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{{infobox challenge
{{infobox challenge
|image={{PAGENAME}}.jpg
|image=Emperor's Realm.jpg
|size=250px
|size=250px
|sublevels=5
|sublevels=5
|red=20
|red=20
|redm=f
|blue=20
|blue=20
|bluem=f
|purple=10
|purple=10
|purplem=f
|spicy=2
|spicy=2
|bitter=2
|bitter=2
Line 14: Line 11:
|gridrow=6
|gridrow=6
}}
}}
{{guide}}
The '''Emperor's Realm''' is the thirtieth and final level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It features many [[Breadbug family|Breadbug mimics]] and [[grub-dog]]s, including the [[Empress Bulblax]] and the [[Emperor Bulblax]] (which the level is named after). The level can be hard due to the dangerous creatures, and could end in a failure if one doesn't watch the Pikmin and the time.


The '''Emperor's Realm''' is the final cavern in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. The common enemies the player will fight are [[Grub-dog]]s and [[Breadbug family|Breadbug mimics]]. The level can be hard if one doesn't watch the Pikmin and the time.
==Sublevel 1==
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Bulblax Kingdom|Bulblax Kingdom]]''
* '''Time''': 100 (200 seconds)
* '''Starting Pikmin''':
** {{icon|Red Pikmin|v=P2|y}} × 20 (flower)
** {{icon|Blue Pikmin|v=P2|y}} × 20 (flower)
** {{icon|Purple Pikmin|v=P2|y}} × 10 (flower)
* '''Treasures''':
** {{icon|Love Sphere|y}} × 2 (inside Snow Bulborbs)
** {{icon|Omniscient Sphere|y}} × 2 (inside Dwarf Red Bulborbs)
** {{icon|Petrified Heart|y}} × 1 (inside Red Bulborb)
** {{icon|The Key|y}} × 1 (inside Hairy Bulborb)
* '''Enemies''':
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 2
** {{icon|Hairy Bulborb|y}} × 1
** {{icon|Bulborb|y|n=Red Bulborb}} × 1
** {{icon|Snow Bulborb|y}} × 2
* '''Obstacles''':
** {{icon|Fire geyser|y}} × 4
* '''Vegetation''':
** {{icon|Clover|y}} × 6
** {{icon|Dandelion|y}} × 6
** {{icon|Horsetail|y}} × 4
* '''Others''':
** None


==Sublevel 1==
A [[Bulborb|Red Bulborb]] will probably be next to the starting point. If it's tucked in the wooden structure, ignore it, as it won't wake up when your Pikmin pass with treasure. The [[Hairy Bulborb]] has the key. Make your way to it, and toss your Purple Pikmin onto its back. After retrieving the key, you may explore the rest of the cave for treasure. Beware of the fire geysers.
*'''Theme''': Soil
*'''Time''': 100
*'''Enemies''':
**1 [[Hairy Bulborb]]
**2 [[Snow Bulborb]]s
**1 [[Red Bulborb]]
**2 [[Dwarf Red Bulborb]]s
*'''Hazards''':
**4 [[Hazard#Fire|fire geysers]]
*'''Treasures''':
**[[The Key]] (inside the Hairy Bulborb)
**2 [[Love Sphere]]s (inside the Snow Bulborbs)
**[[Petrified Heart]] (inside the Red Bulborb)
**2 [[Omniscient Sphere]]s (inside the Dwarf Red Bulborbs)
*'''Plants''':
**6 [[Clover]]s
**6 [[Dandelion]]s
**4 [[Horsetail]]s
*'''Others''':
**None


{{sublevel technical
{{sublevel technical
Line 46: Line 50:
|capmax      = 0
|capmax      = 0
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 2_units_blk1_nor4_tsuchi.txt
|unitfile    = 2_units_blk1_nor4_tsuchi.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          = None
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_block1_3_hiba_tsuchi|'''Room with hole in wall'''
|room_block1_3_hiba_tsuchi|'''Room with hole in wall'''
|room_north4_1_tsuchi|'''Circular room with lumber and 1 exit'''
|room_north4_1_tsuchi|'''Circular room with lumber and 1 exit'''
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Hairy Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Snow Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Love Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Bulborb|y|n=Red Bulborb}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Fire geyser|y}}
| 1
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Fire geyser|y}}
| 3
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Clover|y}}
| 6
| None
| Plant spots
|-
| 8
| {{icon|Dandelion|y}}
| 6
| None
| Plant spots
|-
| 9
| {{icon|Horsetail|y}}
| 4
| None
| Plant spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


A [[Red Bulborb]] will probably be next to the starting point. If it's tucked in the wooden structure, ignore it, as it won't wake up when your Pikmin pass with treasure. The [[Hairy Bulborb]] has the key. Make your way to it, and toss your purple Pikmin onto its back. After retrieving the key, you may explore the rest of the cave for treasure. Beware of the fire geysers.
==Sublevel 2==
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Soil 2|Soil 2]]''
* '''Time''': +100 (+200 seconds)
* '''Treasures''':
** {{icon|Mirth Sphere|y}} × 2 (inside Dwarf Orange Bulborbs)
** {{icon|Omniscient Sphere|y}} × 2 (inside Dwarf Bulbears)
** {{icon|Tear Stone|y}} × 1 (inside Orange Bulborb)
** {{icon|The Key|y}} × 1 (inside Spotty Bulbear)
* '''Enemies''':
** {{icon|Dwarf Bulbear|y}} × 2
** {{icon|Dwarf Orange Bulborb|y}} × 2
** {{icon|Orange Bulborb|y}} × 1
** {{icon|Spotty Bulbear|y}} × 1
* '''Obstacles''':
** {{icon|Fire geyser|y}} × 6
* '''Vegetation''':
** {{icon|Figwort|y}} (large brown) × 8
** {{icon|Figwort|y}} (small brown) × 8
* '''Others''':
** None


==Sublevel 2==
If you're unlucky, the [[Spotty Bulbear]] will notice you from the start. Try to lure it into the starting point, being wary of the fire geysers, and use an [[ultra-bitter spray]] on it. If the [[Dwarf Bulbear]]s follow the Spotty Bulbear, you may need to [[throw]] some Pikmin onto their back before taking on the petrified Bulbear. If you're lucky, no Pikmin will die. Retrieve The Key and you can now head over to the exit.
*'''Theme''': Soil
*'''Time''': +100
*'''Enemies''':
**1 [[Spotty Bulbear]]
**2 [[Dwarf Bulbear]]s
**1 [[Orange Bulborb]]
**2 [[Dwarf Orange Bulborb]]s
*'''Hazards''':
**6 [[Hazard#Fire|fire geysers]]
*'''Treasures''':
**[[The Key]] (inside the Spotty Bulbear)
**2 [[Omniscient Sphere]]s (inside the Dwarf Bulbears)
**[[Tear Stone]] (inside the Orange Bulborb)
**2 [[Mirth Sphere]]s (inside the Dwarf Orange Bulborbs)
*'''Plants''':
**8 large dying [[Figwort]]s
**8 small dying [[Figwort]]s
*'''Others''':
**None


{{sublevel technical
{{sublevel technical
Line 97: Line 185:
|capmax      = 0
|capmax      = 0
|rooms      = 2
|rooms      = 2
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 2_units_kingA_norhiba_tsuchi.txt
|unitfile    = 2_units_kingA_norhiba_tsuchi.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          = None
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_kingchap_a_tsuchi|'''2 circular rooms'''
|room_north_1_hiba_tsuchi|'''Circular room with 1 exit'''
}}
}}
}}
{{sublevel units
|room_kingchap_a_tsuchi|'''2 circular rooms'''
|room_north_1_hiba_tsuchi|'''Circular room with 1 exit'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Spotty Bulbear|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Orange Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Fire geyser|y}}
| 6
| None
| "Special" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Figwort|y}} (large brown)
| 8
| None
| Plant spots
|-
| 7
| {{icon|Figwort|y}} (small brown)
| 8
| None
| Plant spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
==Sublevel 3==
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]''
* '''Time''': +100 (+200 seconds)
* '''Treasures''':
** {{icon|The Key|y}} × 1 (inside Fiery Bulblax)
* '''Enemies''':
** {{icon|Fiery Bulblax|y}} × 1
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
* '''Obstacles''':
** {{icon|Fire geyser|y}} × 7
* '''Vegetation''':
** {{icon|Clover|y}} × 4
** {{icon|Figwort|y}} (large red) × 2
** {{icon|Figwort|y}} (small brown) × 4
** {{icon|Figwort|y}} (small red) × 4
** {{icon|Queen Candypop Bud|y}} × 3
* '''Others''':
** {{icon|Egg|y}} × 2
{{see also|Fiery Bulblax#Strategy|t1=Fiery Bulblax strategy}}
Throw Blue Pikmin onto the [[Queen Candypop Bud]]s when their color is red. The goal is to have several Red Pikmin with you. Once you're ready and cleared most of the fire geysers near the starting area, [[dismiss]] everyone and wake up the [[Fiery Bulblax]] with a [[punch]] from your leader. Be careful not to get too close when punching, as you could get burned.


If you're unlucky, the [[Spotty Bulbear]] will notice you from the start. Try to lure it into the starting point, and use an [[ultra-bitter spray]]. If the [[Dwarf Bulbear]]s follow the Spotty Bulbear, you may need to throw some Pikmin onto their back before taking on the petrified Bulbear. If you're lucky, no Pikmin will die. Retrieve The Key and you can now head over to the exit.
Attract the Bulblax to the starting area. It'll cross the water and be extinguished, but that's not the point. It'll cross land again and reignite, and when it comes to a certain point near the starting area, it'll give up and turn back. When it does, call your Red Pikmin and [[ultra-bitter spray|petrify]] it. Have your Red Pikmin attack it and retrieve The Key.


==Sublevel 3==
To save on sprays, you can instead lob Purple Pikmin to stun it, but beware – they will catch on fire and/or start drowning. Either way, you can use the [[egg]]s in the level or the nectars dropped by the Bulblax (if any) to flower your Pikmin.
*'''Theme''': Soil
*'''Time''': +100
*'''Enemies''':
**1 [[Fiery Bulblax]]
*'''Hazards''':
**7 [[Hazard#Fire|fire geysers]]
*'''Treasures''':
**[[The Key]] (inside the Fiery Bulblax)
*'''Plants''':
**4 [[Clover]]s
**4 small [[Figwort]]s
**4 small dying [[Figwort]]s
**2 large [[Figwort]]s
*'''Others''':
**3 [[Queen Candypop Bud]]s (in dead ends)
**2 [[egg]]s (in dead ends)


{{sublevel technical
{{sublevel technical
Line 145: Line 311:
|capmax      = 100
|capmax      = 100
|rooms      = 2
|rooms      = 2
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 2_units_ike2_hit1_tsuchi.txt
|unitfile    = 2_units_ike2_hit1_tsuchi.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          = None
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_ike2_4_tsuchi|'''Swamp room'''
|room_ike2_4_tsuchi|'''Swamp room'''
|room_hitode1_5_tsuchi|'''Room with 5 exits'''
|room_hitode1_5_tsuchi|'''Room with 5 exits'''
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Fiery Bulblax|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Fire geyser|y}}
| 4
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Clover|y}}
| 4
| None
| Plant spots
|-
| 7
| {{icon|Figwort|y}} (small red)
| 4
| None
| Plant spots
|-
| 8
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
| 9
| {{icon|Figwort|y}} (large red)
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 10
| {{icon|Queen Candypop Bud|y}}
| 3
| None
| Dead ends
|-
| 11
| {{icon|Egg|y}}
| 2
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
==Sublevel 4==
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Soil 2|Soil 2]]''
* '''Time''': +100 (+200 seconds)
* '''Treasures''':
** {{icon|The Key|y}} × 1 (inside Empress Bulblax)
* '''Enemies''':
** {{icon|Bulborb Larva|y}} × however many the Empress Bulblax creates
** {{icon|Empress Bulblax|y}} × 1
* '''Obstacles''':
** {{icon|Fire geyser|y}} × 7
* '''Vegetation''':
** None
* '''Others''':
** None
{{see also|Empress Bulblax#Strategy|t1=Empress Bulblax strategy}}


Throw blue Pikmin onto the [[Queen Candypop Bud]]s when their color is red. The goal is to have several red Pikmin with you. Once you're ready and cleared most of the fire geysers near the starting area, dismiss everyone and wake up the [[Fiery Bulblax]] with a punch from your Captain. Be careful not to get too close when punching, as you could get burned. Attract the Bulblax to the starting area. It'll cross the water and be extinguished, but that's not the point. It'll cross land again and reignite, and when it comes to a certain point near the starting area, it'll give up and turn back. When it does, call your red Pikmin and [[ultra-bitter spray|petrify]] it. Have your red Pikmin attack it and retrieve The Key. If you want, you can use the [[egg]]s in the level or the nectars dropped by the Bulblax (if any) to flower your Pikmin.
Just as the level starts, quickly gather your Pikmin and head for the [[Empress Bulblax]]. Quickly throw some Pikmin onto its head, but don't [[swarm]], or else some Pikmin will swarm its central body and most likely will get killed. After some time, the Empress will shake your Pikmin off. Be sure to call them before it does.


==Sublevel 4==
Any [[Bulborb Larva]] it had spawned will likely be squashed. While the Empress is rolling, you may want to take down the fire geyser to your left. When it stops, repeat the same strategy. You have time, so don't rush it. Once that's done, one or two larvae might survive, so take them out with a punch from a leader.
{{ToDo|Confirm the number of fire geysers.}}
*'''Theme''': Soil
*'''Time''': +100
*'''Enemies''':
**1 [[Empress Bulblax]]
*'''Hazards''':
**7 [[Hazard#Fire|fire geysers]]
*'''Treasures''':
**[[The Key]] (inside the Empress Bulblax)
*'''Plants''':
**None
*'''Others''':
**None


{{sublevel technical
{{sublevel technical
Line 190: Line 447:
|capmax      = 0
|capmax      = 0
|rooms      = 1
|rooms      = 1
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 1_units_queen_c_tsuchi.txt
|unitfile    = 1_units_queen_c_tsuchi.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          = None
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_queen_c_tsuchi|'''Empress Bulblax arena'''
}}
}}
}}
{{sublevel units
|room_queen_c_tsuchi|'''Empress Bulblax arena'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Empress Bulblax|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Fire geyser|y}}
| 1
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 3
| {{icon|Fire geyser|y}}
| 6
| None
| Plant spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


Just as the level starts, quickly gather your Pikmin and head for the [[Empress Bulblax]]. Quickly throw some Pikmin onto her head, but don't use the C-stick, or else some Pikmin will swarm her central body and most likely will get killed. After some time, the Empress will shake your Pikmin off. Be sure to call them before she does. Any [[Bulborb Larva]] she had spawned will likely be squashed. While the Empress is rolling, you may want to take down the fire geyser to your left. When she stops, repeat the same strategy. You have time, so don't rush it. Once that's done, one or two larvae might survive, so take them out with a punch from a Captain.
==Sublevel 5==
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Bulblax Kingdom|Bulblax Kingdom]]''
* '''Time''': +100 (+200 seconds)
* '''Treasures''':
** {{icon|Gyroid Bust|y}} × 1
** {{icon|Lustrous Element|y}} × 1 (inside Emperor Bulblax)
** {{icon|Mirrored Element|y}} × 1 (inside Emperor Bulblax)
** {{icon|The Key|y}} × 1 (inside Emperor Bulblax)
* '''Enemies''':
** {{icon|Emperor Bulblax|y}} × 3
* '''Obstacles''':
** {{icon|Bomb-rock|y}} × 12
** {{icon|Fire geyser|y}} × 13
* '''Vegetation''':
** {{icon|Fiddlehead|y}} × 1
** {{icon|Shoot|y}} (large) × 2
** {{icon|Shoot|y}} (small) × 2
* '''Others''':
** None
{{see also|Emperor Bulblax#Strategy|t1=Emperor Bulblax strategy}}


==Sublevel 5==
From the start, if you head forward, you'll find three [[bomb-rock]]s. Try to wake up the [[Emperor Bulblax]] in front of these bomb-rocks. Attract it towards them, and once it tucks in its tongue, preparing to stick it out, go gather your Pikmin.
{{ToDo|Confirm the number of fire geysers.}}
 
*'''Theme''': Soil
While it's dazed, throw Pikmin onto its face. Be careful when [[swarm]]ing, as you might make some Pikmin attack the remaining bomb-rocks. When it wakes up, have it eat either one or both of the other bomb-rocks, and attack it again. This Bulblax will likely contain the key, but if not, repeat the strategy with the other Emperors.
*'''Time''': +100
*'''Enemies''':
**3 [[Emperor Bulblax]]es
*'''Hazards''':
**12 [[bomb-rock]]s
**4 [[Hazard#Fire|fire geysers]]
*'''Treasures''':
**[[The Key]] (inside an Emperor Bulblax)
**[[Lustrous Element]] (inside an Emperor Bulblax)
**[[Mirrored Element]] (inside an Emperor Bulblax)
**[[Gyroid Bust]]
*'''Plants''':
**2 large [[Shoot]]s
**2 small [[Shoot]]s
**1 [[Fiddlehead]]
*'''Others''':
**None


{{sublevel technical
{{sublevel technical
Line 240: Line 535:
|capmax      = 0
|capmax      = 0
|rooms      = 1
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 1_units_king_tsuchi.txt
|unitfile    = 1_units_king_tsuchi.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          = None
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_kingchp_tsuchi|'''Swamp room'''
|room_kingchp_tsuchi|'''Swamp room'''
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Emperor Bulblax|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Emperor Bulblax|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Emperor Bulblax|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Bomb-rock|y}}
| 3
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Bomb-rock|y}}
| 3
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Bomb-rock|y}}
| 3
| None
| "Easy" enemy spots
|-
| 7
| {{icon|Bomb-rock|y}}
| 3
| None
| "Easy" enemy spots
|-
| 8
| {{icon|Shoot|y}} (large)
| 1
| None
| "Easy" enemy spots
|-
| 9
| {{icon|Shoot|y}} (large)
| 1
| None
| "Easy" enemy spots
|-
| 10
| {{icon|Shoot|y}} (small)
| 1
| None
| "Easy" enemy spots
|-
| 11
| {{icon|Shoot|y}} (small)
| 1
| None
| "Easy" enemy spots
|-
| 12
| {{icon|Fiddlehead|y}}
| 1
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 13
| {{icon|Fire geyser|y}}
| 13
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 14
| {{icon|Gyroid Bust|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


From the start, if you head forward, you'll find 3 [[bomb-rock]]s. Try to wake up the [[Emperor Bulblax]] in front of these bomb-rocks. Attract him towards them, and once he tucks in his tongue, preparing to stick it out, go gather your Pikmin. While he's dazed, throw Pikmin onto his face. Be careful when using the C-stick, as you might make some Pikmin attack the remaining bomb-rocks. When he wakes up, have him eat either one or both of the other bomb-rocks, and attack him again. This Bulblax will likely contain the key, but if not, repeat the strategy with the other Emperors.
==Names in other languages==
 
{{Foreignname
|Jap=デメマダラの巣窟
|JapM=Bulborb Realm
|SpaA=Dominios del Emperador
|SpaAM=Emperor's Domains
|FraA=Empire
|FraAM=Empire
|FraE=Empire
|FraEM=Empire
|Ger=Reich des Kaisers
|GerM=Emperor's Realm
|Ita=Reame imperiale
|ItaM=Imperial realm
}}
{{CM}}
{{CM}}

Revision as of 03:44, February 10, 2024

Emperor's Realm
Emperor's Realm.jpg
Sublevels 5 Ultra-bitter sprays 2
Red Pikmin 20 Ultra-spicy sprays 2
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 20
White Pikmin 0
Purple Pikmin 10
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Emperor's Realm is the thirtieth and final level in Pikmin 2's Challenge Mode. It features many Breadbug mimics and grub-dogs, including the Empress Bulblax and the Emperor Bulblax (which the level is named after). The level can be hard due to the dangerous creatures, and could end in a failure if one doesn't watch the Pikmin and the time.

Sublevel 1

A Red Bulborb will probably be next to the starting point. If it's tucked in the wooden structure, ignore it, as it won't wake up when your Pikmin pass with treasure. The Hairy Bulborb has the key. Make your way to it, and toss your Purple Pikmin onto its back. After retrieving the key, you may explore the rest of the cave for treasure. Beware of the fire geysers.

Technical sublevel information
Internal cave name ch_MUKI_king
"Main" object maximum (?) 10
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_blk1_nor4_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_block1_3_hiba_tsuchi
room_north4_1_tsuchi
Room with hole in wall Circular room with lumber and 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Hairy Bulborb icon.png Hairy Bulborb 1 None "Hard" enemy spots
- The Key icon.png The Key Carried inside entry with ID 1
2 Snow Bulborb icon.png Snow Bulborb 2 None "Easy" enemy spots
- Love Sphere icon.png Love Sphere Carried inside entry with ID 2
3 Bulborb icon.png Red Bulborb 1 None "Hard" enemy spots
- Petrified Heart icon.png Petrified Heart Carried inside entry with ID 3
4 Dwarf Bulborb icon.png Dwarf Red Bulborb 2 None "Easy" enemy spots
- Omniscient Sphere icon.png Omniscient Sphere Carried inside entry with ID 4
5 Fire geyser icon.png Fire geyser 1 None "Hard" enemy spots
6 Fire geyser icon.png Fire geyser 3 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
7 Clover icon.png Clover 6 None Plant spots
8 Dandelion icon.png Dandelion 6 None Plant spots
9 Horsetail icon.png Horsetail 4 None Plant spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2

If you're unlucky, the Spotty Bulbear will notice you from the start. Try to lure it into the starting point, being wary of the fire geysers, and use an ultra-bitter spray on it. If the Dwarf Bulbears follow the Spotty Bulbear, you may need to throw some Pikmin onto their back before taking on the petrified Bulbear. If you're lucky, no Pikmin will die. Retrieve The Key and you can now head over to the exit.

Technical sublevel information
Internal cave name ch_MUKI_king
"Main" object maximum (?) 12
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_kingA_norhiba_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_kingchap_a_tsuchi
room_north_1_hiba_tsuchi
2 circular rooms Circular room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Spotty Bulbear icon.png Spotty Bulbear 1 None "Hard" enemy spots
- The Key icon.png The Key Carried inside entry with ID 1
2 Dwarf Bulbear icon.png Dwarf Bulbear 2 None "Easy" enemy spots
- Omniscient Sphere icon.png Omniscient Sphere Carried inside entry with ID 2
3 Orange Bulborb icon.png Orange Bulborb 1 None "Hard" enemy spots
- Tear Stone icon.png Tear Stone Carried inside entry with ID 3
4 Dwarf Orange Bulborb icon.png Dwarf Orange Bulborb 2 None "Easy" enemy spots
- Mirth Sphere icon.png Mirth Sphere Carried inside entry with ID 4
5 Fire geyser icon.png Fire geyser 6 None "Special" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
6 Figwort icon.png Figwort (large brown) 8 None Plant spots
7 Figwort icon.png Figwort (small brown) 8 None Plant spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 3

See also: Fiery Bulblax strategy.

Throw Blue Pikmin onto the Queen Candypop Buds when their color is red. The goal is to have several Red Pikmin with you. Once you're ready and cleared most of the fire geysers near the starting area, dismiss everyone and wake up the Fiery Bulblax with a punch from your leader. Be careful not to get too close when punching, as you could get burned.

Attract the Bulblax to the starting area. It'll cross the water and be extinguished, but that's not the point. It'll cross land again and reignite, and when it comes to a certain point near the starting area, it'll give up and turn back. When it does, call your Red Pikmin and petrify it. Have your Red Pikmin attack it and retrieve The Key.

To save on sprays, you can instead lob Purple Pikmin to stun it, but beware – they will catch on fire and/or start drowning. Either way, you can use the eggs in the level or the nectars dropped by the Bulblax (if any) to flower your Pikmin.

Technical sublevel information
Internal cave name ch_MUKI_king
"Main" object maximum (?) 8
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_ike2_hit1_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_ike2_4_tsuchi
room_hitode1_5_tsuchi
Swamp room Room with 5 exits
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Fiery Bulblax icon.png Fiery Bulblax 1 None "Special" enemy spots
- The Key icon.png The Key Carried inside entry with ID 1
2 Fire geyser icon.png Fire geyser 1 None "Easy" enemy spots
3 Fire geyser icon.png Fire geyser 1 None "Easy" enemy spots
4 Fire geyser icon.png Fire geyser 1 None "Easy" enemy spots
5 Fire geyser icon.png Fire geyser 4 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
6 Clover icon.png Clover 4 None Plant spots
7 Figwort icon.png Figwort (small red) 4 None Plant spots
8 Figwort icon.png Figwort (small brown) 4 None Plant spots
9 Figwort icon.png Figwort (large red) 2 None Plant spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
10 Queen Candypop Bud icon.png Queen Candypop Bud 3 None Dead ends
11 Egg icon.png Egg 2 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 4

See also: Empress Bulblax strategy.

Just as the level starts, quickly gather your Pikmin and head for the Empress Bulblax. Quickly throw some Pikmin onto its head, but don't swarm, or else some Pikmin will swarm its central body and most likely will get killed. After some time, the Empress will shake your Pikmin off. Be sure to call them before it does.

Any Bulborb Larva it had spawned will likely be squashed. While the Empress is rolling, you may want to take down the fire geyser to your left. When it stops, repeat the same strategy. You have time, so don't rush it. Once that's done, one or two larvae might survive, so take them out with a punch from a leader.

Technical sublevel information
Internal cave name ch_MUKI_king
"Main" object maximum (?) 2
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_queen_c_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_queen_c_tsuchi
Empress Bulblax arena
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Empress Bulblax icon.png Empress Bulblax 1 None "Special" enemy spots
- The Key icon.png The Key Carried inside entry with ID 1
2 Fire geyser icon.png Fire geyser 1 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
3 Fire geyser icon.png Fire geyser 6 None Plant spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 5

See also: Emperor Bulblax strategy.

From the start, if you head forward, you'll find three bomb-rocks. Try to wake up the Emperor Bulblax in front of these bomb-rocks. Attract it towards them, and once it tucks in its tongue, preparing to stick it out, go gather your Pikmin.

While it's dazed, throw Pikmin onto its face. Be careful when swarming, as you might make some Pikmin attack the remaining bomb-rocks. When it wakes up, have it eat either one or both of the other bomb-rocks, and attack it again. This Bulblax will likely contain the key, but if not, repeat the strategy with the other Emperors.

Technical sublevel information
Internal cave name ch_MUKI_king
"Main" object maximum (?) 20
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_king_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_kingchp_tsuchi
Swamp room
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Emperor Bulblax icon.png Emperor Bulblax 1 None "Hard" enemy spots
- The Key icon.png The Key Carried inside entry with ID 1
2 Emperor Bulblax icon.png Emperor Bulblax 1 None "Hard" enemy spots
- Lustrous Element icon.png Lustrous Element Carried inside entry with ID 2
3 Emperor Bulblax icon.png Emperor Bulblax 1 None "Hard" enemy spots
- Mirrored Element icon.png Mirrored Element Carried inside entry with ID 3
4 Bomb-rock icon.png Bomb-rock 3 None "Easy" enemy spots
5 Bomb-rock icon.png Bomb-rock 3 None "Easy" enemy spots
6 Bomb-rock icon.png Bomb-rock 3 None "Easy" enemy spots
7 Bomb-rock icon.png Bomb-rock 3 None "Easy" enemy spots
8 Shoot icon.png Shoot (large) 1 None "Easy" enemy spots
9 Shoot icon.png Shoot (large) 1 None "Easy" enemy spots
10 Shoot icon.png Shoot (small) 1 None "Easy" enemy spots
11 Shoot icon.png Shoot (small) 1 None "Easy" enemy spots
12 Fiddlehead icon.png Fiddlehead 1 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
13 Fire geyser icon.png Fire geyser 13 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
14 Gyroid Bust icon.png Gyroid Bust 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages

Language Name Meaning
Flag of Japan Japanese デメマダラの巣窟? Bulborb Realm
Flag of Québec French (NoA) Empire Empire
Flag of France French (NoE) Empire Empire
Flag of Germany German Reich des Kaisers Emperor's Realm
Flag of Italy Italian Reame imperiale Imperial realm
Flag of Mexico Spanish (NoA) Dominios del Emperador Emperor's Domains