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{{guide}}
{{guide}}
The '''Rumbling Grotto''' is a [[Challenge Mode (Pikmin 2)|Challenge Mode]] level in ''[[Pikmin 2]]'' where the player has to find [[the Key]] on one sublevel and defeat a [[Pileated Snagret]] for it on the next, making it overall a very challenging cave.
The '''Rumbling Grotto''' is the twenty-first level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. As the name implies, it focuses on many ground-burrowing enemies, including an encounter with the [[Pileated Snagret]], making it a very challenging level overall.


== Sublevel 1 ==
== Sublevel 1 ==
*'''Theme''': Concrete
* '''Theme''': Concrete
*'''Music''': ''[[Music in Pikmin 2#Concrete 1|Concrete 1]]''
* '''Music''': ''[[Music in Pikmin 2#Concrete 1|Concrete 1]]''
*'''Time''': 170 (340 seconds)
* '''Time''': 170 (340 seconds)
*'''Starting Pikmin''':
* '''Starting Pikmin''':
**{{icon|Red Pikmin|y}} × 30 (flower)
** {{icon|Red Pikmin|v=P2|y}} × 30 (flower)
**{{icon|Blue Pikmin|y}} × 30 (flower)
** {{icon|Blue Pikmin|v=P2|y}} × 30 (flower)
*'''Treasures''':
* '''Treasures''':
**{{icon|Armored Nut|y}} × 3 - 6* (inside the Shearwigs)
** {{icon|Armored Nut|y}} × 3 - 6 (inside Shearwigs)
**{{icon|Crystal King|y}} × 1
** {{icon|Crystal King|y}} × 1
**{{icon|Gyroid Bust|y}} × 1
** {{icon|Gyroid Bust|y}} × 1
**{{icon|Lustrous Element|y}} × 1 (inside the Iridescent Glint Beetle)
** {{icon|Lustrous Element|y}} × 1 (inside Iridescent Glint Beetle)
**{{icon|Mirrored Element|y}} × 2 (inside the Creeping Chrysanthemums)
** {{icon|Mirrored Element|y}} × 2 (inside Creeping Chrysanthemums)
**{{icon|Mirth Sphere|y}} × 3 - 6* (inside the Male Sheargrubs)
** {{icon|Mirth Sphere|y}} × 3 - 6 (inside Male Sheargrubs)
**{{icon|Omniscient Sphere|y}} × 3 - 6* (inside the Female Sheargrubs)
** {{icon|Omniscient Sphere|y}} × 3 - 6 (inside Female Sheargrubs)
**{{icon|The Key|y}} × 1
** {{icon|The Key|y}} × 1
**{{icon|Unknown Merit|y}} × 3 (inside the Cloaking Burrow-nits)
** {{icon|Unknown Merit|y}} × 3 (inside Cloaking Burrow-nits)
*'''Enemies''':
* '''Enemies''':
**{{icon|Cloaking Burrow-nit|y}} × 3
** {{icon|Cloaking Burrow-nit|y}} × 3
**{{icon|Creeping Chrysanthemum|y}} × 2
** {{icon|Creeping Chrysanthemum|y}} × 2
**{{icon|Female Sheargrub|y}} × 3 - 6*
** {{icon|Female Sheargrub|y}} × 3 - 6
**{{icon|Iridescent Glint Beetle|y}} × 1
** {{icon|Iridescent Glint Beetle|y}} × 1
**{{icon|Male Sheargrub|y}} × 3 - 6*
** {{icon|Male Sheargrub|y}} × 3 - 6
**{{icon|Shearwig|y}} × 3 - 6*
** {{icon|Shearwig|y}} × 3 - 6
*'''Obstacles''':
* '''Obstacles''':
**None
** None
*'''Plants and fungi''':
* '''Vegetation''':
**{{icon|Clover|y}} × 6
** {{icon|Clover|y}} × 6
**{{icon|Figwort|y}} (large) × 2
** {{icon|Figwort|y}} (large red) × 2
**{{icon|Figwort|y}} (small) × 2
** {{icon|Figwort|y}} (small red) × 2
**{{icon|Margaret|y}} × 3
** {{icon|Margaret|y}} × 5
**{{icon|Shoot|y}} (large) × 1
** {{icon|Shoot|y}} (large) × 1
**{{icon|Shoot|y}} (small) × 1
** {{icon|Shoot|y}} (small) × 1
*'''Others''':
* '''Others''':
**1 type of [[gate]], with 4000 [[Health|HP]]
** [[Gate]] with 4000 [[Health|HP]] × 3


<nowiki>*</nowiki> There must be a grand total of 12 enemies, between the types marked with the asterisk. At least 3 enemies of each type must exist. The treasures match the carriers.
The cave starts rumbling while [[Creeping Chrysanthemum]]s, [[Cloaking Burrow-nit]]s, [[Sheargrub]]s and [[Shearwig]]s come out of the ground. To avoid [[Pikmin family|Pikmin]] deaths, it is possible to reset the cave until the key lies right beside the player, which happens quite often.


{{cavegen|rg1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MAT_crawler
|cave        = ch_MAT_crawler
Line 82: Line 83:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Creeping Chrysanthemum|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Creeping Chrysanthemum|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Cloaking Burrow-nit|y}}
| 3
| None
| "Hard" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Iridescent Glint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Margaret|y}}
| 3
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Female Sheargrub|y}}
| 3
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Male Sheargrub|y}}
| 3
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 7
|-
| 8
| {{icon|Shearwig|y}}
| 3
| None
| "Easy" enemy spots
|-
| -
| {{icon|Armored Nut|y}}
| colspan="3" | Carried inside entry with ID 8
|-
! colspan="5" | Alongside it spawns 3 "main" objects (and their treasures). Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 6
| {{icon|Female Sheargrub|y}}
| 33%
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Male Sheargrub|y}}
| 33%
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 7
|-
| 8
| {{icon|Shearwig|y}}
| 33%
| None
| "Easy" enemy spots
|-
| -
| {{icon|Armored Nut|y}}
| colspan="3" | Carried inside entry with ID 8
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Margaret|y}}
| 2
| None
| Plant spots
|-
| 10
| {{icon|Shoot|y}} (large)
| 1
| None
| Plant spots
|-
| 11
| {{icon|Shoot|y}} (small)
| 1
| None
| Plant spots
|-
| 12
| {{icon|Figwort|y}} (small red)
| 2
| None
| Plant spots
|-
| 13
| {{icon|Figwort|y}} (large red)
| 2
| None
| Plant spots
|-
| 14
| {{icon|Clover|y}}
| 6
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 15
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 16
| {{icon|Gyroid Bust|y}}
| 1
| None
| Treasure spots
|-
| 17
| {{icon|Crystal King|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns 3 "gate" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 18
| [[Gate]] (4000 [[Health|HP]])
| 100%
| None
| Gate spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


The cave starts rumbling while [[Creeping Chrysanthemum]]s, [[Cloaking Burrow-nit]]s, [[Sheargrub]]s and [[Shearwig]]s come out of the ground. To avoid [[Pikmin family|Pikmin]] [[Spirit|deaths]], it is possible to reset the cave until the key lies right beside the player, which happens quite often.
== Sublevel 2 ==
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
* '''Time''': +120 (+240 seconds)
* '''Treasures''':
** {{icon|The Key|y}} &times; 1 (inside Pileated Snagret)
* '''Enemies''':
** {{icon|Pileated Snagret|y}} &times; 1
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Figwort|y}} (large brown) &times; 4
** {{icon|Figwort|y}} (small brown) &times; 2
* '''Others''':
** None
{{see also|Pileated Snagret#Strategy|t1=Pileated Snagret strategy}}
 
More rumbling with the Pileated Snagret. Use all [[spray]]s here so the Pikmin don't get harmed, grab the key, and jump out.


== Sublevel 2 ==
If you are doing a 2-player Challenge, the battle can be very quick and easy. Stand on opposite side of the Snagret and have both players toss Pikmin rapidly at its head. If you do it right, it should always go back into the ground instead of eating any Pikmin, and you save time and deaths.
*'''Theme''': Concrete
*'''Music''': ''[[Music in Pikmin 2#Electricity|Electricity]]''
*'''Time''': +120 (+240 seconds)
*'''Treasures''':
**{{icon|The Key|y}} &times; 1 (inside the Pileated Snagret)
*'''Enemies''':
**{{icon|Pileated Snagret|y}} &times; 1
*'''Obstacles''':
**None
*'''Plants and fungi''':
**{{icon|Figwort|y}} (large) &times; 4
**{{icon|Figwort|y}} (small) &times; 2
*'''Others''':
**None


{{cavegen|rg2}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MAT_crawler
|cave        = ch_MAT_crawler
Line 128: Line 323:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
{{see also|Pileated Snagret#Strategy|t1=Pileated Snagret strategy}}
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
More rumbling with the Pileated Snagret. Use all [[spray]]s here so the Pikmin don't get harmed, grab the key, and jump out.
! colspan="5" | The game spawns these "main" objects:
 
|-
If you are doing a 2-player Challenge, the battle can be very quick and easy. Stand on opposite side of the Snagret and have both players toss Pikmin rapidly at its head. If you do it right, it should always go back into the ground instead of eating any Pikmin, and you save time and deaths.
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Pileated Snagret|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Figwort|y}} (small brown)
| 1
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Figwort|y}} (small brown)
| 1
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|-
| 7
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
Line 143: Line 386:
|FraA=Grotte des menaces
|FraA=Grotte des menaces
|FraAM=Threats cave
|FraAM=Threats cave
|FraE=Grotte des Menaces
|FraEM=Threats Cave
|Ger=Grotte des Donners
|GerM=Grotto of Thunder
|Ita=Grotta rombante
|ItaM=Rumbling cave
}}
}}


{{CM}}
{{CM}}

Latest revision as of 19:22, April 16, 2024

Rumbling Grotto
Rumbling Grotto.jpg
Sublevels 2 Ultra-bitter sprays 3
Red Pikmin 30 Ultra-spicy sprays 4
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 30
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Rumbling Grotto is the twenty-first level in Pikmin 2's Challenge Mode. As the name implies, it focuses on many ground-burrowing enemies, including an encounter with the Pileated Snagret, making it a very challenging level overall.

Sublevel 1[edit]

The cave starts rumbling while Creeping Chrysanthemums, Cloaking Burrow-nits, Sheargrubs and Shearwigs come out of the ground. To avoid Pikmin deaths, it is possible to reset the cave until the key lies right beside the player, which happens quite often.

Generate sample map →

Technical sublevel information
Internal cave name ch_MAT_crawler
"Main" object maximum (?) 21
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 3
Dead end unit probability (?) 0
Number of rooms (?) 4
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 4_units_c_e_j_l_conc.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
cap_conc
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_conc
room_4x4c_4_conc
room_4x4e_4_conc
room_north4x4j_1_conc
room_north4x4l_1_conc
Long corridor Room with 4 exits Room with 4 exits and C-shaped wall Room with 1 exit and a pipe Room with dead end after U-turn
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Creeping Chrysanthemum icon.png Creeping Chrysanthemum 1 None "Hard" enemy spots
- Mirrored Element icon.png Mirrored Element Carried inside entry with ID 1
2 Creeping Chrysanthemum icon.png Creeping Chrysanthemum 1 None "Hard" enemy spots
- Mirrored Element icon.png Mirrored Element Carried inside entry with ID 2
3 Cloaking Burrow-nit icon.png Cloaking Burrow-nit 3 None "Hard" enemy spots
- Unknown Merit icon.png Unknown Merit Carried inside entry with ID 3
4 Iridescent Glint Beetle icon.png Iridescent Glint Beetle 1 None "Hard" enemy spots
- Lustrous Element icon.png Lustrous Element Carried inside entry with ID 4
5 Margaret icon.png Margaret 3 None "Hard" enemy spots
6 Female Sheargrub icon.png Female Sheargrub 3 None "Easy" enemy spots
- Omniscient Sphere icon.png Omniscient Sphere Carried inside entry with ID 6
7 Male Sheargrub icon.png Male Sheargrub 3 None "Easy" enemy spots
- Mirth Sphere icon.png Mirth Sphere Carried inside entry with ID 7
8 Shearwig icon.png Shearwig 3 None "Easy" enemy spots
- Armored Nut icon.png Armored Nut Carried inside entry with ID 8
Alongside it spawns 3 "main" objects (and their treasures). Chances:
ID Object Chance Fall method Spawn location
6 Female Sheargrub icon.png Female Sheargrub 33% None "Easy" enemy spots
- Omniscient Sphere icon.png Omniscient Sphere Carried inside entry with ID 6
7 Male Sheargrub icon.png Male Sheargrub 33% None "Easy" enemy spots
- Mirth Sphere icon.png Mirth Sphere Carried inside entry with ID 7
8 Shearwig icon.png Shearwig 33% None "Easy" enemy spots
- Armored Nut icon.png Armored Nut Carried inside entry with ID 8
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
9 Margaret icon.png Margaret 2 None Plant spots
10 Shoot icon.png Shoot (large) 1 None Plant spots
11 Shoot icon.png Shoot (small) 1 None Plant spots
12 Figwort icon.png Figwort (small red) 2 None Plant spots
13 Figwort icon.png Figwort (large red) 2 None Plant spots
14 Clover icon.png Clover 6 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
15 The Key icon.png The Key 1 None Treasure spots
16 Gyroid Bust icon.png Gyroid Bust 1 None Treasure spots
17 Crystal King icon.png Crystal King 1 None Treasure spots
Then it spawns 3 "gate" objects. Chances:
ID Object Chance Fall method Spawn location
18 Gate (4000 HP) 100% None Gate spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2[edit]

  • Theme: Concrete
  • Music: Concrete 2
  • Time: +120 (+240 seconds)
  • Treasures:
    • The Key icon.png The Key × 1 (inside Pileated Snagret)
  • Enemies:
  • Obstacles:
    • None
  • Vegetation:
  • Others:
    • None
See also: Pileated Snagret strategy.

More rumbling with the Pileated Snagret. Use all sprays here so the Pikmin don't get harmed, grab the key, and jump out.

If you are doing a 2-player Challenge, the battle can be very quick and easy. Stand on opposite side of the Snagret and have both players toss Pikmin rapidly at its head. If you do it right, it should always go back into the ground instead of eating any Pikmin, and you save time and deaths.

Generate sample map →

Technical sublevel information
Internal cave name ch_MAT_crawler
"Main" object maximum (?) 7
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_manh_conc.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_manh_2_conc
Large circular room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Pileated Snagret icon.png Pileated Snagret 1 None "Hard" enemy spots
- The Key icon.png The Key Carried inside entry with ID 1
2 Figwort icon.png Figwort (large brown) 1 None "Easy" enemy spots
3 Figwort icon.png Figwort (large brown) 1 None "Easy" enemy spots
4 Figwort icon.png Figwort (small brown) 1 None "Easy" enemy spots
5 Figwort icon.png Figwort (small brown) 1 None "Easy" enemy spots
6 Figwort icon.png Figwort (large brown) 1 None "Easy" enemy spots
7 Figwort icon.png Figwort (large brown) 1 None "Easy" enemy spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese 土とんの洞窟? Land Swarmers' Cave
Flag of Québec French (NoA) Grotte des menaces Threats cave
Flag of France French (NoE) Grotte des Menaces Threats Cave
Flag of Germany German Grotte des Donners Grotto of Thunder
Flag of Italy Italian Grotta rombante Rumbling cave
Flag of Mexico Spanish (NoA) Gruta Estruendosa Rumbling Grotto