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To get to the Hole of Heroes, take a right after leaving the landing area and defeat the [[Hermit Crawmad]] in the water. Demolish the gate, drain the lake and take [[Yellow Pikmin]] to the electric [[gate]] at the other end of the area there. Defeat the [[Armored Cannon Beetle Larva]] waiting behind it and gather the nectar and sprays in the [[egg]]s next to the cave entrance before going in.
 
 
 
 
The Hole of Heroes is reachable only by the same path used to retrieve the [[Conifer Spire]]. The road there involves a [[Hermit Crawmad]], water that needs to be drained, [[Blowhogs]], [[Sheargrubs]], and a protective [[Armored Cannon Beetle Larva]]. Pass the Conifer Spire's resting place and traveling down the halfpipe to reach the cave entrance. Be careful not to fall off the treestump and having to take the journey all over again.


Obviously you will encounter hordes of enemies and all hazards in this cave. It is highly recommended you take 20 of each color of [[Pikmin (species)|Pikmin]]. This way you can face every obstacle with the right color. If you are a bit more confident in your abilities, it might be of interest for you to take 40 [[Purple Pikmin]] and 15 of every other color. Frustratingly, the Hole of Heroes, like the other two caves in the Wistful Wild, contain contain bosses that prove to be quite challenging, but have no suit or gameplay upgrade for collecting the final treasure.
Obviously you will encounter hordes of enemies and all hazards in this cave. It is highly recommended you take 20 of each color of [[Pikmin (species)|Pikmin]]. This way you can face every obstacle with the right color. If you are a bit more confident in your abilities, it might be of interest for you to take 40 [[Purple Pikmin]] and 15 of every other color. Frustratingly, the Hole of Heroes, like the other two caves in the Wistful Wild, contain contain bosses that prove to be quite challenging, but have no suit or gameplay upgrade for collecting the final treasure.
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* [[Corpulent Nut]]
* [[Corpulent Nut]]


This is a small section in the middle of a field, walled off by pebbles. The Corpulent Nut is in one of the "dead ends". However, be careful on your way to the treasure. Sheargrubs will ambush you. The quickest way to defeat them is to smash them down with Purple Pikmin. You should only bother with the larger enemies like the Burrow-nits and Chrysanthemums if they're in the way to the treasure. There will often be a Burrow-nit or Creeping Chrysanthemum in the way of a treasure. If so, deal with the enemy aby itself. Eliminate all smaller nearby enemies before you take the large ones. The Chrysanthemums are obviously your biggest threat. They can be taken care of most effectively by tossing your Purple Pikmin and stunning it. If it manages to catch a Pikmin, you have a very limited window to save it so defeating the Chrysanthemum as quickly as possible is recommended. Lastly, be ready to fight any [[Dwarf Orange Bulborb]]s that fall from above. They often drop down on you when you walk into a dead end. If this occurs, do not panic. Direct your Pikmin, who should be close by,to just attack the bulborb. 9 times out of 10 you will not suffer a loss. There are a couple eggs that might help you in some of the dead ends.
Whatever hopes of having a gentle first sublevel is ruined here. Creeping Chrysanthemums, Sheargrubs, Shearwigs, Skitterleafs,and Cloaking Burrow-nits are littered across the scenic maze. Purple Pikmin are the best choice, but be weary of the Dwarf Orange Bulborbs that fall from the sky. It's advised that you escort whatever loads your Pikmin are carrying back to the Research Pod. Aside from the Corpulent Nut, the only other items worth grabbing are nectar or potions, so keep an eye out for eggs.


== Sublevel 2 ==
== Sublevel 2 ==


This floor is home to a large amount of "bug" enemies. Swooping- and Bumbling Snitchbugs are spotted often on this floor. Anode Beetles litter the cave as well. There is also one Antenna Beetle on this floor, along with 2 Careening Dirigibugs. The level's only treasure, the [[Essence of True Love]], is underground, and must be dug up by White Pikmin. [[Bomb-rock]]s are likely to fall down in the corners.
Recommended Pikmin types:
 
* [[Yellow Pikmin]]
 
* [[Purple Pikmin]]
 
Enemies:
 
* [[Swooping Snitchbug]]
 
* [[Bumbling Snitchbug]]
 
* [[Anode Beetle]]
 
* [[Antenna Beetle]]
 
* [[Careening Dirigibug]]
 
Treasures:
 
* [[Essence of True Love]]
 
Both types of Snitchbugs live down here, along with Anode Beetles, the irritating Careening Dirigibugs, and even an antenna beetle. If that wasn't enough to find all together, bomb rocks drop just like the Dwarf Bulborbs in the last sublevel. Take extreme caution and try to get all of the bombs down with a pilot before bringing your troops in. Excavate the Essense of True Love with White Pikmin.


== Sublevel 3 ==
== Sublevel 3 ==
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* [[Love Sphere]]
* [[Love Sphere]]


It may be a small sublevel, but it's packed with all the Blowhog varieties- two Fiery, two Watery, two Withering, and a Puffy Blowhog. Almost always there will be some kind of Blowhog sending out some kind of pestilence through a fence that your Pikmin are working on. If it is fire or water, use Reds or Blues respectively to knock down the wall. If it is some kind of wind, Purple Pikmin can be used because of their resistance to being blown down, but nothing should deter you from using the rest of your Pikmin as well. An alternate strategy is to shoot off a bitter spray through the wall — but only if you're determined to keep your Pikmin's flowers (which is understandable, considering the difficulty of the next sublevel's battle.) On this sublevel, Volatile Dweevils may drop from above. Keep your Pikmin away from them and see if you can get them to damage some of the Blowhogs in the immediate area with their explosive attacks.
Sublevel three is a maze of all four blowhogs. Barriers make this place a pain, especially when there's a Withering Blowhog right on the other side. All of the blowhogs can attack through the barriers, so be careful with the two earthbound types and do your best to keep the Withering Blowhogs from eating away at your Pikmin's flowers. You'll probably need flowered pikmin for the next sublevel. Volatile Dweevils still appear in this level, so be very careful. Try scouting across all the available terrain alone before moving on, but travel with your group with carrying the Love Sphere and the corpses just in case. One mistake could be all it takes to ruin your chances of success. If you're lucky, a Dweevil may appear next to a blowhog and do damage for you, making your job a little easier.
 
In my opinion, the wind blowhogs are more dangerous than the fire/water types. It is hard to lose any pikmin on this sublevel through a blowhog-related death. But it is possible. There is a small chance that the Puffy Blowhog can blow your Pikmin into the small pits between the walls. Its unlikely but frustrating nonetheless. Dealing with wind blowhogs up front will not yield good results. Try to get behind or under them, and then let loose with purple pikmin.


== Sublevel 4 ==
== Sublevel 4 ==
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*[[ Lustrous Element|Lustrous Element]]
*[[ Lustrous Element|Lustrous Element]]


Here is where you want flower pikmin. It's the first boss return of the cave. There are two Snagrets, one Pileated and one Burrowing, and there's a sandy sinkhole in the middle of the arena that doesn't eat you like in Mario Kart, but it causes a huge issue when you find yourself retreating from the feathered snagret. Note that you do not have to kill both beasts. Only one of them will hold the treasure. Find whatever one makes your gauge scream and fight for the Lustrous Element, but be careful not to walk into both monsters. Locate them both if you must.


In this level, there is a [[Pileated Snagret]] and a [[Burrowing Snagret]]. A pit which drags Pikmin to its center is also present in the middle of the arena-like cave. Note that only the Pileated Snagret holds a treasure, so concentrate on it and avoid the Burrowing Snagret. It is advisable to search for the Pileated on the rim of the pit, so that it can be attacked without having to worry about getting pulled away. It will leave behind the [[Lustrous Element]].
== Sublevel 5 ==


The pit in the middle is a minor obstacle if you comb the rim. It is recommended to use yellow pikmin. If you hammer it with enough pikmin, it will not attack while it is above ground. Remember that the best way to attack a snagret is to wait for only its head to rise above the ground and throw pikmin while it struggles. Note that this pileated snagret is not as big as the one in the [[Snagret Hole]], meaning aiming will be a little easier.
Enemies:


== Sublevel 5 ==
* [[Mamuta]]
 
* [[Honeywisp]]
 
* [[Unmarked Spectralids]]
 
* [[Iridescent Glint Beetle]]


The sublevel looks like a rest-stop, and it is. There are many Mamutas, Honeywisps, and Unmarked Spectralids so you can stock up on sprays and/or nectar. Two Iridescent Glint Beetles hide on this sublevel. There is also a geyser, and more than enough nectar.
Level five is treasureless. There aren't any creatures here that can kill, and all four of them could even contribute to your squad. Mamutas pound your pikmin into the ground, but give them flowers. Honeywisps and Unmarked Spectralids provide nectar or, if you're lucky, a potion. Glint Beetles have the same random results, nectar, potions, or a pellet. If you have taken severe damage and feel you need to return to the surface, there's a gyser waiting for you here. There's also a Queen Candypop Bud and plenty of nectar just in case there's on leaf or bud among your flowered soldiers.


== Sublevel 6 ==
== Sublevel 6 ==


A special sublevel with a layout seen only twice in the game, and music unique to the Hole of Heroes. It is aquatic and moving any non-Blues through it will be a pain- explore it using your Blues. First off, there is a section of land connecting to the stump that you're on in the water. If you get your Pikmin to it, they'll be safer than where they are now. Unfortunately, there may be some enemies on the beach that will cause big trouble in the small space. Consider resetting if the beach is too heavily guarded. When you set out to explore with Blues to get the treasure, the [[Nutrient Silo]]. Be careful with the Water Dumples. Punching them is sometimes safer than taking them on with Pikmin. There are two Yellow Wollywogs, two Hermit Crawmads and a regular Wollywog here. Take them on one at a time if they get in the way of your path to the treasure, but if you don't have to fight them, don't risk it. Wogpoles are harmless. If you need to make more Blue Pikmin, use Lapis Lazuli Candypop Buds here (if your non-blues can reach them.) The hole is blocked by a stone formation that your Pikmin must destroy in order to delve deeper.
Recommended Pikmin types:
 
* [[Blue Pikmin]]
 
Enemies:
 
* [[Yellow Wollywog]]
 
* [[Wollywog]]
 
* [[Wogpoles]]
 
* [[Hermit Crawmad]]
 
* [[Water Dumple]]
 
Treasures:
 
* [[Nutrient Silo]]
 
If your blue pikmin are low on numbers, the are some Candypop Buds here in your favor. You are going to need them if you want a safe journey across this place. Interestingly, this level's layout is only seen twice, and the music is unique for the Hole of Heroes. Anyway, find a safe place for your non-aquatic troops. That may involve some fighting for the territory. If not, great! The enemies here prove to be chores, aside from the Wogpoles, but the creatures can be problematic if you're retreating or in a situation where you need all the room you can get without having to call off more soldiers. If you need to, Water Dumples don't take too long to kill with a pilot. After gathering the peanut butter as your treasure, get rid of the seal over the cave and jump in for your next boss fight.


== Sublevel 7 ==
== Sublevel 7 ==
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* [[Joyless Jewel]]
* [[Joyless Jewel]]


Plenty of space for a clash with the Ranging Bloyster and a quartet of Cannon Beetles. Have one captain hide your Pikmin in the alcove behind your ship while you send the other to activate the falling rocks and have the Armored Cannon Beetle Larvae and Decorated Cannon Beetles shoot each other to death with their boulders. After that, the Ranging Bloyster is easy prey; keep switching control of your pilots to keep it confused so you can easily attack the bulb on its backside. It will give up the sublevel's treasure, the [[Joyless Jewel]].
This arena is roomy, and you'll find a Raging Bloyster just waiting to feed. Get your Pikmin safe and defeat the Cannon Beetles with their own boulders before moving to the big blob. Split into two teams, surround the beast, and alternate between captains to get a good shot at the bulb on the monster's back. Soon enough, you'll get the Joyless Jewel as the prize.


== Sublevel 8 ==
== Sublevel 8 ==


Another rest-stop sublevel. On this floor, there is a large amount of Candypop Buds. There is also a Bulbmin if you don't have a full party of 100. A few Doodlebugs also appear on this sublevel, as well as a geyser. The Doodlebugs are a valuable source of ultra-bitter sprays.
Recommended Pikmin types:
 
* [[White Pikmin]]
 
* [[Purple Pikmin]]
 
Enemies:
 
* [[Bulbmin]]
 
* [[Doodlebug]]
 
You're more than halfway through, but you get another chance to go back to the surface here, along with red Candypop Buds and a Queen Candypop Bud. If you've lost Pikmin, you can use that and the Bulbmin wandering down here. Be careful, aside from the bulbmin, Doodlebugs may appear to endanger your soldiers. Lastly, there's a good chance to get nectar and sprays here. Don't worry, there's no treasure here.


== Sublevel 9 ==
== Sublevel 9 ==
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* [[Dimensional Slicer]]
* [[Dimensional Slicer]]


This sublevel has every [[Grub-dog]] in the game (excluding [[Emperor Bulblax|Emperor-]] and [[Empress Bulblax]], and Water Dumple), and trios of all the dwarves. A [[Bitter spray]] is recommended for the [[Spotty Bulbear]], because it regains its health after death, and will crumple with a spray, leaving no corpse that could be revived. Also, depending on the layout, if a wall separates you from the Bulbear, you can save sprays by punching the Bulbear without any worry (your attacks can harm the Bulbear, for they'll go through the wall, but the Bulbears won't). Just be quick to take the corpse back. The [[Fiery Bulblax]] can be killed with Purples; the Pikmin must be thrown onto the Bulblax's back, and whistled back before they burn to death. This needs to be repeated until the enemy has died, then it will drop the [[Dimensional Slicer]]. Except for the bulbear' body, all corpses should be retrieved after every enemy has been defeated.
Bulborbs dominate in this sublevel, and since you're already encountered most of them, if not all of them, then you know exactly how dangerous they can be. It's possible the Bulbear is behind a barrier, so don't rush to tear them down until you're sure. If you're going to kill all the beasts here, good luck to you. Purple Pikmin are no doubt the choice to go with. Be careful when fighting a mature beast surrounded by smaller bulborbs or bulbears, especially in the case of the Spotty Bulbear. If you can, try getting the walking monster inside the empty pool and attack from above. Again, be careful, and be fast if you're not going to use a Bitter Spray to defeat the Bulbear, as the thing will come back to life somehow if given enough time. The Dimension Slicer is somewhere hidden in here, and probably not really worth fighting every monster here, but get it anyway. You probably won't want to make a second trip here just for that thing. If you're going to tackle the Fiery Bulblax, you can use red or purple pikmin. Purples will work, but call them back fast.


== Sublevel 10 ==
== Sublevel 10 ==
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* [[Treasured Gyro Block]]
* [[Treasured Gyro Block]]


Whites and Purples are your Pikmin of choice for this small sublevel. The Whites can disable the gas pipes while your Purples pound on the Mitite swarms and the Emperor Bulblax duo. They're easy to defeat as long as you pummel them with Purples as they rise up from the ground. One of them holds the treasure, the [[Treasured Gyro Block]].
Relive another boss battle as the montage of the bulborb family continues, this time with the previous game's final boss. These two aren't nearly as big, but they're still deadly. If you're going to scout for nectar and sprays before to attack them, but warned that Mitites may show up. Just like with the two Snagrets, only one of these bulblax holds a treasure of 80 pokos. Purples still prove to be the favorite choice.


== Sublevel 11 ==
== Sublevel 11 ==
Recommended Pikmin types:
* [[Purple Pikmin]]


Enemies:
Enemies:
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* [[Favorite Gyro Block]]  
* [[Favorite Gyro Block]]  


In this sublevel you fight [[Empress Bulblax]]. This one produces [[Bulborb Larva]]e. Where you start out you see its rear end so call your Pikmin and run to its face. Then start attacking it. Do not worry about the larvae, Empress Bublax will run them over herself. You will also need to run when it hits the walls when it rolls because boulders will fall in your general area. When you defeat it you will get the [[Favorite Gyro Block]]. Consider breaking down the fence that blocks the hole to the next sublevel; it will give you more room to dodge the falling boulders.
The bulborb montage reaches a climax as an Empress Bulblax is the last in the family to defeat. The Bulborb larva will be instant trouble. Keep your pikmin away from them. They eat pikmin fast, and seem to have a stomach like Mr. Luggs from Luigi's Mansion. Get rid of them all before meeting the Empress and going after the treasure she somehow swallowed. Attack with Purples if you can. If not, red pikmin may do just as well, but any Pikmin can do the job. Be careful when dealing with the beast and make sure you know what you're going to do about the offspring when they arrive, if they have time to. By the way, take cover when she starts to roll from side to side. The ceiling conveniently comes down very close to where you stand. At the end of the fight, feel free to search for any nectar or sprays that weren't dropped by the larva.


== Sublevel 12 ==
== Sublevel 12 ==


Sublevel 12 is like a rest stop. The enemies (Flint Beetles) here are harmless, save for the Doodlebug. There is also an [[Iridescent Glint Beetle]] that when you hit it (which is easy to do with Purples) it will give you the [[Lost Gyro Block]]. And that is the only treasure on that floor. There is a geyser here in case you need to leave, and there are also Queen Candypop Buds.
Enemies:
 
* [[Iridescent Flint Beetle]]
 
* [[Iridescent Glint Beetle]]
 
* [[Doodlebug]]
 
Treasures:
 
* [[Lost Gyro Block]]
 
You had the last gyser exit four sublevels ago, and here's your last exit before moving onward to the last three sublevels of the cave. I suggest you use bulbmin, if you have any, to sprout White Pikmin or throw into the Queen Candypop Bud. Otherwise, you'll lose the bulbmin as you leave the cave. Change them into Pikmin and you can take them home with you. Be careful with the Doodlebug somewhere here, but feel free to attack the other two Iridescent Beetles. The Glint one has a treasure, so keep searching until you catch it.


== Sublevel 13 ==
== Sublevel 13 ==
Recommended Pikmin types:
* [[Blue Pikmin]]


Enemies:
Enemies:
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* [[Memorable Gyro Block]]
* [[Memorable Gyro Block]]


In sublevels 13-15 you fight one of each enemy in the [[Arachnorb]] family. In sublevel 13 you will fight a [[Man-at-Legs]]. It is surrounded by water, so have one pilot hide all non-Blue Pikmin in the corner near the research pod while the other takes blues in to fight the Man-at-Legs. During the fight, use the bumps in the arena as cover. It will drop the [[Memorable Gyro Block]].
The Hole of Heroes, geniously named, holds a few final surprises for you, as the creatures you're going to face from now on go from organic to metallic, and the Man-at-Legs here is the bridge between the two. The spider awaits in the middle of a moat of water, so take blue pikmin with you, assuming they survived sublevel six. Best of luck in this fight, and take shelter behind the metal walls and bumps littered around here. Collect the Memorable Gyro Block, which by now you have probably realized has three counterparts that look just like it, aside from color, all of which appearing in the last three sublevels.


== Sublevel 14 ==
== Sublevel 14 ==
In this sublevel, there are a lot of [[Dweevil family|Dweevils]], some pools of water, and a [[Beady Long Legs]]. The Beady Long Legs will fall from the sky if you stand where the treasure meter goes crazy for a little while. First, you should use the captains to kill all the Dweevils, and then use Purple, Blue, or Red Pikmin to fight the Beady Long Legs. The treasure it will give you is the [[Fond Gyro Block]]. It may fall in the water, so take some Blues with you afterward.
Enemies:
 
* [[Fiery Dweevil]]
 
* [[Anode Dweevil]]
 
* [[Caustic Dweevil]]
 
* [[Munge Dweevil]]
 
* [[Volatile Dweevil]]
 
* [[Beady Long Legs]]
 
Treasures:
 
* [[Fond Gyro Block]]
 
Sublevel is the second to last level in this extensive cave, and the creatures here are obviously trying to hint at something. But regardless, deal with all of the dweevils here before tackling the Beady Long Legs, who's the original inspiration for the boss you just battled, and the one you're about to. It doesn't matter which type of pikmin you use against it, but be weary of the water that lies around here. When you finally win, gather the last member of the Gyro Block family before moving onto the final battle the Hole of Heroes has to offer!


== Sublevel 15 ==
== Sublevel 15 ==
In sublevel 15 (the final floor), there will be a big arena with some [[Jellyfloat]]s in it. If you stand in the middle, the [[Raging Long Legs]] will fall. Be sure to take care of all the Jellyfloats before you tackle the big guy. Take them on one by one to stay out of too much trouble. Afterwards, take in a small group (between 15-20) of Reds or Purples to kill the Raging Long Legs and get the [[Remembered Old Buddy]]. The battle is relatively easy because it is such a big target, but a small group is most manageable when it comes to avoiding the big feet. Take a larger group at your own risk
Recommended Pikmin types:
 
* [[Purple Pikmin]]
 
Enemies:
 
* [[Lesser Spotted Jellyfloat]]
 
* [[Greater Spotted Jellyfloat]]
 
* [[Raging Long Legs]]
 
Treasures:
 
* [[Remembered Old Buddy]]
 
The final battle is down here, on the fifteenth level, but that doesn't mean you should rush straight into it. Take care of all the Jellyfloats before getting to close to the middle. When you finally finish off all the jellyfish, go to meet the beast Beady Long Legs inspired, Raging Long Legs. Big guy, and he may fool you. The fact that he's slow may convince you he's not too bad, right before he shakes your pikmin off and starts stomping towards you like a bull. It may be intimidating, but it's also a big target. Unlike with some giant mechanical beasts threatening everything around it, the safest place to be is not beneath it, but at least here the threat of being crushed isn't too bad, especially after you figure out what order the giant legs operate in. Use a small group of purples, or a bigger one at your own risk. Your prize is Remembered Old Buddy, or ROB, to take as a souvenir.
 
 
 
 






{{Caves}}
{{Caves}}

Revision as of 01:09, August 2, 2009

This article or section needs to be cleaned up, either its format or general style.






Hole of Heroes
The entrance to a cave.
Location Wistful Wild
Sublevels 15
Treasures 13
Hazards Fire, Electricity, Water and Poison

The Hole of Heroes is a cave in Pikmin 2, found in Wistful Wild, the game's fourth and last area. It is the longest cave in the game with 15 sublevels and of a difficulty comparable to the other Wistful Wild caves. The later sublevels are based around repeats of encounters with bosses from earlier in Pikmin 2, including the Empress Bulblax, Beady Long Legs and Man-at-Legs.





The Hole of Heroes is reachable only by the same path used to retrieve the Conifer Spire. The road there involves a Hermit Crawmad, water that needs to be drained, Blowhogs, Sheargrubs, and a protective Armored Cannon Beetle Larva. Pass the Conifer Spire's resting place and traveling down the halfpipe to reach the cave entrance. Be careful not to fall off the treestump and having to take the journey all over again.

Obviously you will encounter hordes of enemies and all hazards in this cave. It is highly recommended you take 20 of each color of Pikmin. This way you can face every obstacle with the right color. If you are a bit more confident in your abilities, it might be of interest for you to take 40 Purple Pikmin and 15 of every other color. Frustratingly, the Hole of Heroes, like the other two caves in the Wistful Wild, contain contain bosses that prove to be quite challenging, but have no suit or gameplay upgrade for collecting the final treasure.

Treasures

Enemies

Template:Solution

Sublevel 1

Recommended Pikmin types:

Enemies:

Treasures:

Whatever hopes of having a gentle first sublevel is ruined here. Creeping Chrysanthemums, Sheargrubs, Shearwigs, Skitterleafs,and Cloaking Burrow-nits are littered across the scenic maze. Purple Pikmin are the best choice, but be weary of the Dwarf Orange Bulborbs that fall from the sky. It's advised that you escort whatever loads your Pikmin are carrying back to the Research Pod. Aside from the Corpulent Nut, the only other items worth grabbing are nectar or potions, so keep an eye out for eggs.

Sublevel 2

Recommended Pikmin types:

* Yellow Pikmin

Enemies:

Treasures:

Both types of Snitchbugs live down here, along with Anode Beetles, the irritating Careening Dirigibugs, and even an antenna beetle. If that wasn't enough to find all together, bomb rocks drop just like the Dwarf Bulborbs in the last sublevel. Take extreme caution and try to get all of the bombs down with a pilot before bringing your troops in. Excavate the Essense of True Love with White Pikmin.

Sublevel 3

Recommended Pikmin types:

Enemies:

Treasures:

Sublevel three is a maze of all four blowhogs. Barriers make this place a pain, especially when there's a Withering Blowhog right on the other side. All of the blowhogs can attack through the barriers, so be careful with the two earthbound types and do your best to keep the Withering Blowhogs from eating away at your Pikmin's flowers. You'll probably need flowered pikmin for the next sublevel. Volatile Dweevils still appear in this level, so be very careful. Try scouting across all the available terrain alone before moving on, but travel with your group with carrying the Love Sphere and the corpses just in case. One mistake could be all it takes to ruin your chances of success. If you're lucky, a Dweevil may appear next to a blowhog and do damage for you, making your job a little easier.

Sublevel 4

Recommended Pikmin types:

Enemies:

Treasures:

Here is where you want flower pikmin. It's the first boss return of the cave. There are two Snagrets, one Pileated and one Burrowing, and there's a sandy sinkhole in the middle of the arena that doesn't eat you like in Mario Kart, but it causes a huge issue when you find yourself retreating from the feathered snagret. Note that you do not have to kill both beasts. Only one of them will hold the treasure. Find whatever one makes your gauge scream and fight for the Lustrous Element, but be careful not to walk into both monsters. Locate them both if you must.

Sublevel 5

Enemies:

Level five is treasureless. There aren't any creatures here that can kill, and all four of them could even contribute to your squad. Mamutas pound your pikmin into the ground, but give them flowers. Honeywisps and Unmarked Spectralids provide nectar or, if you're lucky, a potion. Glint Beetles have the same random results, nectar, potions, or a pellet. If you have taken severe damage and feel you need to return to the surface, there's a gyser waiting for you here. There's also a Queen Candypop Bud and plenty of nectar just in case there's on leaf or bud among your flowered soldiers.

Sublevel 6

Recommended Pikmin types:

Enemies:

Treasures:

If your blue pikmin are low on numbers, the are some Candypop Buds here in your favor. You are going to need them if you want a safe journey across this place. Interestingly, this level's layout is only seen twice, and the music is unique for the Hole of Heroes. Anyway, find a safe place for your non-aquatic troops. That may involve some fighting for the territory. If not, great! The enemies here prove to be chores, aside from the Wogpoles, but the creatures can be problematic if you're retreating or in a situation where you need all the room you can get without having to call off more soldiers. If you need to, Water Dumples don't take too long to kill with a pilot. After gathering the peanut butter as your treasure, get rid of the seal over the cave and jump in for your next boss fight.

Sublevel 7

Recommended Pikmin types:

Enemies:

Treasures:

This arena is roomy, and you'll find a Raging Bloyster just waiting to feed. Get your Pikmin safe and defeat the Cannon Beetles with their own boulders before moving to the big blob. Split into two teams, surround the beast, and alternate between captains to get a good shot at the bulb on the monster's back. Soon enough, you'll get the Joyless Jewel as the prize.

Sublevel 8

Recommended Pikmin types:

Enemies:

You're more than halfway through, but you get another chance to go back to the surface here, along with red Candypop Buds and a Queen Candypop Bud. If you've lost Pikmin, you can use that and the Bulbmin wandering down here. Be careful, aside from the bulbmin, Doodlebugs may appear to endanger your soldiers. Lastly, there's a good chance to get nectar and sprays here. Don't worry, there's no treasure here.

Sublevel 9

Recommended Pikmin types:

Enemies:

Treasures:

Bulborbs dominate in this sublevel, and since you're already encountered most of them, if not all of them, then you know exactly how dangerous they can be. It's possible the Bulbear is behind a barrier, so don't rush to tear them down until you're sure. If you're going to kill all the beasts here, good luck to you. Purple Pikmin are no doubt the choice to go with. Be careful when fighting a mature beast surrounded by smaller bulborbs or bulbears, especially in the case of the Spotty Bulbear. If you can, try getting the walking monster inside the empty pool and attack from above. Again, be careful, and be fast if you're not going to use a Bitter Spray to defeat the Bulbear, as the thing will come back to life somehow if given enough time. The Dimension Slicer is somewhere hidden in here, and probably not really worth fighting every monster here, but get it anyway. You probably won't want to make a second trip here just for that thing. If you're going to tackle the Fiery Bulblax, you can use red or purple pikmin. Purples will work, but call them back fast.

Sublevel 10

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Relive another boss battle as the montage of the bulborb family continues, this time with the previous game's final boss. These two aren't nearly as big, but they're still deadly. If you're going to scout for nectar and sprays before to attack them, but warned that Mitites may show up. Just like with the two Snagrets, only one of these bulblax holds a treasure of 80 pokos. Purples still prove to be the favorite choice.

Sublevel 11

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The bulborb montage reaches a climax as an Empress Bulblax is the last in the family to defeat. The Bulborb larva will be instant trouble. Keep your pikmin away from them. They eat pikmin fast, and seem to have a stomach like Mr. Luggs from Luigi's Mansion. Get rid of them all before meeting the Empress and going after the treasure she somehow swallowed. Attack with Purples if you can. If not, red pikmin may do just as well, but any Pikmin can do the job. Be careful when dealing with the beast and make sure you know what you're going to do about the offspring when they arrive, if they have time to. By the way, take cover when she starts to roll from side to side. The ceiling conveniently comes down very close to where you stand. At the end of the fight, feel free to search for any nectar or sprays that weren't dropped by the larva.

Sublevel 12

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You had the last gyser exit four sublevels ago, and here's your last exit before moving onward to the last three sublevels of the cave. I suggest you use bulbmin, if you have any, to sprout White Pikmin or throw into the Queen Candypop Bud. Otherwise, you'll lose the bulbmin as you leave the cave. Change them into Pikmin and you can take them home with you. Be careful with the Doodlebug somewhere here, but feel free to attack the other two Iridescent Beetles. The Glint one has a treasure, so keep searching until you catch it.

Sublevel 13

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The Hole of Heroes, geniously named, holds a few final surprises for you, as the creatures you're going to face from now on go from organic to metallic, and the Man-at-Legs here is the bridge between the two. The spider awaits in the middle of a moat of water, so take blue pikmin with you, assuming they survived sublevel six. Best of luck in this fight, and take shelter behind the metal walls and bumps littered around here. Collect the Memorable Gyro Block, which by now you have probably realized has three counterparts that look just like it, aside from color, all of which appearing in the last three sublevels.

Sublevel 14

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Sublevel is the second to last level in this extensive cave, and the creatures here are obviously trying to hint at something. But regardless, deal with all of the dweevils here before tackling the Beady Long Legs, who's the original inspiration for the boss you just battled, and the one you're about to. It doesn't matter which type of pikmin you use against it, but be weary of the water that lies around here. When you finally win, gather the last member of the Gyro Block family before moving onto the final battle the Hole of Heroes has to offer!

Sublevel 15

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The final battle is down here, on the fifteenth level, but that doesn't mean you should rush straight into it. Take care of all the Jellyfloats before getting to close to the middle. When you finally finish off all the jellyfish, go to meet the beast Beady Long Legs inspired, Raging Long Legs. Big guy, and he may fool you. The fact that he's slow may convince you he's not too bad, right before he shakes your pikmin off and starts stomping towards you like a bull. It may be intimidating, but it's also a big target. Unlike with some giant mechanical beasts threatening everything around it, the safest place to be is not beneath it, but at least here the threat of being crushed isn't too bad, especially after you figure out what order the giant legs operate in. Use a small group of purples, or a bigger one at your own risk. Your prize is Remembered Old Buddy, or ROB, to take as a souvenir.





Artwork of the bomb rock.

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