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{{infobox challenge
{{infobox challenge
|image={{PAGENAME}}.jpg
|image=Bully Den.jpg
|size=250px
|size=250px
|sublevels=1
|sublevels=1
|purple=25
|purple=25
|purplem=f
|bitter=2
|bitter=2
|spicy=2
|spicy=2
Line 10: Line 9:
|gridrow=6
|gridrow=6
}}
}}
{{guide}}
'''Bully Den''' is the twenty-eighth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It features two [[Waterwraith]]s. The stage begins with 25 [[Purple Pikmin]], but the absence of [[Candypop Bud]]s means they cannot be converted into other types. One Waterwraith drops [[The Key]] when defeated; the other drops the [[Silencer]].


'''Bully Den''' is the twenty-eighth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]'', featuring two [[Waterwraith]]s.
==Sublevel 1==
* '''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
* '''Time''': 300 (600 seconds)
* '''Starting Pikmin''':
** {{icon|Purple Pikmin|v=P2|y}} × 25 (flower)
* '''Treasures''':
** {{icon|Crystallized Telekinesis|y}} × 2 (inside Anode Dweevils)
** {{icon|Love Sphere|y}} × 2 (inside Anode Beetles)
** {{icon|Lustrous Element|y}} × 1
** {{icon|Mirrored Element|y}} × 1
** {{icon|Mirth Sphere|y}} × 2 (inside Anode Beetles)
** {{icon|Omniscient Sphere|y}} × 2 (inside Anode Beetles)
** {{icon|Petrified Heart|y}} × 1 (inside Yellow Wollywog)
** {{icon|Silencer|y}} × 1 (inside Waterwraith)
** {{icon|Tear Stone|y}} × 1 (inside Wollywog)
** {{icon|The Key|y}} × 1 (inside Waterwraith)
** {{icon|Unknown Merit|y}} × 1
* '''Enemies''':
** {{icon|Anode Beetle|y}} × 6
** {{icon|Anode Dweevil|y}} × 2
** {{icon|Mitite|y}} (group of 10) × 0 - 5 (from eggs)
** {{icon|Volatile Dweevil|y}} × 2
** {{icon|Waterwraith|y}} × 2
** {{icon|Wollyhop|y}} × 1
** {{icon|Yellow Wollyhop|y}} × 1
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** [[Gate]] with 1000 [[Health|HP]] × 5
** {{icon|Egg|y}} × 5
{{see also|Waterwraith#Strategy|t1=Waterwraith strategy}}


==Sublevel 1==
Besides the Waterwraiths, other creatures make an appearance in the Den as well. There are two [[Volatile Dweevil]]s and two [[Anode Dweevil]]s roaming around. Throwing [[Purple Pikmin]] in the open areas and in the tunnel will cause a shock wave, causing more creatures to fall from the ceiling, those creatures being a [[Wollywog]], a [[Yellow Wollywog]], and six [[Anode Beetle]]s. You may want to take them out as fast as you can since they can be irritating when trying to defeat a Waterwraith. You can also risk not trying to meet any of them at all and hope none of them fall while battling the bosses.
*'''Theme''': Tiles
 
*'''Time''': 300 (600 seconds)
When the countdown timer reaches 270, the Waterwraiths fall and begin rolling around the cavern. They can easily be subdued by [[ultra-bitter spray|petrifying]] both and assaulting their backsides once they break free. An alternate strategy employs hiding in one of the tunnels found in the Den and launching an attack from the limited safety they provide. It is recommended that gates should not be destroyed, as they help separate the Waterwraiths.
*'''Enemies''':
**2 [[Waterwraith]]s
**2 [[Anode Dweevil]]s
**2 [[Volatile Dweevil]]s
**1 [[Wollywog]] (drops from the sky)
**1 [[Yellow Wollywog]] (drops from the sky)
**6 [[Anode Beetle]]s (drop from the sky)
*'''Hazards''':
**None
*'''Treasures''':
**[[The Key]] (inside a Waterwraith)
**[[Silencer]] (inside a Waterwraith)
**2 [[Crystallized Telekinesis]] (inside the Anode Dweevils)
**[[Tear Stone]] (inside the Wollywog)
**[[Petrified Heart]] (inside the Yellow Wollywog)
**2 [[Omniscient Sphere]]s (inside 2 Anode Beetles)
**2 [[Love Sphere]]s (inside 2 Anode Beetles)
**2 [[Mirth Sphere]]s (inside 2 Anode Beetles)
**[[Lustrous Element]]
**[[Mirrored Element]]
**[[Unknown Merit]]
*'''Plants''':
**None
*'''Others''':
**5 [[egg]]s (drop from the sky, 3 in dead ends)
**1 type of [[gate]], with 1000 [[Health|HP]]


{{cavegen|bd1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MIYA_trap
|cave        = ch_MIYA_trap
Line 50: Line 59:
|capmax      = 50
|capmax      = 50
|rooms      = 5
|rooms      = 5
|ctrratio    = 0.2
|geyser      = Yes
|geyser      = Yes
|unitfile    = 2_units_tak22_yuko_tile.txt
|unitfile    = 2_units_tak22_yuko_tile.txt
|lightfile  = muraon_light_lv1.ini
|lightfile  = muraon_light_lv1.ini
|bg          = None
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_pipe|Dead end with item
|item_cap_pipe|Dead end with item
|cap_conc|Dead end
|cap_conc|Dead end
|way3_conc|Three-way crossing
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2_conc|Corridor
}}
}}
{{sublevel units
{{sublevel units
|way2x2_conc|Long corridor
|way2x2_conc|Long corridor
|room_tako2x2_8_tekiF_tile|'''Square room with 4 exits'''
|room_tako2x2_8_tekiF_tile|'''Square room with 4 exits'''
|room_yukoana1_5x3_2_tile|'''Corridor with 6 pipes'''
|room_yukoana1_5x3_2_tile|'''Corridor with 6 pipes'''
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
When the countdown timer reaches 270, the Waterwraiths fall and begin rolling around the cavern. They can easily be subdued by [[Ultra-Bitter Spray|petrifying]] both and assaulting their backsides once they break free. An alternate strategy employs hiding in one of the tunnels found in the Den and launching an attack from the limited safety they provide. It is recommended that gates should not be destroyed, as they help separate the Waterwraiths.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
Other creatures make an appearance in the Den as well. At the start, there are two [[Volatile Dweevil]]s and one [[Anode Dweevil]]. More creatures will fall from the ceiling as the timer counts down, those creatures being a [[Wollywog]], a [[Yellow Wollywog]], and an [[Anode Beetle]].
! colspan="5" | The game spawns these "main" objects:
 
|-
The stage begins with 25 [[Purple Pikmin]], but the absence of [[Candypop Bud]]s means they cannot be converted into other types. One Waterwraith drops [[The Key]] when defeated; the other drops the [[Silencer]].
! ID !! Object !! Amount !! Fall method !! Spawn location
 
|-
| 1
| {{icon|Waterwraith|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Waterwraith|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Silencer|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 5
| {{icon|Wollywog|y}}
| 1
| Falls if a Purple Pikmin pounds nearby
| "Hard" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Yellow Wollywog|y}}
| 1
| Falls if a Purple Pikmin pounds nearby
| "Hard" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Anode Beetle|y}}
| 2
| Falls if a Purple Pikmin pounds nearby
| "Hard" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 7
|-
| 8
| {{icon|Anode Beetle|y}}
| 2
| Falls if a Purple Pikmin pounds nearby
| "Easy" enemy spots
|-
| -
| {{icon|Love Sphere|y}}
| colspan="3" | Carried inside entry with ID 8
|-
| 9
| {{icon|Anode Beetle|y}}
| 2
| Falls if a Purple Pikmin pounds nearby
| "Easy" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 9
|-
| 10
| {{icon|Egg|y}}
| 2
| Falls if a Purple Pikmin pounds nearby
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 3
| {{icon|Anode Dweevil|y}}
| 2
| None
| Plant spots
|-
| -
| {{icon|Crystallized Telekinesis|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Volatile Dweevil|y}}
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Lustrous Element|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Mirrored Element|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Unknown Merit|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 15
| {{icon|Egg|y}}
| 3
| Falls from the sky
| Dead ends
|-
! colspan="5" | Then it spawns 5 "gate" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 14
| [[Gate]] (1000 [[Health|HP]])
| 100%
| None
| Gate spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=どっすん迷路
|Jap=どっすん迷路<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Dossun Maze<ref>Dossun is the name used for Thwomps in many Mario games.</ref><!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapR=Dossun Meiro
|JapM=Thud Maze
|SpaA=Guarida del Matón
|SpaA=Guarida del Matón
|SpaAM=Bully's Lair
|SpaAM=Bully's Lair
|FraA=Antre du tyran
|FraAM=Tyrant's lair
|FraE=Antre du Tyran
|FraEM=Tyrant's Lair
|Ger=Behausung der Rüpel
|GerM=Bullies' Home
|Ita=Covo di sicari
|ItaM=Den of assassins
}}
}}


==References==
==Trivia==
<references />
*  This is the only other place in Pikmin 2 to find a [[Waterwraith]] in besides the [[Submerged Castle]].
*  This is the only place where enemies can fall from the sky when a Purple Pikmin shockwave happens near their spawn position.
*  In two player mode, the Waterwraiths only attack Captain Olimar.
 
==See also==
* [[Submerged Castle]]
* [[Waterwraith]]
* [[Anode Beetle]]
* [[Dweevil family]]
* [[Amphituber family]]
* [[Ancient Secrets Series]]
* [[Crystallized Emotions Series]]


{{CM}}
{{CM}}

Latest revision as of 19:28, April 16, 2024

Bully Den
Bully Den.jpg
Sublevels 1 Ultra-bitter sprays 2
Red Pikmin 0 Ultra-spicy sprays 2
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 25
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

Bully Den is the twenty-eighth level in Pikmin 2's Challenge Mode. It features two Waterwraiths. The stage begins with 25 Purple Pikmin, but the absence of Candypop Buds means they cannot be converted into other types. One Waterwraith drops The Key when defeated; the other drops the Silencer.

Sublevel 1[edit]

See also: Waterwraith strategy.

Besides the Waterwraiths, other creatures make an appearance in the Den as well. There are two Volatile Dweevils and two Anode Dweevils roaming around. Throwing Purple Pikmin in the open areas and in the tunnel will cause a shock wave, causing more creatures to fall from the ceiling, those creatures being a Wollywog, a Yellow Wollywog, and six Anode Beetles. You may want to take them out as fast as you can since they can be irritating when trying to defeat a Waterwraith. You can also risk not trying to meet any of them at all and hope none of them fall while battling the bosses.

When the countdown timer reaches 270, the Waterwraiths fall and begin rolling around the cavern. They can easily be subdued by petrifying both and assaulting their backsides once they break free. An alternate strategy employs hiding in one of the tunnels found in the Den and launching an attack from the limited safety they provide. It is recommended that gates should not be destroyed, as they help separate the Waterwraiths.

Generate sample map →

Technical sublevel information
Internal cave name ch_MIYA_trap
"Main" object maximum (?) 12
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 5
Dead end unit probability (?) 50
Number of rooms (?) 5
Corridor-to-room ratio (?) 0.2
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_units_tak22_yuko_tile.txt
Lighting file (?) muraon_light_lv1.ini
Background (?) None
Cave units (?)
item_cap_pipe
cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
Dead end with item Dead end Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_conc
room_tako2x2_8_tekiF_tile
room_yukoana1_5x3_2_tile
Long corridor Square room with 4 exits Corridor with 6 pipes
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Waterwraith icon.png Waterwraith 1 None "Special" enemy spots
- The Key icon.png The Key Carried inside entry with ID 1
2 Waterwraith icon.png Waterwraith 1 None "Special" enemy spots
- Silencer icon.png Silencer Carried inside entry with ID 2
5 Wollywog icon.png Wollywog 1 Falls if a Purple Pikmin pounds nearby "Hard" enemy spots
- Tear Stone icon.png Tear Stone Carried inside entry with ID 5
6 Yellow Wollywog icon.png Yellow Wollywog 1 Falls if a Purple Pikmin pounds nearby "Hard" enemy spots
- Petrified Heart icon.png Petrified Heart Carried inside entry with ID 6
7 Anode Beetle icon.png Anode Beetle 2 Falls if a Purple Pikmin pounds nearby "Hard" enemy spots
- Omniscient Sphere icon.png Omniscient Sphere Carried inside entry with ID 7
8 Anode Beetle icon.png Anode Beetle 2 Falls if a Purple Pikmin pounds nearby "Easy" enemy spots
- Love Sphere icon.png Love Sphere Carried inside entry with ID 8
9 Anode Beetle icon.png Anode Beetle 2 Falls if a Purple Pikmin pounds nearby "Easy" enemy spots
- Mirth Sphere icon.png Mirth Sphere Carried inside entry with ID 9
10 Egg icon.png Egg 2 Falls if a Purple Pikmin pounds nearby "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
3 Anode Dweevil icon.png Anode Dweevil 2 None Plant spots
- Crystallized Telekinesis icon.png Crystallized Telekinesis Carried inside entry with ID 3
4 Volatile Dweevil icon.png Volatile Dweevil 2 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
11 Lustrous Element icon.png Lustrous Element 1 None Treasure spots
12 Mirrored Element icon.png Mirrored Element 1 None Treasure spots
13 Unknown Merit icon.png Unknown Merit 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
15 Egg icon.png Egg 3 Falls from the sky Dead ends
Then it spawns 5 "gate" objects. Chances:
ID Object Chance Fall method Spawn location
14 Gate (1000 HP) 100% None Gate spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese どっすん迷路?
Dossun Meiro
Thud Maze
Flag of Québec French (NoA) Antre du tyran Tyrant's lair
Flag of France French (NoE) Antre du Tyran Tyrant's Lair
Flag of Germany German Behausung der Rüpel Bullies' Home
Flag of Italy Italian Covo di sicari Den of assassins
Flag of Mexico Spanish (NoA) Guarida del Matón Bully's Lair

Trivia[edit]

  • This is the only other place in Pikmin 2 to find a Waterwraith in besides the Submerged Castle.
  • This is the only place where enemies can fall from the sky when a Purple Pikmin shockwave happens near their spawn position.
  • In two player mode, the Waterwraiths only attack Captain Olimar.

See also[edit]