Pikmin 2 icon.png

Novice Training: Difference between revisions

(Added Cavegen links.)
 
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{{stub|Add the per-level guide.}}
{{stub|Add the per-level guide.}}


The '''Novice Training''' is the second level in ''[[Pikmin 2]]''<nowiki>'</nowiki>s [[Challenge Mode (Pikmin 2)|Challenge Mode]]. The player has [[White Pikmin]] at their disposal when they start the level. It is slightly harder than the [[Explorer's Cave]], but Pikmin can be easily spared if attention is paid to the Doodlebugs that are present in this cave.
The '''Novice Training''' is the second level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]] and is automatically unlocked with the mode. Since the only harmful hazard in this level is [[poison]], and the player has [[White Pikmin]], a pink flower is nearly guaranteed.


==Sublevel 1==
==Sublevel 1==
*'''Theme''': Soil
* '''Theme''': Soil
*'''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
*'''Time''': 170 (340 seconds)
* '''Time''': 170 (340 seconds)
*'''Starting Pikmin''':
* '''Starting Pikmin''':
**{{icon|White Pikmin|y}} &times; 30 (leaf)
** {{icon|White Pikmin|v=P2|y}} &times; 30 (leaf)
*'''Treasures''':
* '''Treasures''':
**{{icon|Citrus Lump|y|v=TH}} &times; 1
** {{icon|Citrus Lump|y|v=TH}} &times; 1
**{{icon|Combustion Berry|y}} &times; 1
** {{icon|Combustion Berry|y}} &times; 1
**{{icon|Disguised Delicacy|y|v=TH}} &times; 1
** {{icon|Disguised Delicacy|y|v=TH}} &times; 1
**{{icon|Insect Condo|y|v=TH}} &times; 1
** {{icon|Insect Condo|y|v=TH}} &times; 1
**{{icon|Love Nugget|y}} &times; 1
** {{icon|Love Nugget|y}} &times; 1
**{{icon|Lustrous Element|y}} &times; 1 (inside the Iridescent Glint Beetle)
** {{icon|Lustrous Element|y}} &times; 1 (inside Iridescent Glint Beetle)
**{{icon|Mirrored Element|y}} &times; 1 (inside the Doodlebug)
** {{icon|Mirrored Element|y}} &times; 1 (inside Doodlebug)
**{{icon|The Key|y}} &times; 1
** {{icon|The Key|y}} &times; 1
**{{icon|Unknown Merit|y}} &times; 1 (inside the Iridescent Flint Beetle)
** {{icon|Unknown Merit|y}} &times; 1 (inside Iridescent Flint Beetle)
*'''Enemies''':
* '''Enemies''':
**{{icon|Doodlebug|y}} &times; 1
** {{icon|Doodlebug|y}} &times; 1
**{{icon|Iridescent Flint Beetle|y}} &times; 1
** {{icon|Iridescent Flint Beetle|y}} &times; 1
**{{icon|Iridescent Glint Beetle|y}} &times; 1
** {{icon|Iridescent Glint Beetle|y}} &times; 1
*'''Obstacles''':
** {{icon|Mitite|y}} (group of 10) &times; 0 - 2 (from eggs)
**{{icon|Gas pipe|y}} &times; 5
* '''Obstacles''':
*'''Plants and fungi''':
** {{icon|Poison emitter|v=P2|y}} &times; 5
**{{icon|Clover|y}} &times; 4
* '''Vegetation''':
**{{icon|Figwort|y}} (small) &times; 4
** {{icon|Clover|y}} &times; 4
**{{icon|Figwort|y}} (small, dying) &times; 4
** {{icon|Figwort|y}} (small brown) &times; 4
**{{icon|Margaret|y}} &times; 4
** {{icon|Figwort|y}} (small red) &times; 4
**{{icon|Violet Candypop Bud|y}} &times; 3
** {{icon|Margaret|y}} &times; 4
*'''Others''':
** {{icon|Violet Candypop Bud|y}} &times; 3
**{{icon|Egg|y}} &times; 2
* '''Others''':
** {{icon|Egg|y}} &times; 2


{{cavegen|nt1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_NARI_07whitepurple
|cave        = ch_NARI_07whitepurple
Line 51: Line 53:
|capmax      = 100
|capmax      = 100
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 2_units_cent_north_tsuchi.txt
|unitfile    = 2_units_cent_north_tsuchi.txt
Line 72: Line 75:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Iridescent Glint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Doodlebug|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Iridescent Flint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Violet Candypop Bud|y}}
| 3
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Egg|y}}
| 2
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Poison emitter|v=P2|y}}
| 5
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Margaret|y}}
| 4
| None
| Plant spots
|-
| 8
| {{icon|Clover|y}}
| 4
| None
| Plant spots
|-
| 9
| {{icon|Figwort|y}} (small red)
| 4
| None
| Plant spots
|-
| 10
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Insect Condo|y|v=TH}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Love Nugget|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Disguised Delicacy|y|v=TH}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Citrus Lump|y|v=TH}}
| 1
| None
| Treasure spots
|-
| 16
| {{icon|Combustion Berry|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
*'''Theme''': Soil
* '''Theme''': Soil
*'''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
*'''Time''': +170 (+340 seconds)
* '''Time''': +170 (+340 seconds)
*'''Treasures''':
* '''Treasures''':
**{{icon|Anxious Sprout|y}} &times; 1
** {{icon|Anxious Sprout|y}} &times; 1 (partially buried)
**{{icon|Child of the Earth|y}} &times; 1
** {{icon|Child of the Earth|y}} &times; 1 (fully buried)
**{{icon|Lustrous Element|y}} &times; 1 (inside the Iridescent Glint Beetle)
** {{icon|Lustrous Element|y}} &times; 1 (inside Iridescent Glint Beetle)
**{{icon|Mirrored Element|y}} &times; 1 (inside the Doodlebug)
** {{icon|Mirrored Element|y}} &times; 1 (inside Doodlebug)
**{{icon|Onion Replica|y}} &times; 1
** {{icon|Onion Replica|y}} &times; 1 (fully buried)
**{{icon|Pilgrim Bulb|y}} &times; 1
** {{icon|Pilgrim Bulb|y}} &times; 1 (fully buried)
**{{icon|Spiny Alien Treat|y}} &times; 1
** {{icon|Spiny Alien Treat|y}} &times; 1 (fully buried)
**{{icon|The Key|y}} &times; 1 (inside the Puffy Blowhog)
** {{icon|The Key|y}} &times; 1 (inside Puffy Blowhog)
**{{icon|Unknown Merit|y}} &times; 1 (inside the Iridescent Flint Beetle)
** {{icon|Unknown Merit|y}} &times; 1 (inside Iridescent Flint Beetle)
*'''Enemies''':
* '''Enemies''':
**{{icon|Doodlebug|y}} &times; 1
** {{icon|Doodlebug|y}} &times; 1
**{{icon|Iridescent Flint Beetle|y}} &times; 1
** {{icon|Iridescent Flint Beetle|y}} &times; 1
**{{icon|Iridescent Glint Beetle|y}} &times; 1
** {{icon|Iridescent Glint Beetle|y}} &times; 1
**{{icon|Mitite|y}} &times; 1 group<ref>The game files specify that another group of Mitites should appear, on a dead end, but only one group appears in total.</ref>
** {{icon|Mitite|y}} (group of 10) &times; 2 (from the ground)
**{{icon|Puffy Blowhog|y}} &times; 1
** {{icon|Puffy Blowhog|y}} &times; 1
*'''Obstacles''':
* '''Obstacles''':
**{{icon|Gas pipe|y}} &times; 5
** {{icon|Poison emitter|v=P2|y}} &times; 5
*'''Plants and fungi''':
* '''Vegetation''':
**{{icon|Clover|y}} &times; 4
** {{icon|Clover|y}} &times; 4
**{{icon|Figwort|y}} (small) &times; 4
** {{icon|Figwort|y}} (small brown) &times; 4
**{{icon|Figwort|y}} (small, dying) &times; 4
** {{icon|Figwort|y}} (small red) &times; 4
**{{icon|Margaret|y}} &times; 4
** {{icon|Margaret|y}} &times; 4
*'''Others''':
* '''Others''':
**None
** None
 
{{refs}}


{{cavegen|nt2}}
{{sublevel technical
{{sublevel technical
|cave        = ch_NARI_07whitepurple
|cave        = ch_NARI_07whitepurple
Line 112: Line 238:
|capmax      = 100
|capmax      = 100
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 2_units_mid2_north_tsuchi.txt
|unitfile    = 2_units_mid2_north_tsuchi.txt
Line 132: Line 259:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Puffy Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Iridescent Glint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Doodlebug|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Iridescent Flint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Mitite|y}} (group of 10)
| 1
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Poison emitter|v=P2|y}}
| 5
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Margaret|y}}
| 4
| None
| Plant spots
|-
| 8
| {{icon|Clover|y}}
| 4
| None
| Plant spots
|-
| 9
| {{icon|Figwort|y}} (small red)
| 4
| None
| Plant spots
|-
| 10
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Child of the Earth|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Onion Replica|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Anxious Sprout|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Spiny Alien Treat|y}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Pilgrim Bulb|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 16
| {{icon|Mitite|y}} (group of 10)
| 1
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=新参者の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|Jap=新参者の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Camp for Rookies
|SpaA=Circuito del Novato
|SpaA=Circuito del Novato
|SpaAM=Novice Circuit
|SpaAM=Novice's Circuit
|FraA=Camp du débutant
|FraA=Camp du débutant
|FraAM=Beginner's camp
|FraAM=Beginner's camp
|FraE=Camp du débutant
|FraEM=Beginner's camp
|Ger=Anfängertraining
|GerM=Beginner's Training
|Ita=Esercizi da principiante
|ItaM=Exercises for beginners
}}
}}


{{CM}}
{{CM}}

Latest revision as of 19:05, April 16, 2024

Novice Training
Novice Training.png
Sublevels 2 Ultra-bitter sprays 0
Red Pikmin 0 Ultra-spicy sprays 3
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 30
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.
Suggestions: Add the per-level guide.

The Novice Training is the second level in Pikmin 2's Challenge Mode and is automatically unlocked with the mode. Since the only harmful hazard in this level is poison, and the player has White Pikmin, a pink flower is nearly guaranteed.

Sublevel 1Edit

Generate sample map →

Technical sublevel information
Internal cave name ch_NARI_07whitepurple
"Main" object maximum (?) 13
"Treasure" object maximum (?) 6
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_cent_north_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
Long corridor Circular room with 4 exits Circular room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1   Iridescent Glint Beetle 1 None "Hard" enemy spots
-   Lustrous Element Carried inside entry with ID 1
2   Doodlebug 1 None "Hard" enemy spots
-   Mirrored Element Carried inside entry with ID 2
3   Iridescent Flint Beetle 1 None "Hard" enemy spots
-   Unknown Merit Carried inside entry with ID 3
4   Violet Candypop Bud 3 None "Hard" enemy spots
5   Egg 2 None "Hard" enemy spots
6   Poison emitter 5 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
7   Margaret 4 None Plant spots
8   Clover 4 None Plant spots
9   Figwort (small red) 4 None Plant spots
10   Figwort (small brown) 4 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
11   The Key 1 None Treasure spots
12   Insect Condo 1 None Treasure spots
13   Love Nugget 1 None Treasure spots
14   Disguised Delicacy 1 None Treasure spots
15   Citrus Lump 1 None Treasure spots
16   Combustion Berry 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2Edit

Generate sample map →

Technical sublevel information
Internal cave name ch_NARI_07whitepurple
"Main" object maximum (?) 10
"Treasure" object maximum (?) 5
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_units_mid2_north_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Y-shaped room Circular room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1   Puffy Blowhog 1 None "Hard" enemy spots
-   The Key Carried inside entry with ID 1
2   Iridescent Glint Beetle 1 None "Hard" enemy spots
-   Lustrous Element Carried inside entry with ID 2
3   Doodlebug 1 None "Hard" enemy spots
-   Mirrored Element Carried inside entry with ID 3
4   Iridescent Flint Beetle 1 None "Hard" enemy spots
-   Unknown Merit Carried inside entry with ID 4
5   Mitite (group of 10) 1 None "Hard" enemy spots
6   Poison emitter 5 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
7   Margaret 4 None Plant spots
8   Clover 4 None Plant spots
9   Figwort (small red) 4 None Plant spots
10   Figwort (small brown) 4 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
11   Child of the Earth 1 None Treasure spots
12   Onion Replica 1 None Treasure spots
13   Anxious Sprout 1 None Treasure spots
14   Spiny Alien Treat 1 None Treasure spots
15   Pilgrim Bulb 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
16   Mitite (group of 10) 1 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languagesEdit

Language Name Meaning
  Japanese 新参者の試練場? Camp for Rookies
  French (NoA) Camp du débutant Beginner's camp
  French (NoE) Camp du débutant Beginner's camp
  German Anfängertraining Beginner's Training
  Italian Esercizi da principiante Exercises for beginners
  Spanish (NoA) Circuito del Novato Novice's Circuit