Trip: Difference between revisions
No edit summary |
m (→Oddities: I have video evidence of a Pikmin stumbling as the rest of the squad was swarmed at a bridge, and then majestically sliding across the ground to the bridge. It is unknown if it did the task when lying down because of the others working there.) |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{game icons|p=y|p2=y|hp=y}} | {{game icons|p=y|p2=y|hp=y}} | ||
[[File:Pikmin tripping.jpg|thumb | [[File:Pikmin tripping.jpg|thumb|A [[Blue Pikmin]] tripping in {{p1}}.]] | ||
In the ''Pikmin'' games, a Pikmin that is moving can [[random]]ly fumble, and either fall down face-first (referred to as '''tripping'''), or | In the ''Pikmin'' games, a Pikmin that is moving can [[random]]ly fumble, and either fall down face-first (referred to as '''tripping'''), or careen forward a bit (referred to as '''stumbling'''). When this happens, the Pikmin is usually unusable until it recovers. A Pikmin that trips or stumbles runs the risk of being forgotten, hurt by [[enemies]], or flung into an [[obstacle]]{{cite web|https://clips.twitch.tv/AverageCheerfulRamenKappaPride|Twitch video (language warning)|Twitch|published={{date|10|June|2019}}|retrieved={{date|11|June|2019}}}}{{cite web|https://twitter.com/OrangeeInkling/status/1672688514235002880|Twitter video|Twitter|published={{date|24|June|2023}}|retrieved={{date|6|October|2023}}}}, making it important for the player to pay attention to the whole group and use whatever tools they have to get the Pikmin back to normal quickly. How likely a Pikmin is to trip, or if it can trip at all, depends on its type, and what it is doing. | ||
Tripping was introduced in [[Pikmin (game)|the first game]], where it is fairly common. It carried over to {{p2}}, where the chances for a Pikmin to trip got reduced, but stumbling was added. Both mechanics were removed entirely in {{p3}}. Tripping was later re-added for {{hp}} but it has been made less punishing – Pikmin only trip in specific spots, and they get up faster. | Tripping was introduced in [[Pikmin (game)|the first game]], where it is fairly common. It carried over to {{p2}}, where the chances for a Pikmin to trip got reduced, but stumbling was added. Both mechanics were removed entirely in {{p3}}. Tripping was later re-added for {{hp}} but it has been made less punishing – Pikmin only trip in specific spots, and they get up faster. | ||
Line 16: | Line 16: | ||
Pikmin can only trip or stumble if they are following the [[leader]] somewhere, or if the player is [[swarming]]. The chances for a Pikmin to trip or stumble, as well as the moment the game decides that, are not known. | Pikmin can only trip or stumble if they are following the [[leader]] somewhere, or if the player is [[swarming]]. The chances for a Pikmin to trip or stumble, as well as the moment the game decides that, are not known. | ||
Although unconfirmed, it is rumored that | Although unconfirmed, it is rumored that swarming increases the odds of a Pikmin tripping.{{source needed}} | ||
[[Purple Pikmin]] have a lower chance of stumbling compared to other Pikmin types | [[Purple Pikmin]] have a lower chance of stumbling compared to other Pikmin types<ref>[[User:Mariotime315/Pikmyths#Purple Pikmin trip less often|Fan-driven research]]</ref>, and [[Bulbmin]] cannot trip at all.<ref>By changing the game's RNG to always return a high value, one can force the Pikmin to always trip. Bulbmin will never be affected.</ref> | ||
At least in ''Pikmin'', [[cutscene]]s do not make the Pikmin immune to tripping, since it is possible for a Pikmin to trip in the [[sunset]] gathering cutscene.{{cite youtube|XDcWxnSgyqk|where a Pikmin trips in the sunset gathering cutscene|m=15|s=19|published={{date|28|December|2015}}|retrieved={{date|8|June|2019}}}} Pikmin carrying [[bomb rock]]s are also unable to trip.<ref>By changing the game's RNG to always return a high value, one can force the Pikmin to always trip. Bomb rock Pikmin will never be affected.</ref> | At least in ''Pikmin'', [[cutscene]]s do not make the Pikmin immune to tripping, since it is possible for a Pikmin to trip in the [[sunset]] gathering cutscene.{{cite youtube|XDcWxnSgyqk|where a Pikmin trips in the sunset gathering cutscene|m=15|s=19|published={{date|28|December|2015}}|retrieved={{date|8|June|2019}}}} Pikmin carrying [[bomb rock]]s are also unable to trip.<ref>By changing the game's RNG to always return a high value, one can force the Pikmin to always trip. Bomb rock Pikmin will never be affected.</ref> | ||
Line 24: | Line 24: | ||
=== ''Hey! Pikmin'' tripping spots === | === ''Hey! Pikmin'' tripping spots === | ||
{{game help|hp|Finish the tripping spot list.}} | {{game help|hp|Finish the tripping spot list.}} | ||
In {{hp}}, during gameplay, Pikmin are only | In {{hp}}, during gameplay, Pikmin are only able to trip in very specific places. These are sections of an [[area]] where there is a lot of room to walk in, and there are no real dangers nearby. These spots are purposely chosen by the area designers, by placing a <code>stumble_space</code> object on top of the line of terrain they want. The following is a list of all such objects: | ||
* [[Cavern of Confusion]]: | * [[Cavern of Confusion]]: | ||
*# The stretch after the [[dirt block]], below the [[Sparklium Seed]]s. | *# The stretch after the [[dirt block]], below the [[Sparklium Seed]]s. | ||
Line 113: | Line 113: | ||
== Oddities == | == Oddities == | ||
* In ''Pikmin'', a Pikmin that is ordered to work on a task with the [[swarm]] functionality will get up and go to it | * In ''Pikmin'', if a Pikmin that has tripped is ordered to work on a task with the [[swarm]] functionality, it will get up and go to it or slide to it on the ground. Given unknown circumstances, it can go to the task whilst lying down.{{cite web|https://www.twitch.tv/mokaygee/clip/RefinedMuddyCarrotPastaThat|Twitch clip|Twitch|published={{date|14|September|2019}}|retrieved={{date|14|September|2019}}}} | ||
== Gallery == | == Gallery == | ||
{{image}} | {{image}} | ||
<gallery> | <gallery> | ||
Pikmin tripping animation.gif|Animation of a | Pikmin tripping animation.gif|Animation of a Pikmin tripping in {{p2}}. | ||
</gallery> | </gallery> | ||
Latest revision as of 21:32, July 24, 2024
In the Pikmin games, a Pikmin that is moving can randomly fumble, and either fall down face-first (referred to as tripping), or careen forward a bit (referred to as stumbling). When this happens, the Pikmin is usually unusable until it recovers. A Pikmin that trips or stumbles runs the risk of being forgotten, hurt by enemies, or flung into an obstacle[1][2], making it important for the player to pay attention to the whole group and use whatever tools they have to get the Pikmin back to normal quickly. How likely a Pikmin is to trip, or if it can trip at all, depends on its type, and what it is doing.
Tripping was introduced in the first game, where it is fairly common. It carried over to Pikmin 2, where the chances for a Pikmin to trip got reduced, but stumbling was added. Both mechanics were removed entirely in Pikmin 3. Tripping was later re-added for Hey! Pikmin but it has been made less punishing – Pikmin only trip in specific spots, and they get up faster.
Details[edit]
The following article or section is in need of assistance from someone who plays Pikmin 2. |
The following article or section is in need of assistance from someone who plays Hey! Pikmin. |
In Pikmin, a Pikmin that trips lands face-first, stays there for a while, shakes its head, and gets up. It stays in this tripped state for roughly 4.5 seconds, from the moment it begins falling forward to the moment it starts moving again. All throughout, the Pikmin is considered a normal part of Olimar's group, so the player is able to pick up and throw the Pikmin, or even dismiss to cause it to instantly get back up and join its type's group. The player can use these two actions to get back into action faster, instead of waiting for the Pikmin to get up.
In Pikmin 2, tripping is roughly the same as in Pikmin. Stumbling makes the Pikmin jut forward in whatever direction it was moving, for a roughly fixed distance, and for some seconds. In this game however, nothing can be done to return the Pikmin to normal faster, for either tripping or stumbling. While the Pikmin is still considered a part of the group, it is actually in a special state where the leader cannot interact with it. Dismissing will keep that Pikmin in the group, spraying will not affect that Pikmin, and the HUD's standby icon calculation will skip over that Pikmin (meaning the icon can even show the "no Pikmin" symbol if that was the only member of the group).
Triggers[edit]
To do: Confirm, for both games, that swarming increases the chances. |
Pikmin can only trip or stumble if they are following the leader somewhere, or if the player is swarming. The chances for a Pikmin to trip or stumble, as well as the moment the game decides that, are not known.
Although unconfirmed, it is rumored that swarming increases the odds of a Pikmin tripping.[source needed]
Purple Pikmin have a lower chance of stumbling compared to other Pikmin types[3], and Bulbmin cannot trip at all.[4]
At least in Pikmin, cutscenes do not make the Pikmin immune to tripping, since it is possible for a Pikmin to trip in the sunset gathering cutscene.[5] Pikmin carrying bomb rocks are also unable to trip.[6]
Hey! Pikmin tripping spots[edit]
The following article or section is in need of assistance from someone who plays Hey! Pikmin. |
In Hey! Pikmin, during gameplay, Pikmin are only able to trip in very specific places. These are sections of an area where there is a lot of room to walk in, and there are no real dangers nearby. These spots are purposely chosen by the area designers, by placing a stumble_space
object on top of the line of terrain they want. The following is a list of all such objects:
- Cavern of Confusion:
- The stretch after the dirt block, below the Sparklium Seeds.
- The stretch where the Spornet attack cutscene takes place.
- Mushroom Valley:
- The stretch after the Crested Mockiwi, after climbing up a small ledge.
- Back-and-Forth Road:
- The stretch where the Yellow Spectralids cutscene takes place.
- Serene Stream:
- The stretch after going up a ramp, after the scared Crumbug cutscene.
- The Shallow End:
- On top of the pre-built bridge after the Blue Pikmin that are playing with a ball.
- Crystal Tunnels:
- Echo Cavern:
- The floor where the Seedbagger roams.
- The stretch above the first Crammed Wraith, after climbing the vines. (3 objects total.)
- The flat ground with a bush, below the Numerical Monument.
- The two sticks that are blocked by several cobblestone blocks and bomb rocks. (2 objects total.)
- The floor after climbing down the vines next to the Gigaton Bag. (2 objects total.)
- The stretch to the left of the first Rock Pikmin stone.
- Springpetal Cave:
- TBD
- TBD
- The Burning Sky:
- TBD
- TBD
- TBD
- TBD
- Steel Pipe Forest:
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- Pollution Pool:
- In the flat section with the first electric gate.
- TBD
- Drenchnozzle Den:
- TBD
- TBD
- TBD
- Downpour Thicket:
- TBD
- TBD
- Scorched Earth:
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- Lights in the Darkness:
- TBD
- TBD
- TBD
- Terror Trench:
- TBD
- TBD
- Barriers of Flame:
- TBD
- TBD
- TBD
- TBD
- Sizzling Precipice:
- TBD
- Below the Ice:
- TBD
- Frozen Hazard:
- TBD
- TBD
- TBD
- TBD
- Septic Swamp:
- TBD
- TBD
- Burning Bog:
- TBD
Outside of gameplay[edit]
To do: Add cases from the Short Movies. |
Tripping is also used in other parts of the franchise outside of a random gameplay mechanic.
In the Pikmin Park, a Pikmin that is following a line while heading towards an obstacle to clean up may trip. This temporarily slows the line down behind it, but the Pikmin will get up on its own shortly after, and speed up to catch its place. This is purely aesthetic, and has no impact on the progression of the park's cleanup.
Oddities[edit]
- In Pikmin, if a Pikmin that has tripped is ordered to work on a task with the swarm functionality, it will get up and go to it or slide to it on the ground. Given unknown circumstances, it can go to the task whilst lying down.[7]
Gallery[edit]
This article or section is in need of more images. |
Animation of a Pikmin tripping in Pikmin 2.
See also[edit]
References[edit]
- ^ Twitch video (language warning) on Twitch, published on June 10th, 2019, retrieved on June 11th, 2019
- ^ Twitter video on Twitter, published on June 24th, 2023, retrieved on October 6th, 2023
- ^ Fan-driven research
- ^ By changing the game's RNG to always return a high value, one can force the Pikmin to always trip. Bulbmin will never be affected.
- ^ YouTube video where a Pikmin trips in the sunset gathering cutscene (at 15:19), published on December 28th, 2015, retrieved on June 8th, 2019
- ^ By changing the game's RNG to always return a high value, one can force the Pikmin to always trip. Bomb rock Pikmin will never be affected.
- ^ Twitch clip on Twitch, published on September 14th, 2019, retrieved on September 14th, 2019
Pikmin | |
---|---|
Types | Red Pikmin • Yellow Pikmin • Blue Pikmin • Purple Pikmin • White Pikmin Rock Pikmin • Winged Pikmin • Ice Pikmin • Bulbmin • Glow Pikmin |
Biology | Candypop Bud • Idle • Maturity • Onion • Flarlic • Pellet Pikmin extinction • Trip • Sprout • Seedling • Soul • Squad |
Abilities | Carry • Dig • Dodge • Fight • Hide |
Controls | Charge • Dismiss • Swarm • Pluck • Throw • Whistle |
Other | Decor Pikmin • Leafling • Mushroom Pikmin • Pikpik carrot |