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|sublevels=2
|sublevels=2
|red=25
|red=25
|redm=f
|blue=25
|blue=25
|bluem=f
|bitter=1
|bitter=1
|spicy=1
|spicy=1
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{{guide}}
{{guide}}
'''Hazard Training''' is the eighteenth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. It focuses on the fire and water [[hazard]]s.
'''Hazard Training''' is the eighteenth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It focuses on the fire and water [[hazard]]s.


==Sublevel 1==
==Sublevel 1==
*'''Theme''': Concrete
* '''Theme''': Concrete
*'''Music''': ''[[Music in Pikmin 2#Electricity|Electricity]]''
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
*'''Time''': 200 (400 seconds)
* '''Time''': 200 (400 seconds)
*'''Treasures''':
* '''Starting Pikmin''':
**{{icon|Crystal Clover|y}} × 1
** {{icon|Red Pikmin|v=P2|y}} × 25 (flower)
**{{icon|Cupid's Grenade|y|v=TH}} × 4 (inside the Dwarf Red Bulborbs)
** {{icon|Blue Pikmin|v=P2|y}} × 25 (flower)
**{{icon|Lustrous Element|y}} × 1
* '''Treasures''':
**{{icon|Mirrored Element|y}} × 3 (2 inside the Dweevils)
** {{icon|Crystal Clover|y}} × 1
**{{icon|Petrified Heart|y}} × 1 (inside the Fiery Blowhog)
** {{icon|Cupid's Grenade|y|v=TH}} × 4 (inside Dwarf Red Bulborbs)
**{{icon|Tear Stone|y}} × 1 (inside the Watery Blowhog)
** {{icon|Lustrous Element|y}} × 1
**{{icon|The Key|y}} × 1 (inside the Fiery Bulblax)
** {{icon|Mirrored Element|y}} × 3 (2 inside Dweevils)
**{{icon|Unknown Merit|y}} × 1
** {{icon|Petrified Heart|y}} × 1 (inside Fiery Blowhog)
*'''Enemies''':
** {{icon|Tear Stone|y}} × 1 (inside Watery Blowhog)
**{{icon|Caustic Dweevil|y}} × 1 (drops from the sky)
** {{icon|The Key|y}} × 1 (inside Fiery Bulblax)
**{{icon|Dwarf Red Bulborb|y}} × 4
** {{icon|Unknown Merit|y}} × 1
**{{icon|Fiery Blowhog|y}} × 1
* '''Enemies''':
**{{icon|Fiery Bulblax|y}} × 1
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 4
**{{icon|Fiery Dweevil|y}} × 1 (drops from the sky)
** {{icon|Fiery Blowhog|y}} × 1
**{{icon|Watery Blowhog|y}} × 1
** {{icon|Fiery Bulblax|y}} × 1
*'''Obstacles''':
** {{icon|Fiery Dweevil|y}} × 1
**{{icon|Fire geyser|y}} × 7
** {{icon|Hydro Dweevil|y}} × 1
*'''Plants and fungi''':
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
**{{icon|Figwort|y}} (large, dying) × 1
** {{icon|Watery Blowhog|y}} × 1
**{{icon|Figwort|y}} (small, dying) × 6
* '''Obstacles''':
**{{icon|Shoot|y}} (small) × 5
** {{icon|Fire geyser|y}} × 7
*'''Others''':
* '''Vegetation''':
**None
** {{icon|Figwort|y}} (large brown) × 1
** {{icon|Figwort|y}} (small brown) × 6
** {{icon|Shoot|y}} (small) × 5
* '''Others''':
** {{icon|Egg|y}} × 1 or more


Start off by collecting the treasure lying around, if you want, then start looking for a [[Watery Blowhog]] and a pipe. Kill the Blowhog and go down the pipe, where you should see some [[Hazards#Fire|fire geysers]]. Continue walking and you'll see a [[Fiery Bulblax]]. Use an ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because [[Dweevil]]s might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole.
{{cavegen|ht1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MUKI_redblue
|cave        = ch_MUKI_redblue
Line 51: Line 56:
|capmax      = 50
|capmax      = 50
|rooms      = 3
|rooms      = 3
|ctrratio    = 0.1
|geyser      = No
|geyser      = No
|unitfile    = 3_units_f_l_o_conc.txt
|unitfile    = 3_units_f_l_o_conc.txt
Line 73: Line 79:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Fiery Bulblax|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Fiery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Watery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 4
| None
| "Hard" enemy spots
|-
| -
| {{icon|Cupid's Grenade|y|v=TH}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Fiery Dweevil|y}}
| 1
| Falls from the sky
| "Easy" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Hydro Dweevil|y}}
| 1
| Falls from the sky
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 8
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 9
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 10
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 11
| {{icon|Fire geyser|y}}
| 3
| None
| Cave unit seams
|-
| 12
| {{icon|Figwort|y}} (small brown)
| 1
| None
| "Easy" enemy spots
|-
| 13
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 14
| {{icon|Shoot|y}} (small)
| 5
| None
| Plant spots
|-
| 15
| {{icon|Figwort|y}} (small brown)
| 5
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 16
| {{icon|Lustrous Element|y}}
| 1
| None
| Treasure spots
|-
| 17
| {{icon|Mirrored Element|y}}
| 1
| None
| Treasure spots
|-
| 18
| {{icon|Unknown Merit|y}}
| 1
| None
| Treasure spots
|-
| 19
| {{icon|Crystal Clover|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 20
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 20
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


Start off by collecting the treasure lying around, if you want, then start looking for a [[Watery Blowhog]] and a pipe. Kill the Blowhog and go down the pipe, where you should see some [[Hazards#Fire|fire geysers]]. Continue walking and you'll see a [[Fiery Bulblax]]. Use an ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because [[Dweevil]]s might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole.
==Sublevel 2==
* '''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
* '''Time''': +200 (+400 seconds)
* '''Treasures''':
** {{icon|Cupid's Grenade|y|v=TH}} × 4 (inside Dwarf Orange Bulborbs)
** {{icon|Eternal Emerald Eye|y}} × 1
** {{icon|Gemstar Wife|y}} × 1 (inside Withering Blowhog)
** {{icon|Lustrous Element|y}} × 1
** {{icon|Mirrored Element|y}} × 3 (2 inside Dweevils)
** {{icon|Petrified Heart|y}} × 1 (inside Fiery Blowhog)
** {{icon|Tear Stone|y}} × 1 (inside Watery Blowhog)
** {{icon|The Key|y}} × 1 (inside Orange Bulborb)
** {{icon|Unknown Merit|y}} × 1
* '''Enemies''':
** {{icon|Dwarf Orange Bulborb|y}} × 4
** {{icon|Fiery Blowhog|y}} × 1
** {{icon|Fiery Dweevil|y}} × 1
** {{icon|Hydro Dweevil|y}} × 1
** {{icon|Orange Bulborb|y}} × 1
** {{icon|Watery Blowhog|y}} × 1
** {{icon|Withering Blowhog|y}} × 1
* '''Obstacles''':
** {{icon|Fire geyser|y}} × 7
* '''Vegetation''':
** None
* '''Others''':
** None


==Sublevel 2==
The high-strung, hungry [[Orange Bulborb]] has the key needed. Use your ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like its placement, reset the cave. Grab some treasure, since there should be lots of time (there is also a lot of treasure). Open the geyser and exit.
*'''Theme''': Tiles
*'''Music''': ''[[Music in Pikmin 2#Tile 1|Tile 1]]''
*'''Time''': +200 (+400 seconds)
*'''Treasures''':
**{{icon|Cupid's Grenade|y|v=TH}} × 4 (inside the Dwarf Orange Bulborbs)
**{{icon|Eternal Emerald Eye|y}} × 1
**{{icon|Gemstar Wife|y}} × 1 (inside the Withering Blowhog)
**{{icon|Lustrous Element|y}} × 1
**{{icon|Mirrored Element|y}} × 3 (2 inside the Dweevils)
**{{icon|Petrified Heart|y}} × 1 (inside the Fiery Blowhog)
**{{icon|Tear Stone|y}} × 1 (inside the Watery Blowhog)
**{{icon|The Key|y}} × 1 (inside the Orange Bulborb)
**{{icon|Unknown Merit|y}} × 1
*'''Enemies''':
**{{icon|Caustic Dweevil|y}} × 1
**{{icon|Dwarf Orange Bulborb|y}} × 4
**{{icon|Fiery Blowhog|y}} × 1
**{{icon|Fiery Dweevil|y}} × 1
**{{icon|Orange Bulborb|y}} × 1
**{{icon|Watery Blowhog|y}} × 1
**{{icon|Withering Blowhog|y}} × 1
*'''Obstacles''':
**{{icon|Fire geyser|y}} × 7
*'''Plants and fungi''':
**None
*'''Others''':
**None


{{cavegen|ht2}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MUKI_redblue
|cave        = ch_MUKI_redblue
Line 112: Line 293:
|capmax      = 50
|capmax      = 50
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 3_units_pool_nor_ujikou_tile.txt
|unitfile    = 3_units_pool_nor_ujikou_tile.txt
Line 133: Line 315:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
The high-strung, hungry [[Orange Bulborb]] has the key needed. Use your ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like its placement, reset the cave. Grab some treasure, since there should be lots of time (there is also a lot of treasure). Open the geyser and exit.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Orange Bulborb|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Cupid's Grenade|y|v=TH}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Cupid's Grenade|y|v=TH}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Fiery Blowhog|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Watery Blowhog|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 7
| {{icon|Fiery Dweevil|y}}
| 1
| Falls from the sky
| "Easy" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 7
|-
| 8
| {{icon|Hydro Dweevil|y}}
| 1
| Falls from the sky
| "Easy" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 8
|-
| 9
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 10
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 11
| {{icon|Fire geyser|y}}
| 3
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Withering Blowhog|y}}
| 1
| None
| Plant spots
|-
| -
| {{icon|Gemstar Wife|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 12
| {{icon|Fire geyser|y}}
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 13
| {{icon|Lustrous Element|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Mirrored Element|y}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Unknown Merit|y}}
| 1
| None
| Treasure spots
|-
| 16
| {{icon|Eternal Emerald Eye|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=炎と水の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|Jap=炎と水の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Fire and Water Camp
|FraA=Camp périlleux
|FraAM=Perilous camp
|FraE=Camp Périlleux
|FraEM=Perilous Camp
|SpaA=Circuito de Riesgo
|SpaAM=Risk Circuit
|Ger=Risikotraining
|GerM=Risky Training
|Ita=Esercizi pericolosi
|ItaM=Dangerous exercises
}}
}}


{{CM}}
{{CM}}
[[Category:Pikmin 2 Challenge Mode locations]]

Latest revision as of 19:19, April 16, 2024

Hazard Training
The Hazard Training level in Challenge Mode.
Sublevels 2 Ultra-bitter sprays 1
Red Pikmin 25 Ultra-spicy sprays 1
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 25
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

Hazard Training is the eighteenth level in Pikmin 2's Challenge Mode. It focuses on the fire and water hazards.

Sublevel 1[edit]

Start off by collecting the treasure lying around, if you want, then start looking for a Watery Blowhog and a pipe. Kill the Blowhog and go down the pipe, where you should see some fire geysers. Continue walking and you'll see a Fiery Bulblax. Use an ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because Dweevils might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole.

Generate sample map →

Technical sublevel information
Internal cave name ch_MUKI_redblue
"Main" object maximum (?) 18
"Treasure" object maximum (?) 4
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) 0.1
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_units_f_l_o_conc.txt
Lighting file (?) vs_8_light.ini
Background (?) None
Cave units (?)
cap_conc
item_cap_pipe
way3_conc
way4_conc
wayl_pipe
way2_pipe
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_pipe
room_4x4f_4_conc
room_north4x4l_1_conc
room_pype4x4o_3_conc
Long corridor Room with 4 exits and a raised edge Room with a dead end after U-turn Room with pipe in center
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Fiery Bulblax icon.png Fiery Bulblax 1 None "Special" enemy spots
- The Key icon.png The Key Carried inside entry with ID 1
2 Fiery Blowhog icon.png Fiery Blowhog 1 None "Hard" enemy spots
- Petrified Heart icon.png Petrified Heart Carried inside entry with ID 2
3 Watery Blowhog icon.png Watery Blowhog 1 None "Hard" enemy spots
- Tear Stone icon.png Tear Stone Carried inside entry with ID 3
4 Dwarf Bulborb icon.png Dwarf Red Bulborb 4 None "Hard" enemy spots
- Cupid's Grenade TH icon.png Cupid's Grenade Carried inside entry with ID 4
5 Fiery Dweevil icon.png Fiery Dweevil 1 Falls from the sky "Easy" enemy spots
- Mirrored Element icon.png Mirrored Element Carried inside entry with ID 5
6 Hydro Dweevil icon.png Hydro Dweevil 1 Falls from the sky "Hard" enemy spots
- Mirrored Element icon.png Mirrored Element Carried inside entry with ID 6
7 Fire geyser icon.png Fire geyser 1 None "Easy" enemy spots
8 Fire geyser icon.png Fire geyser 1 None "Easy" enemy spots
9 Fire geyser icon.png Fire geyser 1 None "Easy" enemy spots
10 Fire geyser icon.png Fire geyser 1 None "Easy" enemy spots
11 Fire geyser icon.png Fire geyser 3 None Cave unit seams
12 Figwort icon.png Figwort (small brown) 1 None "Easy" enemy spots
13 Figwort icon.png Figwort (large brown) 1 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
14 Shoot icon.png Shoot (small) 5 None Plant spots
15 Figwort icon.png Figwort (small brown) 5 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
16 Lustrous Element icon.png Lustrous Element 1 None Treasure spots
17 Mirrored Element icon.png Mirrored Element 1 None Treasure spots
18 Unknown Merit icon.png Unknown Merit 1 None Treasure spots
19 Crystal Clover icon.png Crystal Clover 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
20 Egg icon.png Egg 1 None Dead ends
Then it spawns "dead end" objects in as many dead ends as it can. Chances:
ID Object Chance Fall method Spawn location
20 Egg icon.png Egg 100% None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2[edit]

The high-strung, hungry Orange Bulborb has the key needed. Use your ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like its placement, reset the cave. Grab some treasure, since there should be lots of time (there is also a lot of treasure). Open the geyser and exit.

Generate sample map →

Technical sublevel information
Internal cave name ch_MUKI_redblue
"Main" object maximum (?) 14
"Treasure" object maximum (?) 4
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 3_units_pool_nor_ujikou_tile.txt
Lighting file (?) vs_8_light.ini
Background (?) None
Cave units (?)
cap_pipe
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_pool5x5_5_tile
room_u_jikou1_4x4_2_tile
room_north2x2_1_tekiF_tile
Room with pool Room with waterway with grill Square room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Orange Bulborb icon.png Orange Bulborb 1 None "Special" enemy spots
- The Key icon.png The Key Carried inside entry with ID 1
2 Dwarf Orange Bulborb icon.png Dwarf Orange Bulborb 2 None "Easy" enemy spots
- Cupid's Grenade TH icon.png Cupid's Grenade Carried inside entry with ID 2
3 Dwarf Orange Bulborb icon.png Dwarf Orange Bulborb 2 None "Easy" enemy spots
- Cupid's Grenade TH icon.png Cupid's Grenade Carried inside entry with ID 3
4 Fiery Blowhog icon.png Fiery Blowhog 1 None "Special" enemy spots
- Petrified Heart icon.png Petrified Heart Carried inside entry with ID 4
5 Watery Blowhog icon.png Watery Blowhog 1 None "Easy" enemy spots
- Tear Stone icon.png Tear Stone Carried inside entry with ID 5
7 Fiery Dweevil icon.png Fiery Dweevil 1 Falls from the sky "Easy" enemy spots
- Mirrored Element icon.png Mirrored Element Carried inside entry with ID 7
8 Hydro Dweevil icon.png Hydro Dweevil 1 Falls from the sky "Easy" enemy spots
- Mirrored Element icon.png Mirrored Element Carried inside entry with ID 8
9 Fire geyser icon.png Fire geyser 1 None "Easy" enemy spots
10 Fire geyser icon.png Fire geyser 1 None "Easy" enemy spots
11 Fire geyser icon.png Fire geyser 3 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
6 Withering Blowhog icon.png Withering Blowhog 1 None Plant spots
- Gemstar Wife icon.png Gemstar Wife Carried inside entry with ID 6
12 Fire geyser icon.png Fire geyser 2 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
13 Lustrous Element icon.png Lustrous Element 1 None Treasure spots
14 Mirrored Element icon.png Mirrored Element 1 None Treasure spots
15 Unknown Merit icon.png Unknown Merit 1 None Treasure spots
16 Eternal Emerald Eye icon.png Eternal Emerald Eye 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese 炎と水の試練場? Fire and Water Camp
Flag of Québec French (NoA) Camp périlleux Perilous camp
Flag of France French (NoE) Camp Périlleux Perilous Camp
Flag of Germany German Risikotraining Risky Training
Flag of Italy Italian Esercizi pericolosi Dangerous exercises
Flag of Mexico Spanish (NoA) Circuito de Riesgo Risk Circuit