulbear. A glitch can be used to defeat the Bulbear without losing health or Pikmin.

Sublevel 10

Whites and purples are your Pikmin of choice for this small sublevel. The whites can disable the gas pipes while your purples pound on the mitite swarms and the emperor bulblax duo. They're easy to defeat as long as you pummel them with purples as they rise up from the ground. One of them holds the treasure.

Sublevel 11

In this sublevel you fight Empress Bulblax. This one produces Bulborb Larva. Where you start out you see its rear end so call your Pikmin and run to its face. Then start attacking it. Do not worry about the larva, Empress Bublax will run them over herself. You will also need to run when it hits the walls when it rolls because boulders will fall in your general area. When you defeat it you will get the Favorite Gyro Block. Consider breaking down the fence that blocks the hole to the next sublevel; it will give you more room to dodge the falling boulders.

Sublevel 12

Sublevel 12 is like a rest stop. The enemies (flint beetles) here are harmless, save for the doodlebug. There is also an Iridescent Glint Beetle that when you hit it (which is easy to do with Purples) it will give you the Lost Gyro Block. And that is the only treasure on that floor. There is a geyser here in case you need to leave, and there are also queen candypop buds.

Sublevel 13

In sublevels 13-15 you fight one of each enemy in the Arachnorb family. In sublevel 13 you will fight Man-at-Legs. It is surrounded by water, so have one pilot hide all non-blue Pikmin in the corner near the research pod while the other takes blues in to fight the Man-at-Legs. During the fight, use the bumps in the arena as cover. It will drop the Memorable Gyro Block.

Sublevel 14

In this sublevel, there are a lot of dweevils, some pools of water, and a Beady Long Legs. The Beady Long Legs will fall from the sky if you stand where the treasure meter goes crazy for a little while. First, you should use the captains to kill all the dweevils, and then use Purple, Blue, or Red Pikmin to fight the Beady Long Legs. The treasure it will give you is the Fond Gyro Block. It may fall in the water, so take some Blues with you afterwards.

Sublevel 15

In sublevel 15 (the final floor), there will be a big arena with some Jellyfloats in it. If you stand in the middle, the Raging Long Legs will fall, so do not go in the middle until you kill all the Jellyfloats. Take them on one by one to stay out of too much trouble. Afterwards, take in a small group of Reds or Purples to kill the Raging Long Legs and get the Remembered Old Buddy. The battle is relatively easy because it is such a big target, but a small group is most manageable when it comes to avoiding the big feet.



Artwork of the bomb rock.

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