Trampled Garden
Trampled Garden.png
Sublevels 1 Ultra-bitter sprays 0
Red Pikmin 40 Ultra-spicy sprays 0
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 20
Purple Pikmin 20
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

Trampled Garden is the ninth level in Pikmin 2's Challenge Mode. This cave consists of only one sublevel, chock-full of seemingly very accessible treasures. The name comes from how the Withering Blowhogs will deflower the Pikmin the Mamutas may grow.

Sublevel 1Edit

The cave consists of two round rooms, connected by a short hallway. It is recommended that care be taken in order to make the area safe before trying to grab any treasures. A few treasures will be buried, so check every corner with White Pikmin. The only way to lose any Pikmin is to leave them behind as sprouts, so a pink flower is nearly guaranteed.

Generate sample map →

Technical sublevel information
Internal cave name ch_MAT_t_hunter_hana
"Main" object maximum (?) 5
"Treasure" object maximum (?) 19
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_manh_conc.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Circular room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1   Mamuta 2 None "Hard" enemy spots
-   Lustrous Element Carried inside entry with ID 1
2   Withering Blowhog 1 None "Easy" enemy spots
-   Petrified Heart Carried inside entry with ID 2
3   Withering Blowhog 1 None "Easy" enemy spots
-   Petrified Heart Carried inside entry with ID 3
4   Withering Blowhog 1 None "Easy" enemy spots
-   Petrified Heart Carried inside entry with ID 4
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
5   The Key 1 None Treasure spots
6   Coiled Launcher 1 None Treasure spots
7   Nouveau Table 1 None Treasure spots
8   Regal Diamond 1 None Treasure spots
9   Manual Honer 1 None Treasure spots
10   Director of Destiny 1 None Treasure spots
11   Child of the Earth 1 None Treasure spots
12   Luck Wafer 1 None Treasure spots
13   Indomitable CPU 1 None Treasure spots
14   Massage Girdle 1 None Treasure spots
15   Repair Juggernaut 1 None Treasure spots
16   Crystallized Telepathy 1 None Treasure spots
17   Crystal Clover 1 None Treasure spots
18   Furious Adhesive 1 None Treasure spots
19   Aquatic Mine 1 None Treasure spots
20   Air Brake 1 None Treasure spots
21   Lustrous Element 1 None Treasure spots
22   Confection Hoop 1 None Treasure spots
23   Enamel Buster 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languagesEdit

Language Name Meaning
  Japanese 花園を荒らすもの?
  French (NoA) Jardin piétiné Trampled garden
  French (NoE) Jardin Piétiné Trampled Garden
  German Zertrampelter Garten Trampled Garden
  Italian Giardino calpestato Trampled garden
  Spanish (NoA) Jardín Pisoteado Trampled Garden