Pikpik carrots are vegetables native to Captain Olimar's home planet, Hocotate. In Pikmin, it is stated that Olimar's favorite soup contains "three large onions and hundreds of miniature red, yellow, and blue carrots". The reason Pikmin have their name is because Olimar believes that Pikmin resemble them, and they live in craft that resemble onions, which also reminds him of his favorite soup.[source needed]
In Pikmin 2, pikpik carrots are seen in the in-game Piklopedia and look just like normal carrots – orange, about the size of a Pikmin, and having long leafy parts. These can be thrown at the Piklopedia's enemies and plants to see their reactions, such as the creature moving or waking up, or eating and attacking the carrots. The creatures will usually treat the carrots like Pikmin.
Golden pikpik carrots
Golden pikpik carrots are completely golden, even the leafy stem. They are a bit longer than the orange variety, and have three curled roots, instead of the basic cone-shaped root. These are thought to be very valuable, and at the beginning of Pikmin 2, Louie is instructed to deliver a cargo of them. However, Louie encountered a "ravenous space bunny" which supposedly ate the whole shipment.
|Pikmin 2 screenshot of the pikpik carrots acting as Pikmin.|
Inside the files of Pikmin 2 and Pikmin 3, there is data for an entirely new species of Pikmin, which are essentially the pikpik carrots. By editing the files, it is possible to force the games to spawn pikpik carrots as usable Pikmin.
This is best done in Pikmin 2 by editing the Challenge Mode level files, which have data for the starting number of Pikmin of each type, including a 7th type – the carrots. Internally, the game recognizes the carrots as being a type of Pikmin – this is necessary in order for the Piklopedia's carrot feature to work properly. The inclusion of a configuration file setting to enable pikpik carrots as party members is however quite mysterious.
They look the same as the carrots seen anywhere else in the series: they look like a carrot, naturally, with a stem with a leaf on top, and with two root endings on the bottom. In-game, they float slightly above ground, and are animated in a fashion similar to that of regular Pikmin, except their model only moves and stretches; they don't bend.
In Pikmin 2, their stems always include a leaf, regardless of their maturity or the effects of an ultra-spicy spray, but can have a bud or flower in the same place as the leaf. When idle, their stems glow green, much like Bulbmin, and all of their sound effects match those of regular Pikmin, besides Bulbmin.
In Pikmin 3, however, they are more limited: they act like normal, but cannot be grabbed or thrown. If they try to attack something, the game freezes. If they deliver an item to an Onion, it does its spitting animation, but no seeds come out.
In both games, the code that shows the standby Pikmin type on the HUD ignores these type of Pikmin, so they lack an icon.
Names in other languages
- YouTube video showing pikpik carrots as Pikmin in Pikmin 3