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Groovy Long Legs: Difference between revisions

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== Behavior ==
== Behavior ==
The Groovy Long Legs will be passive upon first being encountered, hanging from a web with it's abdomen close to the ground. When attacked, the Groovy Long Legs will quickly descend from it's web, slamming it's abdomen on the ground, this action cannot kill Pikmin, but it can knock them, the main character, and Oatchi back. After descending from it's web, the Groovy Long Legs will begin playing a song and stomping to the beat of said song, these stomps being it's method of killing Pikmin. After stomping around for a while, the Groovy Long Legs will expel purple gas from holes in the lower joints of it's legs, which will cause Pikmin to fall under the control of the Groovy Long Legs. This control is referred to as the "Endless Dance" by Olimar. After attempting to gain control of your Pikmin, the Groovy Long Legs' will shift the colors of it's eyes. The eyes will shift to yellow followed by the sound of an airhorn if the eyes are blue, and if the eyes are yellow, they will either shift back to blue or to orange, followed by the sound of an airhorn. The eyes of the Groovy Long Legs being blue causes it to play a song that's intimidating yet funky and will cause it to stomp around at a relatively slow speed, the eyes of the Groovy Long Legs being yellow will cause it to play a more upbeat tune and stomp around at a moderate speed, and the eyes of the Groovy Long Legs being orange causes it to play a more frantic and higher pitched version of the song played when it's eyes are yellow and stomp around quickly. When the Groovy Long Legs' eyes are either yellow or orange, it can suddenly revert it's colors back to blue without warning. After sustaining heavy damage or if the Pikmin under the effects of the endless dance have been dancing for a while, the Groovy Long Legs will slam down two of it's legs and it's abdomen, which cannot kill Pikmin but can knock them, the main character, and Oatchi back and off of it's abdomen, it will also cause the Pikmin it's been controlling to break free from it's control. However, if the slam misses or doesn't shake off any Pikmin, the Groovy Long Legs will become stunned for a moment.
The Groovy Long Legs will be passive upon first being encountered, hanging from a web with its abdomen close to the ground. When attacked, the Groovy Long Legs will quickly descend from its web, slamming its abdomen on the ground, this action cannot kill Pikmin, but it can knock them, the main character, and Oatchi back. After descending from its web, the Groovy Long Legs will begin playing a song and stomping to the beat of said song, these stomps being its method of killing Pikmin. After stomping around for a while, the Groovy Long Legs will expel purple gas from holes in the lower joints of its legs, which will cause Pikmin to fall under the control of the Groovy Long Legs. This control is referred to as the "Endless Dance" by Olimar. After attempting to gain control of your Pikmin, the Groovy Long Legs' will shift the colors of its eyes. The eyes will shift to yellow followed by the sound of an airhorn if the eyes are blue, and if the eyes are yellow, they will either shift back to blue or to orange, followed by the sound of an airhorn. The eyes of the Groovy Long Legs being blue causes it to play a song that's intimidating yet funky and will cause it to stomp around at a relatively slow speed, the eyes of the Groovy Long Legs being yellow will cause it to play a more upbeat tune and stomp around at a moderate speed, and the eyes of the Groovy Long Legs being orange causes it to play a more frantic and higher pitched version of the song played when its eyes are yellow and stomp around quickly. When the Groovy Long Legs' eyes are either yellow or orange, it can suddenly revert its colors back to blue without warning. After sustaining heavy damage or if the Pikmin under the effects of the endless dance have been dancing for a while, the Groovy Long Legs will slam down two of its legs and its abdomen, which cannot kill Pikmin but can knock them, the main character, and Oatchi back and off of its abdomen, it will also cause the Pikmin it's been controlling to break free from its control. However, if the slam misses or doesn't shake off any Pikmin, the Groovy Long Legs will become stunned for a moment.
== Locations ==
== Locations ==
*[[Below-Grade Discotheque]]
*[[Below-Grade Discotheque]]


== Strategy ==
== Strategy ==
It is recommended to gather all of your Pikmin onto Oatchi's back and stay under the Groovy Long Legs' abdomen, this will make avoiding it's stomps fairly easy. Be sure to call Pikmin off of it's abdomen when it begins to shake them off. When the Groovy Long Legs starts to expel it's mind-controlling gas, get out from underneath it and stand away from it, it stops stomping when it begins to expel gas, so you can flee from underneath it without needing much caution. If it's eyes turn orange after it expels gas, you should stay away from it until it changes to either blue or yellow. When Pikmin fall under the effects of the gas, they will dance underneath it's abdomen when it's eyes are yellow, which will make crushing small groups of Pikmin relatively unlikely and large groups of Pikmin more likely, however, when the Groovy Long Legs' eyes are orange, the Pikmin will dance in a circle around the Groovy Long Legs, which will crush much more Pikmin then when it's eyes are yellow. The Groovy Long Legs will sometimes lower it's abdomen very close to the ground and stop stomping for a moment when it's eyes are either blue or yellow, use this opportunity to rush the abdomen with Oatchi. This fight can be beaten with minimal causalities, but it will take a bit of patience.
It is recommended to gather all of your Pikmin onto Oatchi's back and stay under the Groovy Long Legs' abdomen, this will make avoiding it's stomps fairly easy. Be sure to call Pikmin off of its abdomen when it begins to shake them off. When the Groovy Long Legs starts to expel it's mind-controlling gas, get out from underneath it and stand away from it, it stops stomping when it begins to expel gas, so you can flee from underneath it without needing much caution. If its eyes turn orange after it expels gas, you should stay away from it until it changes to either blue or yellow. When Pikmin fall under the effects of the gas, they will dance underneath its abdomen when its eyes are yellow, which will make crushing small groups of Pikmin relatively unlikely and large groups of Pikmin more likely, however, when the Groovy Long Legs' eyes are orange, the Pikmin will dance in a circle around the Groovy Long Legs, which will crush much more Pikmin then when its eyes are yellow. The Groovy Long Legs will sometimes lower it's abdomen very close to the ground and stop stomping for a moment when its eyes are either blue or yellow, use this opportunity to rush the abdomen with Oatchi. This fight can be beaten with minimal causalities, but it will take a bit of patience.


== Notes ==
== Notes ==
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|PorM =  
|PorM =  
|Spa  =  
|Spa  =  
|SpaM =  
|SpaM = Pelota Patas Largas Disco
}}
}}


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== See also ==
== See also ==
*[[Below-Grade Discotheque]]
*[[Below-Grade Discotheque]]
*[[Man-at-Legs]]
*[[Man-at-Legs]]



Revision as of 02:10, July 25, 2023

Groovy Long Legs
Icon for the Groovy Long Legs, from Pikmin 4's Piklopedia.
Appears in Pikmin 4
Scientific name 'Pseudoarachnia discopedes'
Family Arachnorb
Areas None
Caves Below-Grade Discotheque
Dandori Challenge stages None
Dandori Battle stages None
Attacks Crush Pikmin, control Pikmin.


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Behavior

The Groovy Long Legs will be passive upon first being encountered, hanging from a web with its abdomen close to the ground. When attacked, the Groovy Long Legs will quickly descend from its web, slamming its abdomen on the ground, this action cannot kill Pikmin, but it can knock them, the main character, and Oatchi back. After descending from its web, the Groovy Long Legs will begin playing a song and stomping to the beat of said song, these stomps being its method of killing Pikmin. After stomping around for a while, the Groovy Long Legs will expel purple gas from holes in the lower joints of its legs, which will cause Pikmin to fall under the control of the Groovy Long Legs. This control is referred to as the "Endless Dance" by Olimar. After attempting to gain control of your Pikmin, the Groovy Long Legs' will shift the colors of its eyes. The eyes will shift to yellow followed by the sound of an airhorn if the eyes are blue, and if the eyes are yellow, they will either shift back to blue or to orange, followed by the sound of an airhorn. The eyes of the Groovy Long Legs being blue causes it to play a song that's intimidating yet funky and will cause it to stomp around at a relatively slow speed, the eyes of the Groovy Long Legs being yellow will cause it to play a more upbeat tune and stomp around at a moderate speed, and the eyes of the Groovy Long Legs being orange causes it to play a more frantic and higher pitched version of the song played when its eyes are yellow and stomp around quickly. When the Groovy Long Legs' eyes are either yellow or orange, it can suddenly revert its colors back to blue without warning. After sustaining heavy damage or if the Pikmin under the effects of the endless dance have been dancing for a while, the Groovy Long Legs will slam down two of its legs and its abdomen, which cannot kill Pikmin but can knock them, the main character, and Oatchi back and off of its abdomen, it will also cause the Pikmin it's been controlling to break free from its control. However, if the slam misses or doesn't shake off any Pikmin, the Groovy Long Legs will become stunned for a moment.

Locations

Strategy

It is recommended to gather all of your Pikmin onto Oatchi's back and stay under the Groovy Long Legs' abdomen, this will make avoiding it's stomps fairly easy. Be sure to call Pikmin off of its abdomen when it begins to shake them off. When the Groovy Long Legs starts to expel it's mind-controlling gas, get out from underneath it and stand away from it, it stops stomping when it begins to expel gas, so you can flee from underneath it without needing much caution. If its eyes turn orange after it expels gas, you should stay away from it until it changes to either blue or yellow. When Pikmin fall under the effects of the gas, they will dance underneath its abdomen when its eyes are yellow, which will make crushing small groups of Pikmin relatively unlikely and large groups of Pikmin more likely, however, when the Groovy Long Legs' eyes are orange, the Pikmin will dance in a circle around the Groovy Long Legs, which will crush much more Pikmin then when its eyes are yellow. The Groovy Long Legs will sometimes lower it's abdomen very close to the ground and stop stomping for a moment when its eyes are either blue or yellow, use this opportunity to rush the abdomen with Oatchi. This fight can be beaten with minimal causalities, but it will take a bit of patience.

Notes

Dalmo's Notes

With mesmerizing lights that pierce through the darkness and a low groove that stirs your soul, how can you NOT get your dance on?! Is it a creature or a machine? Who cares! Everyone can join this party! A word of caution though-be careful you don't dance right under one of it's feet.

Olimar's Notes

This species has some remaining internal organs, but its carapace and eyes are made up of inorganic material. All 19 of its eyes are actually photoelectric sensors that the species uses to precisely locate its prey.

The gas emitted from the posterior of its first leg joints includes a chemical substance that, after making contact with another organism's brain, temporarily controls that organism's actions. The Groovy Long Legs uses this natural phenomenon, called the "Endless Dance," to make its prey jump between its legs while it moves around in bizarre rhythms.

The entire interaction is seemingly odd for a living organism, but the line between organic and inorganic on this planet is not always clear.

Louie's Notes

This creture is mostly tendon, so it often gets stuck in your teeth. Smells like burnt plastic or possibly metal.


Naming

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Language Name Meaning

Gallery

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See also


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