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Yellow Pikmin: Difference between revisions

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Yellow pikmin manual.png|Yellow Pikmin's abilities explained in the manuals of {{p1}} (left) and {{p2}} (right).
Yellow pikmin manual.png|Yellow Pikmin's abilities explained in the manuals of {{p1}} (left) and {{p2}} (right).
Pikmin-3-11.jpg|Artwork of a Yellow Pikmin next to a crystallized [[Sunseed Berry]].
Pikmin-3-11.jpg|Artwork of a Yellow Pikmin next to a crystallized [[Sunseed Berry]].
Leaf Yellow Pikmin.jpg|Yellow Pikmin artwork from ''Pikmin''.
Yellow Pikmin 3 Artwork 00.jpg|''Pikmin 3'' artwork.
Yellow Pikmin 3 Artwork 00.jpg|''Pikmin 3'' artwork.
Yellow Pikmin 3 Artwork 01.jpg|''Pikmin 3'' artwork.
Yellow Pikmin 3 Artwork 01.jpg|''Pikmin 3'' artwork.

Revision as of 08:13, April 5, 2016

Yellow Pikmin
Artwork of a Yellow Pikmin from Pikmin 3.
Resistance Electricity
Attack strength Pikmin 2:  Average (10)
Pikmin 3:  Average (10)
Mobility Average
Throw High
Digging speed Unknown
Carrying capacity 1
Size Body length: 33mm

Yellow Pikmin (黄ピクミン?) are the second type of Pikmin collected in Pikmin, the fourth type in Pikmin 2, and they're first found with Charlie in Pikmin 3. These Pikmin have what would appear to be large ears; these are the means by which they are primarily identifiable. It is not known, however, whether or not this actually aids their hearing. Yellow Pikmin can be thrown higher, an ability that is needed to retrieve certain elevated ship parts, treasures and fruits. Additionally, Yellow Pikmin appear to like being in elevated places, such as trees – this can be concluded from the places they are found in in Pikmin 2 and Pikmin 3. Like all other main types of Pikmin, their buds and flowers are white, and their main method of production is through the Onion.

Traits and abilities

A screenshot from a cutscene introducing Yellow Pikmin in Pikmin 3, where the Pikmin complete an electric circuit.
Yellow Pikmin showcasing their ability to conduct electricity.

Yellow Pikmin seem to have varying abilities that either change or get discovered as time goes on. In all three games, they can be thrown higher than other Pikmin, which is used quite often throughout the games. In Pikmin, Yellow Pikmin are the only ones able to wield bomb-rocks, for whatever the reason. Digging into the game's files has revealed that all Pikmin were supposed to be able to wield bomb-rocks. Because of the rare circumstances in which these Pikmin are needed, they are arguably the least useful type in the game.

In Pikmin 2, the electrical hazards surface, with Yellows now being immune to them. Additionally, when Olimar discovers the Yellow Pikmin, the Ship states that the static electricity readings are high. The explanation for this is never revealed, either. Although bomb-rocks appear in the same game, Yellows are unable to use them, possibly due to the difference in size. Their immunity to electric hazards is very helpful, as electricity is an otherwise instant death hazard.

In Pikmin 3, Yellows once again exhibit their immunity to electricity and their ability to be thrown high. Technically, Yellows are able to use Bomb Rocks again, but this isn't anything notable since all types of Pikmin can do so in this installment. Yellows also show a new ability – they can dig faster than other Pikmin. This is also unexplained, but is rather helpful as a good majority of objects in the game are buried. They also can now conduct electricity. If a circuit is incomplete, enough Yellow Pikmin can continue the flow of electricity and complete it. The Yellows also get flowered in the process, somehow. Their immunity to electricity is less useful now, as electricity only stuns other Pikmin, as opposed to instantly killing them.

Discovery

A screenshot from the cutscene introducing Yellow Pikmin.
The Yellow Pikmin resting on a tree in Pikmin 2.

In Pikmin, Yellow Pikmin can be found in The Forest of Hope inside a dormant yellow Onion. The Onion is located near a few Spotty Bulborbs and yellow Pellets. It can be seen from the landing site, and is at the west of the map, beyond the area with the Eternal Fuel Dynamo. Olimar discovers their ability to handle bomb-rocks from the explosives nearby, and uses them to clear the path to various other ship parts.

In Pikmin 2, one can find these pointy-eared Pikmin in the Perplexing Pool near the center of the map, at the end of a long and twisted path; White Pikmin are necessary just to reach them, and a Fiery Bulblax guards the entrance to their Onion. They are found relaxing on top of a tree, and exhibit static electricity flowing from their bodies on their discovery cutscene. The Hocotate ship states that the static electricity readings are "unusually high".

In Pikmin 3, Yellow Pikmin are first encountered by Charlie, with some of them idling atop some tree branches. After helping him for a bit, they flee when he faces the Vehemoth Phosbat. Later on, when going to the Distant Tundra for the first time with Alph and Brittany, Brittany falls out of the ship and into a cave (which consequently separates her from Alph). She finds two Yellow Pikmin trying to complete a circuit in the cave. The player must pluck three buried Yellow Pikmin nearby to complete the circuit; upon doing so, a light-bulb is activated, causing the yellow Onion to fly up out of the ground. Brittany then uses the newly discovered Pikmin type to reunite with Alph.

Mandatory uses

Yellow Pikmin must be used in order to obtain the following objects and defeat the following enemies. No other Pikmin type can be used, not even with exploits.

Pikmin

  • Ship parts
    • Extraordinary Bolt Extraordinary Bolt: The reinforced walls near the yellow Onion and covering the bolt's alcove must both be taken down before the part can be accessed. Alternately, the reinforced wall near the landing site may be taken down instead of the one near the yellow Onion.
    • Radiation Canopy Radiation Canopy: The reinforced wall near the yellow Onion must be taken down before this ship part can be accessed. Alternately, the reinforced wall near the landing site can be destroyed instead.
    • Nova Blaster Nova Blaster: Same as the Radiation Canopy.
    • Guard Satellite Guard Satellite: The reinforced wall before the Beady Long Legs needs to be destroyed with bomb-rocks.
  • Enemies
    • None

Pikmin 2

Pikmin 3

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

  • Fruits
    • Disguised Delicacy Disguised Delicacy: The one in the Distant Tundra is in a crystal in the room where Yellow Pikmin are discovered, meaning the room must first be opened.
    • Pocked Airhead Pocked Airhead: The one in the Garden of Hope is in a room closed off by an electric gate.
    • Scaly Custard Scaly Custard: In the Tropical Wilds, this is located on a high ledge, and Yellow Pikmin must be thrown onto the seesaw blocks to access it.
    • Juicy Gaggle Juicy Gaggle: To access the room in the Tropical Wilds with said fruit, the player must first get to the higher area, but only Yellow Pikmin can reach the Bouncy Mushroom and activate the seesaw block.
    • Astringent Clump Astringent Clump: The one in the Garden of Hope is in an area closed off by an electric gate. Although one could throw a leader to the bricks above the gate via the first set of elevator platforms, and then using Winged Pikmin with the charge command, the gate still needs to be taken down.
    • Dusk Pustules Dusk Pustules: The one in the Garden of Hope requires an electric gate to be destroyed.
    • Stellar Extrusion Stellar Extrusion: Same as the Dusk Pustules.
    • Citrus Lump Citrus Lump: One in the Distant Tundra can only be collected if the Bloominous Stemples are first expanded. While Winged Pikmin can reach it, they will simply drop into the maze of stems below, and be unable to carry the Citrus Lump anywhere meaningful.
  • Enemies
    • None

Recommended uses

Although not mandatory, Yellow Pikmin are important in the completion of the following tasks.

Pikmin

  • Ship parts
    • Positron Generator Positron Generator: Yellow Pikmin are needed to take down the reinforced wall with bomb-rocks, although by throwing some Pikmin out of bounds on the stump with the three large pellets, and then having Olimar lie down next to the pellet on top of the trunk-like structure at the south, he can squeeze through and go out of bounds, and then use the Pikmin that got thrown to enter the beach area without taking down the reinforced wall.[1]
    • Libra Libra: The part is on two platforms too high up for other Pikmin to reach. However, with high ledge throws, it should possible to bring Reds or Blues to the Libra.[2]
    • UV Lamp UV Lamp: The part is on top of a ledge that is too high for Pikmin to be thrown normally.
  • Enemies
    • None

Pikmin 2

  • Treasures
  • Enemies
    • None
  • Caves
    • Bulblax Kingdom: The entrance to the cave is blocked off by an electric gate. It is, however, possible to access the cave without destroying it, by exploiting a carrying path oversight.
    • Shower Room: The access to the Shower Room is blocked off by an electric gate. With the seesaw block glitch, it's possible to enter the tile section of the map where the cave is without destroying the gate.
    • Glutton's Kitchen: The cave is blocked by an electric gate, but with a carrying path oversight, it's possible to have a Pikmin carry a leader over the wall, leading to the entrance of the cave.
  • Others
    • Blue Onion: The electric gate the blocks the path to the blue Onion can only be destroyed by Yellows. Despite that, one can reach the Onion by using the seesaw block glitch.

Pikmin 3

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

  • Fruits
  • Enemies
    • Vehemoth Phosbat Vehemoth Phosbat: This boss can only be harmed normally by lighting up the room, which can only be done with Yellow Pikmin. Although with perseverance, it's possible to defeat it with any Pikmin type, given that it becomes temporarily vulnerable when it is using its sucking attack.
    • Bearded Amprat Bearded Amprat: This creature can emit electricity and stun all non-Yellow Pikmin.

In the Super Smash Bros. series

SmashWiki.png

This article or section is a short summary on Pikmin as fighters.
SmashWiki features more in-depth content.

Yellow Pikmin appear in Super Smash Bros. Brawl and Super Smash Bros. for 3DS and Wii U as a trophy, and a kind of Pikmin Olimar can pull from the ground using his Pikmin Pluck special move. Yellow Pikmin, like in Pikmin 2, are immune to electrical moves like Pikachu's Thunder or forward smash, and can attack with electric properties. They are also thrown higher and longer than other Pikmin. In Brawl, a sticker for a Yellow Pikmin also exists.

Brawl trophy

File:YellowPikTrophy.jpg Description:

A type of Pikmin. Take a nutrient-rich pellet to a flying saucer known as an Onion, and it will produce the mysterious beings known as Pikmin. Yellow ones fly higher than other Pikmin when tossed by Olimar or Louie. Unlike other Pikmin, they're also highly resistant to electricity, which makes them invaluable when battling enemies like anode dweevils.

GameCube Pikmin
GameCube Pikmin 2
How to obtain: Random appearance. Type: Fighter

Smash 4 trophy

3DS
The trophy for Yellow Pikmin in Super Smash Bros. for Nintendo 3DS and Wii U, showing 3 Pikmin around a Face Wrinkler. US version US description:
This yellow Pikmin is sporting some pointy things on its head. Maybe those are ears? Hmm... Anyway, yellow Pikmin are immune to electricity and are the lightest Pikmin in the Pikmin series. In Smash Bros., a thrown yellow Pikmin will fly through the air in a nice curve, zapping anyone it comes in contact with.
European version EU description:
Yellow Pikmin have big, sharp ears and conduct electricity very well. These two facts are most likely unrelated. Olimar's side special can throw this Pikmin high into the air and cause electrical damage to all fighters who stray too close!
How to obtain: Random appearance. Type: Fighter
Wii U
The trophy for Yellow Pikmin in Super Smash Bros. for Nintendo 3DS and Wii U, showing 3 Pikmin around a Face Wrinkler. US version US description:

This yellow Pikmin is sporting some pointy things on its head. Maybe those are ears? Hmm... Anyway, yellow Pikmin are immune to electricity and are the lightest Pikmin in the Pikmin series. In Smash Bros., a thrown yellow Pikmin will fly through the air in a nice curve, zapping anyone it comes in contact with.
Appears in:

GameCube Pikmin (12/2001)
GameCube Pikmin 2 (08/2004)
European version EU description:

Yellow Pikmin have big, sharp ears and conduct electricity very well. These two facts are most likely unrelated. Olimar's side special can throw this Pikmin high into the air and cause electrical damage to all fighters who stray too close!
Related Games

GameCube Pikmin (06/2002)
GameCube Pikmin 2 (10/2004)
How to obtain: Random appearance. Type: Fighter Trophy Box: 60. Pikmin

Gallery

This article or section is in need of more images. Particularly:
Get images of Yellow Pikmin doing things in-game (e.g. attacking an Anode Beetle, digging).
You can help Pikipedia by uploading some images.

Names in other languages

Language Name Meaning Notes
Flag of France French Pikmin Jaune Yellow Pikmin
Flag of Italy Italian Pikmin Giallo Yellow Pikmin
Flag of Portugal Portuguese (NoE) Pikmin Amarelo Yellow "Pikmin" Translation taken from the Pikmin instruction manual.
Flag of Spain Spanish Pikmin Amarillo Yellow Pikmin

References

  1. ^ YouTube video showing the Positron Generator being collected using only Red Pikmin
  2. ^ YouTube video showing how, in theory, it is possible to obtain the Libra using only Red Pikmin