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Clog: Difference between revisions

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==Trivia==
==Trivia==
*In ''Pikmin 2'''s game files, the holes on the final sublevels of the [[Subterranean Complex]], the [[Hole of Beasts]] and the [[Bulblax Kingdom]] are told to contain a clog. This setting is ignored however, as final sublevels don't have holes.
*In ''Pikmin 2'''s game files, the holes on the final sublevels of the [[Subterranean Complex]], the [[Hole of Beasts]] and the [[Bulblax Kingdom]] are told to contain a clog. This setting is ignored however, as final sublevels don't have holes.
*By entering a cave just before a clog's destruction [[cutscene]] takes place, it is possible to bypass the cutscene and still have the clog count as being destroyed.<ref>[https://www.youtube.com/watch?v=aJOw6phpVKA YouTube video showing the effects of entering a cave just before the clog cutscene begins]</ref>


==See also==
==See also==
*[[Geyser]]
*[[Geyser]]
*[[Rubble]]
*[[Rubble]]
==References==
{{refs}}


{{Obstacles}}
{{Obstacles}}


[[Category:Obstacles]]
[[Category:Obstacles]]

Revision as of 08:51, May 31, 2015

A clog in the Awakening Wood.


Since this subject has no official name, the name "Clog" is conjectural.

A clog is an obstacle in Pikmin 2 that looks like a cracked rock, used to block the entrance of caves and geysers, and to plug holes underwater so that areas remain flooded. They can be destroyed with Pikmin; often, only Blue Pikmin are able to approach them due to them being submerged. By destroying an underwater clog, a hole is opened up that drains the water from the surrounding area. However, clogs also appear on certain caves, and block the hole that leads to the next sublevel.

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Gallery

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We could use an image with a clog out of the water, and the crack that's left on the floor after one is removed.
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Trivia

  • In Pikmin 2's game files, the holes on the final sublevels of the Subterranean Complex, the Hole of Beasts and the Bulblax Kingdom are told to contain a clog. This setting is ignored however, as final sublevels don't have holes.
  • By entering a cave just before a clog's destruction cutscene takes place, it is possible to bypass the cutscene and still have the clog count as being destroyed.[1]

See also

References