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{{infobox challenge
{{infobox challenge
|image=DweevilNestImag.JPG
|image=P2 Dweevil Nest.jpg
|size=200px
|size=250px
|sublevels=1
|sublevels=1
|red=25
|red=25
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|blue=25
|blue=25
|white=25
|white=25
|gridcol=4
|gridrow=3
}}
}}
The fourteenth level in the [[Challenge Mode (Pikmin 2)|Challenge Mode]] for ''[[Pikmin 2]]''.
{{guide}}
The '''Dweevil Nest''' is the fourteenth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. This one-sublevel dungeon is based off of the four species of elemental [[Dweevil]]s. The layout is a copy of [[Snagret Hole#Sublevel 7 (Final Floor)|the final floor of the Snagret Hole]] with the exception of plants and gates.


The layout is a copy of [[Snagret Hole#Sublevel 7 (Final Floor)|the final floor of Snagret Hole]] with the exception of plants and gates. All types of [[Dweevil]] are present here (excluding the [[Titan Dweevil]] and [[Volatile Dweevil]]) and it's one of the few [[Challenge Mode (Pikmin 2)|Challenge Mode levels]] that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against, which will make things hard when water and fire are flying around everywhere. No sprays or [[Purple Pikmin]] can help you, and the Dweevils will each want to take a treasure to carry, and there is a lot of it. If you don't want to battle, take the [[The Key|key]] and use the [[geyser]]. Another pink flower real fast.
==Sublevel 1==
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
* '''Time''': 180 (360 seconds)
* '''Starting Pikmin''':
** {{icon|Red Pikmin|v=P2|y}} × 25 (flower)
** {{icon|Yellow Pikmin|v=P2|y}} × 25 (flower)
** {{icon|Blue Pikmin|v=P2|y}} × 25 (flower)
** {{icon|White Pikmin|v=P2|y}} × 25 (flower)
* '''Treasures''':
** {{icon|Air Brake|y}} × 1
** {{icon|Aquatic Mine|y}} × 1
** {{icon|Colossal Fossil|y}} × 1 (partially buried)
** {{icon|Combustion Berry|y}} × 1
** {{icon|Enamel Buster|y}} × 1
** {{icon|Icon of Progress|y}} × 1
** {{icon|Leviathan Feather|y}} × 1
** {{icon|Mirth Sphere|y}} × 3 (inside Hydro Dweevils)
** {{icon|Omniscient Sphere|y}} × 3 (inside Fiery Dweevils)
** {{icon|Paradoxical Enigma|y}} × 1 (partially buried)
** {{icon|Science Project|y}} × 3 (inside Munge Dweevils)
** {{icon|The Key|y}} × 1
** {{icon|Unknown Merit|y}} × 2 (inside Anode Dweevils)
** {{icon|Wiggle Noggin|y}} × 1
* '''Enemies''':
** {{icon|Anode Dweevil|y}} × 2
** {{icon|Fiery Dweevil|y}} × 3
** {{icon|Hydro Dweevil|y}} × 3
** {{icon|Munge Dweevil|y}} × 3
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** None


==Treasures==
All common types of [[Dweevil]] are present here, and it's one of the few [[Challenge Mode (Pikmin 2)|Challenge Mode levels]] that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against. No sprays or [[Purple Pikmin]] can help you, and there are several treasures; each Dweevil will want to take one to carry. If you don't want to battle, take the [[The Key|key]] and use the [[geyser]], which should provide an easy pink flower.
*[[The Key]]
 
*[[Enamel Buster]]
{{cavegen|dn1}}
*[[Leviathan Feather]]
{{sublevel technical
*[[Combustion Berry]]
|cave        = ch_MAT_t_hunter_otakara
*[[Icon of Progress]]
|enemymax    = 11
*[[Science Project]] x2
|itemmax    = 10
*[[Colossal Fossil]]
|gatemax    = 0
*[[Mirth Sphere]] x3
|capmax      = 0
*[[Omniscient Sphere]] x3
|rooms      = 1
*[[Aquatic Mine]]
|ctrratio    = 0
*[[Air Brake]]
|geyser      = Yes
*[[Unknown Merit]] x2
|unitfile    = 1_MAT_manp_2_conc.txt
*[[Paradoxical Enigma]]
|lightfile  = normal_light_cha.ini
*[[Wiggle Noggin]]
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_manh7x7p_9_conc|'''Circular room with 9 exits'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Fiery Dweevil|y}}
| 1
| None
| Cave unit seams
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Hydro Dweevil|y}}
| 1
| None
| Cave unit seams
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Munge Dweevil|y}}
| 1
| None
| Cave unit seams
|-
| -
| {{icon|Science Project|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Fiery Dweevil|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Hydro Dweevil|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Munge Dweevil|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Science Project|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Anode Dweevil|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 7
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Colossal Fossil|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Air Brake|y}}
| 1
| None
| Treasure spots
|-
| 11
| {{icon|Aquatic Mine|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Wiggle Noggin|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Enamel Buster|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Icon of Progress|y}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Combustion Berry|y}}
| 1
| None
| Treasure spots
|-
| 16
| {{icon|Paradoxical Enigma|y}}
| 1
| None
| Treasure spots
|-
| 17
| {{icon|Leviathan Feather|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Names in other languages==
{{Foreignname
|Jap=ショイグモの巣<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Dweevil's Nest
|SpaA=Nido de Arañas
|SpaAM={{tt|Dweevil Nest|Dweevils are called Arañas (&quot;Spiders&quot;) in the Spanish version.}}
|FraA=Nid arachnéen
|FraAM=Arachnide nest
|FraE=Nid Arachnéen
|FraEM=Arachnide Nest
|Ger=Bau der Araks
|GerM=Dweevil Nest
|GerAM={{tt|Dweevil Nest|Dweevils are called "Araks" in the German version.}}
|Ita=Tela di ragno
|ItaM=Spider's web
}}


{{CM}}
{{CM}}

Latest revision as of 19:15, April 16, 2024

Dweevil Nest
P2 Dweevil Nest.jpg
Sublevels 1 Ultra-bitter sprays 0
Red Pikmin 25 Ultra-spicy sprays 0
Yellow Pikmin 25
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
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P2 challenge mode dot.png
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P2 challenge mode dot.png
P2 challenge mode dot.png
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P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
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P2 challenge mode dot.png
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Blue Pikmin 25
White Pikmin 25
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Dweevil Nest is the fourteenth level in Pikmin 2's Challenge Mode. This one-sublevel dungeon is based off of the four species of elemental Dweevils. The layout is a copy of the final floor of the Snagret Hole with the exception of plants and gates.

Sublevel 1[edit]

All common types of Dweevil are present here, and it's one of the few Challenge Mode levels that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against. No sprays or Purple Pikmin can help you, and there are several treasures; each Dweevil will want to take one to carry. If you don't want to battle, take the key and use the geyser, which should provide an easy pink flower.

Generate sample map →

Technical sublevel information
Internal cave name ch_MAT_t_hunter_otakara
"Main" object maximum (?) 11
"Treasure" object maximum (?) 10
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_MAT_manp_2_conc.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_manh7x7p_9_conc
Circular room with 9 exits
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Fiery Dweevil icon.png Fiery Dweevil 1 None Cave unit seams
- Omniscient Sphere icon.png Omniscient Sphere Carried inside entry with ID 1
2 Hydro Dweevil icon.png Hydro Dweevil 1 None Cave unit seams
- Mirth Sphere icon.png Mirth Sphere Carried inside entry with ID 2
3 Munge Dweevil icon.png Munge Dweevil 1 None Cave unit seams
- Science Project icon.png Science Project Carried inside entry with ID 3
4 Fiery Dweevil icon.png Fiery Dweevil 2 None "Hard" enemy spots
- Omniscient Sphere icon.png Omniscient Sphere Carried inside entry with ID 4
5 Hydro Dweevil icon.png Hydro Dweevil 2 None "Hard" enemy spots
- Mirth Sphere icon.png Mirth Sphere Carried inside entry with ID 5
6 Munge Dweevil icon.png Munge Dweevil 2 None "Hard" enemy spots
- Science Project icon.png Science Project Carried inside entry with ID 6
7 Anode Dweevil icon.png Anode Dweevil 2 None "Hard" enemy spots
- Unknown Merit icon.png Unknown Merit Carried inside entry with ID 7
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
8 The Key icon.png The Key 1 None Treasure spots
9 Colossal Fossil icon.png Colossal Fossil 1 None Treasure spots
10 Air Brake icon.png Air Brake 1 None Treasure spots
11 Aquatic Mine icon.png Aquatic Mine 1 None Treasure spots
12 Wiggle Noggin icon.png Wiggle Noggin 1 None Treasure spots
13 Enamel Buster icon.png Enamel Buster 1 None Treasure spots
14 Icon of Progress icon.png Icon of Progress 1 None Treasure spots
15 Combustion Berry icon.png Combustion Berry 1 None Treasure spots
16 Paradoxical Enigma icon.png Paradoxical Enigma 1 None Treasure spots
17 Leviathan Feather icon.png Leviathan Feather 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese ショイグモの巣? Dweevil's Nest
Flag of Québec French (NoA) Nid arachnéen Arachnide nest
Flag of France French (NoE) Nid Arachnéen Arachnide Nest
Flag of Germany German Bau der Araks Dweevil Nest
Flag of Italy Italian Tela di ragno Spider's web
Flag of Mexico Spanish (NoA) Nido de Arañas Dweevil Nest