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Cryptic Cavern

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Cryptic Cavern
Cryptic Cavern sub5.jpg
Sublevels 5 Ultra-bitter sprays 2
Red Pikmin 5 Ultra-spicy sprays 3
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 5
Purple Pikmin 0
Bulbmin 0

Cryptic Cavern is the eleventh level in Challenge Mode in Pikmin 2. There are 5 sublevels, each with one enemy, each with the same layout.

Sublevel 1

  • Theme: Soil
  • Time: 50 (100 seconds)
  • Enemies:
  • Hazards:
    • None
  • Treasures:
  • Plants:
    • None
  • Others:
    • None
Technical sublevel information
Internal cave name ch_MAT_t_hunter_enemy
"Main" object maximum (?) 1
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_MAT_north_boss_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_north_1_mat_tsuchi
Circular room with 1 exit

The Doodlebug is hidden in the middle of the second room; it may be poisonous, but is very easy to beat. As soon as it takes a hit from the top, it'll disappear. Grab The Key and hurry to the next level. If it re-hides before you get The Key, search around the middle of the level, particularly closer to the research pod; you should find it again.

Sublevel 2

  • Theme: Soil
  • Time: +75 (+150 seconds)
  • Enemies:
  • Hazards:
    • None
  • Treasures:
  • Plants:
    • None
  • Others:
    • None
Technical sublevel information
Internal cave name ch_MAT_t_hunter_enemy
"Main" object maximum (?) 1
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_MAT_north_tsuchi.txt
Lighting file (?) normal_light_lv0.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
cap_tsuchi
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_tsuchi
room_north_1_tsuchi
Long corridor Circular room with 1 exit

A Watery Blowhog. Kill it quickly, grab The Key, and off to the hole.

Sublevel 3

Technical sublevel information
Internal cave name ch_MAT_t_hunter_enemy
"Main" object maximum (?) 1
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_MAT_north_tsuchi.txt
Lighting file (?) normal_light_lv1.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
cap_tsuchi
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_tsuchi
room_north_1_tsuchi
Long corridor Circular room with 1 exit

An Anode Dweevil. This can be defeated relatively easily with captains, is hard to hit with Pikmin, and kills them instantly if it attacks, so attacking with captains is often the safer option.

Sublevel 4

  • Theme: Soil
  • Time: +40 (+80 seconds)
  • Enemies:
  • Hazards:
    • None
  • Treasures:
  • Plants:
    • None
  • Others:
    • None
Technical sublevel information
Internal cave name ch_MAT_t_hunter_enemy
"Main" object maximum (?) 1
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_MAT_north_tsuchi.txt
Lighting file (?) normal_light_lv2.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
cap_tsuchi
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_tsuchi
room_north_1_tsuchi
Long corridor Circular room with 1 exit

A Fiery Bulblax. Take the 5 Red Pikmin and use both kind of sprays, or else you are almost guaranteed to lose Pikmin. You will make it just before the Bulblax turns normal. After its defeat, advance to the last sublevel. There are no buried treasures to look for.

Sublevel 5

  • Theme: Soil
  • Time: +70 (+140 seconds)
  • Enemies:
  • Hazards:
    • None
  • Treasures:
    • The Key (inside the Burrowing Snagret)
  • Plants:
    • None
  • Others:
    • None
Technical sublevel information
Internal cave name ch_MAT_t_hunter_enemy
"Main" object maximum (?) 1
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_MAT_north_boss_tsuchi.txt
Lighting file (?) normal_light_lv0.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_north_1_mat_tsuchi
Circular room with 1 exit

A Burrowing Snagret. Use all the sprays you have left. Always aim for the head, its weak point. When it buries itself in the ground, wait for it to get stuck on emerging, so you have time to aim at the head. When its head is being attacked by a number of Pikmin, it won't attack.

Names in other languages

Language Name Meaning
Flag of Japan Japanese かくしもちの洞窟?
Flag of Mexico Spanish (NoA) Caverna Críptica Cryptic Cavern