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(This way, it doesn't imply that ALL Pikmin inside the Onion will get flowered.)
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*...that '''[[The Forest Navel]]'''{{'s}} lakes are based on cave structures in the real world called rimstone dams?
*...that '''[[The Forest Navel]]'''{{'s}} lakes are based on cave structures in the real world called rimstone dams?
*...that the '''[[Music in Pikmin 2#Wistful Wild|Wistful Wild sunset theme]]''' uses different instruments in the first loop? And only in the US and European GameCube versions?
*...that the '''[[Music in Pikmin 2#Wistful Wild|Wistful Wild sunset theme]]''' uses different instruments in the first loop? And only in the US and European GameCube versions?
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==Older facts==
==Older facts==

Revision as of 05:48, September 17, 2020

Latest tidbits

Only the latest five may be here. They're sorted from newest to oldest. To suggest a new tidbit, use the talk page.

  • ...that Pikmin 3 Onions can only store up to 9999 Pikmin of a type, and reaching this number will flower them?
  • ...that Totaka's song can also play in the cave sublevel memory card warning screen?
  • ...that thrown flower Pikmin fall slightly slower, exclusively in the GameCube games?
  • ...that The Forest Navel's lakes are based on cave structures in the real world called rimstone dams?
  • ...that the Wistful Wild sunset theme uses different instruments in the first loop? And only in the US and European GameCube versions?

Older facts