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Trampled Garden: Difference between revisions

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|size=250px
|red=40
|red=40
|redm=f
|purple=20
|purple=20
|purplem=f
|white=20
|white=20
|whitem=f
|sublevels=1
|sublevels=1
|gridcol=4
|gridcol=4
|gridrow=2
|gridrow=2
}}
}}
{{guide}}
'''Trampled Garden''' is the ninth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. This [[cave]] consists of only one [[sublevel]], chock-full of seemingly very accessible [[treasure]]s. The name comes from how the [[Withering Blowhog]]s will deflower the [[Pikmin family|Pikmin]] the [[Mamuta]]s may grow.


'''Trampled Garden''' is the ninth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''.
==Sublevel 1==
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]''
* '''Time''': 145 (290 seconds)
* '''Starting Pikmin''':
** {{icon|Red Pikmin|v=P2|y}} × 40 (flower)
** {{icon|Purple Pikmin|v=P2|y}} × 20 (flower)
** {{icon|White Pikmin|v=P2|y}} × 20 (flower)
* '''Treasures''':
** {{icon|Air Brake|y}} × 1
** {{icon|Aquatic Mine|y}} × 1
** {{icon|Child of the Earth|y}} × 1 (fully buried)
** {{icon|Coiled Launcher|y}} × 1
** {{icon|Confection Hoop|y}} × 1
** {{icon|Crystal Clover|y}} × 1
** {{icon|Crystallized Telepathy|y}} × 1
** {{icon|Director of Destiny|y}} × 1
** {{icon|Enamel Buster|y}} × 1
** {{icon|Furious Adhesive|y}} × 1
** {{icon|Indomitable CPU|y}} × 1
** {{icon|Luck Wafer|y}} × 1
** {{icon|Lustrous Element|y}} × 3 (2 inside Mamutas)
** {{icon|Manual Honer|y}} × 1
** {{icon|Massage Girdle|y}} × 1
** {{icon|Nouveau Table|y}} × 1 (fully buried)
** {{icon|Petrified Heart|y}} × 3 (inside Withering Blowhogs)
** {{icon|Regal Diamond|y}} × 1 (fully buried)
** {{icon|Repair Juggernaut|y}} × 1
** {{icon|The Key|y}} × 1
* '''Enemies''':
** {{icon|Mamuta|y}} × 2
** {{icon|Withering Blowhog|y}} × 3
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** None


This [[cave]] consists of only one [[sublevel]], chock-full of seemingly very accessible [[treasures]]. The cave consists of two round rooms, connected by a short hallway. Its only inhabitants are a number of [[Mamuta]]s and [[Withering Blowhog]]s, neither of which can seriously harm [[Pikmin family|Pikmin]]. It is recommended that care be taken in order to make the area safe before trying to grab any treasures. A few treasures will be buried, so check every corner with [[White Pikmin]]. The only way to lose any Pikmin is to leave them behind as sprouts, so a pink flower is nearly guaranteed.
The cave consists of two round rooms, connected by a short hallway. It is recommended that care be taken in order to make the area safe before trying to grab any treasures. A few treasures will be buried, so check every corner with [[White Pikmin]]. The only way to lose any Pikmin is to leave them behind as sprouts, so a pink flower is nearly guaranteed.
 
==Sublevel 1==
*'''Theme''': Concrete
*'''Time''': 145 (290 seconds)
*'''Enemies''':
**2 [[Mamuta]]s
**3 [[Withering Blowhog]]s
*'''Hazards''':
**None
*'''Treasures''':
**3 [[Lustrous Element]]s (2 inside the Mamutas)
**3 [[Petrified Heart]]s (inside the Withering Blowhogs)
**[[The Key]]
**[[Coiled Launcher]]
**[[Nouveau Table]] (buried)
**[[Regal Diamond]] (buried)
**[[Manual Honer]]
**[[Director of Destiny]]
**[[Child of the Earth]] (buried)
**[[Luck Wafer]]
**[[Indomitable CPU]]
**[[Massage Girdle]]
**[[Repair Juggernaut]]
**[[Crystallized Telepathy]]
**[[Crystal Clover]]
**[[Furious Adhesive]]
**[[Aquatic Mine]]
**[[Air Brake]]
**[[Confection Hoop]]
**[[Enamel Buster]]
*'''Plants''':
**None
*'''Others''':
**None


{{sublevel technical
{{sublevel technical
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|capmax      = 0
|capmax      = 0
|rooms      = 2
|rooms      = 2
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 1_units_manh_conc.txt
|unitfile    = 1_units_manh_conc.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          = None
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_conc|Dead end with item
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
|way2x2_conc|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_manh_2_conc|'''Circular room with 1 exit'''
|room_manh_2_conc|'''Circular room with 1 exit'''
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Mamuta|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Withering Blowhog|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Withering Blowhog|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Withering Blowhog|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 4
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 6
| {{icon|Coiled Launcher|y}}
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Nouveau Table|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Regal Diamond|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Manual Honer|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Director of Destiny|y}}
| 1
| None
| Treasure spots
|-
| 11
| {{icon|Child of the Earth|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Luck Wafer|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Indomitable CPU|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Massage Girdle|y}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Repair Juggernaut|y}}
| 1
| None
| Treasure spots
|-
| 16
| {{icon|Crystallized Telepathy|y}}
| 1
| None
| Treasure spots
|-
| 17
| {{icon|Crystal Clover|y}}
| 1
| None
| Treasure spots
|-
| 18
| {{icon|Furious Adhesive|y}}
| 1
| None
| Treasure spots
|-
| 19
| {{icon|Aquatic Mine|y}}
| 1
| None
| Treasure spots
|-
| 20
| {{icon|Air Brake|y}}
| 1
| None
| Treasure spots
|-
| 21
| {{icon|Lustrous Element|y}}
| 1
| None
| Treasure spots
|-
| 22
| {{icon|Confection Hoop|y}}
| 1
| None
| Treasure spots
|-
| 23
| {{icon|Enamel Buster|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
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|SpaA=Jardín Pisoteado
|SpaA=Jardín Pisoteado
|SpaAM=Trampled Garden
|SpaAM=Trampled Garden
|FraA=Jardin piétiné
|FraAM=Trampled garden
|FraE=Jardin Piétiné
|FraEM=Trampled Garden
|Ger=Zertrampelter Garten
|GerM=Trampled Garden
|Ita=Giardino calpestato
|ItaM=Trampled garden
}}
}}


{{CM}}
{{CM}}

Revision as of 18:52, February 9, 2024

Trampled Garden
Trampled Garden.png
Sublevels 1 Ultra-bitter sprays 0
Red Pikmin 40 Ultra-spicy sprays 0
Yellow Pikmin 0
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Blue Pikmin 0
White Pikmin 20
Purple Pikmin 20
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

Trampled Garden is the ninth level in Pikmin 2's Challenge Mode. This cave consists of only one sublevel, chock-full of seemingly very accessible treasures. The name comes from how the Withering Blowhogs will deflower the Pikmin the Mamutas may grow.

Sublevel 1

The cave consists of two round rooms, connected by a short hallway. It is recommended that care be taken in order to make the area safe before trying to grab any treasures. A few treasures will be buried, so check every corner with White Pikmin. The only way to lose any Pikmin is to leave them behind as sprouts, so a pink flower is nearly guaranteed.

Technical sublevel information
Internal cave name ch_MAT_t_hunter_hana
"Main" object maximum (?) 5
"Treasure" object maximum (?) 19
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_manh_conc.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_manh_2_conc
Circular room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Mamuta icon.png Mamuta 2 None "Hard" enemy spots
- Lustrous Element icon.png Lustrous Element Carried inside entry with ID 1
2 Withering Blowhog icon.png Withering Blowhog 1 None "Easy" enemy spots
- Petrified Heart icon.png Petrified Heart Carried inside entry with ID 2
3 Withering Blowhog icon.png Withering Blowhog 1 None "Easy" enemy spots
- Petrified Heart icon.png Petrified Heart Carried inside entry with ID 3
4 Withering Blowhog icon.png Withering Blowhog 1 None "Easy" enemy spots
- Petrified Heart icon.png Petrified Heart Carried inside entry with ID 4
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
5 The Key icon.png The Key 1 None Treasure spots
6 Coiled Launcher icon.png Coiled Launcher 1 None Treasure spots
7 Nouveau Table icon.png Nouveau Table 1 None Treasure spots
8 Regal Diamond icon.png Regal Diamond 1 None Treasure spots
9 Manual Honer icon.png Manual Honer 1 None Treasure spots
10 Director of Destiny icon.png Director of Destiny 1 None Treasure spots
11 Child of the Earth icon.png Child of the Earth 1 None Treasure spots
12 Luck Wafer icon.png Luck Wafer 1 None Treasure spots
13 Indomitable CPU icon.png Indomitable CPU 1 None Treasure spots
14 Massage Girdle icon.png Massage Girdle 1 None Treasure spots
15 Repair Juggernaut icon.png Repair Juggernaut 1 None Treasure spots
16 Crystallized Telepathy icon.png Crystallized Telepathy 1 None Treasure spots
17 Crystal Clover icon.png Crystal Clover 1 None Treasure spots
18 Furious Adhesive icon.png Furious Adhesive 1 None Treasure spots
19 Aquatic Mine icon.png Aquatic Mine 1 None Treasure spots
20 Air Brake icon.png Air Brake 1 None Treasure spots
21 Lustrous Element icon.png Lustrous Element 1 None Treasure spots
22 Confection Hoop icon.png Confection Hoop 1 None Treasure spots
23 Enamel Buster icon.png Enamel Buster 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages

Language Name Meaning
Flag of Japan Japanese 花園を荒らすもの?
Flag of Québec French (NoA) Jardin piétiné Trampled garden
Flag of France French (NoE) Jardin Piétiné Trampled Garden
Flag of Germany German Zertrampelter Garten Trampled Garden
Flag of Italy Italian Giardino calpestato Trampled garden
Flag of Mexico Spanish (NoA) Jardín Pisoteado Trampled Garden