Pikmin 4

Hero's Hideaway

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Hero's Hideaway

The Hero's Hideaway in Pikmin 4.

Radar map of the Hero's Hideaway, rotated to be north-up and with bodies of water composited in.

Rescues 6
Treasures 86
Onions 3
Caves 3
Dandori Challenges 1
Dandori Battles 1
Suggested Pikmin Yellow Pikmin Ice Pikmin Rock Pikmin
Wild Pikmin Ice Pikmin Rock Pikmin Purple Pikmin White Pikmin
Requirements Sparklium × 7,000 and cure Bernard
Next area Giant's Hearth
Music Hero's Hideaway

The Hero's Hideaway (一番星のかくれ家?, lit.: "The Brightest Star's Hideout") is the fourth main area in Pikmin 4. It takes place inside of a house, specifically its living room and kitchen. This area has Sparklium × 5,883 worth of treasure, of which Sparklium × 1,965 is above ground.

Plot[edit]

When Captain Olimar first arrives in the area, he lands on the left side of a window seat. Shortly after he and Moss leave the S.S. Dolphin, the Pikmin emerge from the Onion without being called for and run off on their own. Concerned by their peculiar behavior, Olimar sets off to find them, as well as his missing ship part. After gathering some Pikmin and defeating a Porquillion that is holding the Interstellar Radio, Olimar quickly uses it to send a distress signal. After this, the Rescue Corps' part of the story begins.

After exploring the first three areas, the Rescue Corps search here for signs of Olimar. They find Moss, as well as a Voyage Log mentioning a bunker that Olimar had set up. Upon figuring out the code to enter it and encountering the leafling they had repeatedly encountered, they beat him in a Dandori Battle and learn that the leafling is in fact Olimar himself.

Layout[edit]

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: Describe the layout of the area.

The following notable features can be found in this area.

  • A kitchen countertop with pots, a sink, and a burning stovetop.
  • A living room with a loveseat and armchair.
  • Wooden building blocks.
  • Two large wooden tables.
  • A staircase with potted plants on it.
  • Childish crayon drawings.
  • A locked bunker with three knobs.
  • A structure made up of various books.
  • A kitchen island with barstools.
  • A fridge with the Ice Onion in it.
  • A shelf where the Plunder Palace is located.
  • A television, similar to the one seen in the alternate title screen.

Bases[edit]

  • Stargazer's Spot: The default landing site, rather hard to miss. In the southern side of the map, west of the living room.
  • Feasting Center: Found in the kitchen, on the right side of the table. It is guarded by fifteen Shearfleas.
  • Foot of the Stairs: Found in the living room, near the bottom right corner. It is guarded by two Bearded Amprats.

Caves[edit]

Image Name Sublevels Castaways Treasures Onions Suggested Pikmin Wild Pikmin
The image accompanying Olimar's voyage log #53 "Doppelgänger's Den". Doppelgänger's Den 4 1 16 0 Blue Pikmin Ice Pikmin White Pikmin Ice Pikmin White Pikmin
The image accompanying Olimar's voyage log #54 "Frozen Inferno". Frozen Inferno 4 1 12 0 Red Pikmin Ice Pikmin Rock Pikmin
The image accompanying Olimar's voyage log #55 "Plunder Palace". Plunder Palace 5 2 29 1 Yellow Pikmin Rock Pikmin Purple Pikmin Rock Pikmin Purple Pikmin

Dandori Challenge[edit]

Entrance is located at the top of a stepladder which requires using and changing the airstreams of the nearby fans around the kitchen to reach. Oatchi and the player character must split up to press the buttons accordingly. The fan leading to the entrance will be on a chair near a table that holds the music box treasure, Mechanical Harp (Windmills).

Dandori Battle[edit]

The area's Dandori Battle cave, Leafy Showdown, can be found within the safe. To unlock it, the player must find the three treasures that provide the safe's code: the Courage Emblem, the Power Emblem, and the Wisdom Emblem. The safe's code will be randomly generated on each playthrough.

Objects[edit]

Treasures[edit]

Onions[edit]

Enemies[edit]

Obstacles[edit]

Tools[edit]

Others[edit]

Guide[edit]

Tutorial[edit]

The following article or section contains guides.
The strategies shown are just suggestions.

The tutorial segment of this area ends as soon as you defeat the Porquillion atop the table in the center of the living room. The exact amount of Pikmin you obtain does not matter, although the more you have the easier it is to fight against the creature, and it is possible to retrieve all 100 Pikmin. When you take control of Olimar, the first obstacle you are faced with is a series of breakable pots. Rushing against them is required, and this is how the game teaches you to do so.

After this, you can explore the area freely, collecting Pikmin along the way, and then head to the series of wood blocks next to the center table, rush against the metal sheet in the way, walk up the blocks, and fight the creature.

The rest of this guide explains how to get all Pikmin.

  • 5 Red Pikmin: After breaking the breakable pots at the beginning, 5 Red Pikmin will come out.
  • 2 Red Pikmin: Afterwards, you can turn left and whistle the Pikmin hiding behind the baskets.
  • 1 Red Pikmin: Proceeding forward, there is a Pikmin hiding behind the corkboard at the end of the window seat.
  • 5 Yellow Pikmin: To the right of the corkboard there are some more breakable pots, these ones with 5 Yellow Pikmin inside.
  • 5 Blue Pikmin: After falling to the ground and turning right, at the corner of the area is a shelf with some tall grass on it. 5 Blue Pikmin are hiding inside.
  • 5 Red Pikmin: Following the wall leftwards, there are some Pikmin under the cupboard.
  • 3 Red Pikmin: A bit farther ahead there are other Pikmin also under the cupboard.
  • 2 Yellow Pikmin: There are a series of blocks next to a duffel bag farther left. 2 Pikmin can be found on top of them.
  • 5 Yellow Pikmin: Climbing across all the blocks, you can whistle 5 Pikmin that are atop the duffel bag.
  • 5 Blue Pikmin: Continuing to follow the walls leftward, there are some Pikmin cowering underneath the travel bag.
  • 2 Red Pikmin: At the corner of the area farther left, there are some car-shaped wood blocks, with 2 Red Pikmin above them.
  • 5 Blue Pikmin: Breaking the breakable pots nearby will reveal 5 Pikmin.
  • 5 Yellow Pikmin: Reaching the large staircase, there are Pikmin on the first step.
  • 2 Yellow Pikmin: Continuing to circle the walls left, you'll reach a bookshelf with some Pikmin playing with a wire slide and a fan. 2 Pikmin are idling on the bookshelf itself.
  • 3 Red Pikmin: Playing on the same contraption.
  • 3 Blue Pikmin: Also playing on the same contraption.
  • 2 Yellow Pikmin: Also playing.
  • 5 Yellow Pikmin: Circling the walls still, you'll reach the small staircase leading to the kitchen. At the leftmost tip you will find 5 Pikmin atop some wood blocks.
  • 5 Blue Pikmin: Nearby there is a tall wood block with a circle-shaped hole inside. 5 Pikmin can be found inside the hole.
  • 1 Blue Pikmin: Heading to the closest sofa, there is a Pikmin looking at the pillow that is leaning against the sofa.
  • 1 Yellow Pikmin: Another Pikmin can be found nearby also looking at the pillow.
  • 1 Blue Pikmin: Checking behind that pillow you will find a Pikmin.
  • 4 Yellow Pikmin: Atop the pillow are some Pikmin that can be whistled down.
  • 5 Red Pikmin: Nearby there is a sequence of drawings. Following them will let you find 5 Pikmin scattered through them.
  • 3 Red Pikmin: At the end of the drawings there is a wood block cage with a metal sheet blocking access. 3 Red Pikmin can be found at the entrance.
  • 5 Blue Pikmin: After knocking down the sheet you can enter the cage, let the Pikmin climb on your back, and jump out.
  • 2 Yellow Pikmin: Heading to the other sofa, there are some Pikmin looking at the pillow leaning on it.
  • 5 Red Pikmin: Atop this pillow are some Pikmin that can be knocked down by rushing against it.
  • 2 Blue Pikmin: Heading towards the upward path that leads to the final table there are two Pikmin near the entrance.
  • 1 Blue Pikmin: Before entering the path, there is one Pikmin underneath the purse's flap that gives access to said path.

This results in a total of 34 Red Pikmin, 33 Yellow Pikmin, and 33 Blue Pikmin.

In Fierce mode, a total of 60 Pikmin can be found instead; 20 of each Pikmin type. The Pikmin that remain are the:

  • 5 Red Pikmin in the flower-pot breakable pots.
  • 3 Red Pikmin and 5 Yellow Pikmin beyond these pots.
  • 5 Blue Pikmin in the breakable pots towards the northeast.
  • 2 Yellow Pikmin on the bookshelf reached by the blue fan
  • 3 Red Pikmin, 2 Yellow Pikmin, and 3 Blue Pikmin playing on the slide.
  • 1 Yellow Pikmin and 1 Blue Pikmin looking at the cushion at the sofa's base.
  • 3 Red Pikmin near the bookend at the wooden block cage.

In addition, the following Pikmin still remain, but are fewer in quantity. These are:

  • 5 Blue Pikmin in the tall grass are now 3.
  • 5 Red Pikmin under the cupboard, specifically between the books, are now 2.
  • 2 Yellow Pikmin on the wooden blocks leading to the duffel bag are now 1, specifically the one on the second-lowest block.
  • 5 Blue Pikmin underneath the orange suitcase are now 4.
  • 5 Yellow Pikmin on the stairs are now 4.
  • 5 Yellow Pikmin on the wooden blocks towards the southwest are now 2.
  • 4 Yellow Pikmin on the cushion at the sofa's base are now 3.
  • 5 Blue Pikmin in the circle-hole wooden block are now 4.
  • 5 Red Pikmin on the cushion near the smaller sofa are now 4.

Main story[edit]

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: Add a gameplay walkthrough.

This area is the only area in Pikmin 4 that, even if Oatchi has no gear, does not strictly require any of the three suggested Pikmin types. Though it seems counterintuitive, bringing Ice Pikmin, or especially Yellow Pikmin or Rock Pikmin could be detrimental to the player's squad. While only Ice Pikmin can attack the Frosty Bulborb, this enemy can simply be ignored. However, the Iceblown Dweevils and Dwarf Frosty Bulborbs can be easily killed with Purple Pikmin. The two Bearded Amprats can be killed with a simple rush from Oatchi and a squad of 10 Pikmin. The Skutterchucks in the area can be countered with Purple Pikmin, as they instantly die to the slam of a Purple. The best squad to bring here is one consisting of Ice, Purple and Winged Pikmin. Though not necessary, Ice Pikmin are still a valuable asset and can deal with the aforementioned Frosty Bulborb if they do cause trouble. Purple Pikmin can be used for defeating weak enemies and carrying large treasures, while Winged Pikmin are useful for collecting treasures in the Collection Obsession Series: The Gold Nuggets and playing cards.

Night expeditions[edit]

Stargazer's Spot[edit]

Stargazer's Spot
The image used to represent the night version of Stargazer's Spot in Pikmin 4's file select menu.
Danger level A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A modified version of  to represent the empty ratings up to 5. A modified version of  to represent the empty ratings up to 5. A modified version of  to represent the empty ratings up to 5.
Lumiknolls 2
Enemies 34
Starting Glow Pikmin 10

There are two Lumiknolls, the blue one located on the coffee table where the Horned Cannon Beetle is located and the orange one located just west of the Foot of the Stairs base. This location has a danger level of 2 and starts the player off with 10 Glow Pikmin.

Enemies[edit]

Objects[edit]

  • Glow pellet Glow pellet × 235
    • Pile of 5 × 3
    • Pile of 10 × 7
    • Pile of 15 × 7
    • Pile of 20 × 1
    • Pile of 25 × 1

Feasting Center[edit]

Feasting Center
The image used to represent the night version of Feasting Center in Pikmin 4's file select menu.
Danger level A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A modified version of  to represent the empty ratings up to 5. A modified version of  to represent the empty ratings up to 5.
Lumiknolls 1
Enemies 17
Starting Glow Pikmin 10

There is one Lumiknoll located just south of the base. This location has a danger level of 3 and starts the player off with 10 Glow Pikmin.

Enemies[edit]