Pikmin 2

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{{infobox challenge
{{infobox challenge
|image=Novice Training.png
|image=Novice Training.png
|Size:200px
|size=250px
|sublevels=2
|sublevels=2
|red=0
|purple=0
|white=30
|white=30
|yellow=0
|blue=0
|bitter=0
|spicy=3
|spicy=3
|gridcol=2
|gridrow=1
}}
}}
The '''Novice Training''' is the second level in [[Challenge Mode (Pikmin 2)]]. You will have [[White Pikmin]] at your disposal when you start the level. It is slightly harder that the [[Explorer's Cave]] but you won't lose that much Pikmin if you pay attention to the [[Doodlebug]]s if you have [[Purple Pikmin]].
{{guide}}
{{stub|Add the per-level guide.}}
 
The '''Novice Training''' is the second level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]] and is automatically unlocked with the mode. Since the only harmful hazard in this level is [[poison]], and the player has [[White Pikmin]], a pink flower is nearly guaranteed.


==Sublevel 1==
==Sublevel 1==
*'''Time''': 170 seconds
* '''Theme''': Soil
*'''Enemies''':
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
**[[Doodlebug]]
* '''Time''': 170 (340 seconds)
**[[Iridescent Flint Beetle]]
* '''Starting Pikmin''':
**[[Iridescent Glint Beetle]]
** {{icon|White Pikmin|v=P2|y}} × 30 (leaf)
*'''Treasures''':
* '''Treasures''':
**[[Citrus Lump]]
** {{icon|Citrus Lump|y|v=TH}} × 1
**[[Combustion Berry]]
** {{icon|Combustion Berry|y}} × 1
**[[Disguised Delicacy]]
** {{icon|Disguised Delicacy|y|v=TH}} × 1
**[[Insect Condo]]
** {{icon|Insect Condo|y|v=TH}} × 1
**[[The Key]]
** {{icon|Love Nugget|y}} × 1
**[[Love Nugget]]
** {{icon|Lustrous Element|y}} × 1 (inside Iridescent Glint Beetle)
**[[Lustrous Element]]
** {{icon|Mirrored Element|y}} × 1 (inside Doodlebug)
**[[Mirrored Element]]
** {{icon|The Key|y}} × 1
**[[Unknown Merit]]
** {{icon|Unknown Merit|y}} × 1 (inside Iridescent Flint Beetle)
*'''Candypop Buds''':
* '''Enemies''':
**[[Violet Candypop Buds]] x2
** {{icon|Doodlebug|y}} × 1
** {{icon|Iridescent Flint Beetle|y}} × 1
** {{icon|Iridescent Glint Beetle|y}} × 1
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
* '''Obstacles''':
** {{icon|Poison emitter|v=P2|y}} × 5
* '''Vegetation''':
** {{icon|Clover|y}} × 4
** {{icon|Figwort|y}} (small brown) × 4
** {{icon|Figwort|y}} (small red) × 4
** {{icon|Margaret|y}} × 4
** {{icon|Violet Candypop Bud|y}} × 3
* '''Others''':
** {{icon|Egg|y}} × 2
 
{{cavegen|nt1}}
{{sublevel technical
|cave        = ch_NARI_07whitepurple
|enemymax    = 13
|itemmax    = 6
|gatemax    = 0
|capmax      = 100
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|unitfile    = 2_units_cent_north_tsuchi.txt
|lightfile  = normal_light_cha.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_tsuchi|Dead end
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
}}
{{sublevel units
|way2x2_tsuchi|Long corridor
|room_cent_4_tsuchi|'''Circular room with 4 exits'''
|room_north_1_tsuchi|'''Circular room with 1 exit'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Iridescent Glint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Doodlebug|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Iridescent Flint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Violet Candypop Bud|y}}
| 3
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Egg|y}}
| 2
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Poison emitter|v=P2|y}}
| 5
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Margaret|y}}
| 4
| None
| Plant spots
|-
| 8
| {{icon|Clover|y}}
| 4
| None
| Plant spots
|-
| 9
| {{icon|Figwort|y}} (small red)
| 4
| None
| Plant spots
|-
| 10
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Insect Condo|y|v=TH}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Love Nugget|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Disguised Delicacy|y|v=TH}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Citrus Lump|y|v=TH}}
| 1
| None
| Treasure spots
|-
| 16
| {{icon|Combustion Berry|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
*'''Time''': 170 seconds
* '''Theme''': Soil
*'''Enemies''':
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
**[[Doodlebug]]
* '''Time''': +170 (+340 seconds)
**[[Iridescent Flint Beetle]]
* '''Treasures''':
**[[Iridescent Glint Beetle]]
** {{icon|Anxious Sprout|y}} × 1 (partially buried)
**[[Mitite]] x2
** {{icon|Child of the Earth|y}} × 1 (fully buried)
**[[Puffy Blowhog]]
** {{icon|Lustrous Element|y}} × 1 (inside Iridescent Glint Beetle)
*'''Treasures'''
** {{icon|Mirrored Element|y}} × 1 (inside Doodlebug)
**[[Anxious Sprout]]
** {{icon|Onion Replica|y}} × 1 (fully buried)
**[[Child of the Earth]]
** {{icon|Pilgrim Bulb|y}} × 1 (fully buried)
**[[The Key]]
** {{icon|Spiny Alien Treat|y}} × 1 (fully buried)
**[[Lustrous Element]]
** {{icon|The Key|y}} × 1 (inside Puffy Blowhog)
**[[Mirrored Element]]
** {{icon|Unknown Merit|y}} × 1 (inside Iridescent Flint Beetle)
**[[Onion Replica]]
* '''Enemies''':
**[[Pilgrim Bulb]]
** {{icon|Doodlebug|y}} × 1
**[[Spiny Alien Treat]]
** {{icon|Iridescent Flint Beetle|y}} × 1
**[[Unknown Merit]]
** {{icon|Iridescent Glint Beetle|y}} × 1
** {{icon|Mitite|y}} (group of 10) × 2 (from the ground)
** {{icon|Puffy Blowhog|y}} × 1
* '''Obstacles''':
** {{icon|Poison emitter|v=P2|y}} × 5
* '''Vegetation''':
** {{icon|Clover|y}} × 4
** {{icon|Figwort|y}} (small brown) × 4
** {{icon|Figwort|y}} (small red) × 4
** {{icon|Margaret|y}} × 4
* '''Others''':
** None
 
{{cavegen|nt2}}
{{sublevel technical
|cave        = ch_NARI_07whitepurple
|enemymax    = 10
|itemmax    = 5
|gatemax    = 0
|capmax      = 100
|rooms      = 3
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 2_units_mid2_north_tsuchi.txt
|lightfile  = normal_light_cha.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_mid2_3_tsuchi|'''Y-shaped room'''
|room_north_1_tsuchi|'''Circular room with 1 exit'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Puffy Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Iridescent Glint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Doodlebug|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Iridescent Flint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Mitite|y}} (group of 10)
| 1
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Poison emitter|v=P2|y}}
| 5
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Margaret|y}}
| 4
| None
| Plant spots
|-
| 8
| {{icon|Clover|y}}
| 4
| None
| Plant spots
|-
| 9
| {{icon|Figwort|y}} (small red)
| 4
| None
| Plant spots
|-
| 10
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Child of the Earth|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Onion Replica|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Anxious Sprout|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Spiny Alien Treat|y}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Pilgrim Bulb|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 16
| {{icon|Mitite|y}} (group of 10)
| 1
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Names in other languages==
{{Foreignname
|Jap=新参者の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Camp for Rookies
|SpaA=Circuito del Novato
|SpaAM=Novice's Circuit
|FraA=Camp du débutant
|FraAM=Beginner's camp
|FraE=Camp du débutant
|FraEM=Beginner's camp
|Ger=Anfängertraining
|GerM=Beginner's Training
|Ita=Esercizi da principiante
|ItaM=Exercises for beginners
}}


[[Category:Challenge Mode levels]]
{{CM}}

Latest revision as of 18:05, April 16, 2024

Novice Training
A few treasures and a Violet Candypop Bud in Novice Training.
Sublevels 2 Ultra-bitter sprays 0
Red Pikmin 0 Ultra-spicy sprays 3
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 30
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.
Suggestions: Add the per-level guide.

The Novice Training is the second level in Pikmin 2's Challenge Mode and is automatically unlocked with the mode. Since the only harmful hazard in this level is poison, and the player has White Pikmin, a pink flower is nearly guaranteed.

Sublevel 1[edit]

Generate sample map →

Technical sublevel information
Internal cave name ch_NARI_07whitepurple
"Main" object maximum (?) 13
"Treasure" object maximum (?) 6
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_cent_north_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
cap_tsuchi
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_tsuchi
room_cent_4_tsuchi
room_north_1_tsuchi
Long corridor Circular room with 4 exits Circular room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Iridescent Glint Beetle Iridescent Glint Beetle 1 None "Hard" enemy spots
- Lustrous Element Lustrous Element Carried inside entry with ID 1
2 Doodlebug Doodlebug 1 None "Hard" enemy spots
- Mirrored Element Mirrored Element Carried inside entry with ID 2
3 Iridescent Flint Beetle Iridescent Flint Beetle 1 None "Hard" enemy spots
- Unknown Merit Unknown Merit Carried inside entry with ID 3
4 Violet Candypop Bud Violet Candypop Bud 3 None "Hard" enemy spots
5 Egg Egg 2 None "Hard" enemy spots
6 Poison emitter Poison emitter 5 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
7 Margaret Margaret 4 None Plant spots
8 Clover Clover 4 None Plant spots
9 Figwort Figwort (small red) 4 None Plant spots
10 Figwort Figwort (small brown) 4 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
11 The Key The Key 1 None Treasure spots
12 Insect Condo Insect Condo 1 None Treasure spots
13 Love Nugget Love Nugget 1 None Treasure spots
14 Disguised Delicacy Disguised Delicacy 1 None Treasure spots
15 Citrus Lump Citrus Lump 1 None Treasure spots
16 Combustion Berry Combustion Berry 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2[edit]

Generate sample map →

Technical sublevel information
Internal cave name ch_NARI_07whitepurple
"Main" object maximum (?) 10
"Treasure" object maximum (?) 5
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_units_mid2_north_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_mid2_3_tsuchi
room_north_1_tsuchi
Y-shaped room Circular room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Puffy Blowhog Puffy Blowhog 1 None "Hard" enemy spots
- The Key The Key Carried inside entry with ID 1
2 Iridescent Glint Beetle Iridescent Glint Beetle 1 None "Hard" enemy spots
- Lustrous Element Lustrous Element Carried inside entry with ID 2
3 Doodlebug Doodlebug 1 None "Hard" enemy spots
- Mirrored Element Mirrored Element Carried inside entry with ID 3
4 Iridescent Flint Beetle Iridescent Flint Beetle 1 None "Hard" enemy spots
- Unknown Merit Unknown Merit Carried inside entry with ID 4
5 Mitite Mitite (group of 10) 1 None "Hard" enemy spots
6 Poison emitter Poison emitter 5 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
7 Margaret Margaret 4 None Plant spots
8 Clover Clover 4 None Plant spots
9 Figwort Figwort (small red) 4 None Plant spots
10 Figwort Figwort (small brown) 4 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
11 Child of the Earth Child of the Earth 1 None Treasure spots
12 Onion Replica Onion Replica 1 None Treasure spots
13 Anxious Sprout Anxious Sprout 1 None Treasure spots
14 Spiny Alien Treat Spiny Alien Treat 1 None Treasure spots
15 Pilgrim Bulb Pilgrim Bulb 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
16 Mitite Mitite (group of 10) 1 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese 新参者の試練場? Camp for Rookies
Flag of Québec French (NoA) Camp du débutant Beginner's camp
Flag of France French (NoE) Camp du débutant Beginner's camp
Flag of Germany German Anfängertraining Beginner's Training
Flag of Italy Italian Esercizi da principiante Exercises for beginners
Flag of Mexico Spanish (NoA) Circuito del Novato Novice's Circuit