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Cryptic Cavern: Difference between revisions

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|size=250px
|size=250px
|red=5
|red=5
|redm=f
|white=5
|white=5
|whitem=f
|spicy=3
|spicy=3
|bitter=2
|bitter=2
|sublevels=5
|sublevels=5
|gridcol=1
|gridrow=3
}}
'''Cryptic Cavern''' is the eleventh level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. There are 5 [[sublevel]]s, each with one [[enemy]], each with the same layout.
==Sublevel 1==
*'''Theme''': Soil
*'''Time''': 50
*'''Enemies''':
**1 [[Doodlebug]]
*'''Hazards''':
**None
*'''Treasures''':
**[[The Key]] (inside the Doodlebug)
**[[Regal Diamond]]
*'''Plants''':
**None
*'''Others''':
**None
{{sublevel technical
|cave        = ch_MAT_t_hunter_enemy
|enemymax    = 1
|itemmax    = 1
|gatemax    = 0
|capmax      = 0
|rooms      = 2
|geyser      = No
|unitfile    = 1_MAT_north_boss_tsuchi.txt
|lightfile  = normal_light_cha.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_north_1_mat_tsuchi|'''Circular room with 1 exit'''
}}
}}
}}
'''Cryptic Cavern''' is the eleventh level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. There are 5 [[sublevel]]s, each with one [[:Piklopedia|enemy]], each with the same layout.


== Sublevel 1 ==
The [[Doodlebug]] is hidden in the middle of the level; it may be poisonous, but is very easy to beat. As soon as it takes a hit from the top, it'll disappear. Grab [[The Key]] and hurry to the next level.
The [[Doodlebug]] is hidden in the middle of the level; it may be poisonous, but is very easy to beat. As soon as it takes a hit from the top, it'll disappear. Grab [[The Key]] and hurry to the next level.


== Sublevel 2 ==
==Sublevel 2==
*'''Theme''': Soil
*'''Time''': +75
*'''Enemies''':
**1 [[Watery Blowhog]]
*'''Hazards''':
**None
*'''Treasures''':
**[[The Key]] (inside the Watery Blowhog)
**[[Pink Menace]]
*'''Plants''':
**None
*'''Others''':
**None
 
{{sublevel technical
|cave        = ch_MAT_t_hunter_enemy
|enemymax    = 1
|itemmax    = 1
|gatemax    = 0
|capmax      = 0
|rooms      = 2
|geyser      = No
|unitfile    = 1_MAT_north_tsuchi.txt
|lightfile  = normal_light_lv0.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_tsuchi|Dead end
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
}}
{{sublevel units
|way2x2_tsuchi|Long corridor
|room_north_1_tsuchi|'''Circular room with 1 exit'''
}}
}}
 
A [[Watery Blowhog]]. Kill it quickly, grab The Key, and off to the hole.
A [[Watery Blowhog]]. Kill it quickly, grab The Key, and off to the hole.


== Sublevel 3 ==
==Sublevel 3==
*'''Theme''': Soil
*'''Time''': +65
*'''Enemies''':
**1 [[Anode Dweevil]]
*'''Hazards''':
**None
*'''Treasures''':
**[[The Key]] (inside the Anode Dweevil)
**[[Memorial Shell]]
*'''Plants''':
**None
*'''Others''':
**None
 
{{sublevel technical
|cave        = ch_MAT_t_hunter_enemy
|enemymax    = 1
|itemmax    = 1
|gatemax    = 0
|capmax      = 0
|rooms      = 2
|geyser      = No
|unitfile    = 1_MAT_north_tsuchi.txt
|lightfile  = normal_light_lv1.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_tsuchi|Dead end
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
}}
{{sublevel units
|way2x2_tsuchi|Long corridor
|room_north_1_tsuchi|'''Circular room with 1 exit'''
}}
}}
 
An [[Anode Dweevil]]. This can be defeated relatively easily with [[captain]]s, is hard to hit with [[Pikmin family|Pikmin]], and kills them instantly if it attacks, so attacking with captains is often the safer option.
An [[Anode Dweevil]]. This can be defeated relatively easily with [[captain]]s, is hard to hit with [[Pikmin family|Pikmin]], and kills them instantly if it attacks, so attacking with captains is often the safer option.


== Sublevel 4 ==
==Sublevel 4==
*'''Theme''': Soil
*'''Time''': +40
*'''Enemies''':
**1 [[Fiery Bulblax]]
*'''Hazards''':
**None
*'''Treasures''':
**[[The Key]] (inside the Fiery Bulblax)
*'''Plants''':
**None
*'''Others''':
**None
 
{{sublevel technical
|cave        = ch_MAT_t_hunter_enemy
|enemymax    = 1
|itemmax    = 0
|gatemax    = 0
|capmax      = 0
|rooms      = 2
|geyser      = No
|unitfile    = 1_MAT_north_tsuchi.txt
|lightfile  = normal_light_lv2.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_tsuchi|Dead end
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
}}
{{sublevel units
|way2x2_tsuchi|Long corridor
|room_north_1_tsuchi|'''Circular room with 1 exit'''
}}
}}
 
A [[Fiery Bulblax]]. Take the 5 [[Red Pikmin]] and use both kind of [[spray]]s, or else you are almost guaranteed to lose Pikmin. You will make it just before the Bulblax turns normal. After its defeat, advance to the last sublevel. There are no buried treasures to look for.
A [[Fiery Bulblax]]. Take the 5 [[Red Pikmin]] and use both kind of [[spray]]s, or else you are almost guaranteed to lose Pikmin. You will make it just before the Bulblax turns normal. After its defeat, advance to the last sublevel. There are no buried treasures to look for.
[[File:Cavern.jpg|thumb|The 4th sublevel, which has a Fiery Bublax.]]


== Sublevel 5 ==
==Sublevel 5==
A [[Burrowing Snagret]] resides here in the last sublevel. Use all the sprays you have left. Always aim for the head, its weak point. When it buries itself in the ground, wait for it to get stuck while emerging, so you have time to aim at the head. When its head is being attacked by enough Pikmin, the creature will stop attacking to retreat.
*'''Theme''': Soil
*'''Time''': +70
*'''Enemies''':
**1 [[Burrowing Snagret]]
*'''Hazards''':
**None
*'''Treasures''':
**[[The Key]] (inside the Burrowing Snagret)
*'''Plants''':
**None
*'''Others''':
**None
 
{{sublevel technical
|cave        = ch_MAT_t_hunter_enemy
|enemymax    = 1
|itemmax    = 0
|gatemax    = 0
|capmax      = 0
|rooms      = 2
|geyser      = Yes
|unitfile    = 1_MAT_north_boss_tsuchi.txt
|lightfile  = normal_light_lv0.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_north_1_mat_tsuchi|'''Circular room with 1 exit'''
}}
}}


A [[Burrowing Snagret]]. Use all the sprays you have left. Always aim for the head, its weak point. When it buries itself in the ground, wait for it to get stuck on emerging, so you have time to aim at the head. When its head is being attacked by a number of Pikmin, it won't attack.


==Names in other languages==
{{Foreignname
|Jap=かくしもちの洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
}}


{{CM}}
{{CM}}
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Pikmin 2]]

Revision as of 23:24, May 28, 2014

Cryptic Cavern
Cryptic Cavern sub5.jpg
Sublevels 5 Ultra-bitter sprays 2
Red Pikmin 5 Ultra-spicy sprays 3
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 5
Purple Pikmin 0
Bulbmin 0

Cryptic Cavern is the eleventh level in Challenge Mode in Pikmin 2. There are 5 sublevels, each with one enemy, each with the same layout.

Sublevel 1

Technical sublevel information
Internal cave name ch_MAT_t_hunter_enemy
"Main" object maximum (?) 1
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_MAT_north_boss_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_north_1_mat_tsuchi
Circular room with 1 exit

The Doodlebug is hidden in the middle of the level; it may be poisonous, but is very easy to beat. As soon as it takes a hit from the top, it'll disappear. Grab The Key and hurry to the next level.

Sublevel 2

Technical sublevel information
Internal cave name ch_MAT_t_hunter_enemy
"Main" object maximum (?) 1
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_MAT_north_tsuchi.txt
Lighting file (?) normal_light_lv0.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
cap_tsuchi
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_tsuchi
room_north_1_tsuchi
Long corridor Circular room with 1 exit

A Watery Blowhog. Kill it quickly, grab The Key, and off to the hole.

Sublevel 3

Technical sublevel information
Internal cave name ch_MAT_t_hunter_enemy
"Main" object maximum (?) 1
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_MAT_north_tsuchi.txt
Lighting file (?) normal_light_lv1.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
cap_tsuchi
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_tsuchi
room_north_1_tsuchi
Long corridor Circular room with 1 exit

An Anode Dweevil. This can be defeated relatively easily with captains, is hard to hit with Pikmin, and kills them instantly if it attacks, so attacking with captains is often the safer option.

Sublevel 4

  • Theme: Soil
  • Time: +40
  • Enemies:
  • Hazards:
    • None
  • Treasures:
  • Plants:
    • None
  • Others:
    • None
Technical sublevel information
Internal cave name ch_MAT_t_hunter_enemy
"Main" object maximum (?) 1
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_MAT_north_tsuchi.txt
Lighting file (?) normal_light_lv2.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
cap_tsuchi
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_tsuchi
room_north_1_tsuchi
Long corridor Circular room with 1 exit

A Fiery Bulblax. Take the 5 Red Pikmin and use both kind of sprays, or else you are almost guaranteed to lose Pikmin. You will make it just before the Bulblax turns normal. After its defeat, advance to the last sublevel. There are no buried treasures to look for.

Sublevel 5

  • Theme: Soil
  • Time: +70
  • Enemies:
  • Hazards:
    • None
  • Treasures:
    • The Key (inside the Burrowing Snagret)
  • Plants:
    • None
  • Others:
    • None
Technical sublevel information
Internal cave name ch_MAT_t_hunter_enemy
"Main" object maximum (?) 1
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_MAT_north_boss_tsuchi.txt
Lighting file (?) normal_light_lv0.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_north_1_mat_tsuchi
Circular room with 1 exit

A Burrowing Snagret. Use all the sprays you have left. Always aim for the head, its weak point. When it buries itself in the ground, wait for it to get stuck on emerging, so you have time to aim at the head. When its head is being attacked by a number of Pikmin, it won't attack.

Names in other languages

Language Name Meaning
Flag of Japan Japanese かくしもちの洞窟?