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Sniper Room: Difference between revisions

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{{infobox challenge
{{infobox challenge
|image={{PAGENAME}}.jpg
|image=Sniper Room.jpg
|size=250px
|size=250px
|sublevels=1
|sublevels=1
|yellow=30
|yellow=30
|yellowm=f
|purple=20
|purple=20
|purplem=f
|spicy=1
|spicy=1
|bitter=1
|bitter=1
Line 12: Line 10:
|gridrow=6
|gridrow=6
}}
}}
{{guide}}
The '''Sniper Room''' is the twenty-ninth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. While it only consists of a single sublevel, it is filled with a variety of powerful enemies that tend to use projectiles, making completing the level rather difficult, especially if going for a pink flower. These enemies include [[Dwarf Orange Bulborb]]s, [[Snow Bulborb]]s, a [[Decorated Cannon Beetle]], an [[Armored Cannon Larva|Armored Cannon Beetle Larva]], and a [[Gatling Groink]].


The twenty-ninth level in Challenge mode in ''[[Pikmin 2]]''. There is only one sublevel, but, as there are many enemies, it can get difficult. These enemies include [[Dwarf Orange Bulborb]]s, [[Snow Bulborb]]s, a [[Decorated Cannon Beetle]], an [[Armored Cannon Beetle Larva]], and a [[Gatling Groink]]. It should be noted that this level is the only one that is played while it is night on the [[Pikmin planet]], [[Twilight Garden]] being the only one played during the gloomy sundown.
This challenge level was the first instance in the {{ps}} where one could play on [[PNF-404]]'s surface at night, predating [[night expeditions]] in {{p4}}. However, this doesn't affect gameplay, beyond the very dim lighting.


==Sublevel 1==
==Sublevel 1==
*'''Theme''': Garden
* '''Theme''': Garden
*'''Time''': 255
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
*'''Enemies''':
* '''Time''': 255 (510 seconds)
**1 stationary [[Gatling Groink]]
* '''Starting Pikmin''':
**2 stationary [[Armored Cannon Beetle Larva]]e
** {{icon|Yellow Pikmin|v=P2|y}} × 30 (flower)
**1 [[Decorated Cannon Beetle]]
** {{icon|Purple Pikmin|v=P2|y}} × 20 (flower)
**1 [[Careening Dirigibug]] (drops from the sky)
* '''Treasures''':
**1 [[Orange Bulborb]]
** {{icon|Colossal Fossil|y}} × 1 (partially buried)
**6 [[Dwarf Orange Bulborb]]s
** {{icon|Crystal Clover|y}} × 1
**2 [[Snow Bulborb]]s
** {{icon|Crystallized Clairvoyance|y}} × 1 (inside Careening Dirigibug)
*'''Hazards''':
** {{icon|Crystallized Telekinesis|y}} × 1 (inside Orange Bulborb)
**None
** {{icon|Crystallized Telepathy|y}} × 1 (inside Gatling Groink)
*'''Treasures''':
** {{icon|Eternal Emerald Eye|y}} × 1
**[[Crystallized Telepathy]] (inside the stationary Gatling Groink)
** {{icon|Gyroid Bust|y}} × 1
**2 [[Tear Stone]]s (inside the stationary Armored Cannon Beetle Larvae)
** {{icon|Love Sphere|y}} × 2 (inside Dwarf Orange Bulborbs)
**[[Petrified Heart]] (inside the Decorated Cannon Beetle)
** {{icon|Lustrous Element|y}} × 1 (inside Snow Bulborb)
**[[Crystallized Clairvoyance]] (inside the Careening Dirigibug)
** {{icon|Mirrored Element|y}} × 1 (inside Snow Bulborb)
**[[Crystallized Telekinesis]] (inside the Orange Bulborb)
** {{icon|Mirth Sphere|y}} × 2 (inside Dwarf Orange Bulborbs)
**2 [[Love Sphere]]s (inside 2 Dwarf Orange Bulborbs)
** {{icon|Omniscient Sphere|y}} × 2 (inside Dwarf Orange Bulborbs)
**2 [[Omniscient Sphere]]s (inside 2 Dwarf Orange Bulborbs)
** {{icon|Petrified Heart|y}} × 1 (inside Decorated Cannon Beetle)
**2 [[Mirth Sphere]]s (inside 2 Dwarf Orange Bulborbs)
** {{icon|Tear Stone|y}} &times; 1 (inside Armored Cannon Beetle Larvae)<ref group="Sublevel 1 note" name="s1n1">The sublevel's data makes it so 2 Armored Cannon Beetle Larvae (and 2 Tear Stones) should spawn in total, but no sublevel layout can ever accommodate them. All layouts end up generating exactly 1 (of each). Because the Beetle on "hard" enemy spots comes first in the sublevel data, that's the one that ends up being spawned.</ref>
**[[Lustrous Element]] (inside a Snow Bulborb)
** {{icon|The Key|y}} &times; 1
**[[Mirrored Element]] (inside a Snow Bulborb)
* '''Enemies''':
**[[The Key]]
** {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried) &times; 1<ref group="Sublevel 1 note" name="s1n1"/>
**[[Eternal Emerald Eye]]
** {{icon|Careening Dirigibug|y}} &times; 1
**[[Crystal Clover]]
** {{icon|Decorated Cannon Beetle|y}} &times; 1
**[[Gyroid Bust]]
** {{icon|Dwarf Orange Bulborb|y}} &times; 6
**[[Colossal Fossil]]
** {{icon|Gatling Groink|y}} (pedestal) &times; 1
*'''Plants''':
** {{icon|Mitite|y}} (group of 10) &times; indefinite amount (from eggs)
**6 small dying [[Figwort]]s
** {{icon|Orange Bulborb|y}} &times; 1
**11 large dying [[Figwort]]s
** {{icon|Snow Bulborb|y}} &times; 2
**6 [[Foxtail]]s
* '''Obstacles''':
**4 [[Seeding Dandelion]]s
** None
*'''Others''':
* '''Vegetation''':
**None
** {{icon|Figwort|y}} (large brown) &times; 11
** {{icon|Figwort|y}} (small brown) &times; 6
** {{icon|Foxtail|y}} &times; 6
** {{icon|Seeding Dandelion|y}} &times; 4
* '''Others''':
** {{icon|Egg|y}} &times; 1 or more


The enemies here mostly use projectiles, hence the cave's name, so they can be used to attack each other. It is advisable to use the spray against the Groink. Treasures are spread throughout the field, and [[The Key|the key]] is well hidden.
With two players, one player can distract the Groink, while the other sneaks up from behind and attacks from the shovel.
{{cavegen|snr1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MUKI_bombing
|cave        = ch_MUKI_bombing
Line 59: Line 69:
|capmax      = 80
|capmax      = 80
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 2_units_5x5a_big_tekiF_kusachi.txt
|unitfile    = 2_units_5x5a_big_tekiF_kusachi.txt
|lightfile  = sniper_light_lv0.ini
|lightfile  = sniper_light_lv0.ini
|bg          = "hiroba" (garden)
|bg          = hiroba
|clog        = No
|clog        = No
|hiddenfloor = 1
|hiddenfloor = 1
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_kusachi|Dead end with item
|item_cap_kusachi|Dead end with item
|way3_kusachi|Three-way crossing
|way3_kusachi|Three-way crossing
|way4_kusachi|Four-way crossing
|way4_kusachi|Four-way crossing
|wayl_kusachi|Turning corridor
|wayl_kusachi|Turning corridor
|way2_kusachi|Corridor
|way2_kusachi|Corridor
|way2x2_kusachi|Long corridor
|way2x2_kusachi|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_5x5a_2_tekiF_kusachi|'''Room with 2 circling paths'''
|room_5x5a_2_tekiF_kusachi|'''Room with 2 circling paths'''
|room_big_tekiF_kusachi|'''Room with upside-down bucket'''
|room_big_tekiF_kusachi|'''Room with upside-down bucket'''
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Gatling Groink|y}} (pedestal)
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Crystallized Telepathy|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried)
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Decorated Cannon Beetle|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Careening Dirigibug|y}}
| 1
| Falls from the sky
| Cave unit seams
|-
| -
| {{icon|Crystallized Clairvoyance|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Orange Bulborb|y}}
| 1
| None
| Cave unit seams
|-
| -
| {{icon|Crystallized Telekinesis|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Love Sphere|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 7
|-
| 8
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 8
|-
| 9
| {{icon|Snow Bulborb|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 9
|-
| 10
| {{icon|Snow Bulborb|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 10
|-
| 11
| {{icon|Figwort|y}} (small brown)
| 3
| None
| "Easy" enemy spots
|-
| 12
| {{icon|Figwort|y}} (small brown)
| 3
| None
| "Easy" enemy spots
|-
| 13
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|-
| 14
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|-
| 15
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|-
| 19
| {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried)
| 1<ref group="Sublevel 1 note" name="s1n1"/>
| None
| "Special" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 19
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 16
| {{icon|Foxtail|y}}
| 6
| None
| Plant spots
|-
| 17
| {{icon|Figwort|y}} (large brown)
| 8
| None
| Plant spots
|-
| 18
| {{icon|Seeding Dandelion|y}}
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 20
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 21
| {{icon|Eternal Emerald Eye|y}}
| 1
| None
| Treasure spots
|-
| 22
| {{icon|Crystal Clover|y}}
| 1
| None
| Treasure spots
|-
| 23
| {{icon|Gyroid Bust|y}}
| 1
| None
| Treasure spots
|-
| 24
| {{icon|Colossal Fossil|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 25
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 25
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|}
<references group="Sublevel 1 note"/>
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


The enemies here mostly use projectiles, so they can be used to attack each other. It is advisable to use the Spray against the Groink. Treasures are spread throughout the field, and [[The Key|the key]] is well hidden.
==Trivia==
* This is the only Challenge Mode level to include [[Foxtail]]s or [[Seeding Dandelion]]s.
 
==Names in other languages==
{{Foreignname
|Jap=スナイパールーム
|JapM=Sniper Room<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|SpaA=Salón del Francotirador
|SpaAM=Sniper's Room
|FraA=Salle du tireur
|FraAM=Sniper's room
|FraE=Salle du Tireur
|FraEM=Sniper's Room
|Ger=Heckenschützengefahr
|GerM=Beware Snipers
|Ita=Stanza del cecchino
|ItaM=Sniper's Room
}}


{{CM}}
{{CM}}

Latest revision as of 19:28, April 16, 2024

Sniper Room
Sniper Room.jpg
Sublevels 1 Ultra-bitter sprays 1
Red Pikmin 0 Ultra-spicy sprays 1
Yellow Pikmin 30
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 20
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Sniper Room is the twenty-ninth level in Pikmin 2's Challenge Mode. While it only consists of a single sublevel, it is filled with a variety of powerful enemies that tend to use projectiles, making completing the level rather difficult, especially if going for a pink flower. These enemies include Dwarf Orange Bulborbs, Snow Bulborbs, a Decorated Cannon Beetle, an Armored Cannon Beetle Larva, and a Gatling Groink.

This challenge level was the first instance in the Pikmin series where one could play on PNF-404's surface at night, predating night expeditions in Pikmin 4. However, this doesn't affect gameplay, beyond the very dim lighting.

Sublevel 1Edit

The enemies here mostly use projectiles, hence the cave's name, so they can be used to attack each other. It is advisable to use the spray against the Groink. Treasures are spread throughout the field, and the key is well hidden.

With two players, one player can distract the Groink, while the other sneaks up from behind and attacks from the shovel.

Generate sample map →

Technical sublevel information
Internal cave name ch_MUKI_bombing
"Main" object maximum (?) 23
"Treasure" object maximum (?) 5
"Gate" object maximum (?) 0
Dead end unit probability (?) 80
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_units_5x5a_big_tekiF_kusachi.txt
Lighting file (?) sniper_light_lv0.ini
Background (?) hiroba (  garden)
Cave units (?)
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Room with 2 circling paths Room with upside-down bucket
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1   Gatling Groink (pedestal) 1 None "Special" enemy spots
-   Crystallized Telepathy Carried inside entry with ID 1
2   Armored Cannon Beetle Larva (buried) 1 None "Hard" enemy spots
-   Tear Stone Carried inside entry with ID 2
3   Decorated Cannon Beetle 1 None "Easy" enemy spots
-   Petrified Heart Carried inside entry with ID 3
4   Careening Dirigibug 1 Falls from the sky Cave unit seams
-   Crystallized Clairvoyance Carried inside entry with ID 4
5   Orange Bulborb 1 None Cave unit seams
-   Crystallized Telekinesis Carried inside entry with ID 5
6   Dwarf Orange Bulborb 2 None "Easy" enemy spots
-   Love Sphere Carried inside entry with ID 6
7   Dwarf Orange Bulborb 2 None "Easy" enemy spots
-   Omniscient Sphere Carried inside entry with ID 7
8   Dwarf Orange Bulborb 2 None "Easy" enemy spots
-   Mirth Sphere Carried inside entry with ID 8
9   Snow Bulborb 1 None "Easy" enemy spots
-   Lustrous Element Carried inside entry with ID 9
10   Snow Bulborb 1 None "Easy" enemy spots
-   Mirrored Element Carried inside entry with ID 10
11   Figwort (small brown) 3 None "Easy" enemy spots
12   Figwort (small brown) 3 None "Easy" enemy spots
13   Figwort (large brown) 1 None "Easy" enemy spots
14   Figwort (large brown) 1 None "Easy" enemy spots
15   Figwort (large brown) 1 None "Easy" enemy spots
19   Armored Cannon Beetle Larva (buried) 1[Sublevel 1 note 1] None "Special" enemy spots
-   Tear Stone Carried inside entry with ID 19
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
16   Foxtail 6 None Plant spots
17   Figwort (large brown) 8 None Plant spots
18   Seeding Dandelion 4 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
20   The Key 1 None Treasure spots
21   Eternal Emerald Eye 1 None Treasure spots
22   Crystal Clover 1 None Treasure spots
23   Gyroid Bust 1 None Treasure spots
24   Colossal Fossil 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
25   Egg 1 None Dead ends
Then it spawns "dead end" objects in as many dead ends as it can. Chances:
ID Object Chance Fall method Spawn location
25   Egg 100% None Dead ends
  1. ^ a b c The sublevel's data makes it so 2 Armored Cannon Beetle Larvae (and 2 Tear Stones) should spawn in total, but no sublevel layout can ever accommodate them. All layouts end up generating exactly 1 (of each). Because the Beetle on "hard" enemy spots comes first in the sublevel data, that's the one that ends up being spawned.
For details on how objects are spawned, and how some may fail to spawn, see here.

TriviaEdit

Names in other languagesEdit

Language Name Meaning
  Japanese スナイパールーム? Sniper Room
  French (NoA) Salle du tireur Sniper's room
  French (NoE) Salle du Tireur Sniper's Room
  German Heckenschützengefahr Beware Snipers
  Italian Stanza del cecchino Sniper's Room
  Spanish (NoA) Salón del Francotirador Sniper's Room