Pikmin 2

Novice Training

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Novice Training
A few treasures and a Violet Candypop Bud in Novice Training.
Sublevels 2 Ultra-bitter sprays 0
Red Pikmin 0 Ultra-spicy sprays 3
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 30
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

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Suggestions: Add the per-level guide.

The Novice Training is the second level in Pikmin 2's Challenge Mode. The player has White Pikmin at their disposal when they start the level. It is slightly harder than the Explorer's Cave, but Pikmin can be easily spared if attention is paid to the Doodlebugs that are present in this cave.

Sublevel 1

Technical sublevel information
Internal cave name ch_NARI_07whitepurple
"Main" object maximum (?) 13
"Treasure" object maximum (?) 6
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_cent_north_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
cap_tsuchi
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_tsuchi
room_cent_4_tsuchi
room_north_1_tsuchi
Long corridor Circular room with 4 exits Circular room with 1 exit

Sublevel 2

  1. ^ The game files specify that another group of Mitites should appear, on a dead end, but only one group appears in total.
Technical sublevel information
Internal cave name ch_NARI_07whitepurple
"Main" object maximum (?) 10
"Treasure" object maximum (?) 5
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_units_mid2_north_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_mid2_3_tsuchi
room_north_1_tsuchi
Y-shaped room Circular room with 1 exit

Names in other languages

Language Name Meaning
Flag of Japan Japanese 新参者の試練場?
Flag of Mexico Spanish (NoA) Circuito del Novato Novice Circuit