Pikmin
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Menu/Area selection

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The following article or section is in need of assistance from someone who plays Pikmin 3.
Particularly: The area selection menu can show the last three pictures you took on that area.

The area selection menu allows the player to choose which area to start the next day on, out of the areas that have been unlocked.

Pikmin[edit]

In Pikmin, a preview image of the area appears on the right side of the screen, as well as some stars that represent the area's parts. A gray star indicates an uncollected ship part, and a yellow one indicates it has been collected. The bottom of the screen shows the total number of salvaged ship parts, and the total number of Pikmin, of each type. On the top-right corner, a day counter can be seen, much like the one on the in-game HUD. On the bottom-right, a box tells the player that they can press GCN Y.png / Wiimote Plus.png to open Olimar's voyage log. The player may also press GCN Start.png / Wiimote Minus.png to open a message box, asking them if they want to remain or return to the title screen.

Pikmin 2[edit]

In Pikmin 2, the day counter has been moved to the right side of the screen, a bit to the bottom. At the top of the screen, there is a box indicating that GCN L.png / Wiimote Dpad left.png opens the Piklopedia, a box indicating that GCN R.png / Wiimote Dpad right.png opens the Treasure Hoard, and, at the center, the number of collected Pokos. On the bottom of the screen, there is the name of the highlighted area, as well as a list of the caves in it, with the number of collected treasures and total treasures of the cave to the right of its name. A box for the number of collected above ground treasures and total above ground treasures also exists. The player can press GCN Start.png / Wiimote Plus.png to open a prompt, asking them if they wish to remain in this menu or go to the title screen.

The ship that floats around changes appearance after the debt has been repaid, as is the case with the in-game ship. If all treasures in a cave of above ground have been collected, the number will sparkle. Before the debt has been repaid, a division bar appears under the total number of collected Pokos, with the debt's value under it, the number of treasures in unvisited caves is absent altogether, and the total number of cave and above-ground treasures does not appear until after all have been collected in that location. After the debt is gone, the goal number at the top is removed, the number of treasures in unvisited caves appears as "--/--", and the total number of above ground or cave treasures appears after the area or cave is first accessed.

Pikmin 3[edit]

The following article or section is in need of assistance from someone who plays Pikmin 3.
Particularly: Add the different controls for accessing the check in functionality.

In Pikmin 3, this menu takes place on the S.S. Drake's big monitor, and is opened right away at the start of each day, but there are some scenarios in which it is not. For instance, if Captain Charlie had been rescued the day before, the crew will comment on it and only then will the menu be opened, and if Louie landed on the Garden of Hope, the menu is skipped altogether. If a new area is discovered, the Drake's monitor will show a collage of images of the area, give it a name, the Koppaites will talk about the area, and only then will the player be able to select the area.

The player can tap on any part of an area on the map to highlight it. Once highlighted, its name will appear on the top-left corner, with a mysterious description written in Koppaite text right below it. To the top-right is a counter of the current day number and how many bottles of juice are still available. Still on the Drake's screen, on the bottom-right, there is a frame that automatically cycles between images of the area. This gallery will also contain the three latests pictures taken by the player with the KopPad. On the same frame, there is an indicator of how many pieces of fruit have been gathered, and how many there are, in the area.

On this menu, the player can also press a button to return to the day selection menu, and press Wiimote Minus.png to access the check in functionality.

Trivia[edit]

  • Pressing Wiimote Minus.png in New Play Control! Pikmin 2's area selection menu will cause the Wii Remote's speaker to sound a "boing!" sound, same as the one heard when picking an invalid number of Pikmin from an Onion menu.
  • In the area selection menu and 2-Player Battle menu of the first two games, it is possible to press the whistle button to abort an area selection, provided the small animated ship or Onions have yet to land.
  • Shooting stars occasionally fall in the area selection screen for the first two games. When the final area is being unlocked, several shooting stars in a row appear for some seconds.